mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 19:51:08 +01:00
fix conflicts
This commit is contained in:
commit
7178148c80
63 changed files with 1969 additions and 3301 deletions
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@ -1,4 +1,4 @@
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export { default as DhpPCSheet } from './sheets/pc.mjs';
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export { default as DhCharacterSheet } from './sheets/character.mjs';
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export { default as DhpAdversarySheet } from './sheets/adversary.mjs';
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export { default as DhpClassSheet } from './sheets/items/class.mjs';
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export { default as DhpSubclass } from './sheets/items/subclass.mjs';
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@ -1,12 +1,8 @@
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import { DualityRollColor } from '../data/settings/Appearance.mjs';
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import DHDualityRoll from "../data/chat-message/dualityRoll.mjs";
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import DHDualityRoll from '../data/chat-message/dualityRoll.mjs';
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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async renderHTML() {
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if (this.type === 'dualityRoll' || this.type === 'adversaryRoll' || this.type === 'abilityUse') {
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this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
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}
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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@ -149,7 +149,10 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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const experienceIncreaseValues = experienceIncreases
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.filter(exp => exp.data.length > 0)
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.flatMap(exp =>
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exp.data.map(data => this.actor.system.experiences.find(x => x.id === data).description)
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exp.data.map(data => {
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const experience = Object.keys(this.actor.system.experiences).find(x => x === data);
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return this.actor.system.experiences[experience].description;
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})
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);
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context.experienceIncreases = {
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values: experienceIncreaseValues,
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@ -201,7 +204,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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const multiclassSubclass = this.actor.system.multiclass?.system?.subclasses?.[0];
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const possibleSubclasses = [
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this.actor.system.subclass,
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this.actor.system.class.subclass,
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...(multiclassSubclass ? [multiclassSubclass] : [])
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];
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const selectedSubclasses = possibleSubclasses.filter(x => subclassSelections.includes(x.uuid));
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@ -230,7 +233,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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domains:
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multiclass?.system?.domains.map(key => {
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const domain = domains[key];
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const alreadySelected = this.actor.system.class.system.domains.includes(key);
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const alreadySelected = this.actor.system.class.value.system.domains.includes(key);
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return {
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...domain,
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@ -274,8 +277,8 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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context.achievements = {
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proficiency: {
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old: this.actor.system.proficiency.value,
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new: this.actor.system.proficiency.value + achivementProficiency,
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old: this.actor.system.proficiency,
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new: this.actor.system.proficiency + achivementProficiency,
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shown: achivementProficiency > 0
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},
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damageThresholds: {
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@ -328,10 +331,12 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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break;
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case 'experience':
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if (!advancement[choiceKey]) advancement[choiceKey] = [];
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const data = checkbox.data.map(
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data =>
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this.actor.system.experiences.find(x => x.id === data)?.description ?? ''
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);
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const data = checkbox.data.map(data => {
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const experience = Object.keys(this.actor.system.experiences).find(
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x => x === data
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);
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return this.actor.system.experiences[experience]?.description ?? '';
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});
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advancement[choiceKey].push({ data: data, value: checkbox.value });
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break;
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}
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@ -354,8 +359,8 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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new: this.actor.system.resources.stress.max + (advancement.stress ?? 0)
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},
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evasion: {
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old: this.actor.system.evasion.value,
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new: this.actor.system.evasion.value + (advancement.evasion ?? 0)
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old: this.actor.system.evasion,
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new: this.actor.system.evasion + (advancement.evasion ?? 0)
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}
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},
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traits:
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@ -421,8 +426,9 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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if (experienceIncreaseTagify) {
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tagifyElement(
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experienceIncreaseTagify,
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this.actor.system.experiences.reduce((acc, experience) => {
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acc[experience.id] = { label: experience.description };
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Object.keys(this.actor.system.experiences).reduce((acc, id) => {
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const experience = this.actor.system.experiences[id];
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acc[id] = { label: experience.description };
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return acc;
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}, {}),
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@ -480,7 +486,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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const target = event.target.closest('.card-preview-container');
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if (item.type === 'domainCard') {
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if (
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!this.actor.system.class.system.domains.includes(item.system.domain) &&
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!this.actor.system.class.value.system.domains.includes(item.system.domain) &&
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this.levelup.classUpgradeChoices?.multiclass?.domain !== item.system.domain
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) {
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ui.notifications.error(
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@ -522,7 +528,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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} else if (event.target.closest('.multiclass-cards')) {
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const target = event.target.closest('.multiclass-cards');
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if (item.type === 'class') {
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if (item.name === this.actor.system.class.name) {
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if (item.name === this.actor.system.class.value.name) {
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ui.notifications.error(
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game.i18n.localize('DAGGERHEART.Application.LevelUp.notifications.error.alreadySelectedClass')
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);
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@ -1,115 +0,0 @@
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhpMulticlassDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actorName, actorClass, resolve) {
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super({});
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this.actorName = actorName;
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this.actorClass = actorClass;
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this.resolve = resolve;
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this.classChoices = Array.from(
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game.items.reduce((acc, x) => {
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if (x.type === 'class' && x.name !== actorClass.name) {
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acc.add(x);
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}
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return acc;
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}, new Set())
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);
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this.subclassChoices = [];
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this.domainChoices = [];
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this.data = {
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class: null,
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subclass: null,
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domain: null
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};
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}
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get title() {
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return `${this.actorName} - Multiclass`;
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'views', 'multiclass'],
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position: { width: 600, height: 'auto' },
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actions: {
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selectClass: this.selectClass,
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selectSubclass: this.selectSubclass,
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selectDomain: this.selectDomain,
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finish: this.finish
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}
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};
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static PARTS = {
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form: {
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id: 'levelup',
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template: 'systems/daggerheart/templates/views/multiclass.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.classChoices = this.classChoices;
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context.subclassChoices = this.subclassChoices;
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context.domainChoices = this.domainChoices;
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context.disabledFinish = !this.data.class || !this.data.subclass || !this.data.domain;
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context.data = this.data;
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return context;
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}
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static async selectClass(_, button) {
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const oldClass = this.data.class;
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this.data.class = this.data.class?.uuid === button.dataset.class ? null : await fromUuid(button.dataset.class);
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if (oldClass !== button.dataset.class) {
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this.data.subclass = null;
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this.data.domain = null;
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this.subclassChoices = this.data.class ? this.data.class.system.subclasses : [];
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//FIXME
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this.domainChoices = this.data.class
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? this.data.class.system.domains.map(x => {
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const config = SYSTEM.DOMAIN.domains[x];
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return {
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name: game.i18n.localize(config.name),
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id: config.id,
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img: config.src,
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disabled: this.actorClass.system.domains.includes(config.id)
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};
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})
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: [];
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}
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this.render(true);
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}
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static async selectSubclass(_, button) {
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this.data.subclass =
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this.data.subclass?.uuid === button.dataset.subclass
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? null
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: this.subclassChoices.find(x => x.uuid === button.dataset.subclass);
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this.render(true);
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}
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static async selectDomain(_, button) {
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const domain =
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this.data.domain?.id === button.dataset.domain
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? null
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: this.domainChoices.find(x => x.id === button.dataset.domain);
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if (domain?.disabled) return;
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this.data.domain = domain;
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this.render(true);
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}
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static finish() {
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this.close({}, this.data);
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}
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async close(options = {}, data = null) {
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this.resolve(data);
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super.close(options);
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}
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}
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@ -1,7 +1,7 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(experiences, bonusDamage, hopeResource, resolve, isNpc) {
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constructor(experiences, hopeResource, resolve) {
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super({}, {});
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this.experiences = experiences;
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@ -17,23 +17,13 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
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fear: ['d12'],
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advantage: null,
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disadvantage: null,
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bonusDamage: bonusDamage.reduce((acc, x) => {
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if (x.appliesOn === SYSTEM.EFFECTS.applyLocations.attackRoll.id) {
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acc.push({
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...x,
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hopeUses: 0
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});
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}
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return acc;
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}, []),
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hopeResource: hopeResource
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};
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'roll-selection', //Having an id causes a new instance to overwrite previous.
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id: 'roll-selection',
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classes: ['daggerheart', 'views', 'roll-selection'],
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position: {
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width: 400,
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@ -41,8 +31,6 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
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},
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actions: {
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selectExperience: this.selectExperience,
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decreaseHopeUse: this.decreaseHopeUse,
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increaseHopeUse: this.increaseHopeUse,
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setAdvantage: this.setAdvantage,
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setDisadvantage: this.setDisadvantage,
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finish: this.finish
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|
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@ -74,27 +62,14 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
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context.fear = this.data.fear;
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context.advantage = this.data.advantage;
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context.disadvantage = this.data.disadvantage;
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context.experiences = this.experiences.map(x => ({
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...x,
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selected: this.selectedExperiences.find(selected => selected.id === x.id)
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}));
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context.bonusDamage = this.data.bonusDamage;
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context.experiences = Object.keys(this.experiences).map(id => ({ id, ...this.experiences[id] }));
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context.hopeResource = this.data.hopeResource + 1;
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context.hopeUsed = this.getHopeUsed();
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return context;
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}
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static updateSelection(event, _, formData) {
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const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
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for (var index in bonusDamage) {
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this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
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if (bonusDamage[index].hopeUses) {
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const value = Number.parseInt(bonusDamage[index].hopeUses);
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if (!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
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}
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}
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const { ...rest } = foundry.utils.expandObject(formData.object);
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this.data = foundry.utils.mergeObject(this.data, rest);
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this.render();
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|
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@ -104,35 +79,12 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
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if (this.selectedExperiences.find(x => x.id === button.dataset.key)) {
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this.selectedExperiences = this.selectedExperiences.filter(x => x.id !== button.dataset.key);
|
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} else {
|
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this.selectedExperiences = [
|
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...this.selectedExperiences,
|
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this.experiences.find(x => x.id === button.dataset.key)
|
||||
];
|
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this.selectedExperiences = [...this.selectedExperiences, button.dataset.key];
|
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}
|
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|
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this.render();
|
||||
}
|
||||
|
||||
getHopeUsed() {
|
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return this.data.bonusDamage.reduce((acc, x) => acc + x.hopeUses, 0);
|
||||
}
|
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|
||||
static decreaseHopeUse(_, button) {
|
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const index = Number.parseInt(button.dataset.index);
|
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if (this.data.bonusDamage[index].hopeUses - 1 >= 0) {
|
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this.data.bonusDamage[index].hopeUses -= 1;
|
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this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
static increaseHopeUse(_, button) {
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
if (this.data.bonusDamage[index].hopeUses <= this.data.hopeResource + 1) {
|
||||
this.data.bonusDamage[index].hopeUses += 1;
|
||||
this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
static setAdvantage() {
|
||||
this.data.advantage = this.data.advantage ? null : 'd6';
|
||||
this.data.disadvantage = null;
|
||||
|
|
@ -149,11 +101,10 @@ export default class RollSelectionDialog extends HandlebarsApplicationMixin(Appl
|
|||
|
||||
static async finish() {
|
||||
const { diceOptions, ...rest } = this.data;
|
||||
|
||||
this.resolve({
|
||||
...rest,
|
||||
experiences: this.selectedExperiences,
|
||||
hopeUsed: this.getHopeUsed(),
|
||||
bonusDamage: this.data.bonusDamage.reduce((acc, x) => acc.concat(` + ${1 + x.hopeUses}${x.value}`), '')
|
||||
experiences: this.selectedExperiences.map(x => ({ id: x, ...this.experiences[x] }))
|
||||
});
|
||||
this.close();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,219 +1,12 @@
|
|||
// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
|
||||
|
||||
// export class Teest extends DhpApplicationMixin(ActorSheet) {
|
||||
// static documentType = "adversary";
|
||||
|
||||
// constructor(options){
|
||||
// super(options);
|
||||
|
||||
// this.editMode = false;
|
||||
// }
|
||||
|
||||
// /** @override */
|
||||
// static get defaultOptions() {
|
||||
// return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
// classes: ["daggerheart", "sheet", "adversary"],
|
||||
// width: 600,
|
||||
// height: 'auto',
|
||||
// resizable: false,
|
||||
// });
|
||||
// }
|
||||
|
||||
// async getData() {
|
||||
// const context = super.getData();
|
||||
// context.config = SYSTEM;
|
||||
// context.editMode = this.editMode;
|
||||
// context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
|
||||
|
||||
// context.data = {
|
||||
// description: this.object.system.description,
|
||||
// motivesAndTactics: this.object.system.motivesAndTactics.join(', '),
|
||||
// tier: this.object.system.tier,
|
||||
// type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.object.system.type].name),
|
||||
// attack: {
|
||||
// name: this.object.system.attack.name,
|
||||
// attackModifier: this.object.system.attackModifier,
|
||||
// range: this.object.system.attack.range ? game.i18n.localize(SYSTEM.GENERAL.range[this.object.system.attack.range].name) : null,
|
||||
// damage: {
|
||||
// value: this.object.system.attack.damage.value,
|
||||
// type: this.object.system.attack.damage.type,
|
||||
// typeName: this.object.system.attack.damage.type ? game.i18n.localize(SYSTEM.GENERAL.damageTypes[this.object.system.attack.damage.type].abbreviation).toLowerCase() : null,
|
||||
// },
|
||||
// },
|
||||
// damageThresholds: this.object.system.damageThresholds,
|
||||
// difficulty: this.object.system.difficulty,
|
||||
// hp: { ...this.object.system.resources.health, lastRowIndex: Math.floor(this.object.system.resources.health.max/5)*5 },
|
||||
// stress: { ...this.object.system.resources.stress, lastRowIndex: Math.floor(this.object.system.resources.stress.max/5)*5 },
|
||||
// moves: this.object.system.moves,
|
||||
// };
|
||||
|
||||
// return context;
|
||||
// }
|
||||
|
||||
// async _handleAction(action, event, button) {
|
||||
// switch(action){
|
||||
// case 'viewMove':
|
||||
// await this.viewMove(button);
|
||||
// break;
|
||||
// case 'addMove':
|
||||
// this.addMove();
|
||||
// break;
|
||||
// case 'removeMove':
|
||||
// await this.removeMove(button);
|
||||
// break;
|
||||
// case 'toggleSlider':
|
||||
// this.toggleEditMode();
|
||||
// break;
|
||||
// case 'addMotive':
|
||||
// await this.addMotive();
|
||||
// break;
|
||||
// case 'removeMotive':
|
||||
// await this.removeMotive(button);
|
||||
// break;
|
||||
// case 'reactionRoll':
|
||||
// await this.reactionRoll(event);
|
||||
// break;
|
||||
// case 'attackRoll':
|
||||
// await this.attackRoll(event);
|
||||
// break;
|
||||
// case 'addExperience':
|
||||
// await this.addExperience();
|
||||
// break;
|
||||
// case 'removeExperience':
|
||||
// await this.removeExperience(button);
|
||||
// break;
|
||||
// case 'toggleHP':
|
||||
// await this.toggleHP(button);
|
||||
// break;
|
||||
// case 'toggleStress':
|
||||
// await this.toggleStress(button);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
|
||||
// async viewMove(button){
|
||||
// const move = await fromUuid(button.dataset.move);
|
||||
// move.sheet.render(true);
|
||||
// }
|
||||
|
||||
// async addMove(){
|
||||
// const result = await this.object.createEmbeddedDocuments("Item", [{
|
||||
// name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
|
||||
// type: 'feature',
|
||||
// }]);
|
||||
|
||||
// await result[0].sheet.render(true);
|
||||
// }
|
||||
|
||||
// async removeMove(button){
|
||||
// await this.object.items.find(x => x.uuid === button.dataset.move).delete();
|
||||
// }
|
||||
|
||||
// toggleEditMode(){
|
||||
// this.editMode = !this.editMode;
|
||||
// this.render();
|
||||
// }
|
||||
|
||||
// async addMotive(){
|
||||
// await this.object.update({ "system.motivesAndTactics": [...this.object.system.motivesAndTactics, ''] });
|
||||
// }
|
||||
|
||||
// async removeMotive(button){
|
||||
// await this.object.update({ "system.motivesAndTactics": this.object.system.motivesAndTactics.filter((_, index) => index !== Number.parseInt(button.dataset.motive) )});
|
||||
// }
|
||||
|
||||
// async reactionRoll(event){
|
||||
// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Reaction Roll`, value: 0 }, event.shiftKey);
|
||||
|
||||
// const cls = getDocumentClass("ChatMessage");
|
||||
// const msg = new cls({
|
||||
// type: 'adversaryRoll',
|
||||
// system: {
|
||||
// roll: roll._formula,
|
||||
// total: roll._total,
|
||||
// modifiers: modifiers,
|
||||
// diceResults: diceResults,
|
||||
// },
|
||||
// content: "systems/daggerheart/templates/chat/adversary-roll.hbs",
|
||||
// rolls: [roll]
|
||||
// });
|
||||
|
||||
// cls.create(msg.toObject());
|
||||
// }
|
||||
|
||||
// async attackRoll(event){
|
||||
// const modifier = Number.parseInt(event.currentTarget.dataset.value);
|
||||
|
||||
// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Attack Roll`, value: modifier }, event.shiftKey);
|
||||
|
||||
// const targets = Array.from(game.user.targets).map(x => ({
|
||||
// id: x.id,
|
||||
// name: x.actor.name,
|
||||
// img: x.actor.img,
|
||||
// difficulty: x.actor.system.difficulty,
|
||||
// evasion: x.actor.system.evasion,
|
||||
// }));
|
||||
|
||||
// const cls = getDocumentClass("ChatMessage");
|
||||
// const msg = new cls({
|
||||
// type: 'adversaryRoll',
|
||||
// system: {
|
||||
// roll: roll._formula,
|
||||
// total: roll._total,
|
||||
// modifiers: modifiers,
|
||||
// diceResults: diceResults,
|
||||
// targets: targets,
|
||||
// damage: { value: event.currentTarget.dataset.damage, type: event.currentTarget.dataset.damageType },
|
||||
// },
|
||||
// content: "systems/daggerheart/templates/chat/adversary-attack-roll.hbs",
|
||||
// rolls: [roll]
|
||||
// });
|
||||
|
||||
// cls.create(msg.toObject());
|
||||
// }
|
||||
|
||||
// async addExperience(){
|
||||
// await this.object.update({ "system.experiences": [...this.object.system.experiences, { name: 'Experience', value: 1 }] });
|
||||
// }
|
||||
|
||||
// async removeExperience(button){
|
||||
// await this.object.update({ "system.experiences": this.object.system.experiences.filter((_, index) => index !== Number.parseInt(button.dataset.experience) )});
|
||||
// }
|
||||
|
||||
// async toggleHP(button){
|
||||
// const index = Number.parseInt(button.dataset.index);
|
||||
// const newHP = index < this.object.system.resources.health.value ? index : index+1;
|
||||
// await this.object.update({ "system.resources.health.value": newHP });
|
||||
// }
|
||||
|
||||
// async toggleStress(button){
|
||||
// const index = Number.parseInt(button.dataset.index);
|
||||
// const newStress = index < this.object.system.resources.stress.value ? index : index+1;
|
||||
// await this.object.update({ "system.resources.stress.value": newStress });
|
||||
// }
|
||||
// }
|
||||
|
||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
||||
constructor(options = {}) {
|
||||
super(options);
|
||||
|
||||
this.editMode = false;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'adversary'],
|
||||
position: { width: 600 },
|
||||
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'adversary'],
|
||||
position: { width: 450, height: 1000 },
|
||||
actions: {
|
||||
viewMove: this.viewMove,
|
||||
addMove: this.addMove,
|
||||
removeMove: this.removeMove,
|
||||
toggleSlider: this.toggleEditMode,
|
||||
addMotive: this.addMotive,
|
||||
removeMotive: this.removeMotive,
|
||||
reactionRoll: this.reactionRoll,
|
||||
attackRoll: this.attackRoll,
|
||||
addExperience: this.addExperience,
|
||||
|
|
@ -229,54 +22,35 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
};
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: 'feature',
|
||||
template: 'systems/daggerheart/templates/sheets/adversary.hbs'
|
||||
header: { template: 'systems/daggerheart/templates/sheets/actors/adversary/header.hbs' },
|
||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
main: { template: 'systems/daggerheart/templates/sheets/actors/adversary/main.hbs' },
|
||||
information: { template: 'systems/daggerheart/templates/sheets/actors/adversary/information.hbs' }
|
||||
};
|
||||
|
||||
static TABS = {
|
||||
main: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'main',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Adversary.Tabs.Main'
|
||||
},
|
||||
information: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'information',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Adversary.Tabs.Information'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.config = SYSTEM;
|
||||
context.editMode = this.editMode;
|
||||
context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
|
||||
|
||||
context.data = {
|
||||
description: this.document.system.description,
|
||||
motivesAndTactics: this.document.system.motivesAndTactics.join(', '),
|
||||
tier: this.document.system.tier,
|
||||
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
|
||||
attack: {
|
||||
name: this.document.system.attack.name,
|
||||
attackModifier: this.document.system.attackModifier,
|
||||
range: this.document.system.attack.range
|
||||
? game.i18n.localize(SYSTEM.GENERAL.range[this.document.system.attack.range].name)
|
||||
: null,
|
||||
damage: {
|
||||
value: this.document.system.attack.damage.value,
|
||||
type: this.document.system.attack.damage.type,
|
||||
typeName: this.document.system.attack.damage.type
|
||||
? game.i18n
|
||||
.localize(
|
||||
SYSTEM.GENERAL.damageTypes[this.document.system.attack.damage.type].abbreviation
|
||||
)
|
||||
.toLowerCase()
|
||||
: null
|
||||
}
|
||||
},
|
||||
damageThresholds: this.document.system.damageThresholds,
|
||||
difficulty: this.document.system.difficulty,
|
||||
hp: {
|
||||
...this.document.system.resources.health,
|
||||
lastRowIndex: Math.floor(this.document.system.resources.health.max / 5) * 5
|
||||
},
|
||||
stress: {
|
||||
...this.document.system.resources.stress,
|
||||
lastRowIndex: Math.floor(this.document.system.resources.stress.max / 5) * 5
|
||||
},
|
||||
moves: this.document.system.moves
|
||||
};
|
||||
context.tabs = super._getTabs(this.constructor.TABS);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
|
@ -286,43 +60,6 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
this.render();
|
||||
}
|
||||
|
||||
static async viewMove(_, button) {
|
||||
const move = await fromUuid(button.dataset.move);
|
||||
move.sheet.render(true);
|
||||
}
|
||||
|
||||
static async addMove() {
|
||||
const result = await this.document.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
|
||||
type: 'feature'
|
||||
}
|
||||
]);
|
||||
|
||||
await result[0].sheet.render(true);
|
||||
}
|
||||
|
||||
static async removeMove(_, button) {
|
||||
await this.document.items.find(x => x.uuid === button.dataset.move).delete();
|
||||
}
|
||||
|
||||
static toggleEditMode() {
|
||||
this.editMode = !this.editMode;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async addMotive() {
|
||||
await this.document.update({ 'system.motivesAndTactics': [...this.document.system.motivesAndTactics, ''] });
|
||||
}
|
||||
|
||||
static async removeMotive(button) {
|
||||
await this.document.update({
|
||||
'system.motivesAndTactics': this.document.system.motivesAndTactics.filter(
|
||||
(_, index) => index !== Number.parseInt(button.dataset.motive)
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
static async reactionRoll(event) {
|
||||
const { roll, diceResults, modifiers } = await this.actor.diceRoll(
|
||||
{ title: `${this.actor.name} - Reaction Roll`, value: 0 },
|
||||
|
|
@ -349,9 +86,8 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async attackRoll(event, button) {
|
||||
const modifier = Number.parseInt(button.dataset.value);
|
||||
|
||||
static async attackRoll() {
|
||||
const { modifier, damage, name: attackName } = this.actor.system.attack;
|
||||
const { roll, dice, advantageState, modifiers } = await this.actor.diceRoll(
|
||||
{ title: `${this.actor.name} - Attack Roll`, value: modifier },
|
||||
event.shiftKey
|
||||
|
|
@ -362,12 +98,12 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
name: x.actor.name,
|
||||
img: x.actor.img,
|
||||
difficulty: x.actor.system.difficulty,
|
||||
evasion: x.actor.system.evasion.value
|
||||
evasion: x.actor.system.evasion
|
||||
}));
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: button.dataset.name,
|
||||
title: attackName,
|
||||
origin: this.document.id,
|
||||
roll: roll._formula,
|
||||
advantageState,
|
||||
|
|
@ -375,7 +111,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
modifiers: modifiers,
|
||||
dice: dice,
|
||||
targets: targets,
|
||||
damage: { value: button.dataset.damage, type: button.dataset.damageType }
|
||||
damage: { value: damage.value, type: damage.type }
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'adversaryRoll',
|
||||
|
|
|
|||
703
module/applications/sheets/character.mjs
Normal file
703
module/applications/sheets/character.mjs
Normal file
|
|
@ -0,0 +1,703 @@
|
|||
import { capitalize } from '../../helpers/utils.mjs';
|
||||
import DhpDeathMove from '../deathMove.mjs';
|
||||
import DhpDowntime from '../downtime.mjs';
|
||||
import AncestrySelectionDialog from '../ancestrySelectionDialog.mjs';
|
||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
import { abilities } from '../../config/actorConfig.mjs';
|
||||
import DhlevelUp from '../levelup.mjs';
|
||||
import DHDualityRoll from '../../data/chat-message/dualityRoll.mjs';
|
||||
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
||||
constructor(options = {}) {
|
||||
super(options);
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'pc'],
|
||||
position: { width: 810, height: 1080 },
|
||||
actions: {
|
||||
attributeRoll: this.rollAttribute,
|
||||
toggleMarks: this.toggleMarks,
|
||||
toggleHP: this.toggleHP,
|
||||
toggleStress: this.toggleStress,
|
||||
toggleHope: this.toggleHope,
|
||||
toggleGold: this.toggleGold,
|
||||
attackRoll: this.attackRoll,
|
||||
useDomainCard: this.useDomainCard,
|
||||
removeCard: this.removeDomainCard,
|
||||
selectClass: this.selectClass,
|
||||
selectSubclass: this.selectSubclass,
|
||||
selectAncestry: this.selectAncestry,
|
||||
selectCommunity: this.selectCommunity,
|
||||
viewObject: this.viewObject,
|
||||
useFeature: this.useFeature,
|
||||
takeShortRest: this.takeShortRest,
|
||||
takeLongRest: this.takeLongRest,
|
||||
deleteItem: this.deleteItem,
|
||||
addScar: this.addScar,
|
||||
deleteScar: this.deleteScar,
|
||||
makeDeathMove: this.makeDeathMove,
|
||||
itemQuantityDecrease: (_, button) => this.setItemQuantity(button, -1),
|
||||
itemQuantityIncrease: (_, button) => this.setItemQuantity(button, 1),
|
||||
useAbility: this.useAbility,
|
||||
useAdvancementCard: this.useAdvancementCard,
|
||||
useAdvancementAbility: this.useAdvancementAbility,
|
||||
toggleEquipItem: this.toggleEquipItem,
|
||||
levelup: this.openLevelUp
|
||||
},
|
||||
window: {
|
||||
minimizable: false,
|
||||
resizable: true
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [
|
||||
{ dragSelector: null, dropSelector: '.weapon-section' },
|
||||
{ dragSelector: null, dropSelector: '.armor-section' },
|
||||
{ dragSelector: '.item-list .item', dropSelector: null }
|
||||
]
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: 'character',
|
||||
template: 'systems/daggerheart/templates/sheets/character/character.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
_getTabs() {
|
||||
const setActive = tabs => {
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
|
||||
v.cssClass = v.active ? 'active' : '';
|
||||
}
|
||||
};
|
||||
|
||||
const primaryTabs = {
|
||||
features: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'features',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Features')
|
||||
},
|
||||
loadout: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'loadout',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Loadout')
|
||||
},
|
||||
inventory: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'inventory',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Inventory')
|
||||
},
|
||||
story: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'story',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Story')
|
||||
}
|
||||
};
|
||||
const secondaryTabs = {
|
||||
foundation: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'secondary',
|
||||
id: 'foundation',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Foundation')
|
||||
},
|
||||
loadout: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'secondary',
|
||||
id: 'loadout',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Loadout')
|
||||
},
|
||||
vault: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'secondary',
|
||||
id: 'vault',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Vault')
|
||||
}
|
||||
};
|
||||
|
||||
setActive(primaryTabs);
|
||||
setActive(secondaryTabs);
|
||||
|
||||
return { primary: primaryTabs, secondary: secondaryTabs };
|
||||
}
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement.querySelector('.level-value').addEventListener('change', this.onLevelChange.bind(this));
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.tabs = this._getTabs();
|
||||
|
||||
context.config = SYSTEM;
|
||||
|
||||
const selectedAttributes = Object.values(this.document.system.traits).map(x => x.base);
|
||||
context.abilityScoreArray = JSON.parse(
|
||||
await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray)
|
||||
).reduce((acc, x) => {
|
||||
const selectedIndex = selectedAttributes.indexOf(x);
|
||||
if (selectedIndex !== -1) {
|
||||
selectedAttributes.splice(selectedIndex, 1);
|
||||
} else {
|
||||
acc.push({ name: x, value: x });
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
if (!context.abilityScoreArray.includes(0)) context.abilityScoreArray.push({ name: 0, value: 0 });
|
||||
context.abilityScoresFinished = context.abilityScoreArray.every(x => x.value === 0);
|
||||
|
||||
context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
|
||||
acc[key] = {
|
||||
...this.document.system.traits[key],
|
||||
name: game.i18n.localize(SYSTEM.ACTOR.abilities[key].name),
|
||||
verbs: SYSTEM.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x))
|
||||
};
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
|
||||
const ancestry = await this.mapFeatureType(
|
||||
this.document.system.ancestry ? [this.document.system.ancestry] : [],
|
||||
SYSTEM.GENERAL.objectTypes
|
||||
);
|
||||
const community = await this.mapFeatureType(
|
||||
this.document.system.community ? [this.document.system.community] : [],
|
||||
SYSTEM.GENERAL.objectTypes
|
||||
);
|
||||
const foundation = {
|
||||
ancestry: ancestry[0],
|
||||
community: community[0],
|
||||
advancement: {}
|
||||
};
|
||||
|
||||
const nrLoadoutCards = this.document.system.domainCards.loadout.length;
|
||||
const loadout = await this.mapFeatureType(this.document.system.domainCards.loadout, SYSTEM.DOMAIN.cardTypes);
|
||||
const vault = await this.mapFeatureType(this.document.system.domainCards.vault, SYSTEM.DOMAIN.cardTypes);
|
||||
context.abilities = {
|
||||
foundation: foundation,
|
||||
loadout: {
|
||||
top: loadout.slice(0, Math.min(2, nrLoadoutCards)),
|
||||
bottom: nrLoadoutCards > 2 ? loadout.slice(2, Math.min(5, nrLoadoutCards)) : [],
|
||||
nrTotal: nrLoadoutCards
|
||||
},
|
||||
vault: vault.map(x => ({
|
||||
...x,
|
||||
uuid: x.uuid,
|
||||
sendToLoadoutDisabled: this.document.system.domainCards.loadout.length >= 5
|
||||
}))
|
||||
};
|
||||
|
||||
context.inventory = {
|
||||
consumable: {
|
||||
titles: {
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.ConsumableTitle'),
|
||||
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
|
||||
},
|
||||
items: this.document.items.filter(x => x.type === 'consumable')
|
||||
},
|
||||
miscellaneous: {
|
||||
titles: {
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.MiscellaneousTitle'),
|
||||
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
|
||||
},
|
||||
items: this.document.items.filter(x => x.type === 'miscellaneous')
|
||||
},
|
||||
weapons: {
|
||||
titles: {
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.WeaponsTitle'),
|
||||
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
|
||||
},
|
||||
items: this.document.items.filter(x => x.type === 'weapon')
|
||||
},
|
||||
armor: {
|
||||
titles: {
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.ArmorsTitle'),
|
||||
quantity: game.i18n.localize('DAGGERHEART.Sheets.PC.InventoryTab.QuantityTitle')
|
||||
},
|
||||
items: this.document.items.filter(x => x.type === 'armor')
|
||||
}
|
||||
};
|
||||
|
||||
if (context.inventory.length === 0) {
|
||||
context.inventory = Array(1).fill(Array(5).fill([]));
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
async mapFeatureType(data, configType) {
|
||||
return await Promise.all(
|
||||
data.map(async x => {
|
||||
const abilities = x.system.abilities
|
||||
? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid)))
|
||||
: [];
|
||||
|
||||
return {
|
||||
...x,
|
||||
uuid: x.uuid,
|
||||
system: {
|
||||
...x.system,
|
||||
abilities: abilities,
|
||||
type: game.i18n.localize(configType[x.system.type ?? x.type].label)
|
||||
}
|
||||
};
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
static async rollAttribute(event, button) {
|
||||
const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
|
||||
{ title: game.i18n.localize(abilities[button.dataset.attribute].label), value: button.dataset.value },
|
||||
event.shiftKey
|
||||
);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
|
||||
const systemContent = new DHDualityRoll({
|
||||
title: game.i18n.format('DAGGERHEART.Chat.DualityRoll.AbilityCheckTitle', {
|
||||
ability: game.i18n.localize(abilities[button.dataset.attribute].label)
|
||||
}),
|
||||
origin: this.document.id,
|
||||
roll: roll._formula,
|
||||
modifiers: modifiers,
|
||||
hope: hope,
|
||||
fear: fear,
|
||||
advantage: advantage,
|
||||
disadvantage: disadvantage
|
||||
});
|
||||
|
||||
await cls.create({
|
||||
type: 'dualityRoll',
|
||||
sound: CONFIG.sounds.dice,
|
||||
system: systemContent,
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/duality-roll.hbs',
|
||||
systemContent
|
||||
),
|
||||
rolls: [roll]
|
||||
});
|
||||
}
|
||||
|
||||
static async toggleMarks(_, button) {
|
||||
const markValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.armor.system.marks.value >= markValue ? markValue - 1 : markValue;
|
||||
await this.document.system.armor.update({ 'system.marks.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleHP(_, button) {
|
||||
const healthValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.resources.hitPoints.value >= healthValue ? healthValue - 1 : healthValue;
|
||||
await this.document.update({ 'system.resources.hitPoints.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleStress(_, button) {
|
||||
const healthValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.resources.stress.value >= healthValue ? healthValue - 1 : healthValue;
|
||||
await this.document.update({ 'system.resources.stress.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleHope(_, button) {
|
||||
const hopeValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.resources.hope.value >= hopeValue ? hopeValue - 1 : hopeValue;
|
||||
await this.document.update({ 'system.resources.hope.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleGold(_, button) {
|
||||
const goldValue = Number.parseInt(button.dataset.value);
|
||||
const goldType = button.dataset.type;
|
||||
const newValue = this.document.system.gold[goldType] >= goldValue ? goldValue - 1 : goldValue;
|
||||
|
||||
const update = `system.gold.${goldType}`;
|
||||
await this.document.update({ [update]: newValue });
|
||||
}
|
||||
|
||||
static async attackRoll(event, button) {
|
||||
const weapon = await fromUuid(button.dataset.weapon);
|
||||
const damage = {
|
||||
value: `${this.document.system.proficiency}${weapon.system.damage.value}`,
|
||||
type: weapon.system.damage.type
|
||||
};
|
||||
const modifier = this.document.system.traits[weapon.system.trait].value;
|
||||
|
||||
const { roll, hope, fear, advantage, disadvantage, modifiers } = await this.document.dualityRoll(
|
||||
{ title: game.i18n.localize(abilities[weapon.system.trait].label), value: modifier },
|
||||
event.shiftKey
|
||||
);
|
||||
|
||||
const targets = Array.from(game.user.targets).map(x => ({
|
||||
id: x.id,
|
||||
name: x.actor.name,
|
||||
img: x.actor.img,
|
||||
difficulty: x.actor.system.difficulty,
|
||||
evasion: x.actor.system.evasion
|
||||
}));
|
||||
|
||||
const systemData = new DHDualityRoll({
|
||||
title: weapon.name,
|
||||
origin: this.document.id,
|
||||
roll: roll._formula,
|
||||
modifiers: modifiers,
|
||||
hope: hope,
|
||||
fear: fear,
|
||||
advantage: advantage,
|
||||
disadvantage: disadvantage,
|
||||
damage: damage,
|
||||
targets: targets
|
||||
});
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
type: 'dualityRoll',
|
||||
sound: CONFIG.sounds.dice,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/attack-roll.hbs',
|
||||
systemData
|
||||
),
|
||||
rolls: [roll]
|
||||
});
|
||||
|
||||
await cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static openLevelUp() {
|
||||
if (!this.document.system.class.value || !this.document.system.class.subclass) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Sheets.PC.Errors.missingClassOrSubclass'));
|
||||
return;
|
||||
}
|
||||
|
||||
new DhlevelUp(this.document).render(true);
|
||||
}
|
||||
|
||||
static async useDomainCard(_, button) {
|
||||
const card = this.document.items.find(x => x.uuid === button.dataset.key);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: `${game.i18n.localize('DAGGERHEART.Chat.DomainCard.Title')} - ${capitalize(button.dataset.domain)}`,
|
||||
origin: this.document.id,
|
||||
img: card.img,
|
||||
name: card.name,
|
||||
description: card.system.effect,
|
||||
actions: card.system.actions
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
),
|
||||
system: systemData
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async removeDomainCard(_, button) {
|
||||
if (button.dataset.type === 'domainCard') {
|
||||
const card = this.document.items.find(x => x.uuid === button.dataset.key);
|
||||
await card.delete();
|
||||
}
|
||||
}
|
||||
|
||||
static async selectClass() {
|
||||
(await game.packs.get('daggerheart.classes'))?.render(true);
|
||||
}
|
||||
|
||||
static async selectSubclass() {
|
||||
(await game.packs.get('daggerheart.subclasses'))?.render(true);
|
||||
}
|
||||
|
||||
static async selectAncestry() {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new AncestrySelectionDialog(resolve).render(true);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
|
||||
for (var ancestry of this.document.items.filter(x => x => x.type === 'ancestry')) {
|
||||
await ancestry.delete();
|
||||
}
|
||||
|
||||
const createdItems = [];
|
||||
for (var feature of this.document.items.filter(
|
||||
x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.ancestry.id
|
||||
)) {
|
||||
await feature.delete();
|
||||
}
|
||||
|
||||
createdItems.push(result.data);
|
||||
|
||||
await this.document.createEmbeddedDocuments('Item', createdItems);
|
||||
}
|
||||
|
||||
static async selectCommunity() {
|
||||
(await game.packs.get('daggerheart.communities'))?.render(true);
|
||||
}
|
||||
|
||||
static async viewObject(_, button) {
|
||||
const object = await fromUuid(button.dataset.value);
|
||||
if (!object) return;
|
||||
|
||||
const tab = button.dataset.tab;
|
||||
if (tab && object.sheet._tabs) object.sheet._tabs[0].active = tab;
|
||||
|
||||
if (object.sheet.editMode) object.sheet.editMode = false;
|
||||
|
||||
object.sheet.render(true);
|
||||
}
|
||||
|
||||
static async takeShortRest() {
|
||||
await new DhpDowntime(this.document, true).render(true);
|
||||
await this.minimize();
|
||||
}
|
||||
|
||||
static async takeLongRest() {
|
||||
await new DhpDowntime(this.document, false).render(true);
|
||||
await this.minimize();
|
||||
}
|
||||
|
||||
static async addScar() {
|
||||
if (this.document.system.story.scars.length === 5) return;
|
||||
|
||||
await this.document.update({
|
||||
'system.story.scars': [
|
||||
...this.document.system.story.scars,
|
||||
{ name: game.i18n.localize('DAGGERHEART.Sheets.PC.NewScar'), description: '' }
|
||||
]
|
||||
});
|
||||
}
|
||||
|
||||
static async deleteScar(event, button) {
|
||||
event.stopPropagation();
|
||||
await this.document.update({
|
||||
'system.story.scars': this.document.system.story.scars.filter(
|
||||
(_, index) => index !== Number.parseInt(button.currentTarget.dataset.scar)
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
static async makeDeathMove() {
|
||||
if (this.document.system.resources.hitPoints.value === this.document.system.resources.hitPoints.max) {
|
||||
await new DhpDeathMove(this.document).render(true);
|
||||
await this.minimize();
|
||||
}
|
||||
}
|
||||
|
||||
async itemUpdate(event) {
|
||||
const name = event.currentTarget.dataset.item;
|
||||
const item = await fromUuid($(event.currentTarget).closest('[data-item-id]')[0].dataset.itemId);
|
||||
await item.update({ [name]: event.currentTarget.value });
|
||||
}
|
||||
|
||||
async onLevelChange(event) {
|
||||
await this.document.updateLevel(Number(event.currentTarget.value));
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async deleteItem(_, button) {
|
||||
const item = await fromUuid($(button).closest('[data-item-id]')[0].dataset.itemId);
|
||||
await item.delete();
|
||||
}
|
||||
|
||||
static async setItemQuantity(button, value) {
|
||||
const item = await fromUuid($(button).closest('[data-item-id]')[0].dataset.itemId);
|
||||
await item.update({ 'system.quantity': Math.max(item.system.quantity + value, 1) });
|
||||
}
|
||||
|
||||
static async useFeature(_, button) {
|
||||
const item = await fromUuid(button.dataset.id);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.Chat.FeatureTitle'),
|
||||
origin: this.document.id,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
description: item.system.description,
|
||||
actions: item.system.actions
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
),
|
||||
system: systemData
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async useAbility(_, button) {
|
||||
const item = await fromUuid(button.dataset.feature);
|
||||
const type = button.dataset.type;
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title:
|
||||
type === 'ancestry'
|
||||
? game.i18n.localize('DAGGERHEART.Chat.FoundationCard.AncestryTitle')
|
||||
: type === 'community'
|
||||
? game.i18n.localize('DAGGERHEART.Chat.FoundationCard.CommunityTitle')
|
||||
: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
|
||||
origin: this.document.id,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
description: item.system.description,
|
||||
actions: []
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async useAdvancementCard(_, button) {
|
||||
const item =
|
||||
button.dataset.multiclass === 'true'
|
||||
? this.document.system.multiclass.subclass
|
||||
: this.document.system.class.subclass;
|
||||
const ability = item.system[`${button.dataset.key}Feature`];
|
||||
const title = `${item.name} - ${game.i18n.localize(`DAGGERHEART.Sheets.PC.DomainCard.${capitalize(button.dataset.key)}Title`)}`;
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
|
||||
origin: this.document.id,
|
||||
name: title,
|
||||
img: item.img,
|
||||
description: ability.description
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async useAdvancementAbility(_, button) {
|
||||
const item = this.document.items.find(x => x.uuid === button.dataset.id);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
|
||||
origin: this.document.id,
|
||||
name: item.name,
|
||||
img: item.img,
|
||||
description: item.system.description
|
||||
};
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async toggleEquipItem(_, button) {
|
||||
const item = this.document.items.get(button.id);
|
||||
if (item.system.equipped) {
|
||||
await item.update({ 'system.equipped': false });
|
||||
return;
|
||||
}
|
||||
|
||||
switch (item.type) {
|
||||
case 'armor':
|
||||
const currentArmor = this.document.system.armor;
|
||||
if (currentArmor) {
|
||||
await currentArmor.update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
await item.update({ 'system.equipped': true });
|
||||
break;
|
||||
case 'weapon':
|
||||
await this.document.system.constructor.unequipBeforeEquip.bind(this.document.system)(item);
|
||||
|
||||
await item.update({ 'system.equipped': true });
|
||||
break;
|
||||
}
|
||||
this.render();
|
||||
}
|
||||
|
||||
async _onDragStart(_, event) {
|
||||
super._onDragStart(event);
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
super._onDrop(event);
|
||||
this._onDropItem(event, TextEditor.getDragEventData(event));
|
||||
}
|
||||
|
||||
async _onDropItem(event, data) {
|
||||
const item = await Item.implementation.fromDropData(data);
|
||||
const itemData = item.toObject();
|
||||
|
||||
if (item.type === 'domainCard' && this.document.system.domainCards.loadout.length >= 5) {
|
||||
itemData.system.inVault = true;
|
||||
}
|
||||
|
||||
if (this.document.uuid === item.parent?.uuid) return this._onSortItem(event, itemData);
|
||||
const createdItem = await this._onDropItemCreate(itemData);
|
||||
|
||||
return createdItem;
|
||||
}
|
||||
|
||||
async _onDropItemCreate(itemData, event) {
|
||||
itemData = itemData instanceof Array ? itemData : [itemData];
|
||||
return this.document.createEmbeddedDocuments('Item', itemData);
|
||||
}
|
||||
}
|
||||
|
|
@ -27,7 +27,7 @@ export default function DhpApplicationMixin(Base) {
|
|||
|
||||
async _prepareContext(_options, objectPath = 'document') {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.source = this[objectPath].toObject();
|
||||
context.source = this[objectPath];
|
||||
context.fields = this[objectPath].schema.fields;
|
||||
context.systemFields = this[objectPath].system ? this[objectPath].system.schema.fields : {};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,78 +1,60 @@
|
|||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { DocumentSheetV2 } = foundry.applications.api;
|
||||
export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.editMode = false;
|
||||
}
|
||||
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
export default class DhpEnvironment extends DaggerheartSheet(ActorSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'adversary', 'environment'],
|
||||
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'environment'],
|
||||
position: {
|
||||
width: 600,
|
||||
height: 'auto'
|
||||
width: 450,
|
||||
height: 1000
|
||||
},
|
||||
actions: {
|
||||
toggleSlider: this.toggleSlider,
|
||||
viewFeature: this.viewFeature,
|
||||
addAdversary: this.addAdversary,
|
||||
addFeature: this.addFeature,
|
||||
removeFeature: this.removeFeature,
|
||||
addTone: this.addTone,
|
||||
removeTone: this.removeTone,
|
||||
useFeature: this.useFeature
|
||||
deleteProperty: this.deleteProperty,
|
||||
viewAdversary: this.viewAdversary
|
||||
},
|
||||
form: {
|
||||
handler: this._updateForm,
|
||||
closeOnSubmit: false,
|
||||
submitOnChange: true
|
||||
}
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [{ dragSelector: null, dropSelector: '.adversary-container' }]
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
form: {
|
||||
id: 'form',
|
||||
template: 'systems/daggerheart/templates/sheets/environment.hbs'
|
||||
}
|
||||
header: { template: 'systems/daggerheart/templates/sheets/actors/environment/header.hbs' },
|
||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
main: { template: 'systems/daggerheart/templates/sheets/actors/environment/main.hbs' },
|
||||
information: { template: 'systems/daggerheart/templates/sheets/actors/environment/information.hbs' }
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritDoc */
|
||||
get title() {
|
||||
return `${game.i18n.localize('Environment')} - ${this.document.name}`;
|
||||
}
|
||||
static TABS = {
|
||||
main: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'main',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Environment.Tabs.Main'
|
||||
},
|
||||
information: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'information',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.Environment.Tabs.Information'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
return {
|
||||
title: `${this.document.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name)}`,
|
||||
user: this.document,
|
||||
source: this.document.toObject(),
|
||||
fields: this.document.schema.fields,
|
||||
data: {
|
||||
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
|
||||
features: this.document.items.reduce((acc, x) => {
|
||||
if (x.type === 'feature') {
|
||||
const feature = x.toObject();
|
||||
acc.push({
|
||||
...feature,
|
||||
system: {
|
||||
...feature.system,
|
||||
actionType: game.i18n.localize(SYSTEM.ITEM.actionTypes[feature.system.actionType].name)
|
||||
},
|
||||
uuid: x.uuid
|
||||
});
|
||||
}
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.tabs = super._getTabs(this.constructor.TABS);
|
||||
|
||||
return acc;
|
||||
}, [])
|
||||
},
|
||||
editMode: this.editMode,
|
||||
config: SYSTEM
|
||||
};
|
||||
return context;
|
||||
}
|
||||
|
||||
static async _updateForm(event, _, formData) {
|
||||
|
|
@ -80,60 +62,41 @@ export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
|
|||
this.render();
|
||||
}
|
||||
|
||||
static toggleSlider() {
|
||||
this.editMode = !this.editMode;
|
||||
static async addAdversary() {
|
||||
await this.document.update({
|
||||
[`system.potentialAdversaries.${foundry.utils.randomID()}.label`]: game.i18n.localize(
|
||||
'DAGGERHEART.Sheets.Environment.newAdversary'
|
||||
)
|
||||
});
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async viewFeature(_, button) {
|
||||
const move = await fromUuid(button.dataset.feature);
|
||||
move.sheet.render(true);
|
||||
}
|
||||
|
||||
static async addFeature() {
|
||||
const result = await this.document.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
name: game.i18n.localize('DAGGERHEART.Sheets.Environment.NewFeature'),
|
||||
type: 'feature'
|
||||
}
|
||||
]);
|
||||
|
||||
await result[0].sheet.render(true);
|
||||
ui.notifications.error('Not Implemented yet. Awaiting datamodel rework');
|
||||
}
|
||||
|
||||
static async removeFeature(_, button) {
|
||||
await this.document.items.find(x => x.uuid === button.dataset.feature).delete();
|
||||
static async deleteProperty(_, target) {
|
||||
await this.document.update({ [`${target.dataset.path}.-=${target.id}`]: null });
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async addTone() {
|
||||
await this.document.update({ 'system.toneAndFeel': [...this.document.system.toneAndFeel, ''] });
|
||||
static async viewAdversary(_, button) {
|
||||
const adversary = foundry.utils.getProperty(
|
||||
this.document.system.potentialAdversaries,
|
||||
`${button.dataset.potentialAdversary}.adversaries.${button.dataset.adversary}`
|
||||
);
|
||||
adversary.sheet.render(true);
|
||||
}
|
||||
|
||||
static async removeTone(button) {
|
||||
await this.document.update({
|
||||
'system.toneAndFeel': this.document.system.toneAndFeel.filter(
|
||||
(_, index) => index !== Number.parseInt(button.dataset.tone)
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
static async useFeature(_, button) {
|
||||
const item = this.document.items.find(x => x.uuid === button.dataset.feature);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
{
|
||||
title: game.i18n.format('DAGGERHEART.Chat.EnvironmentTitle', {
|
||||
actionType: button.dataset.actionType
|
||||
}),
|
||||
card: { name: item.name, img: item.img, description: item.system.description }
|
||||
}
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
async _onDrop(event) {
|
||||
const data = TextEditor.getDragEventData(event);
|
||||
const item = await fromUuid(data.uuid);
|
||||
if (item.type === 'adversary') {
|
||||
const target = event.target.closest('.adversary-container');
|
||||
const path = `system.potentialAdversaries.${target.dataset.potentialAdversary}.adversaries.${item.id}`;
|
||||
await this.document.update({
|
||||
[path]: item.uuid
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,8 +11,8 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
actions: {
|
||||
removeSubclass: this.removeSubclass,
|
||||
viewSubclass: this.viewSubclass,
|
||||
removeFeature: this.removeFeature,
|
||||
viewFeature: this.viewFeature,
|
||||
deleteFeature: this.deleteFeature,
|
||||
editFeature: this.editFeature,
|
||||
removeItem: this.removeItem,
|
||||
viewItem: this.viewItem,
|
||||
removePrimaryWeapon: this.removePrimaryWeapon,
|
||||
|
|
@ -153,13 +153,13 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
subclass.sheet.render(true);
|
||||
}
|
||||
|
||||
static async removeFeature(_, button) {
|
||||
static async deleteFeature(_, button) {
|
||||
await this.document.update({
|
||||
'system.features': this.document.system.features.filter(x => x.uuid !== button.dataset.feature)
|
||||
'system.features': this.document.system.features.map(x => x.uuid).filter(x => x !== button.dataset.feature)
|
||||
});
|
||||
}
|
||||
|
||||
static async viewFeature(_, button) {
|
||||
static async editFeature(_, button) {
|
||||
const feature = await fromUuid(button.dataset.feature);
|
||||
feature.sheet.render(true);
|
||||
}
|
||||
|
|
@ -198,15 +198,11 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
const item = await fromUuid(data.uuid);
|
||||
if (item.type === 'subclass') {
|
||||
await this.document.update({
|
||||
'system.subclasses': [
|
||||
...this.document.system.subclasses, item.uuid
|
||||
]
|
||||
'system.subclasses': [...this.document.system.subclasses.map(x => x.uuid), item.uuid]
|
||||
});
|
||||
} else if (item.type === 'feature') {
|
||||
await this.document.update({
|
||||
'system.features': [
|
||||
...this.document.system.features, item.uuid
|
||||
]
|
||||
'system.features': [...this.document.system.features.map(x => x.uuid), item.uuid]
|
||||
});
|
||||
} else if (item.type === 'weapon') {
|
||||
if (event.currentTarget.classList.contains('primary-weapon-section')) {
|
||||
|
|
@ -231,25 +227,19 @@ export default class ClassSheet extends DaggerheartSheet(ItemSheetV2) {
|
|||
if (item.type === 'miscellaneous' || item.type === 'consumable') {
|
||||
if (this.document.system.inventory.choiceA.length < 2)
|
||||
await this.document.update({
|
||||
'system.inventory.choiceA': [
|
||||
...this.document.system.inventory.choiceA, item.uuid
|
||||
]
|
||||
'system.inventory.choiceA': [...this.document.system.inventory.choiceA, item.uuid]
|
||||
});
|
||||
}
|
||||
} else if (item.type === 'miscellaneous') {
|
||||
if (event.currentTarget.classList.contains('take-section')) {
|
||||
if (this.document.system.inventory.take.length < 3)
|
||||
await this.document.update({
|
||||
'system.inventory.take': [
|
||||
...this.document.system.inventory.take, item.uuid
|
||||
]
|
||||
'system.inventory.take': [...this.document.system.inventory.take, item.uuid]
|
||||
});
|
||||
} else if (event.currentTarget.classList.contains('choice-b-section')) {
|
||||
if (this.document.system.inventory.choiceB.length < 2)
|
||||
await this.document.update({
|
||||
'system.inventory.choiceB': [
|
||||
...this.document.system.inventory.choiceB, item.uuid
|
||||
]
|
||||
'system.inventory.choiceB': [...this.document.system.inventory.choiceB, item.uuid]
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -76,53 +76,82 @@ export const featureProperties = {
|
|||
},
|
||||
spellcastingTrait: {
|
||||
name: 'DAGGERHEART.FeatureProperty.SpellcastingTrait',
|
||||
path: actor => actor.system.traits[actor.system.subclass.system.spellcastingTrait].data.value
|
||||
path: actor => actor.system.traits[actor.system.class.subclass.system.spellcastingTrait].data.value
|
||||
}
|
||||
};
|
||||
|
||||
export const adversaryTypes = {
|
||||
bruiser: {
|
||||
name: 'DAGGERHEART.Adversary.Bruiser.Name',
|
||||
id: 'bruiser',
|
||||
label: 'DAGGERHEART.Adversary.Type.Bruiser.label',
|
||||
description: 'DAGGERHEART.Adversary.Bruiser.Description'
|
||||
},
|
||||
horde: {
|
||||
name: 'DAGGERHEART.Adversary.Horde.Name',
|
||||
id: 'horde',
|
||||
label: 'DAGGERHEART.Adversary.Type.Horde.label',
|
||||
description: 'DAGGERHEART.Adversary.Horde.Description'
|
||||
},
|
||||
leader: {
|
||||
name: 'DAGGERHEART.Adversary.Leader.Name',
|
||||
id: 'leader',
|
||||
label: 'DAGGERHEART.Adversary.Type.Leader.label',
|
||||
description: 'DAGGERHEART.Adversary.Leader.Description'
|
||||
},
|
||||
minion: {
|
||||
name: 'DAGGERHEART.Adversary.Minion.Name',
|
||||
id: 'minion',
|
||||
label: 'DAGGERHEART.Adversary.Type.Minion.label',
|
||||
description: 'DAGGERHEART.Adversary.Minion.Description'
|
||||
},
|
||||
ranged: {
|
||||
name: 'DAGGERHEART.Adversary.Ranged.Name',
|
||||
id: 'ranged',
|
||||
label: 'DAGGERHEART.Adversary.Type.Ranged.label',
|
||||
description: 'DAGGERHEART.Adversary.Ranged.Description'
|
||||
},
|
||||
skulker: {
|
||||
name: 'DAGGERHEART.Adversary.Skulker.Name',
|
||||
description: 'DAGGERHEART.Adversary.Skulker.Description'
|
||||
skulk: {
|
||||
id: 'skulk',
|
||||
label: 'DAGGERHEART.Adversary.Type.Skulk.label',
|
||||
description: 'DAGGERHEART.Adversary.Skulk.Description'
|
||||
},
|
||||
social: {
|
||||
name: 'DAGGERHEART.Adversary.Social.Name',
|
||||
id: 'social',
|
||||
label: 'DAGGERHEART.Adversary.Type.Social.label',
|
||||
description: 'DAGGERHEART.Adversary.Social.Description'
|
||||
},
|
||||
solo: {
|
||||
name: 'DAGGERHEART.Adversary.Solo.Name',
|
||||
id: 'solo',
|
||||
label: 'DAGGERHEART.Adversary.Type.Solo.label',
|
||||
description: 'DAGGERHEART.Adversary.Solo.Description'
|
||||
},
|
||||
standard: {
|
||||
name: 'DAGGERHEART.Adversary.Standard.Name',
|
||||
id: 'standard',
|
||||
label: 'DAGGERHEART.Adversary.Type.Standard.label',
|
||||
description: 'DAGGERHEART.Adversary.Standard.Description'
|
||||
},
|
||||
support: {
|
||||
name: 'DAGGERHEART.Adversary.Support.Name',
|
||||
id: 'support',
|
||||
label: 'DAGGERHEART.Adversary.Type.Support.label',
|
||||
description: 'DAGGERHEART.Adversary.Support.Description'
|
||||
}
|
||||
};
|
||||
|
||||
export const environmentTypes = {
|
||||
exploration: {
|
||||
label: 'DAGGERHEART.Environment.Type.Exploration.label',
|
||||
description: 'DAGGERHEART.Environment.Type.Exploration.description'
|
||||
},
|
||||
social: {
|
||||
label: 'DAGGERHEART.Environment.Type.Social.label',
|
||||
description: 'DAGGERHEART.Environment.Type.Social.description'
|
||||
},
|
||||
traversal: {
|
||||
label: 'DAGGERHEART.Environment.Type.Traversal.label',
|
||||
description: 'DAGGERHEART.Environment.Type.Traversal.description'
|
||||
},
|
||||
event: {
|
||||
label: 'DAGGERHEART.Environment.Type.Event.label',
|
||||
description: 'DAGGERHEART.Environment.Type.Event.description'
|
||||
}
|
||||
};
|
||||
|
||||
export const adversaryTraits = {
|
||||
relentless: {
|
||||
name: 'DAGGERHEART.Adversary.Trait..Name',
|
||||
|
|
|
|||
|
|
@ -5,26 +5,31 @@ export const range = {
|
|||
distance: 0
|
||||
},
|
||||
melee: {
|
||||
id: 'melee',
|
||||
label: 'DAGGERHEART.Range.melee.name',
|
||||
description: 'DAGGERHEART.Range.melee.description',
|
||||
distance: 1
|
||||
},
|
||||
veryClose: {
|
||||
id: 'veryClose',
|
||||
label: 'DAGGERHEART.Range.veryClose.name',
|
||||
description: 'DAGGERHEART.Range.veryClose.description',
|
||||
distance: 3
|
||||
},
|
||||
close: {
|
||||
id: 'close',
|
||||
label: 'DAGGERHEART.Range.close.name',
|
||||
description: 'DAGGERHEART.Range.close.description',
|
||||
distance: 10
|
||||
},
|
||||
far: {
|
||||
id: 'far',
|
||||
label: 'DAGGERHEART.Range.far.name',
|
||||
description: 'DAGGERHEART.Range.far.description',
|
||||
distance: 20
|
||||
},
|
||||
veryFar: {
|
||||
id: 'veryFar',
|
||||
label: 'DAGGERHEART.Range.veryFar.name',
|
||||
description: 'DAGGERHEART.Range.veryFar.description',
|
||||
distance: 30
|
||||
|
|
@ -180,31 +185,27 @@ export const deathMoves = {
|
|||
};
|
||||
|
||||
export const tiers = {
|
||||
0: {
|
||||
key: 0,
|
||||
id: 'tier0',
|
||||
name: 'DAGGERHEART.General.Tier.0'
|
||||
},
|
||||
1: {
|
||||
key: 1,
|
||||
tier1: {
|
||||
id: 'tier1',
|
||||
name: 'DAGGERHEART.General.Tier.1'
|
||||
label: 'DAGGERHEART.Tiers.tier1'
|
||||
},
|
||||
2: {
|
||||
key: 2,
|
||||
tier2: {
|
||||
id: 'tier2',
|
||||
name: 'DAGGERHEART.General.Tier.2'
|
||||
label: 'DAGGERHEART.Tiers.tier2'
|
||||
},
|
||||
3: {
|
||||
key: 3,
|
||||
tier3: {
|
||||
id: 'tier3',
|
||||
name: 'DAGGERHEART.General.Tier.3'
|
||||
label: 'DAGGERHEART.Tiers.tier3'
|
||||
},
|
||||
tier4: {
|
||||
id: 'tier4',
|
||||
label: 'DAGGERHEART.Tiers.tier4'
|
||||
}
|
||||
};
|
||||
|
||||
export const objectTypes = {
|
||||
pc: {
|
||||
name: 'TYPES.Actor.pc'
|
||||
character: {
|
||||
name: 'TYPES.Actor.character'
|
||||
},
|
||||
npc: {
|
||||
name: 'TYPES.Actor.npc'
|
||||
|
|
|
|||
|
|
@ -1,11 +1,9 @@
|
|||
export { default as DhpPC } from './pc.mjs';
|
||||
export { default as DhClass } from './item/class.mjs';
|
||||
export { default as DhSubclass } from './item/subclass.mjs';
|
||||
export { default as DhCombat } from './combat.mjs';
|
||||
export { default as DhCombatant } from './combatant.mjs';
|
||||
export { default as DhpAdversary } from './adversary.mjs';
|
||||
export { default as DhpEnvironment } from './environment.mjs';
|
||||
|
||||
export * as actors from './actor/_module.mjs';
|
||||
export * as items from './item/_module.mjs';
|
||||
export { actionsTypes } from './action/_module.mjs';
|
||||
export * as messages from './chat-message/_modules.mjs';
|
||||
|
|
|
|||
11
module/data/actor/_module.mjs
Normal file
11
module/data/actor/_module.mjs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
import DhCharacter from './character.mjs';
|
||||
import DhAdversary from './adversary.mjs';
|
||||
import DhEnvironment from './environment.mjs';
|
||||
|
||||
export { DhCharacter, DhAdversary, DhEnvironment };
|
||||
|
||||
export const config = {
|
||||
character: DhCharacter,
|
||||
adversary: DhAdversary,
|
||||
environment: DhEnvironment
|
||||
};
|
||||
68
module/data/actor/adversary.mjs
Normal file
68
module/data/actor/adversary.mjs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
import BaseDataActor from './base.mjs';
|
||||
|
||||
const resourceField = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new foundry.data.fields.NumberField({ initial: 0, integer: true })
|
||||
});
|
||||
|
||||
export default class DhpAdversary extends BaseDataActor {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Adversary'];
|
||||
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: 'TYPES.Actor.adversary',
|
||||
type: 'adversary'
|
||||
});
|
||||
}
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
tier: new fields.StringField({
|
||||
required: true,
|
||||
choices: SYSTEM.GENERAL.tiers,
|
||||
initial: SYSTEM.GENERAL.tiers.tier1.id
|
||||
}),
|
||||
type: new fields.StringField({
|
||||
required: true,
|
||||
choices: SYSTEM.ACTOR.adversaryTypes,
|
||||
initial: SYSTEM.ACTOR.adversaryTypes.standard.id
|
||||
}),
|
||||
motivesAndTactics: new fields.HTMLField(),
|
||||
difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
major: new fields.NumberField({ required: true, initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ required: true, initial: 0, integer: true })
|
||||
}),
|
||||
resources: new fields.SchemaField({
|
||||
hitPoints: resourceField(),
|
||||
stress: resourceField()
|
||||
}),
|
||||
attack: new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
modifier: new fields.NumberField({ required: true, integer: true, initial: 0 }),
|
||||
range: new fields.StringField({
|
||||
required: true,
|
||||
choices: SYSTEM.GENERAL.range,
|
||||
initial: SYSTEM.GENERAL.range.melee.id
|
||||
}),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField(),
|
||||
type: new fields.StringField({
|
||||
required: true,
|
||||
choices: SYSTEM.GENERAL.damageTypes,
|
||||
initial: SYSTEM.GENERAL.damageTypes.physical.id
|
||||
})
|
||||
})
|
||||
}),
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField(),
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
||||
})
|
||||
)
|
||||
/* Features waiting on pseudo-document data model addition */
|
||||
};
|
||||
}
|
||||
}
|
||||
34
module/data/actor/base.mjs
Normal file
34
module/data/actor/base.mjs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
/**
|
||||
* Describes metadata about the actor data model type
|
||||
* @typedef {Object} ActorDataModelMetadata
|
||||
* @property {string} label - A localizable label used on application.
|
||||
* @property {string} type - The system type that this data model represents.
|
||||
*/
|
||||
export default class BaseDataActor extends foundry.abstract.TypeDataModel {
|
||||
/** @returns {ActorDataModelMetadata}*/
|
||||
static get metadata() {
|
||||
return {
|
||||
label: 'Base Actor',
|
||||
type: 'base'
|
||||
};
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
description: new fields.HTMLField({ required: true, nullable: true })
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
|
||||
* @param {object} [options] - Options which modify the getRollData method.
|
||||
* @returns {object}
|
||||
*/
|
||||
getRollData() {
|
||||
const data = { ...this };
|
||||
return data;
|
||||
}
|
||||
}
|
||||
240
module/data/actor/character.mjs
Normal file
240
module/data/actor/character.mjs
Normal file
|
|
@ -0,0 +1,240 @@
|
|||
import { burden } from '../../config/generalConfig.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import { LevelOptionType } from '../levelTier.mjs';
|
||||
import BaseDataActor from './base.mjs';
|
||||
|
||||
const attributeField = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
tierMarked: new foundry.data.fields.BooleanField({ initial: false })
|
||||
});
|
||||
|
||||
const resourceField = max =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new foundry.data.fields.NumberField({ initial: max, integer: true })
|
||||
});
|
||||
|
||||
export default class DhCharacter extends BaseDataActor {
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: 'TYPES.Actor.character',
|
||||
type: 'character'
|
||||
});
|
||||
}
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
hitPoints: resourceField(6),
|
||||
stress: resourceField(6),
|
||||
hope: resourceField(6)
|
||||
}),
|
||||
traits: new fields.SchemaField({
|
||||
agility: attributeField(),
|
||||
strength: attributeField(),
|
||||
finesse: attributeField(),
|
||||
instinct: attributeField(),
|
||||
presence: attributeField(),
|
||||
knowledge: attributeField()
|
||||
}),
|
||||
proficiency: new fields.NumberField({ initial: 1, integer: true }),
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true }),
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
description: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
|
||||
}),
|
||||
{
|
||||
initial: {
|
||||
[foundry.utils.randomID()]: { description: '', value: 2 },
|
||||
[foundry.utils.randomID()]: { description: '', value: 2 }
|
||||
}
|
||||
}
|
||||
),
|
||||
gold: new fields.SchemaField({
|
||||
coins: new fields.NumberField({ initial: 0, integer: true }),
|
||||
handfulls: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bags: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chests: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
pronouns: new fields.StringField({}),
|
||||
scars: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
description: new fields.HTMLField()
|
||||
})
|
||||
),
|
||||
story: new fields.HTMLField(),
|
||||
class: new fields.SchemaField({
|
||||
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
|
||||
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
|
||||
}),
|
||||
multiclass: new fields.SchemaField({
|
||||
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
|
||||
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
|
||||
}),
|
||||
levelData: new fields.EmbeddedDataField(DhPCLevelData)
|
||||
};
|
||||
}
|
||||
|
||||
get ancestry() {
|
||||
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
|
||||
}
|
||||
|
||||
get community() {
|
||||
return this.parent.items.find(x => x.type === 'community') ?? null;
|
||||
}
|
||||
|
||||
get domains() {
|
||||
const classDomains = this.class ? this.class.system.domains : [];
|
||||
const multiclassDomains = this.multiclass ? this.multiclass.system.domains : [];
|
||||
return [...classDomains, ...multiclassDomains];
|
||||
}
|
||||
|
||||
get domainCards() {
|
||||
const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
|
||||
const loadout = domainCards.filter(x => !x.system.inVault);
|
||||
const vault = domainCards.filter(x => x.system.inVault);
|
||||
|
||||
return {
|
||||
loadout: loadout,
|
||||
vault: vault,
|
||||
total: [...loadout, ...vault]
|
||||
};
|
||||
}
|
||||
|
||||
get armor() {
|
||||
return this.parent.items.find(x => x.type === 'armor' && x.system.equipped);
|
||||
}
|
||||
|
||||
get primaryWeapon() {
|
||||
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary);
|
||||
}
|
||||
|
||||
get secondaryWeapon() {
|
||||
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary);
|
||||
}
|
||||
|
||||
get getWeaponBurden() {
|
||||
return this.primaryWeapon?.system?.burden === burden.twoHanded.value ||
|
||||
(this.primaryWeapon && this.secondaryWeapon)
|
||||
? burden.twoHanded.value
|
||||
: this.primaryWeapon || this.secondaryWeapon
|
||||
? burden.oneHanded.value
|
||||
: null;
|
||||
}
|
||||
|
||||
get refreshableFeatures() {
|
||||
return this.parent.items.reduce(
|
||||
(acc, x) => {
|
||||
if (x.type === 'feature' && x.system.refreshData?.type === 'feature' && x.system.refreshData?.type) {
|
||||
acc[x.system.refreshData.type].push(x);
|
||||
}
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ shortRest: [], longRest: [] }
|
||||
);
|
||||
}
|
||||
|
||||
static async unequipBeforeEquip(itemToEquip) {
|
||||
const primary = this.primaryWeapon,
|
||||
secondary = this.secondaryWeapon;
|
||||
if (itemToEquip.system.secondary) {
|
||||
if (primary && primary.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
|
||||
await primary.update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
if (secondary) {
|
||||
await secondary.update({ 'system.equipped': false });
|
||||
}
|
||||
} else {
|
||||
if (secondary && itemToEquip.system.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
|
||||
await secondary.update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
if (primary) {
|
||||
await primary.update({ 'system.equipped': false });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
for (var attributeKey in this.traits) {
|
||||
const attribute = this.traits[attributeKey];
|
||||
/* Levleup handling */
|
||||
}
|
||||
|
||||
const armor = this.armor;
|
||||
this.damageThresholds = {
|
||||
major: armor
|
||||
? armor.system.baseThresholds.major + this.levelData.level.current
|
||||
: this.levelData.level.current,
|
||||
severe: armor
|
||||
? armor.system.baseThresholds.severe + this.levelData.level.current
|
||||
: this.levelData.level.current * 2
|
||||
};
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.resources.hope.max -= Object.keys(this.scars).length;
|
||||
this.resources.hope.value = Math.min(this.resources.hope.value, this.resources.hope.max);
|
||||
}
|
||||
}
|
||||
|
||||
class DhPCLevelData extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
level: new fields.SchemaField({
|
||||
current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
changed: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
||||
}),
|
||||
levelups: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
achievements: new fields.SchemaField(
|
||||
{
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
modifier: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
),
|
||||
domainCards: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
uuid: new fields.StringField({ required: true }),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
),
|
||||
proficiency: new fields.NumberField({ integer: true })
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
selections: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
level: new fields.NumberField({ required: true, integer: true }),
|
||||
optionKey: new fields.StringField({ required: true }),
|
||||
type: new fields.StringField({ required: true, choices: LevelOptionType }),
|
||||
checkboxNr: new fields.NumberField({ required: true, integer: true }),
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
minCost: new fields.NumberField({ integer: true }),
|
||||
amount: new fields.NumberField({ integer: true }),
|
||||
data: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
secondaryData: new fields.StringField(),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
)
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
get canLevelUp() {
|
||||
return this.level.current < this.level.changed;
|
||||
}
|
||||
}
|
||||
35
module/data/actor/environment.mjs
Normal file
35
module/data/actor/environment.mjs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
import { environmentTypes } from '../../config/actorConfig.mjs';
|
||||
import BaseDataActor from './base.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
|
||||
export default class DhEnvironment extends BaseDataActor {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Environment'];
|
||||
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: 'TYPES.Actor.environment',
|
||||
type: 'environment'
|
||||
});
|
||||
}
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
tier: new fields.StringField({
|
||||
required: true,
|
||||
choices: SYSTEM.GENERAL.tiers,
|
||||
initial: SYSTEM.GENERAL.tiers.tier1.id
|
||||
}),
|
||||
type: new fields.StringField({ choices: environmentTypes }),
|
||||
impulses: new fields.HTMLField(),
|
||||
difficulty: new fields.NumberField({ required: true, initial: 11, integer: true }),
|
||||
potentialAdversaries: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
label: new fields.StringField(),
|
||||
adversaries: new fields.TypedObjectField(new ForeignDocumentUUIDField({ type: 'Actor' }))
|
||||
})
|
||||
)
|
||||
/* Features pending datamodel rework */
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -1,52 +0,0 @@
|
|||
export default class DhpAdversary extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
health: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
stress: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
max: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
tier: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.tiers), integer: false }),
|
||||
type: new fields.StringField({
|
||||
choices: Object.keys(SYSTEM.ACTOR.adversaryTypes),
|
||||
integer: false,
|
||||
initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard')
|
||||
}),
|
||||
description: new fields.StringField({}),
|
||||
motivesAndTactics: new fields.ArrayField(new fields.StringField({})),
|
||||
attackModifier: new fields.NumberField({ integer: true, nullabe: true, initial: null }),
|
||||
attack: new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
range: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.range), integer: false }),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
|
||||
})
|
||||
}),
|
||||
difficulty: new fields.NumberField({ initial: 1, integer: true }),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
major: new fields.NumberField({ initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
name: new fields.StringField(),
|
||||
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
get features() {
|
||||
return this.parent.items.filter(x => x.type === 'feature');
|
||||
}
|
||||
}
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
export default class DhpEnvironment extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
resources: new fields.SchemaField({}),
|
||||
tier: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.tiers), integer: false }),
|
||||
type: new fields.StringField({
|
||||
choices: Object.keys(SYSTEM.ACTOR.adversaryTypes),
|
||||
integer: false,
|
||||
initial: Object.keys(SYSTEM.ACTOR.adversaryTypes).find(x => x === 'standard')
|
||||
}),
|
||||
description: new fields.StringField({}),
|
||||
toneAndFeel: new fields.StringField({}),
|
||||
difficulty: new fields.NumberField({ initial: 1, integer: true }),
|
||||
potentialAdversaries: new fields.StringField({})
|
||||
};
|
||||
}
|
||||
|
||||
get features() {
|
||||
return this.parent.items.filter(x => x.type === 'feature');
|
||||
}
|
||||
}
|
||||
|
|
@ -3,40 +3,39 @@
|
|||
* that resolves to either the document, the index(for items in compenidums) or the UUID string.
|
||||
*/
|
||||
export default class ForeignDocumentUUIDField extends foundry.data.fields.DocumentUUIDField {
|
||||
/**
|
||||
* @param {foundry.data.types.DocumentUUIDFieldOptions} [options] Options which configure the behavior of the field
|
||||
* @param {foundry.data.types.DataFieldContext} [context] Additional context which describes the field
|
||||
*/
|
||||
constructor(options, context) {
|
||||
super(options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {foundry.data.types.DocumentUUIDFieldOptions} [options] Options which configure the behavior of the field
|
||||
* @param {foundry.data.types.DataFieldContext} [context] Additional context which describes the field
|
||||
*/
|
||||
constructor(options, context) {
|
||||
super(options, context);
|
||||
}
|
||||
/** @inheritdoc */
|
||||
static get _defaults() {
|
||||
return foundry.utils.mergeObject(super._defaults, {
|
||||
nullable: true,
|
||||
readonly: false,
|
||||
idOnly: false
|
||||
});
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static get _defaults() {
|
||||
return foundry.utils.mergeObject(super._defaults, {
|
||||
nullable: true,
|
||||
readonly: false,
|
||||
idOnly: false,
|
||||
});
|
||||
}
|
||||
/**@override */
|
||||
initialize(value, _model, _options = {}) {
|
||||
if (this.idOnly) return value;
|
||||
return (() => {
|
||||
try {
|
||||
const doc = fromUuidSync(value);
|
||||
return doc;
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
return value ?? null;
|
||||
}
|
||||
})();
|
||||
}
|
||||
|
||||
/**@override */
|
||||
initialize(value, _model, _options = {}) {
|
||||
if (this.idOnly) return value;
|
||||
return () => {
|
||||
try {
|
||||
const doc = fromUuidSync(value);
|
||||
return doc;
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
return value ?? null;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**@override */
|
||||
toObject(value) {
|
||||
return value?.uuid ?? value;
|
||||
}
|
||||
/**@override */
|
||||
toObject(value) {
|
||||
return value?.uuid ?? value;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
import { getTier } from '../../helpers/utils.mjs';
|
||||
import BaseDataItem from './base.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
|
||||
|
|
@ -6,9 +5,9 @@ export default class DHClass extends BaseDataItem {
|
|||
/** @inheritDoc */
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: "TYPES.Item.class",
|
||||
type: "class",
|
||||
hasDescription: true,
|
||||
label: 'TYPES.Item.class',
|
||||
type: 'class',
|
||||
hasDescription: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -19,15 +18,22 @@ export default class DHClass extends BaseDataItem {
|
|||
...super.defineSchema(),
|
||||
domains: new fields.ArrayField(new fields.StringField(), { max: 2 }),
|
||||
|
||||
classItems: new fields.ArrayField(new ForeignDocumentUUIDField({ type: "Item" })),
|
||||
classItems: new fields.ArrayField(new ForeignDocumentUUIDField({ type: 'Item' })),
|
||||
evasion: new fields.NumberField({ initial: 0, integer: true }),
|
||||
features: new fields.ArrayField(new ForeignDocumentUUIDField({ type: "Item" })),
|
||||
|
||||
subclasses: new fields.ArrayField(new ForeignDocumentUUIDField({ type: "Item", required: false, nullable: true, initial: undefined })),
|
||||
features: new fields.ArrayField(new ForeignDocumentUUIDField({ type: 'Item' })),
|
||||
subclasses: new fields.ArrayField(
|
||||
new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
|
||||
),
|
||||
inventory: new fields.SchemaField({
|
||||
take: new fields.ArrayField(new ForeignDocumentUUIDField({ type: "Item", required: false, nullable: true, initial: undefined })),
|
||||
choiceA: new fields.ArrayField(new ForeignDocumentUUIDField({ type: "Item", required: false, nullable: true, initial: undefined })),
|
||||
choiceB: new fields.ArrayField(new ForeignDocumentUUIDField({ type: "Item", required: false, nullable: true, initial: undefined })),
|
||||
take: new fields.ArrayField(
|
||||
new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
|
||||
),
|
||||
choiceA: new fields.ArrayField(
|
||||
new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
|
||||
),
|
||||
choiceB: new fields.ArrayField(
|
||||
new ForeignDocumentUUIDField({ type: 'Item', required: false, nullable: true, initial: undefined })
|
||||
)
|
||||
}),
|
||||
characterGuide: new fields.SchemaField({
|
||||
suggestedTraits: new fields.SchemaField({
|
||||
|
|
@ -38,15 +44,45 @@ export default class DHClass extends BaseDataItem {
|
|||
presence: new fields.NumberField({ initial: 0, integer: true }),
|
||||
knowledge: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
suggestedPrimaryWeapon: new ForeignDocumentUUIDField({ type: "Item" }),
|
||||
suggestedSecondaryWeapon: new ForeignDocumentUUIDField({ type: "Item" }),
|
||||
suggestedArmor: new ForeignDocumentUUIDField({ type: "Item" }),
|
||||
suggestedPrimaryWeapon: new ForeignDocumentUUIDField({ type: 'Item' }),
|
||||
suggestedSecondaryWeapon: new ForeignDocumentUUIDField({ type: 'Item' }),
|
||||
suggestedArmor: new ForeignDocumentUUIDField({ type: 'Item' })
|
||||
}),
|
||||
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
isMulticlass: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
||||
get multiclassTier() {
|
||||
return getTier(this.multiclass, true);
|
||||
async _preCreate(data, options, user) {
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
|
||||
if (this.actor?.type === 'character') {
|
||||
const path = data.system.isMulticlass ? 'system.multiclass.value' : 'system.class.value';
|
||||
if (foundry.utils.getProperty(this.actor, path)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.ClassAlreadySelected'));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_onCreate(data, options, userId) {
|
||||
super._onCreate(data, options, userId);
|
||||
if (options.parent?.type === 'character') {
|
||||
const path = `system.${data.system.isMulticlass ? 'multiclass.value' : 'class.value'}`;
|
||||
options.parent.update({ [path]: `${options.parent.uuid}.Item.${data._id}` });
|
||||
}
|
||||
}
|
||||
|
||||
_onDelete(options, userId) {
|
||||
super._onDelete(options, userId);
|
||||
|
||||
if (options.parent?.type === 'character') {
|
||||
const path = `system.${this.isMulticlass ? 'multiclass' : 'class'}`;
|
||||
options.parent.update({
|
||||
[`${path}.value`]: null
|
||||
});
|
||||
|
||||
foundry.utils.getProperty(options.parent, `${path}.subclass`)?.delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,9 +5,9 @@ export default class DHDomainCard extends BaseDataItem {
|
|||
/** @inheritDoc */
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: "TYPES.Item.domainCard",
|
||||
type: "domainCard",
|
||||
hasDescription: true,
|
||||
label: 'TYPES.Item.domainCard',
|
||||
type: 'domainCard',
|
||||
hasDescription: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -19,10 +19,37 @@ export default class DHDomainCard extends BaseDataItem {
|
|||
domain: new fields.StringField({ choices: SYSTEM.DOMAIN.domains, required: true, blank: true }),
|
||||
level: new fields.NumberField({ initial: 1, integer: true }),
|
||||
recallCost: new fields.NumberField({ initial: 0, integer: true }),
|
||||
type: new fields.StringField({ choices: SYSTEM.DOMAIN.cardTypes, required: true, blank: true}),
|
||||
type: new fields.StringField({ choices: SYSTEM.DOMAIN.cardTypes, required: true, blank: true }),
|
||||
foundation: new fields.BooleanField({ initial: false }),
|
||||
inVault: new fields.BooleanField({ initial: false }),
|
||||
actions: new fields.ArrayField(new fields.EmbeddedDataField(DHAction))
|
||||
};
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
|
||||
if (this.actor?.type === 'character') {
|
||||
if (!this.actor.system.class.value) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.NoClassSelected'));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this.actor.system.domains.find(x => x === item.system.domain)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.LacksDomain'));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.actor.system.domainCards.total.length === 5) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.MaxLoadoutReached'));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.actor.system.domainCards.total.find(x => x.name === item.name)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.DuplicateDomainCard'));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
import { getTier } from '../../helpers/utils.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import BaseDataItem from './base.mjs';
|
||||
|
||||
export default class DHSubclass extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
label: "TYPES.Item.subclass",
|
||||
type: "subclass",
|
||||
hasDescription: true,
|
||||
label: 'TYPES.Item.subclass',
|
||||
type: 'subclass',
|
||||
hasDescription: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -22,45 +22,48 @@ export default class DHSubclass extends BaseDataItem {
|
|||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
foundationFeature: new fields.SchemaField({
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
})
|
||||
)
|
||||
}),
|
||||
specializationFeature: new fields.SchemaField({
|
||||
unlocked: new fields.BooleanField({ initial: false }),
|
||||
tier: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
})
|
||||
)
|
||||
}),
|
||||
masteryFeature: new fields.SchemaField({
|
||||
unlocked: new fields.BooleanField({ initial: false }),
|
||||
tier: new fields.NumberField({ initial: null, nullable: true, integer: true }),
|
||||
description: new fields.HTMLField({}),
|
||||
abilities: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
uuid: new fields.StringField({})
|
||||
})
|
||||
)
|
||||
}),
|
||||
multiclass: new fields.NumberField({ initial: null, nullable: true, integer: true })
|
||||
foundationFeature: new ForeignDocumentUUIDField({ type: 'Item' }),
|
||||
specializationFeature: new ForeignDocumentUUIDField({ type: 'Item' }),
|
||||
masteryFeature: new ForeignDocumentUUIDField({ type: 'Item' }),
|
||||
isMulticlass: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
||||
get multiclassTier() {
|
||||
return getTier(this.multiclass);
|
||||
async _preCreate(data, options, user) {
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
if (allowed === false) return;
|
||||
|
||||
if (this.actor?.type === 'character') {
|
||||
const path = data.system.isMulticlass ? 'system.multiclass' : 'system.class';
|
||||
const classData = foundry.utils.getProperty(this.actor, path);
|
||||
if (!classData.value) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.MissingClass'));
|
||||
return false;
|
||||
} else if (classData.subclass) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.SubclassAlreadySelected'));
|
||||
return false;
|
||||
} else if (classData.value.system.subclasses.every(x => x.uuid !== `Item.${data._id}`)) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Item.Errors.SubclassNotInClass'));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_onCreate(data, options, userId) {
|
||||
super._onCreate(data, options, userId);
|
||||
|
||||
if (options.parent?.type === 'character') {
|
||||
const path = `system.${data.system.isMulticlass ? 'multiclass.subclass' : 'class.subclass'}`;
|
||||
options.parent.update({ [path]: `${options.parent.uuid}.Item.${data._id}` });
|
||||
}
|
||||
}
|
||||
|
||||
_onDelete(options, userId) {
|
||||
super._onDelete(options, userId);
|
||||
|
||||
if (options.parent?.type === 'character') {
|
||||
const path = `system.${this.isMulticlass ? 'multiclass.subclass' : 'class.subclass'}`;
|
||||
options.parent.update({ [path]: null });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,412 +0,0 @@
|
|||
import { getPathValue } from '../helpers/utils.mjs';
|
||||
import { LevelOptionType } from './levelTier.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
const attributeField = () =>
|
||||
new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
tierMarked: new fields.BooleanField({ required: true, initial: false })
|
||||
});
|
||||
|
||||
const resourceField = max =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
min: new fields.NumberField({ initial: 0, integer: true }),
|
||||
baseMax: new fields.NumberField({ initial: max, integer: true })
|
||||
});
|
||||
|
||||
export default class DhpPC extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
resources: new fields.SchemaField({
|
||||
hitPoints: resourceField(6),
|
||||
stress: resourceField(6),
|
||||
hope: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: -1, integer: true }), // FIXME. Logic is gte and needs -1 in PC/Hope. Change to 0
|
||||
min: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonuses: new fields.SchemaField({
|
||||
damage: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
type: new fields.StringField({ nullable: true }),
|
||||
initiallySelected: new fields.BooleanField(),
|
||||
hopeIncrease: new fields.StringField({ initial: null, nullable: true }),
|
||||
description: new fields.StringField({})
|
||||
})
|
||||
)
|
||||
}),
|
||||
traits: new fields.SchemaField({
|
||||
agility: attributeField(),
|
||||
strength: attributeField(),
|
||||
finesse: attributeField(),
|
||||
instinct: attributeField(),
|
||||
presence: attributeField(),
|
||||
knowledge: attributeField()
|
||||
}),
|
||||
proficiency: new fields.SchemaField({
|
||||
base: new fields.NumberField({ required: true, initial: 1, integer: true }),
|
||||
bonus: new fields.NumberField({ required: true, initial: 0, integer: true })
|
||||
}),
|
||||
evasion: new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experiences: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
description: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true, nullable: true, initial: null })
|
||||
}),
|
||||
{
|
||||
initial: [
|
||||
{ id: foundry.utils.randomID(), description: '', value: 2 },
|
||||
{ id: foundry.utils.randomID(), description: '', value: 2 }
|
||||
]
|
||||
}
|
||||
),
|
||||
gold: new fields.SchemaField({
|
||||
coins: new fields.NumberField({ initial: 0, integer: true }),
|
||||
handfulls: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bags: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chests: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
pronouns: new fields.StringField({}),
|
||||
domainData: new fields.SchemaField({
|
||||
maxLoadout: new fields.NumberField({ initial: 2, integer: true }),
|
||||
maxCards: new fields.NumberField({ initial: 2, integer: true })
|
||||
}),
|
||||
story: new fields.SchemaField({
|
||||
background: new fields.HTMLField(),
|
||||
appearance: new fields.HTMLField(),
|
||||
connections: new fields.HTMLField(),
|
||||
scars: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
description: new fields.HTMLField()
|
||||
})
|
||||
)
|
||||
}),
|
||||
description: new fields.StringField({}),
|
||||
//Temporary until new FoundryVersion fix --> See Armor.Mjs DataPreparation
|
||||
armorMarks: new fields.SchemaField({
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
levelData: new fields.EmbeddedDataField(DhPCLevelData)
|
||||
};
|
||||
}
|
||||
|
||||
get tier() {
|
||||
return this.#getTier(this.levelData.currentLevel);
|
||||
}
|
||||
|
||||
get ancestry() {
|
||||
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
|
||||
}
|
||||
|
||||
get class() {
|
||||
return this.parent.items.find(x => x.type === 'class' && !x.system.multiclass) ?? null;
|
||||
}
|
||||
|
||||
get multiclass() {
|
||||
return this.parent.items.find(x => x.type === 'class' && x.system.multiclass) ?? null;
|
||||
}
|
||||
|
||||
get multiclassSubclass() {
|
||||
return this.parent.items.find(x => x.type === 'subclass' && x.system.multiclass) ?? null;
|
||||
}
|
||||
|
||||
get subclass() {
|
||||
return this.parent.items.find(x => x.type === 'subclass' && !x.system.multiclass) ?? null;
|
||||
}
|
||||
|
||||
get subclassFeatures() {
|
||||
const subclass = this.subclass;
|
||||
const multiclass = this.multiclassSubclass;
|
||||
const subclassItems = this.parent.items.filter(x => x.type === 'feature' && x.system.type === 'subclass');
|
||||
return {
|
||||
subclass: !subclass
|
||||
? {}
|
||||
: {
|
||||
foundation: subclassItems.filter(x =>
|
||||
subclass.system.foundationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
specialization: subclassItems.filter(x =>
|
||||
subclass.system.specializationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
mastery: subclassItems.filter(x =>
|
||||
subclass.system.masteryFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
)
|
||||
},
|
||||
multiclassSubclass: !multiclass
|
||||
? {}
|
||||
: {
|
||||
foundation: subclassItems.filter(x =>
|
||||
multiclass.system.foundationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
specialization: subclassItems.filter(x =>
|
||||
multiclass.system.specializationFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
),
|
||||
mastery: subclassItems.filter(x =>
|
||||
multiclass.system.masteryFeature.abilities.some(ability => ability.uuid === x.uuid)
|
||||
)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
get community() {
|
||||
return this.parent.items.find(x => x.type === 'community') ?? null;
|
||||
}
|
||||
|
||||
get classFeatures() {
|
||||
return this.parent.items.filter(
|
||||
x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id && !x.system.multiclass
|
||||
);
|
||||
}
|
||||
|
||||
get multiclassFeatures() {
|
||||
return this.parent.items.filter(
|
||||
x => x.type === 'feature' && x.system.type === SYSTEM.ITEM.featureTypes.class.id && x.system.multiclass
|
||||
);
|
||||
}
|
||||
|
||||
get domains() {
|
||||
const classDomains = this.class ? this.class.system.domains : [];
|
||||
const multiclassDomains = this.multiclass ? this.multiclass.system.domains : [];
|
||||
return [...classDomains, ...multiclassDomains];
|
||||
}
|
||||
|
||||
get domainCards() {
|
||||
const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
|
||||
const loadout = domainCards.filter(x => !x.system.inVault);
|
||||
const vault = domainCards.filter(x => x.system.inVault);
|
||||
|
||||
return {
|
||||
loadout: loadout,
|
||||
vault: vault,
|
||||
total: [...loadout, ...vault]
|
||||
};
|
||||
}
|
||||
|
||||
get armor() {
|
||||
return this.parent.items.find(x => x.type === 'armor' && x.system.equipped);
|
||||
}
|
||||
|
||||
get equippedWeapons() {
|
||||
const primaryWeapon = this.parent.items.find(
|
||||
x => x.type === 'weapon' && x.system.equipped && !x.system.secondary
|
||||
);
|
||||
const secondaryWeapon = this.parent.items.find(
|
||||
x => x.type === 'weapon' && x.system.equipped && x.system.secondary
|
||||
);
|
||||
return {
|
||||
primary: this.#weaponData(primaryWeapon),
|
||||
secondary: this.#weaponData(secondaryWeapon),
|
||||
burden: this.getBurden(primaryWeapon, secondaryWeapon)
|
||||
};
|
||||
}
|
||||
|
||||
static async unequipBeforeEquip(itemToEquip) {
|
||||
const equippedWeapons = this.equippedWeapons;
|
||||
|
||||
if (itemToEquip.system.secondary) {
|
||||
if (equippedWeapons.primary && equippedWeapons.primary.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
|
||||
await this.parent.items.get(equippedWeapons.primary.id).update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
if (equippedWeapons.secondary) {
|
||||
await this.parent.items.get(equippedWeapons.secondary.id).update({ 'system.equipped': false });
|
||||
}
|
||||
} else {
|
||||
if (equippedWeapons.secondary && itemToEquip.system.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
|
||||
await this.parent.items.get(equippedWeapons.secondary.id).update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
if (equippedWeapons.primary) {
|
||||
await this.parent.items.get(equippedWeapons.primary.id).update({ 'system.equipped': false });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
get effects() {
|
||||
return this.parent.items.reduce((acc, item) => {
|
||||
const effects = item.system.effectData;
|
||||
if (effects && !item.system.disabled) {
|
||||
for (var key in effects) {
|
||||
const effect = effects[key];
|
||||
for (var effectEntry of effect) {
|
||||
if (!acc[key]) acc[key] = [];
|
||||
acc[key].push({ name: item.name, value: effectEntry });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
get refreshableFeatures() {
|
||||
return this.parent.items.reduce(
|
||||
(acc, x) => {
|
||||
if (x.type === 'feature' && x.system.refreshData?.type === 'feature' && x.system.refreshData?.type) {
|
||||
acc[x.system.refreshData.type].push(x);
|
||||
}
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ shortRest: [], longRest: [] }
|
||||
);
|
||||
}
|
||||
|
||||
//Should not be done in data?
|
||||
//TODO: REMOVE THIS
|
||||
#weaponData(weapon) {
|
||||
return weapon
|
||||
? {
|
||||
id: weapon.id,
|
||||
name: weapon.name,
|
||||
trait: game.i18n.localize(CONFIG.daggerheart.ACTOR.abilities[weapon.system.trait].label),
|
||||
range: CONFIG.daggerheart.GENERAL.range[weapon.system.range],
|
||||
damage: {
|
||||
value: weapon.system.damage.value,
|
||||
type: CONFIG.daggerheart.GENERAL.damageTypes[weapon.system.damage.type]
|
||||
},
|
||||
burden: weapon.system.burden,
|
||||
feature: CONFIG.daggerheart.ITEM.weaponFeatures[weapon.system.feature],
|
||||
img: weapon.img,
|
||||
uuid: weapon.uuid
|
||||
}
|
||||
: null;
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
this.resources.hitPoints.max = this.resources.hitPoints.baseMax + this.resources.hitPoints.bonus;
|
||||
this.resources.stress.max = this.resources.stress.baseMax + this.resources.stress.bonus;
|
||||
this.evasion.value = (this.class?.system?.evasion ?? 0) + this.evasion.bonus;
|
||||
this.proficiency.value = this.proficiency.base + this.proficiency.bonus;
|
||||
|
||||
for (var attributeKey in this.traits) {
|
||||
const attribute = this.traits[attributeKey];
|
||||
attribute.value = attribute.base + attribute.bonus;
|
||||
}
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.resources.hope.max = 6 - this.story.scars.length;
|
||||
if (this.resources.hope.value >= this.resources.hope.max) {
|
||||
this.resources.hope.value = Math.max(this.resources.hope.max - 1, 0);
|
||||
}
|
||||
|
||||
const armor = this.armor;
|
||||
this.damageThresholds = {
|
||||
major: armor
|
||||
? armor.system.baseThresholds.major + this.levelData.level.current
|
||||
: this.levelData.level.current,
|
||||
severe: armor
|
||||
? armor.system.baseThresholds.severe + this.levelData.level.current
|
||||
: this.levelData.level.current * 2
|
||||
};
|
||||
|
||||
this.applyEffects();
|
||||
}
|
||||
|
||||
applyEffects() {
|
||||
const effects = this.effects;
|
||||
for (var key in effects) {
|
||||
const effectType = effects[key];
|
||||
for (var effect of effectType) {
|
||||
switch (key) {
|
||||
case SYSTEM.EFFECTS.effectTypes.health.id:
|
||||
this.resources.hitPoints.bonus += effect.value.valueData.value;
|
||||
break;
|
||||
case SYSTEM.EFFECTS.effectTypes.stress.id:
|
||||
this.resources.stress.bonus += effect.value.valueData.value;
|
||||
break;
|
||||
case SYSTEM.EFFECTS.effectTypes.damage.id:
|
||||
this.bonuses.damage.push({
|
||||
value: getPathValue(effect.value.valueData.value, this),
|
||||
type: 'physical',
|
||||
description: effect.name,
|
||||
hopeIncrease: effect.value.valueData.hopeIncrease,
|
||||
initiallySelected: effect.value.initiallySelected,
|
||||
appliesOn: effect.value.appliesOn
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getBurden(primary, secondary) {
|
||||
const twoHanded =
|
||||
primary?.system?.burden === 'twoHanded' ||
|
||||
secondary?.system?.burden === 'twoHanded' ||
|
||||
(primary?.system?.burden === 'oneHanded' && secondary?.system?.burden === 'oneHanded');
|
||||
const oneHanded =
|
||||
!twoHanded && (primary?.system?.burden === 'oneHanded' || secondary?.system?.burden === 'oneHanded');
|
||||
|
||||
return twoHanded ? 'twoHanded' : oneHanded ? 'oneHanded' : null;
|
||||
}
|
||||
|
||||
#getTier(level) {
|
||||
if (level >= 8) return 3;
|
||||
else if (level >= 5) return 2;
|
||||
else if (level >= 2) return 1;
|
||||
else return 0;
|
||||
}
|
||||
}
|
||||
|
||||
class DhPCLevelData extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
return {
|
||||
level: new fields.SchemaField({
|
||||
current: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
changed: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
||||
}),
|
||||
levelups: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
achievements: new fields.SchemaField(
|
||||
{
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
modifier: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
),
|
||||
domainCards: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
uuid: new fields.StringField({ required: true }),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
),
|
||||
proficiency: new fields.NumberField({ integer: true })
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
selections: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
level: new fields.NumberField({ required: true, integer: true }),
|
||||
optionKey: new fields.StringField({ required: true }),
|
||||
type: new fields.StringField({ required: true, choices: LevelOptionType }),
|
||||
checkboxNr: new fields.NumberField({ required: true, integer: true }),
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
minCost: new fields.NumberField({ integer: true }),
|
||||
amount: new fields.NumberField({ integer: true }),
|
||||
data: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
secondaryData: new fields.StringField(),
|
||||
itemUuid: new fields.StringField({ required: true })
|
||||
})
|
||||
)
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
get canLevelUp() {
|
||||
return this.level.current < this.level.changed;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +1,14 @@
|
|||
export default class DhVariantRules extends foundry.abstract.DataModel {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Settings.VariantRules'];
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
actionTokens: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ required: true, initial: false }),
|
||||
tokens: new fields.NumberField({ required: true, integer: true, initial: 3 })
|
||||
})
|
||||
}),
|
||||
useCoins: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ export default class DhpActor extends Actor {
|
|||
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {};
|
||||
if (this.type === 'pc')
|
||||
if (this.type === 'character')
|
||||
Object.assign(prototypeToken, {
|
||||
sight: { enabled: true },
|
||||
actorLink: true,
|
||||
|
|
@ -28,7 +28,7 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
|
||||
async updateLevel(newLevel) {
|
||||
if (this.type !== 'pc' || newLevel === this.system.levelData.level.changed) return;
|
||||
if (this.type !== 'character' || newLevel === this.system.levelData.level.changed) return;
|
||||
|
||||
if (newLevel > this.system.levelData.level.current) {
|
||||
await this.update({ 'system.levelData.level.changed': newLevel });
|
||||
|
|
@ -124,7 +124,7 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
|
||||
async diceRoll(modifier, shiftKey) {
|
||||
if (this.type === 'pc') {
|
||||
if (this.type === 'character') {
|
||||
return await this.dualityRoll(modifier, shiftKey);
|
||||
} else {
|
||||
return await this.npcRoll(modifier, shiftKey);
|
||||
|
|
@ -173,12 +173,11 @@ export default class DhpActor extends Actor {
|
|||
return { roll, dice: dice[0], modifiers, advantageState: advantage === true ? 1 : advantage === false ? 2 : 0 };
|
||||
}
|
||||
|
||||
async dualityRoll(modifier, shiftKey, bonusDamage = []) {
|
||||
async dualityRoll(modifier, shiftKey) {
|
||||
let hopeDice = 'd12',
|
||||
fearDice = 'd12',
|
||||
advantageDice = null,
|
||||
disadvantageDice = null,
|
||||
bonusDamageString = '';
|
||||
disadvantageDice = null;
|
||||
|
||||
const modifiers =
|
||||
modifier.value !== null
|
||||
|
|
@ -195,12 +194,9 @@ export default class DhpActor extends Actor {
|
|||
: [];
|
||||
if (!shiftKey) {
|
||||
const dialogClosed = new Promise((resolve, _) => {
|
||||
new RollSelectionDialog(
|
||||
this.system.experiences,
|
||||
bonusDamage,
|
||||
this.system.resources.hope.value,
|
||||
resolve
|
||||
).render(true);
|
||||
new RollSelectionDialog(this.system.experiences, this.system.resources.hope.value, resolve).render(
|
||||
true
|
||||
);
|
||||
});
|
||||
const result = await dialogClosed;
|
||||
(hopeDice = result.hope),
|
||||
|
|
@ -214,7 +210,6 @@ export default class DhpActor extends Actor {
|
|||
title: x.description
|
||||
})
|
||||
);
|
||||
bonusDamageString = result.bonusDamage;
|
||||
|
||||
const automateHope = await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation.Hope);
|
||||
|
||||
|
|
@ -268,8 +263,7 @@ export default class DhpActor extends Actor {
|
|||
fear: { dice: fearDice, value: fear },
|
||||
advantage: { dice: advantageDice, value: advantage },
|
||||
disadvantage: { dice: disadvantageDice, value: disadvantage },
|
||||
modifiers: modifiers,
|
||||
bonusDamageString
|
||||
modifiers: modifiers
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -401,11 +395,6 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
|
||||
async emulateItemDrop(data) {
|
||||
const event = new DragEvent('drop', { altKey: game.keyboard.isModifierActive('Alt') });
|
||||
return this.sheet._onDropItem(event, { data: data });
|
||||
}
|
||||
|
||||
//Move to action-scope?
|
||||
async useAction(action) {
|
||||
const userTargets = Array.from(game.user.targets);
|
||||
|
|
|
|||
|
|
@ -1,15 +1,6 @@
|
|||
export default class DhpItem extends Item {
|
||||
_preCreate(data, changes, user) {
|
||||
super._preCreate(data, changes, user);
|
||||
}
|
||||
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
|
||||
if (this.type === 'class') {
|
||||
// Bad. Make this better.
|
||||
// this.system.domains = CONFIG.daggerheart.DOMAIN.classDomainMap[Object.keys(CONFIG.daggerheart.DOMAIN.classDomainMap).find(x => x === this.name.toLowerCase())];
|
||||
}
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
|
|
@ -22,7 +13,7 @@ export default class DhpItem extends Item {
|
|||
/**
|
||||
* @inheritdoc
|
||||
* @param {object} options - Options which modify the getRollData method.
|
||||
* @returns
|
||||
* @returns
|
||||
*/
|
||||
getRollData(options = {}) {
|
||||
let data;
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ export default class RegisterHandlebarsHelpers {
|
|||
includes: this.includes,
|
||||
debug: this.debug,
|
||||
signedNumber: this.signedNumber,
|
||||
length: this.length,
|
||||
switch: this.switch,
|
||||
case: this.case
|
||||
});
|
||||
|
|
@ -82,6 +83,10 @@ export default class RegisterHandlebarsHelpers {
|
|||
return number >= 0 ? `+${number}` : number;
|
||||
}
|
||||
|
||||
static length(obj) {
|
||||
return Object.keys(obj).length;
|
||||
}
|
||||
|
||||
static switch(value, options) {
|
||||
this.switch_value = value;
|
||||
this.switch_break = false;
|
||||
|
|
|
|||
|
|
@ -114,7 +114,7 @@ export const getCommandTarget = () => {
|
|||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoSelectedToken'));
|
||||
return null;
|
||||
}
|
||||
if (target.type !== 'pc') {
|
||||
if (target.type !== 'character') {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.OnlyUseableByPC'));
|
||||
return null;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue