mirror of
https://github.com/Foundryborne/daggerheart.git
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Feature/178 searchbar logic to items in character sheet (#209)
* REFACTOR: remove DhpApplicationMixin REFACTOR: remove getEmbeddedDocument method from Item class REFACTOR: remove prepareData method from Actor class REFACTOR: remove _preUpdate method from Actor class * REFACTOR: rename dhpItem to DHItem REFACTOR: improvement Item#isInventoryItem getter REFACTOR: simplify Item's createDialog static method. REFACTOR: remove documentCreate template * FEAT: add SearchFilter for character-sheet Inventory and DomainCards FEAT: simplify the preparetion of inventory context --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
This commit is contained in:
parent
7114a9e749
commit
7135716da9
17 changed files with 245 additions and 254 deletions
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@ -62,7 +62,7 @@ Hooks.once('init', () => {
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CONFIG.Dice.rolls = [...CONFIG.Dice.rolls, ...[DHRoll, DualityRoll, D20Roll, DamageRoll]];
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CONFIG.MeasuredTemplate.objectClass = DhMeasuredTemplate;
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CONFIG.Item.documentClass = documents.DhpItem;
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CONFIG.Item.documentClass = documents.DHItem;
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//Registering the Item DataModel
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CONFIG.Item.dataModels = models.items.config;
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@ -1,48 +0,0 @@
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export default function DhpApplicationMixin(Base) {
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return class DhpSheet extends Base {
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static applicationType = 'sheets';
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static documentType = '';
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static get defaultOptions() {
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return Object.assign(super.defaultOptions, {
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classes: ['daggerheart', 'sheet', this.documentType],
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template: `systems/${SYSTEM.id}/templates/${this.applicationType}/${this.documentType}.hbs`,
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height: 'auto',
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submitOnChange: true,
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submitOnClose: false,
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width: 450
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});
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}
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/** @override */
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get title() {
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const { documentName, type, name } = this.object;
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// const typeLabel = game.i18n.localize(CONFIG[documentName].typeLabels[type]);
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const typeLabel = documentName;
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return `[${typeLabel}] ${name}`;
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}
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// async _renderOuter() {
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// const html = await super._renderOuter();
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// // const overlaySrc = "systems/amia/assets/ThePrimordial.png";
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// const overlay = `<div class="outer-render"></div>`
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// $(html).find('.window-header').prepend(overlay);
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// return html;
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// }
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activateListeners(html) {
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super.activateListeners(html);
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html.on('click', '[data-action]', this.#onClickAction.bind(this));
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}
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async #onClickAction(event) {
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event.preventDefault();
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const button = event.currentTarget;
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const action = button.dataset.action;
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return this._handleAction(action, event, button);
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}
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async _handleAction(action, event, button) {}
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};
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}
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@ -56,7 +56,6 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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resizable: true
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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@ -218,6 +217,15 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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this._createContextMenues();
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}
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/** @inheritDoc */
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async _onRender(context, options) {
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await super._onRender(context, options);
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this._createSearchFilter();
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}
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/* -------------------------------------------- */
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_createContextMenues() {
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const allOptions = {
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useItem: {
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@ -431,10 +439,104 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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return context;
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}
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static async updateForm(event, _, formData) {
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await this.document.update(formData.object);
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this.render();
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/* -------------------------------------------- */
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/* Search Filter */
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/* -------------------------------------------- */
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/**
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* The currently active search filter.
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* @type {foundry.applications.ux.SearchFilter}
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*/
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#search = {};
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/**
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* Track which item IDs are currently displayed due to a search filter.
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* @type {{ inventory: Set<string>, loadout: Set<string> }}
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*/
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#filteredItems = {
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inventory: new Set(),
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loadout: new Set()
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};
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/**
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* Create and initialize search filter instances for the inventory and loadout sections.
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*
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* Sets up two {@link foundry.applications.ux.SearchFilter} instances:
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* - One for the inventory, which filters items in the inventory grid.
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* - One for the loadout, which filters items in the loadout/card grid.
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* @private
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*/
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_createSearchFilter() {
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//Filters could be a application option if needed
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const filters = [
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{
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key: 'inventory',
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input: 'input[type="search"].search-inventory',
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content: '[data-application-part="inventory"] .items-section',
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callback: this._onSearchFilterInventory.bind(this)
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},
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{
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key: 'loadout',
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input: 'input[type="search"].search-loadout',
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content: '[data-application-part="loadout"] .items-section',
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callback: this._onSearchFilterCard.bind(this)
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}
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];
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for (const { key, input, content, callback } of filters) {
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const filter = new foundry.applications.ux.SearchFilter({
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inputSelector: input,
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contentSelector: content,
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callback
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});
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filter.bind(this.element);
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this.#search[key] = filter;
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}
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}
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/**
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* Handle invetory items search and filtering.
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* @param {KeyboardEvent} event The keyboard input event.
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* @param {string} query The input search string.
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* @param {RegExp} rgx The regular expression query that should be matched against.
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* @param {HTMLElement} html The container to filter items from.
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* @protected
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*/
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_onSearchFilterInventory(event, query, rgx, html) {
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this.#filteredItems.inventory.clear();
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for (const ul of html.querySelectorAll('.items-list')) {
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for (const li of ul.querySelectorAll('.inventory-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const match = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
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if (match) this.#filteredItems.inventory.add(item.id);
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li.hidden = !match;
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}
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}
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}
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/**
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* Handle card items search and filtering.
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* @param {KeyboardEvent} event The keyboard input event.
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* @param {string} query The input search string.
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* @param {RegExp} rgx The regular expression query that should be matched against.
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* @param {HTMLElement} html The container to filter items from.
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* @protected
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*/
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_onSearchFilterCard(event, query, rgx, html) {
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this.#filteredItems.loadout.clear();
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const elements = html.querySelectorAll('.items-list .inventory-item, .card-list .card-item');
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for (const li of elements) {
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const item = this.document.items.get(li.dataset.itemId);
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const match = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
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if (match) this.#filteredItems.loadout.add(item.id);
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li.hidden = !match;
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}
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}
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/* -------------------------------------------- */
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async mapFeatureType(data, configType) {
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return await Promise.all(
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@ -9,7 +9,8 @@ export default class DHArmor extends BaseDataItem {
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label: 'TYPES.Item.armor',
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type: 'armor',
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hasDescription: true,
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isQuantifiable: true
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isQuantifiable: true,
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isInventoryItem: true,
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});
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}
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@ -7,6 +7,7 @@ import { actionsTypes } from '../action/_module.mjs';
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* @property {string} type - The system type that this data model represents.
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* @property {boolean} hasDescription - Indicates whether items of this type have description field
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* @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field
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* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
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*/
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const fields = foundry.data.fields;
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@ -18,7 +19,8 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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label: 'Base Item',
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type: 'base',
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hasDescription: false,
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isQuantifiable: false
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isQuantifiable: false,
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isInventoryItem: false,
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};
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}
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@ -8,7 +8,8 @@ export default class DHConsumable extends BaseDataItem {
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label: 'TYPES.Item.consumable',
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type: 'consumable',
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hasDescription: true,
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isQuantifiable: true
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isQuantifiable: true,
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isInventoryItem: true,
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});
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}
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@ -8,7 +8,8 @@ export default class DHMiscellaneous extends BaseDataItem {
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label: 'TYPES.Item.miscellaneous',
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type: 'miscellaneous',
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hasDescription: true,
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isQuantifiable: true
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isQuantifiable: true,
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isInventoryItem: true,
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});
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}
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@ -12,10 +12,8 @@ export default class DHWeapon extends BaseDataItem {
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type: 'weapon',
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hasDescription: true,
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isQuantifiable: true,
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embedded: {
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feature: 'featureTest'
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},
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hasInitialAction: true
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isInventoryItem: true,
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hasInitialAction: true,
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});
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}
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@ -1,4 +1,4 @@
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export { default as DhpActor } from './actor.mjs';
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export { default as DhpItem } from './item.mjs';
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export { default as DHItem } from './item.mjs';
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export { default as DhpCombat } from './combat.mjs';
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export { default as DhActiveEffect } from './activeEffect.mjs';
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@ -17,14 +17,6 @@ export default class DhpActor extends Actor {
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this.updateSource({ prototypeToken });
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}
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prepareData() {
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super.prepareData();
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}
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async _preUpdate(changed, options, user) {
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super._preUpdate(changed, options, user);
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}
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async updateLevel(newLevel) {
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if (this.type !== 'character' || newLevel === this.system.levelData.level.changed) return;
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@ -1,14 +1,8 @@
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export default class DhpItem extends Item {
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/** @inheritdoc */
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getEmbeddedDocument(embeddedName, id, { invalid = false, strict = false } = {}) {
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const systemEmbeds = this.system.constructor.metadata.embedded ?? {};
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if (embeddedName in systemEmbeds) {
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const path = `system.${systemEmbeds[embeddedName]}`;
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return foundry.utils.getProperty(this, path).get(id) ?? null;
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}
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return super.getEmbeddedDocument(embeddedName, id, { invalid, strict });
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}
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/**
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* Override and extend the basic Item implementation.
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* @extends {foundry.documents.Item}
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*/
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export default class DHItem extends foundry.documents.Item {
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/** @inheritDoc */
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prepareEmbeddedDocuments() {
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super.prepareEmbeddedDocuments();
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@ -35,67 +29,51 @@ export default class DhpItem extends Item {
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return data;
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}
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isInventoryItem() {
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return ['weapon', 'armor', 'miscellaneous', 'consumable'].includes(this.type);
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/**
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* Determine if this item is classified as an inventory item based on its metadata.
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* @returns {boolean} Returns `true` if the item is an inventory item.
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*/
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get isInventoryItem() {
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return this.system.constructor.metadata.isInventoryItem ?? false;
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}
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static async createDialog(data = {}, { parent = null, pack = null, ...options } = {}) {
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const documentName = this.metadata.name;
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const types = game.documentTypes[documentName].filter(t => t !== CONST.BASE_DOCUMENT_TYPE);
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let collection;
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if (!parent) {
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if (pack) collection = game.packs.get(pack);
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else collection = game.collections.get(documentName);
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}
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const folders = collection?._formatFolderSelectOptions() ?? [];
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const label = game.i18n.localize(this.metadata.label);
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const title = game.i18n.format('DOCUMENT.Create', { type: label });
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const typeObjects = types.reduce((obj, t) => {
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const label = CONFIG[documentName]?.typeLabels?.[t] ?? t;
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obj[t] = { value: t, label: game.i18n.has(label) ? game.i18n.localize(label) : t };
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return obj;
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}, {});
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/** @inheritdoc */
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static async createDialog(data = {}, createOptions = {}, options = {}) {
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const { folders, types, template, context = {}, ...dialogOptions } = options;
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// Render the document creation form
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const html = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/sidebar/documentCreate.hbs',
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{
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folders,
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name: data.name || game.i18n.format('DOCUMENT.New', { type: label }),
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folder: data.folder,
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hasFolders: folders.length >= 1,
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type: data.type || CONFIG[documentName]?.defaultType || typeObjects.armor,
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types: {
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Items: [typeObjects.armor, typeObjects.weapon, typeObjects.consumable, typeObjects.miscellaneous],
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Character: [
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typeObjects.class,
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typeObjects.subclass,
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typeObjects.ancestry,
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typeObjects.community,
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typeObjects.feature,
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typeObjects.domainCard
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]
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},
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hasTypes: types.length > 1
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if (types?.length === 0) {
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throw new Error('The array of sub-types to restrict to must not be empty.');
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}
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const documentTypes = this.TYPES.filter(type => type !== 'base' && (!types || types.includes(type))).map(
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type => {
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const labelKey = CONFIG.Item?.typeLabels?.[type];
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const label = labelKey && game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type;
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const isInventoryItem = CONFIG.Item.dataModels[type]?.metadata?.isInventoryItem;
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const group =
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isInventoryItem === true
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? 'Inventory Items'
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: isInventoryItem === false
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? 'Character Items'
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: 'Other';
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return { value: type, label, group };
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}
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);
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// Render the confirmation dialog window
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return Dialog.prompt({
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title: title,
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content: html,
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label: title,
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callback: html => {
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const form = html[0].querySelector('form');
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const fd = new FormDataExtended(form);
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foundry.utils.mergeObject(data, fd.object, { inplace: true });
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if (!data.folder) delete data.folder;
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if (types.length === 1) data.type = types[0];
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if (!data.name?.trim()) data.name = this.defaultName();
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return this.create(data, { parent, pack, renderSheet: true });
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},
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rejectClose: false,
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options
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if (!documentTypes.length) {
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throw new Error('No document types were permitted to be created.');
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}
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const sortedTypes = documentTypes.sort((a, b) => a.label.localeCompare(b.label, game.i18n.lang));
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return await super.createDialog(data, createOptions, {
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folders,
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types,
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template,
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context: { types: sortedTypes, ...context },
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...dialogOptions
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});
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}
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@ -4080,6 +4080,10 @@ div.daggerheart.views.multiclass {
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.application.sheet.daggerheart.actor.dh-style.character .tab.inventory .search-section .search-bar input:placeholder {
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color: light-dark(#18162e50, #efe6d850);
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}
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.application.sheet.daggerheart.actor.dh-style.character .tab.inventory .search-section .search-bar input::-webkit-search-cancel-button {
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-webkit-appearance: none;
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display: none;
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}
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.application.sheet.daggerheart.actor.dh-style.character .tab.inventory .search-section .search-bar .icon {
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align-content: center;
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height: 32px;
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@ -30,6 +30,11 @@
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&:placeholder {
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color: light-dark(@dark-blue-50, @beige-50);
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}
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&::-webkit-search-cancel-button {
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-webkit-appearance: none;
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display: none;
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}
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}
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.icon {
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@ -8,7 +8,7 @@
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<div class="icon">
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<i class="fa-solid fa-magnifying-glass"></i>
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</div>
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<input type="text" name="" id="" placeholder="Search...">
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<input type="search" name="search" class="search-inventory" placeholder="Search...">
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</div>
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<a><i class="fa-solid fa-filter"></i></a>
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</div>
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@ -8,7 +8,7 @@
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<div class="icon">
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<i class="fa-solid fa-magnifying-glass"></i>
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</div>
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<input type="text" name="" id="" placeholder="Search...">
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<input type="search" name="search" class="search-loadout" placeholder="Search...">
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</div>
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<a><i class="fa-solid fa-filter"></i></a>
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<button class="btn-toggle-view" data-action="toggleLoadoutView" data-value="{{this.abilities.loadout.listView}}">
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@ -1,4 +1,4 @@
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<li class="card-item" data-item-id="{{item.id}}">
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||||
<li class="card-item" data-item-id="{{item.id}}" data-item-id="{{item.id}}">
|
||||
<img src="{{item.img}}" data-action="useItem" class="card-img" />
|
||||
<div class="card-label">
|
||||
<div class="controls">
|
||||
|
|
|
|||
|
|
@ -1,45 +0,0 @@
|
|||
<form id="document-create" autocomplete="off">
|
||||
<div class="form-group">
|
||||
<label>{{localize "Name"}}</label>
|
||||
<div class="form-fields">
|
||||
<input type="text" name="name" placeholder="{{name}}" autofocus>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if hasTypes}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "Type"}}</label>
|
||||
<div class="form-fields">
|
||||
<select name="type">
|
||||
{{#select type}}
|
||||
{{#each types as |values key|}}
|
||||
<optgroup label="{{key}}">
|
||||
{{#each values}}
|
||||
<option value="{{this.value}}">{{this.label}}</option>
|
||||
{{/each}}
|
||||
</optgroup>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasFolders}}
|
||||
<div class="form-group">
|
||||
<label>{{ localize "DOCUMENT.Folder" }}</label>
|
||||
<div class="form-fields">
|
||||
<select name="folder">
|
||||
{{#select folder}}
|
||||
<option value=""></option>
|
||||
{{#each folders}}
|
||||
<option value="{{ this.id }}">{{ this.name }}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{{content}}}
|
||||
</form>
|
||||
Loading…
Add table
Add a link
Reference in a new issue