add seraph

This commit is contained in:
psitacus 2025-08-04 19:06:48 -06:00
parent 353f3a9e1e
commit 7130c70fb5
43 changed files with 2596 additions and 3 deletions

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@ -0,0 +1,79 @@
{
"name": "Seraph",
"type": "class",
"_id": "5ZnlJ5bEoyOTkUJv",
"img": "icons/magic/holy/barrier-shield-winged-cross.webp",
"system": {
"description": "<p>Seraphs are divine fighters and healers imbued with sacred purpose. A wide array of deities exist within the realms, and thus numerous kinds of seraphs are appointed by these gods. Their ethos traditionally aligns with the domain or goals of their god, such as defending the weak, exacting vengeance, protecting a land or artifact, or upholding a particular faith. Some seraphs ally themselves with an army or locale, much to the satisfaction of their rulers, but other crusaders fight in opposition to the follies of the Mortal Realm. It is better to be a seraphs ally than their enemy, as they are terrifying foes to those who defy their purpose.</p>",
"domains": [
"valor",
"splendor"
],
"classItems": [],
"hitPoints": 7,
"evasion": 9,
"features": [
{
"type": "hope",
"item": "Compendium.daggerheart.classes.Item.lSlvSUHbOoX36q2j"
},
{
"type": "class",
"item": "Compendium.daggerheart.classes.Item.Xd7RYhfTxIj9aWI2"
}
],
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],
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"suggestedArmor": "Compendium.daggerheart.armors.Item.haULhuEg37zUUvhb"
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"isMulticlass": false
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}

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@ -0,0 +1,87 @@
{
"name": "Sorcerer",
"type": "class",
"_id": "DchOzHcWIJE9FKcR",
"img": "icons/magic/symbols/rune-sigil-horned-white-purple.webp",
"system": {
"description": "<p>Not all innate magic users choose to hone their craft, but those who do can become powerful sorcerers. The gifts of these wielders are passed down through families, even if the family is unaware of or reluctant to practice them. A sorcerers abilities can range from the elemental to the illusionary and beyond, and many practitioners band together into collectives based on their talents. The act of becoming a formidable sorcerer is not the practice of acquiring power, but learning to cultivate and control the power one already possesses. The magic of a misguided or undisciplined sorcerer is a dangerous</p><p>force indeed.</p>",
"domains": [
"arcana",
"midnight"
],
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"hitPoints": 6,
"evasion": 10,
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{
"type": "hope",
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},
{
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{
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},
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}

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{
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"name": "Arcane Sense",
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"img": "icons/magic/perception/third-eye-blue-red.webp",
"system": {
"description": "<p>You can sense the presence of magical people and objects within Close range.</p>",
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}

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@ -0,0 +1,74 @@
{
"folder": "oNhnBt8HZ2oaSnSn",
"name": "Channel Raw Power",
"type": "feature",
"_id": "P02cbN50LIoD662z",
"img": "icons/magic/unholy/strike-body-explode-disintegrate.webp",
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"description": "<p>Once per long rest, you can place a domain card from your loadout into your vault and choose to either:</p><ul><li><p>Gain Hope equal to the level of the card.</p></li><li><p>Enhance a spell that deals damage, gaining a bonus to your damage roll equal to twice the level of the card.</p></li></ul>",
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"type": "simple",
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"icon": "",
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"key": "P02cbN50LIoD662z",
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"name": "Channel",
"img": "icons/magic/unholy/strike-body-explode-disintegrate.webp",
"range": ""
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}

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{
"folder": "xIlwXYiea893J5HF",
"name": "Life Support",
"type": "feature",
"_id": "lSlvSUHbOoX36q2j",
"img": "icons/magic/life/heart-cross-strong-flame-purple-orange.webp",
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"description": "<p><strong>Spend 3 Hope</strong> to clear a Hit Point on an ally within Close range.</p>",
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"description": "<p><strong>Spend 3 Hope</strong> to clear a Hit Point on an ally within Close range.</p>",
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{
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"key": "hope",
"value": 3,
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{
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}

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{
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"img": "icons/magic/unholy/hands-cloud-light-pink.webp",
"system": {
"description": "<p>Make a <strong>Spellcast Roll (10)</strong>. On a success, you create a minor visual illusion no larger than yourself within Close range. This illusion is convincing to anyone at Close range or farther.</p>",
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{
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"name": "Prayer Dice",
"type": "feature",
"_id": "Xd7RYhfTxIj9aWI2",
"img": "icons/sundries/gaming/dice-runed-tan.webp",
"system": {
"description": "<p>At the beginning of each session, roll a number of d4s equal to your subclasss Spellcast trait and place them on your character sheet in the space provided. These are your Prayer Dice. You can spend any number of Prayer Dice to aid yourself or an ally within Far range. You can use a spent dies value to reduce incoming damage, add to a rolls result after the roll is made, or gain Hope equal to the result. At the end of each session, clear all unspent Prayer Dice.</p>",
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{
"name": "Volatile Magic",
"type": "feature",
"_id": "ieiQlD0joWSqt53D",
"img": "icons/magic/lightning/barrier-shield-orb-pink.webp",
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"description": "<p><strong>Spend 3 Hope</strong> to reroll any number of your damage dice on an attack that deals magic damage.</p>",
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{
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{
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{
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{
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{
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{
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{
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"description": "<p>You can call forth your element to protect you from harm. When an attack roll against you succeeds, you can <strong>mark a Stress</strong> and describe how you use your element to defend you. When you do, roll a <strong>d6</strong> and add its result to your Evasion against the attack.</p>",
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View file

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View file

@ -0,0 +1,33 @@
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View file

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View file

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View file

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