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Updated NpcRollSelectionDialog.mjs to ApplicationV2
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4 changed files with 48 additions and 104 deletions
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@ -711,6 +711,9 @@
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"Title": "{actor} - Death Move",
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"Title": "{actor} - Death Move",
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"TakeMove": "Take Death Move"
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"TakeMove": "Take Death Move"
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},
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},
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"RollSelection": {
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"Title": "Roll Options"
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},
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"Settings": {
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"Settings": {
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"Title": "Daggerheart Settings"
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"Title": "Daggerheart Settings"
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},
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},
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@ -122,64 +122,3 @@ export default class DamageSelectionDialog extends HandlebarsApplicationMixin(Ap
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this.close();
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this.close();
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}
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}
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}
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}
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// export default class DamageSelectionDialog extends FormApplication {
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// constructor(rollString, bonusDamage, resolve){
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// super({}, {});
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// this.data = {
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// rollString,
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// bonusDamage: bonusDamage.map(x => ({
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// ...x,
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// hopeUses: 0
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// })),
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// }
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// this.resolve = resolve;
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// }
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// get title (){
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// return 'Damage Options';
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// }
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// static get defaultOptions() {
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// const defaults = super.defaultOptions;
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// const overrides = {
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// height: 'auto',
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// width: 400,
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// id: 'damage-selection',
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// template: 'systems/daggerheart/templates/views/damageSelection.hbs',
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// closeOnSubmit: false,
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// classes: ["daggerheart", "views", "damage-selection"],
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// };
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// const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
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// return mergedOptions;
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// }
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// async getData(){
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// const context = super.getData();
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// context.rollString = this.data.rollString;
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// context.bonusDamage = this.data.bonusDamage;
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// return context;
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// }
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// activateListeners(html) {
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// super.activateListeners(html);
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// html.find('.roll-button').click(this.finish.bind(this));
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// html.find('.').change();
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// }
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// // async _updateObject(_, formData) {
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// // const data = foundry.utils.expandObject(formData);
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// // this.data = foundry.utils.mergeObject(this.data, data);
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// // this.render(true);
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// // }
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// finish(){
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// this.resolve(this.data);
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// this.close();
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// }
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// }
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@ -1,9 +1,12 @@
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export default class NpcRollSelectionDialog extends FormApplication {
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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constructor(experiences, resolve, isNpc) {
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super({}, {});
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export default class NpcRollSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(experiences, resolve, reject) {
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super({});
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this.experiences = experiences;
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this.experiences = experiences;
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this.resolve = resolve;
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this.resolve = resolve;
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this.reject = reject;
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this.selectedExperiences = [];
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this.selectedExperiences = [];
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this.data = {
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this.data = {
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advantage: null
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advantage: null
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@ -11,28 +14,30 @@ export default class NpcRollSelectionDialog extends FormApplication {
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}
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}
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get title() {
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get title() {
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return 'Roll Options';
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return game.i18n.localize('DAGGERHEART.Application.Settings.Title');
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}
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}
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static get defaultOptions() {
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static DEFAULT_OPTIONS = {
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const defaults = super.defaultOptions;
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tag: 'form',
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const overrides = {
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id: 'roll-selection',
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height: 'auto',
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classes: ['daggerheart', 'views', 'npc-roll-selection'],
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width: 500,
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position: { width: '500', height: 'auto' },
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id: 'roll-selection',
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actions: {
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template: 'systems/daggerheart/templates/views/npcRollSelection.hbs',
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updateIsAdvantage: this.updateIsAdvantage,
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closeOnSubmit: false,
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selectExperience: this.selectExperience
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submitOnChange: true,
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},
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classes: ['daggerheart', 'views', 'npc-roll-selection']
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form: { handler: this.updateData, submitOnChange: false }
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};
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};
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const mergedOptions = foundry.utils.mergeObject(defaults, overrides);
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static PARTS = {
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main: {
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id: 'main',
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template: 'systems/daggerheart/templates/views/npcRollSelection.hbs'
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}
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};
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return mergedOptions;
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async _prepareContext(_options) {
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}
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const context = await super._prepareContext(_options);
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async getData() {
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const context = super.getData();
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context.advantage = this.data.advantage;
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context.advantage = this.data.advantage;
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context.experiences = Object.values(this.experiences).map(x => ({
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context.experiences = Object.values(this.experiences).map(x => ({
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...x,
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...x,
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@ -43,22 +48,14 @@ export default class NpcRollSelectionDialog extends FormApplication {
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return context;
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return context;
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}
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}
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activateListeners(html) {
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static updateIsAdvantage(_, button) {
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super.activateListeners(html);
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const advantage = Boolean(button.dataset.advantage);
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html.find('.advantage').click(_ => this.updateIsAdvantage(true));
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html.find('.disadvantage').click(_ => this.updateIsAdvantage(false));
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html.find('.roll-button').click(this.finish.bind(this));
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html.find('.experience-chip').click(this.selectExperience.bind(this));
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}
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updateIsAdvantage(advantage) {
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this.data.advantage = this.data.advantage === advantage ? null : advantage;
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this.data.advantage = this.data.advantage === advantage ? null : advantage;
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this.render();
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this.render();
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}
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}
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selectExperience(event) {
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static selectExperience(_, button) {
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const experience = Object.values(this.experiences).find(experience => experience.id === event.currentTarget.id);
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const experience = Object.values(this.experiences).find(experience => experience.id === button.id);
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this.selectedExperiences = this.selectedExperiences.find(x => x.id === experience.id)
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this.selectedExperiences = this.selectedExperiences.find(x => x.id === experience.id)
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? this.selectedExperiences.filter(x => x.id !== experience.id)
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? this.selectedExperiences.filter(x => x.id !== experience.id)
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: [...this.selectedExperiences, experience];
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: [...this.selectedExperiences, experience];
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@ -66,8 +63,17 @@ export default class NpcRollSelectionDialog extends FormApplication {
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this.render();
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this.render();
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}
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}
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finish() {
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static async updateData() {
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this.resolve({ ...this.data, experiences: this.selectedExperiences });
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this.resolve({ ...this.data, experiences: this.selectedExperiences });
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this.close();
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this.close({ updateClose: true });
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}
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async close(options = {}) {
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const { updateClose, ...baseOptions } = options;
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if (!updateClose) {
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this.reject();
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}
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await super.close(baseOptions);
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}
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}
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}
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}
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@ -7,21 +7,17 @@
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<div class="dice-number">d20</div>
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<div class="dice-number">d20</div>
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</div>
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</div>
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<div class="advantage-container">
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<div class="advantage-container">
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<button class="advantage-button {{#if this.advantage}}active{{/if}} advantage">{{localize "DAGGERHEART.General.Advantage.Full"}}</button>
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<button class="advantage-button {{#if this.advantage}}active{{/if}} advantage" data-action="updateIsAdvantage" data-advantage="true">{{localize "DAGGERHEART.General.Advantage.Full"}}</button>
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<button class="advantage-button {{#if (eq this.advantage false)}}active{{/if}} disadvantage">{{localize "DAGGERHEART.General.Disadvantage.Full"}}</button>
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<button class="advantage-button {{#if (eq this.advantage false)}}active{{/if}} disadvantage" data-action="updateIsAdvantage">{{localize "DAGGERHEART.General.Disadvantage.Full"}}</button>
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</div>
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</div>
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</div>
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</div>
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<div class="roll-dialog-experience-container">
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<div class="roll-dialog-experience-container">
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{{#each this.experiences as |experience|}}
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{{#each this.experiences as |experience|}}
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<button class="experience-chip {{#if experience.selected}}active{{/if}}" data-action="selectExperience" id="{{id}}">{{experience.name}} {{experience.value}}</button>
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<button class="experience-chip {{#if experience.selected}}active{{/if}}" data-action="selectExperience" id="{{id}}">{{experience.name}} {{experience.value}}</button>
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{{!-- <div class="roll-dialog-chip {{#if experience.selected}}selected{{/if}}" data-action="selectExperience" data-key="{{key}}">
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<span>{{experience.name}}</span>
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<i class="fa-solid fa-circle-check"></i>
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</div> --}}
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{{/each}}
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{{/each}}
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</div>
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</div>
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</div>
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</div>
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<footer>
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<footer class="flexrow">
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<button class="roll-button">Roll</button>
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<button type="submit" class="roll-button">Roll</button>
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</footer>
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</footer>
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</div>
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</div>
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