[PR][Feature] Add support for changing the tier of an adversary (#1503)

* Add support for changing the tier of an adversary

* Move scaling data to actorConfig

* Use a new algorithm using the median average deviation

* Fine tune damage conversion for actions

* Use standard deviation instead and change dialog type

* Use daggerheart style for dialog

* Formatting

* Improve handling of minions and hordes

* Changed to using lookup for Group Attack damage

* Added lookup for Horde feature

* Remove spaces in damage formulas

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Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Carlos Fernandez 2026-02-12 16:27:37 -05:00 committed by GitHub
parent 6cbe770880
commit 7022630316
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32 changed files with 762 additions and 32 deletions

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@ -281,7 +281,7 @@
"_id": "WiobzuyvJ46zfsOv",
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"ZC5pKIb9N82vgMWu": {