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[PR][Feature] Add support for changing the tier of an adversary (#1503)
* Add support for changing the tier of an adversary * Move scaling data to actorConfig * Use a new algorithm using the median average deviation * Fine tune damage conversion for actions * Use standard deviation instead and change dialog type * Use daggerheart style for dialog * Formatting * Improve handling of minions and hordes * Changed to using lookup for Group Attack damage * Added lookup for Horde feature * Remove spaces in damage formulas --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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32 changed files with 762 additions and 32 deletions
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@ -223,7 +223,7 @@
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"_id": "9Zuu892SO5NmtI4w",
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"img": "icons/creatures/magical/humanoid-silhouette-aliens-green.webp",
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"system": {
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"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>1d4+1</strong> physical damage instead.</p>",
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"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
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"resource": null,
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"actions": {},
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"originItemType": null,
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