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[PR][Feature] Add support for changing the tier of an adversary (#1503)
* Add support for changing the tier of an adversary * Move scaling data to actorConfig * Use a new algorithm using the median average deviation * Fine tune damage conversion for actions * Use standard deviation instead and change dialog type * Use daggerheart style for dialog * Formatting * Improve handling of minions and hordes * Changed to using lookup for Group Attack damage * Added lookup for Horde feature * Remove spaces in damage formulas --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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32 changed files with 762 additions and 32 deletions
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@ -239,7 +239,7 @@
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"name": "Group Attack",
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"type": "feature",
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"system": {
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"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 11 physical damage each. Combine this damage.</p>",
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"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal @Lookup[@system.attack.damageFormula] physical damage each. Combine this damage.</p>",
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"resource": null,
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"actions": {
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"tvQetauskZoHDR5y": {
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