[PR][Feature] Add support for changing the tier of an adversary (#1503)

* Add support for changing the tier of an adversary

* Move scaling data to actorConfig

* Use a new algorithm using the median average deviation

* Fine tune damage conversion for actions

* Use standard deviation instead and change dialog type

* Use daggerheart style for dialog

* Formatting

* Improve handling of minions and hordes

* Changed to using lookup for Group Attack damage

* Added lookup for Horde feature

* Remove spaces in damage formulas

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Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Carlos Fernandez 2026-02-12 16:27:37 -05:00 committed by GitHub
parent 6cbe770880
commit 7022630316
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GPG key ID: B5690EEEBB952194
32 changed files with 762 additions and 32 deletions

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@ -229,7 +229,7 @@
"_id": "9RduwBLYcBaiouYk",
"img": "icons/creatures/magical/humanoid-silhouette-aliens-green.webp",
"system": {
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>1d4+1</strong> physical damage instead.</p>",
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>@Lookup[@system.attack.altDamageFormula]</strong> physical damage instead.</p>",
"resource": null,
"actions": {},
"originItemType": null,