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Merge branch 'main' into feature/death-moves
This commit is contained in:
commit
6ea09551fe
19 changed files with 49 additions and 173 deletions
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@ -198,7 +198,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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let config = this.prepareConfig(event);
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if (!config) return;
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await this.addEffects(config);
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item);
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if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
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@ -266,14 +266,26 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return config;
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}
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/** */
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async addEffects(config) {
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let effects = [];
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if (this.actor) {
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effects = Array.from(await this.actor.allApplicableEffects());
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}
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/**
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* Get the all potentially applicable effects on the actor
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* @param {DHActor} actor The actor performing the action
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* @param {DHItem|DhActor} effectParent The parent of the effect
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* @returns {DhActiveEffect[]}
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*/
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static async getEffects(actor, effectParent) {
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if (!actor) return [];
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config.effects = effects;
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return Array.from(await actor.allApplicableEffects()).filter(effect => {
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/* Effects on weapons only ever apply for the weapon itself */
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if (effect.parent.type === 'weapon') {
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/* Unless they're secondary - then they apply only to other primary weapons */
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if (effect.parent.system.secondary) {
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if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false;
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} else if (effectParent?.id !== effect.parent.id) return false;
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}
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return !effect.isSuppressed;
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});
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}
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/**
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