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[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width
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25 changed files with 390 additions and 152 deletions
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@ -116,5 +116,14 @@
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{{/each}}
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</div>
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{{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
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{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
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<div class="character-downtime-container">
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<button data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}">
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<i class="fa-solid fa-chair"></i>
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</button>
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<button data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}">
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<i class="fa-solid fa-bed"></i>
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</button>
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</div>
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{{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
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</header>
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