[Fix] Downtime Rework (#367)

* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
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WBHarry 2025-07-18 00:48:59 +02:00 committed by GitHub
parent 0cc1597dfe
commit 6e87e4dad0
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25 changed files with 390 additions and 152 deletions

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@ -116,5 +116,14 @@
{{/each}}
</div>
{{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
<div class="character-downtime-container">
<button data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}">
<i class="fa-solid fa-chair"></i>
</button>
<button data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}">
<i class="fa-solid fa-bed"></i>
</button>
</div>
{{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
</header>