[Fix] Downtime Rework (#367)

* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
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WBHarry 2025-07-18 00:48:59 +02:00 committed by GitHub
parent 0cc1597dfe
commit 6e87e4dad0
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25 changed files with 390 additions and 152 deletions

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@ -6,7 +6,7 @@
</div>
{{formGroup settingFields.schema.fields.actionPoints value=settingFields._source.actionPoints localize=true}}
s {{formGroup settingFields.schema.fields.hordeDamage value=settingFields._source.hordeDamage localize=true}}
{{formGroup settingFields.schema.fields.hordeDamage value=settingFields._source.hordeDamage localize=true}}
<footer class="form-footer">
<button data-action="reset">