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[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width
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templates/dialogs/downtime/downtime.hbs
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templates/dialogs/downtime/downtime.hbs
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<div>
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<header class="dialog-header">
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<h1>{{title}}</h1>
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</header>
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<div class="downtime-container {{#if (and shortRestMoves.moves longRestMoves.moves)}}two-columns even{{else}}one-column{{/if}}">
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{{#if shortRestMoves.moves}}{{> "systems/daggerheart/templates/dialogs/downtime/activities.hbs" moves=shortRestMoves.moves category='shortRest' nrChoices=nrChoices.shortRest}}{{/if}}
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{{#if longRestMoves.moves}}{{> "systems/daggerheart/templates/dialogs/downtime/activities.hbs" moves=longRestMoves.moves category='longRest' nrChoices=nrChoices.longRest}}{{/if}}
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</div>
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<footer>
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<button type="button" data-action="close">{{localize "Cancel"}}</button>
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<button type="button" data-action="takeDowntime" {{#if disabledDowntime}}disabled{{/if}}>{{localize "DAGGERHEART.APPLICATIONS.Downtime.takeDowntime"}}</button>
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</footer>
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</div>
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