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[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width
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25 changed files with 390 additions and 152 deletions
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@ -10,7 +10,6 @@
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border-color: light-dark(@dark, @beige);
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border-radius: 6px;
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background-image: url('../assets/parchments/dh-parchment-dark.png');
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z-index: 200;
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max-height: 400px !important;
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width: fit-content !important;
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overflow-y: auto;
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@ -4,6 +4,20 @@
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align-items: center;
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gap: 4px;
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.tooltip-title-container {
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width: 100%;
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display: flex;
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align-items: center;
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gap: 16px;
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.tooltip-image {
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height: 40px;
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width: 40px;
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border-radius: 6px;
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border: 1px solid @golden;
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}
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}
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.tooltip-title {
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margin: 0;
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text-align: center;
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