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[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width
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25 changed files with 390 additions and 152 deletions
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@ -25,6 +25,7 @@ export const preloadHandlebarsTemplates = async function () {
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'systems/daggerheart/templates/settings/components/settings-item-line.hbs',
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'systems/daggerheart/templates/ui/chat/parts/damage-chat.hbs',
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'systems/daggerheart/templates/ui/chat/parts/target-chat.hbs',
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'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs'
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'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs',
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'systems/daggerheart/templates/dialogs/downtime/activities.hbs'
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]);
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};
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