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[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width
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25 changed files with 390 additions and 152 deletions
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@ -54,6 +54,7 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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moves: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({ required: true }),
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icon: new fields.StringField({ required: true }),
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img: new fields.FilePathField({
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initial: 'icons/magic/life/cross-worn-green.webp',
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categories: ['IMAGE'],
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@ -70,6 +71,7 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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moves: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({ required: true }),
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icon: new fields.StringField({ required: true }),
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img: new fields.FilePathField({
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initial: 'icons/magic/life/cross-worn-green.webp',
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categories: ['IMAGE'],
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