[Fix] Downtime Rework (#367)

* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
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WBHarry 2025-07-18 00:48:59 +02:00 committed by GitHub
parent 0cc1597dfe
commit 6e87e4dad0
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25 changed files with 390 additions and 152 deletions

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@ -126,6 +126,44 @@ export default class DhCharacter extends BaseDataActor {
}),
rally: new fields.ArrayField(new fields.StringField(), {
label: 'DAGGERHEART.CLASS.Feature.rallyDice'
}),
rest: new fields.SchemaField({
shortRest: new fields.SchemaField({
shortMoves: new fields.NumberField({
required: true,
integer: true,
min: 0,
initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.hint'
}),
longMoves: new fields.NumberField({
required: true,
integer: true,
min: 0,
initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.hint'
})
}),
longRest: new fields.SchemaField({
shortMoves: new fields.NumberField({
required: true,
integer: true,
min: 0,
initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.hint'
}),
longMoves: new fields.NumberField({
required: true,
integer: true,
min: 0,
initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.hint'
})
})
})
}),
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),