[Fix] Downtime Rework (#367)

* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
This commit is contained in:
WBHarry 2025-07-18 00:48:59 +02:00 committed by GitHub
parent 0cc1597dfe
commit 6e87e4dad0
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GPG key ID: B5690EEEBB952194
25 changed files with 390 additions and 152 deletions

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@ -7,8 +7,22 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
this.actor = actor;
this.shortrest = shortrest;
const options = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves;
this.moveData = shortrest ? options.shortRest : options.longRest;
this.moveData = foundry.utils.deepClone(
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves
);
this.nrChoices = {
shortRest: {
max:
(shortrest ? this.moveData.shortRest.nrChoices : 0) +
actor.system.bonuses.rest[`${shortrest ? 'short' : 'long'}Rest`].shortMoves
},
longRest: {
max:
(!shortrest ? this.moveData.longRest.nrChoices : 0) +
actor.system.bonuses.rest[`${shortrest ? 'short' : 'long'}Rest`].longMoves
}
};
this.nrChoices.total = { max: this.nrChoices.shortRest.max + this.nrChoices.longRest.max };
}
get title() {
@ -17,8 +31,8 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'views', 'downtime'],
position: { width: 680, height: 'auto' },
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'downtime'],
position: { width: 'auto', height: 'auto' },
actions: {
selectMove: this.selectMove,
takeDowntime: this.takeDowntime
@ -29,7 +43,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
static PARTS = {
application: {
id: 'downtime',
template: 'systems/daggerheart/templates/dialogs/downtime.hbs'
template: 'systems/daggerheart/templates/dialogs/downtime/downtime.hbs'
}
};
@ -37,46 +51,83 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
super._attachPartListeners(partId, htmlElement, options);
htmlElement
.querySelectorAll('.activity-image')
.querySelectorAll('.activity-container')
.forEach(element => element.addEventListener('contextmenu', this.deselectMove.bind(this)));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.title = game.i18n.localize(
`DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title`
);
context.selectedActivity = this.selectedActivity;
context.moveData = this.moveData;
context.nrCurrentChoices = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
context.disabledDowntime = context.nrCurrentChoices < context.moveData.nrChoices;
context.nrCurrentChoices = Object.values(this.moveData).reduce((acc, category) => {
acc += Object.values(category.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
return acc;
}, 0);
context.nrChoices = {
...this.nrChoices,
shortRest: {
...this.nrChoices.shortRest,
current: Object.values(this.moveData.shortRest.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0)
},
longRest: {
...this.nrChoices.longRest,
current: Object.values(this.moveData.longRest.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0)
}
};
context.nrChoices.total = {
...this.nrChoices.total,
current: context.nrChoices.shortRest.current + context.nrChoices.longRest.current
};
context.shortRestMoves = this.nrChoices.shortRest.max > 0 ? this.moveData.shortRest : null;
context.longRestMoves = this.nrChoices.longRest.max > 0 ? this.moveData.longRest : null;
context.disabledDowntime = context.nrChoices.total.current < context.nrChoices.total.max;
return context;
}
static selectMove(_, button) {
const nrSelected = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
if (nrSelected === this.moveData.nrChoices) {
static selectMove(_, target) {
const nrSelected = Object.values(this.moveData[target.dataset.category].moves).reduce(
(acc, x) => acc + (x.selected ?? 0),
0
);
if (nrSelected === this.nrChoices[target.dataset.category].max) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.noMoreMoves'));
return;
}
const move = button.dataset.move;
this.moveData.moves[move].selected = this.moveData.moves[move].selected
? this.moveData.moves[move].selected + 1
const move = target.dataset.move;
this.moveData[target.dataset.category].moves[move].selected = this.moveData[target.dataset.category].moves[move]
.selected
? this.moveData[target.dataset.category].moves[move].selected + 1
: 1;
this.render();
}
deselectMove(event) {
const move = event.currentTarget.dataset.move;
this.moveData.moves[move].selected = this.moveData.moves[move].selected
? this.moveData.moves[move].selected - 1
const button = event.target.closest('.activity-container');
const move = button.dataset.move;
this.moveData[button.dataset.category].moves[move].selected = this.moveData[button.dataset.category].moves[move]
.selected
? this.moveData[button.dataset.category].moves[move].selected - 1
: 0;
this.render();
}
static async takeDowntime() {
const moves = Object.values(this.moveData.moves).filter(x => x.selected);
const moves = Object.values(this.moveData).flatMap(category => {
return Object.values(category.moves)
.filter(x => x.selected)
.flatMap(move => [...Array(move.selected).keys()].map(_ => move));
});
const cls = getDocumentClass('ChatMessage');
const msg = new cls({