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[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width
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25 changed files with 390 additions and 152 deletions
32
lang/en.json
32
lang/en.json
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@ -249,8 +249,9 @@
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"title": "{actor} - Death Move"
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},
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"Downtime": {
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"downtimeHeader": "Downtime Moves ({current}/{max})",
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"longRest": {
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"title": "Long Rest",
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"moves": "Long Rest Moves ({current}/{max})",
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"clearStress": {
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"description": "Describe how you blow off steam or pull yourself together, and clear all marked Stress.",
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"name": "Clear Stress"
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@ -267,7 +268,6 @@
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"description": "Describe how you patch yourself up and remove all marked Hit Points. You may also do this on an ally instead.",
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"name": "Tend to Wounds"
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},
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"title": "Long Rest",
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"workOnAProject": {
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"description": "Establish or continue work on a project.",
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"name": "Work on a Project"
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@ -275,6 +275,7 @@
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},
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"shortRest": {
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"title": "Short Rest",
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"moves": "Short Rest Moves ({current}/{max})",
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"tendToWounds": {
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"name": "Tend to Wounds",
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"description": "Describe how you hastily patch yourself up, then clear a number of Hit Points equal to 1d4 + your tier. You can do this to an ally instead."
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@ -291,7 +292,8 @@
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"name": "Prepare",
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"description": "Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope."
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}
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}
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},
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"takeDowntime": "Take Downtime"
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},
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"HUD": {
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"tokenHUD": {
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@ -1012,6 +1014,30 @@
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"singular": "Adversary",
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"plural": "Adversaries"
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},
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"Bonuses": {
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"rest": {
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"shortRest": {
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"shortRestMoves": {
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"label": "Short Rest: Bonus Short Rest Moves",
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"hint": "The number of extra Short Rest Moves the character can take during a Short Rest."
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},
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"longRestMoves": {
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"label": "Short Rest: Bonus Long Rest Moves",
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"hint": "The number of extra Long Rest Moves the character can take during a Short Rest."
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}
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},
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"longRest": {
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"shortRestMoves": {
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"label": "Long Rest: Bonus Short Rest Moves",
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"hint": "The number of extra Short Rest Moves the character can take during a Long Rest."
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},
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"longRestMoves": {
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"label": "Long Rest: Bonus Long Rest Moves",
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"hint": "The number of extra Long Rest Moves the character can take during a Long Rest."
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}
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}
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}
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},
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"Character": {
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"singular": "Character",
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"plural": "Characters"
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