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Fixed so that saving throw damage mitigation works again (#1555)
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3 changed files with 3 additions and 2 deletions
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@ -607,7 +607,7 @@ export default class DhpActor extends Actor {
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if (!updates.length) return;
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const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
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if (hpDamage) {
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if (hpDamage?.value) {
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hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
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if (
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this.type === 'character' &&
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