Fixed so that saving throw damage mitigation works again (#1555)

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WBHarry 2026-01-21 02:52:42 +01:00 committed by GitHub
parent 4ce8fbb84c
commit 6e5d7fb34c
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3 changed files with 3 additions and 2 deletions

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@ -241,6 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
hasHealing: this.hasHealing,
hasEffect: this.hasEffect,
hasSave: this.hasSave,
onSave: this.save?.damageMod,
isDirect: !!this.damage?.direct,
selectedRollMode: game.settings.get('core', 'rollMode'),
data: this.getRollData(),