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Fixed so that saving throw damage mitigation works again (#1555)
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3 changed files with 3 additions and 2 deletions
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@ -241,6 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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hasHealing: this.hasHealing,
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hasEffect: this.hasEffect,
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hasSave: this.hasSave,
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onSave: this.save?.damageMod,
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isDirect: !!this.damage?.direct,
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selectedRollMode: game.settings.get('core', 'rollMode'),
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data: this.getRollData(),
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