Fix console noise when starting a tag team dialog or group roll

This commit is contained in:
Carlos Fernandez 2026-04-27 05:31:27 -04:00
parent 047e77154a
commit 6d3ded0503

View file

@ -342,7 +342,8 @@ Hooks.on(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, async data => {
const party = game.actors.get(data.partyId);
if (!party) return;
const dialog = new game.system.api.applications.dialogs.TagTeamDialog(party);
const TagTeamDialog = game.system.api.applications.dialogs.TagTeamDialog;
const dialog = foundry.applications.instances.get(TagTeamDialog.DEFAULT_OPTIONS.id) ?? new TagTeamDialog(party);
dialog.tabGroups.application = 'tagTeamRoll';
await dialog.render({ force: true });
}
@ -353,7 +354,9 @@ Hooks.on(CONFIG.DH.HOOKS.hooksConfig.groupRollStart, async data => {
const party = game.actors.get(data.partyId);
if (!party) return;
const dialog = new game.system.api.applications.dialogs.GroupRollDialog(party);
const GroupRollDialog = game.system.api.applications.dialogs.GroupRollDialog;
const dialog =
foundry.applications.instances.get(GroupRollDialog.DEFAULT_OPTIONS.id) ?? new GroupRollDialog(party);
dialog.tabGroups.application = 'groupRoll';
await dialog.render({ force: true });
}