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Fixed so that only attack actions use the reload functionality on an item
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3817469e35
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2 changed files with 18 additions and 11 deletions
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@ -125,7 +125,10 @@ export default class DHRoll extends Roll {
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const reloadSetting =
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).reload;
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const useReload = item?.system.hasReload && reloadSetting === CONFIG.DH.SETTINGS.reloadChoices.auto.id;
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const useReload =
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item?.system.hasReload &&
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action?.type === 'attack' &&
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reloadSetting === CONFIG.DH.SETTINGS.reloadChoices.auto.id;
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const needReload = useReload ? await action?.handleReload?.() : false;
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const cls = getDocumentClass('ChatMessage'),
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@ -162,6 +165,7 @@ export default class DHRoll extends Roll {
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return foundry.applications.handlebars.renderTemplate(template, {
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roll: this,
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...chatData,
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action: chatData.action,
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parent: chatData.parent,
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targetMode: chatData.targetMode,
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areas: chatData.action?.areas,
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