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[Fix] origin change values and prioritize item options (#1835)
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* Fix origin key replacement and prioritize item options * Rename key to value * Some fixes * Attempt to always retrieve the source item for same actor origin * Fix getters in item roll data * Performance improvement * Allow apply to item system data * Replace implementation with shallow proxy * Add delete to the shallow proxy * Add proxy trap for the in operator --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
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6 changed files with 70 additions and 37 deletions
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@ -1,7 +1,7 @@
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import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
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import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
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import { createScrollText, damageKeyToNumber, getDamageKey, createShallowProxy } from '../helpers/utils.mjs';
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import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
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import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
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import { abilities } from '../config/actorConfig.mjs';
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@ -595,10 +595,7 @@ export default class DhpActor extends Actor {
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/**@inheritdoc */
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getRollData() {
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const rollData = foundry.utils.deepClone(super.getRollData());
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/* system gets repeated infinately which causes issues when trying to use the data for document creation */
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delete rollData.system;
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const rollData = createShallowProxy(super.getRollData());
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rollData.id = this.id;
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rollData.name = this.name;
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rollData.system = this.system.getRollData();
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