Added triggerChatRollFx

This commit is contained in:
WBHarry 2026-05-28 23:57:34 +02:00
parent 17b9719c09
commit 6cb31ac3b7
13 changed files with 65 additions and 67 deletions

View file

@ -2,7 +2,7 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import D20Roll from './d20Roll.mjs';
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
import { updateResourcesForDualityReroll } from './helpers.mjs';
export default class DualityRoll extends D20Roll {
_advantageNumber = 1;
@ -385,24 +385,6 @@ export default class DualityRoll extends D20Roll {
}
}
static updateResources(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
const updates = [];
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
const resourceUpdates = new ResourceUpdateMap(actor);
resourceUpdates.addResources(updates);
resourceUpdates.updateResources();
}
async reroll(options) {
const oldDuality = this.withHope ? 1 : this.withFear ? -1 : 0;
const rerolled = DualityRoll.fromData((await super.reroll(options)).toJSON());
@ -429,7 +411,7 @@ export default class DualityRoll extends D20Roll {
const newDuality = rerolled.withHope ? 1 : rerolled.withFear ? -1 : 0;
const actor = await foundry.utils.fromUuid(this.options.source.actor);
DualityRoll.updateResources(oldDuality, newDuality, actor);
updateResourcesForDualityReroll(oldDuality, newDuality, actor);
}
return rerolled;