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Added triggerChatRollFx
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13 changed files with 65 additions and 67 deletions
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@ -2,7 +2,7 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import D20Roll from './d20Roll.mjs';
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import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
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import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
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import { updateResourcesForDualityReroll } from './helpers.mjs';
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export default class DualityRoll extends D20Roll {
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_advantageNumber = 1;
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@ -385,24 +385,6 @@ export default class DualityRoll extends D20Roll {
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}
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}
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static updateResources(oldDuality, newDuality, actor) {
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const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
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const updates = [];
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const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
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const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
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const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
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if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
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if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
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if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
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const resourceUpdates = new ResourceUpdateMap(actor);
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resourceUpdates.addResources(updates);
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resourceUpdates.updateResources();
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}
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async reroll(options) {
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const oldDuality = this.withHope ? 1 : this.withFear ? -1 : 0;
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const rerolled = DualityRoll.fromData((await super.reroll(options)).toJSON());
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@ -429,7 +411,7 @@ export default class DualityRoll extends D20Roll {
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const newDuality = rerolled.withHope ? 1 : rerolled.withFear ? -1 : 0;
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const actor = await foundry.utils.fromUuid(this.options.source.actor);
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DualityRoll.updateResources(oldDuality, newDuality, actor);
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updateResourcesForDualityReroll(oldDuality, newDuality, actor);
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}
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return rerolled;
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