Merged with v14-Dev

This commit is contained in:
WBHarry 2026-03-27 00:40:22 +01:00
commit 6bf0fffcb7
735 changed files with 9587 additions and 6016 deletions

View file

@ -3,6 +3,7 @@ import * as applications from './module/applications/_module.mjs';
import * as data from './module/data/_module.mjs'; import * as data from './module/data/_module.mjs';
import * as models from './module/data/_module.mjs'; import * as models from './module/data/_module.mjs';
import * as documents from './module/documents/_module.mjs'; import * as documents from './module/documents/_module.mjs';
import { macros } from './module/_module.mjs';
import * as collections from './module/documents/collections/_module.mjs'; import * as collections from './module/documents/collections/_module.mjs';
import * as dice from './module/dice/_module.mjs'; import * as dice from './module/dice/_module.mjs';
import * as fields from './module/data/fields/_module.mjs'; import * as fields from './module/data/fields/_module.mjs';
@ -20,7 +21,6 @@ import {
} from './module/systemRegistration/_module.mjs'; } from './module/systemRegistration/_module.mjs';
import { placeables, DhTokenLayer } from './module/canvas/_module.mjs'; import { placeables, DhTokenLayer } from './module/canvas/_module.mjs';
import './node_modules/@yaireo/tagify/dist/tagify.css'; import './node_modules/@yaireo/tagify/dist/tagify.css';
import TemplateManager from './module/documents/templateManager.mjs';
import TokenManager from './module/documents/tokenManager.mjs'; import TokenManager from './module/documents/tokenManager.mjs';
CONFIG.DH = SYSTEM; CONFIG.DH = SYSTEM;
@ -44,6 +44,7 @@ CONFIG.Item.dataModels = models.items.config;
CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect; CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect;
CONFIG.ActiveEffect.dataModels = models.activeEffects.config; CONFIG.ActiveEffect.dataModels = models.activeEffects.config;
CONFIG.ActiveEffect.changeTypes = { ...CONFIG.ActiveEffect.changeTypes, ...models.activeEffects.changeEffects };
CONFIG.Combat.documentClass = documents.DhpCombat; CONFIG.Combat.documentClass = documents.DhpCombat;
CONFIG.Combat.dataModels = { base: models.DhCombat }; CONFIG.Combat.dataModels = { base: models.DhCombat };
@ -55,11 +56,13 @@ CONFIG.ChatMessage.documentClass = documents.DhChatMessage;
CONFIG.ChatMessage.template = 'systems/daggerheart/templates/ui/chat/chat-message.hbs'; CONFIG.ChatMessage.template = 'systems/daggerheart/templates/ui/chat/chat-message.hbs';
CONFIG.Canvas.rulerClass = placeables.DhRuler; CONFIG.Canvas.rulerClass = placeables.DhRuler;
CONFIG.Canvas.layers.templates.layerClass = placeables.DhTemplateLayer; CONFIG.Canvas.layers.regions.layerClass = placeables.DhRegionLayer;
CONFIG.Canvas.layers.tokens.layerClass = DhTokenLayer; CONFIG.Canvas.layers.tokens.layerClass = DhTokenLayer;
CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate; CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
CONFIG.Region.objectClass = placeables.DhRegion;
CONFIG.RollTable.documentClass = documents.DhRollTable; CONFIG.RollTable.documentClass = documents.DhRollTable;
CONFIG.RollTable.resultTemplate = 'systems/daggerheart/templates/ui/chat/table-result.hbs'; CONFIG.RollTable.resultTemplate = 'systems/daggerheart/templates/ui/chat/table-result.hbs';
@ -83,7 +86,6 @@ CONFIG.ui.resources = applications.ui.DhFearTracker;
CONFIG.ui.countdowns = applications.ui.DhCountdowns; CONFIG.ui.countdowns = applications.ui.DhCountdowns;
CONFIG.ux.ContextMenu = applications.ux.DHContextMenu; CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
CONFIG.ux.TooltipManager = documents.DhTooltipManager; CONFIG.ux.TooltipManager = documents.DhTooltipManager;
CONFIG.ux.TemplateManager = new TemplateManager();
CONFIG.ux.TokenManager = new TokenManager(); CONFIG.ux.TokenManager = new TokenManager();
CONFIG.debug.triggers = false; CONFIG.debug.triggers = false;
@ -93,6 +95,7 @@ Hooks.once('init', () => {
data, data,
models, models,
documents, documents,
macros,
dice, dice,
fields fields
}; };
@ -211,6 +214,7 @@ Hooks.once('init', () => {
SYSTEM.id, SYSTEM.id,
applications.sheetConfigs.ActiveEffectConfig, applications.sheetConfigs.ActiveEffectConfig,
{ {
types: ['base', 'beastform', 'horde'],
makeDefault: true, makeDefault: true,
label: sheetLabel('DOCUMENT.ActiveEffect') label: sheetLabel('DOCUMENT.ActiveEffect')
} }
@ -268,7 +272,6 @@ Hooks.on('setup', () => {
...damageThresholds, ...damageThresholds,
'proficiency', 'proficiency',
'evasion', 'evasion',
'armorScore',
'scars', 'scars',
'levelData.level.current' 'levelData.level.current'
] ]
@ -402,6 +405,17 @@ Hooks.on('chatMessage', (_, message) => {
} }
}); });
Hooks.on(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, async data => {
if (data.openForAllPlayers && data.partyId) {
const party = game.actors.get(data.partyId);
if (!party) return;
const dialog = new game.system.api.applications.dialogs.TagTeamDialog(party);
dialog.tabGroups.application = 'tagTeamRoll';
await dialog.render({ force: true });
}
});
const updateActorsRangeDependentEffects = async token => { const updateActorsRangeDependentEffects = async token => {
const rangeMeasurement = game.settings.get( const rangeMeasurement = game.settings.get(
CONFIG.DH.id, CONFIG.DH.id,

View file

@ -14,7 +14,9 @@
"beastform": "Beastform" "beastform": "Beastform"
}, },
"ActiveEffect": { "ActiveEffect": {
"beastform": "Beastform" "base": "Standard",
"beastform": "Beastform",
"horde": "Horde"
}, },
"Actor": { "Actor": {
"character": "Character", "character": "Character",
@ -151,7 +153,8 @@
"Config": { "Config": {
"rangeDependence": { "rangeDependence": {
"title": "Range Dependence" "title": "Range Dependence"
} },
"stacking": { "title": "Stacking" }
}, },
"RangeDependance": { "RangeDependance": {
"hint": "Settings for an optional distance at which this effect should activate", "hint": "Settings for an optional distance at which this effect should activate",
@ -449,7 +452,7 @@
"text": "Are you sure you want to delete {name}?" "text": "Are you sure you want to delete {name}?"
}, },
"DamageReduction": { "DamageReduction": {
"armorMarks": "Armor Marks", "maxUseableArmor": "Useable Armor Slots",
"armorWithStress": "Spend 1 stress to use an extra mark", "armorWithStress": "Spend 1 stress to use an extra mark",
"thresholdImmunities": "Threshold Immunities", "thresholdImmunities": "Threshold Immunities",
"stress": "Stress", "stress": "Stress",
@ -675,16 +678,35 @@
}, },
"TagTeamSelect": { "TagTeamSelect": {
"title": "Tag Team Roll", "title": "Tag Team Roll",
"FIELDS": {
"initiator": {
"memberId": { "label": "Initiating Character" },
"cost": { "label": "Initiation Cost" }
}
},
"leaderTitle": "Initiating Character", "leaderTitle": "Initiating Character",
"membersTitle": "Participants", "membersTitle": "Participants",
"partyTeam": "Party Team", "partyTeam": "Party Team",
"hopeCost": "Hope Cost", "hopeCost": "Hope Cost",
"initiatingCharacter": "Initiating Character", "initiatingCharacter": "Initiating Character",
"selectParticipants": "Select the two participants",
"startTagTeamRoll": "Start Tag Team Roll",
"openDialogForAll": "Open Dialog For All",
"rollType": "Roll Type",
"makeYourRoll": "Make your roll",
"cancelTagTeamRoll": "Cancel Tag Team Roll",
"finishTagTeamRoll": "Finish Tag Team Roll",
"linkMessageHint": "Make a roll from your character sheet to link it to the Tag Team Roll", "linkMessageHint": "Make a roll from your character sheet to link it to the Tag Team Roll",
"damageNotRolled": "Damage not rolled in chat message yet", "damageNotRolled": "Damage not rolled in chat message yet",
"insufficientHope": "The initiating character doesn't have enough hope", "insufficientHope": "The initiating character doesn't have enough hope",
"createTagTeam": "Create TagTeam Roll", "createTagTeam": "Create Tag Team Roll",
"chatMessageRollTitle": "Roll" "chatMessageRollTitle": "Roll",
"cancelConfirmTitle": "Cancel Tag Team Roll",
"cancelConfirmText": "Are you sure you want to cancel the Tag Team Roll? This will close it for all other players too.",
"hints": {
"completeRolls": "Set up and complete the rolls for the characters",
"selectRoll": "Select which roll value to be used for the Tag Team"
}
}, },
"TokenConfig": { "TokenConfig": {
"actorSizeUsed": "Actor size is set, determining the dimensions" "actorSizeUsed": "Actor size is set, determining the dimensions"
@ -697,6 +719,15 @@
} }
}, },
"CONFIG": { "CONFIG": {
"ActiveEffectDuration": {
"temporary": "Temporary",
"act": "Next Spotlight",
"scene": "Next Scene",
"shortRest": "Next Rest",
"longRest": "Next Long Rest",
"session": "Next Session",
"custom": "Custom"
},
"AdversaryTrait": { "AdversaryTrait": {
"relentless": { "relentless": {
"name": "Relentless", "name": "Relentless",
@ -764,6 +795,11 @@
"bruiser": "for each Bruiser adversary.", "bruiser": "for each Bruiser adversary.",
"solo": "for each Solo adversary." "solo": "for each Solo adversary."
}, },
"ArmorInteraction": {
"none": { "label": "Ignores Armor" },
"active": { "label": "Active w/ Armor" },
"inactive": { "label": "Inactive w/ Armor" }
},
"ArmorFeature": { "ArmorFeature": {
"burning": { "burning": {
"name": "Burning", "name": "Burning",
@ -1219,6 +1255,11 @@
"selectType": "Select Action Type", "selectType": "Select Action Type",
"selectAction": "Action Selection" "selectAction": "Action Selection"
}, },
"TagTeamRollTypes": {
"trait": "Trait",
"ability": "Ability",
"damageAbility": "Damage Ability"
},
"TargetTypes": { "TargetTypes": {
"any": "Any", "any": "Any",
"friendly": "Friendly", "friendly": "Friendly",
@ -1231,8 +1272,8 @@
"cone": "Cone", "cone": "Cone",
"emanation": "Emanation", "emanation": "Emanation",
"inFront": "In Front", "inFront": "In Front",
"rect": "Rectangle", "rectangle": "Rectangle",
"ray": "Ray" "line": "Line"
}, },
"TokenSize": { "TokenSize": {
"tiny": "Tiny", "tiny": "Tiny",
@ -1847,6 +1888,17 @@
"name": "Healing Roll" "name": "Healing Roll"
} }
}, },
"ChangeTypes": {
"armor": {
"newArmorEffect": "Armor Effect",
"FIELDS": {
"interaction": {
"label": "Armor Interaction",
"hint": "Does the character wearing armor suppress this effect?"
}
}
}
},
"Duration": { "Duration": {
"passive": "Passive", "passive": "Passive",
"temporary": "Temporary" "temporary": "Temporary"
@ -1871,6 +1923,10 @@
} }
}, },
"GENERAL": { "GENERAL": {
"Ability": {
"single": "Ability",
"plural": "Abilities"
},
"Action": { "Action": {
"single": "Action", "single": "Action",
"plural": "Actions" "plural": "Actions"
@ -2252,6 +2308,7 @@
"duality": "Duality", "duality": "Duality",
"dualityDice": "Duality Dice", "dualityDice": "Duality Dice",
"dualityRoll": "Duality Roll", "dualityRoll": "Duality Roll",
"effect": "Effect",
"enabled": "Enabled", "enabled": "Enabled",
"evasion": "Evasion", "evasion": "Evasion",
"equipment": "Equipment", "equipment": "Equipment",
@ -2324,6 +2381,10 @@
"rerolled": "Rerolled", "rerolled": "Rerolled",
"rerollThing": "Reroll {thing}", "rerollThing": "Reroll {thing}",
"resource": "Resource", "resource": "Resource",
"result": {
"single": "Result",
"plural": "Results"
},
"roll": "Roll", "roll": "Roll",
"rollAll": "Roll All", "rollAll": "Roll All",
"rollDamage": "Roll Damage", "rollDamage": "Roll Damage",
@ -2486,6 +2547,14 @@
"secondaryWeapon": "Secondary Weapon" "secondaryWeapon": "Secondary Weapon"
} }
}, },
"MACROS": {
"Spotlight": {
"errors": {
"noActiveCombat": "There is no active encounter",
"noCombatantSelected": "A combatant token must be either selected or hovered to spotlight it"
}
}
},
"ROLLTABLES": { "ROLLTABLES": {
"FIELDS": { "FIELDS": {
"formulaName": { "label": "Formula Name" } "formulaName": { "label": "Formula Name" }
@ -2557,6 +2626,10 @@
"hint": "Automatically increase the GM's fear pool on a fear duality roll result." "hint": "Automatically increase the GM's fear pool on a fear duality roll result."
}, },
"FIELDS": { "FIELDS": {
"autoExpireActiveEffects": {
"label": "Auto Expire Active Effects",
"hint": "Active Effects with set durations will automatically be removed when their durations are up"
},
"damageReductionRulesDefault": { "damageReductionRulesDefault": {
"label": "Damage Reduction Rules Default", "label": "Damage Reduction Rules Default",
"hint": "Wether using armor and reductions has rules on by default" "hint": "Wether using armor and reductions has rules on by default"
@ -2725,6 +2798,12 @@
"setResourceIdentifier": "Set Resource Identifier" "setResourceIdentifier": "Set Resource Identifier"
} }
}, },
"Keybindings": {
"spotlight": {
"name": "Spotlight Combatant",
"hint": "Move the spotlight to a hovered or selected token that's present in an active encounter"
}
},
"Menu": { "Menu": {
"title": "Daggerheart Game Settings", "title": "Daggerheart Game Settings",
"automation": { "automation": {
@ -2923,6 +3002,8 @@
}, },
"EffectsDisplay": { "EffectsDisplay": {
"removeThing": "[Right Click] Remove {thing}", "removeThing": "[Right Click] Remove {thing}",
"increaseStacks": "[Left Click] Increment Stacks",
"decreaseStacks": "[Right Click] Decrement Stacks",
"appliedBy": "Applied By: {by}" "appliedBy": "Applied By: {by}"
}, },
"ItemBrowser": { "ItemBrowser": {
@ -3049,6 +3130,9 @@
"knowTheTide": "Know The Tide gained a token", "knowTheTide": "Know The Tide gained a token",
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}" "lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
}, },
"Progress": {
"migrationLabel": "Performing system migration. Please wait and do not close Foundry."
},
"Sidebar": { "Sidebar": {
"actorDirectory": { "actorDirectory": {
"tier": "Tier {tier} {type}", "tier": "Tier {tier} {type}",

View file

@ -7,3 +7,4 @@ export * as documents from './documents/_module.mjs';
export * as enrichers from './enrichers/_module.mjs'; export * as enrichers from './enrichers/_module.mjs';
export * as helpers from './helpers/_module.mjs'; export * as helpers from './helpers/_module.mjs';
export * as systemRegistration from './systemRegistration/_module.mjs'; export * as systemRegistration from './systemRegistration/_module.mjs';
export * as macros from './macros/_modules.mjs';

View file

@ -554,7 +554,7 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
experiences: { experiences: {
...this.setup.experiences, ...this.setup.experiences,
...Object.keys(this.character.system.experiences).reduce((acc, key) => { ...Object.keys(this.character.system.experiences).reduce((acc, key) => {
acc[`-=${key}`] = null; acc[`${key}`] = _del;
return acc; return acc;
}, {}) }, {})
} }

View file

@ -77,8 +77,8 @@ export default class CharacterResetDialog extends HandlebarsApplicationMixin(App
if (!this.data.optional.portrait.keep) { if (!this.data.optional.portrait.keep) {
foundry.utils.setProperty(update, 'img', this.actor.schema.fields.img.initial(this.actor)); foundry.utils.setProperty(update, 'img', this.actor.schema.fields.img.initial(this.actor));
foundry.utils.setProperty(update, 'prototypeToken.==texture', {}); foundry.utils.setProperty(update, 'prototypeToken.texture', _replace({}));
foundry.utils.setProperty(update, 'prototypeToken.==ring', {}); foundry.utils.setProperty(update, 'prototypeToken.ring', _replace({}));
} }
if (this.data.optional.biography.keep) if (this.data.optional.biography.keep)
@ -89,7 +89,7 @@ export default class CharacterResetDialog extends HandlebarsApplicationMixin(App
const { system, ...rest } = update; const { system, ...rest } = update;
await this.actor.update({ await this.actor.update({
...rest, ...rest,
'==system': system ?? {} system: _replace(system ?? {})
}); });
const inventoryItemTypes = ['weapon', 'armor', 'consumable', 'loot']; const inventoryItemTypes = ['weapon', 'armor', 'consumable', 'loot'];

View file

@ -35,7 +35,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
updateIsAdvantage: this.updateIsAdvantage, updateIsAdvantage: this.updateIsAdvantage,
selectExperience: this.selectExperience, selectExperience: this.selectExperience,
toggleReaction: this.toggleReaction, toggleReaction: this.toggleReaction,
toggleTagTeamRoll: this.toggleTagTeamRoll,
toggleSelectedEffect: this.toggleSelectedEffect, toggleSelectedEffect: this.toggleSelectedEffect,
submitRoll: this.submitRoll submitRoll: this.submitRoll
}, },
@ -71,8 +70,8 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.rollConfig = this.config; context.rollConfig = this.config;
context.hasRoll = !!this.config.roll; context.hasRoll = !!this.config.roll;
context.canRoll = true; context.canRoll = true;
context.selectedRollMode = this.config.selectedRollMode ?? game.settings.get('core', 'rollMode'); context.selectedMessageMode = this.config.selectedMessageMode ?? game.settings.get('core', 'messageMode');
context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({ context.rollModes = Object.entries(CONFIG.ChatMessage.modes).map(([action, { label, icon }]) => ({
action, action,
label, label,
icon icon
@ -133,12 +132,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.reactionOverride = this.reactionOverride; context.reactionOverride = this.reactionOverride;
} }
const tagTeamSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
if (this.actor && tagTeamSetting.members[this.actor.id] && !this.config.skips?.createMessage) {
context.activeTagTeamRoll = true;
context.tagTeamSelected = this.config.tagTeamSelected;
}
return context; return context;
} }
@ -149,10 +142,10 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
})); }));
} }
static updateRollConfiguration(event, _, formData) { static updateRollConfiguration(_event, _, formData) {
const { ...rest } = foundry.utils.expandObject(formData.object); const { ...rest } = foundry.utils.expandObject(formData.object);
this.config.selectedRollMode = rest.selectedRollMode; this.config.selectedMessageMode = rest.selectedMessageMode;
if (this.config.costs) { if (this.config.costs) {
this.config.costs = foundry.utils.mergeObject(this.config.costs, rest.costs); this.config.costs = foundry.utils.mergeObject(this.config.costs, rest.costs);
@ -215,11 +208,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
} }
} }
static toggleTagTeamRoll() {
this.config.tagTeamSelected = !this.config.tagTeamSelected;
this.render();
}
static toggleSelectedEffect(_event, button) { static toggleSelectedEffect(_event, button) {
this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected; this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected;
this.render(); this.render();

View file

@ -52,8 +52,8 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
context.formula = this.roll.constructFormula(this.config); context.formula = this.roll.constructFormula(this.config);
context.hasHealing = this.config.hasHealing; context.hasHealing = this.config.hasHealing;
context.directDamage = this.config.directDamage; context.directDamage = this.config.directDamage;
context.selectedRollMode = this.config.selectedRollMode; context.selectedMessageMode = this.config.selectedMessageMode;
context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({ context.rollModes = Object.entries(CONFIG.ChatMessage.modes).map(([action, { label, icon }]) => ({
action, action,
label, label,
icon icon
@ -69,7 +69,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
const { ...rest } = foundry.utils.expandObject(formData.object); const { ...rest } = foundry.utils.expandObject(formData.object);
foundry.utils.mergeObject(this.config.roll, rest.roll); foundry.utils.mergeObject(this.config.roll, rest.roll);
foundry.utils.mergeObject(this.config.modifiers, rest.modifiers); foundry.utils.mergeObject(this.config.modifiers, rest.modifiers);
this.config.selectedRollMode = rest.selectedRollMode; this.config.selectedMessageMode = rest.selectedMessageMode;
this.render(); this.render();
} }

View file

@ -1,4 +1,4 @@
import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs'; import { damageKeyToNumber, getArmorSources, getDamageLabel } from '../../helpers/utils.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
@ -10,6 +10,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.reject = reject; this.reject = reject;
this.actor = actor; this.actor = actor;
this.damage = damage; this.damage = damage;
this.damageType = damageType; this.damageType = damageType;
this.rulesDefault = game.settings.get( this.rulesDefault = game.settings.get(
CONFIG.DH.id, CONFIG.DH.id,
@ -20,14 +21,20 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.rulesDefault this.rulesDefault
); );
const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true); const orderedArmorSources = getArmorSources(actor).filter(s => !s.disabled);
const availableArmor = actor.system.armorScore - actor.system.armor.system.marks.value; const armor = orderedArmorSources.reduce((acc, { document }) => {
const maxArmorMarks = canApplyArmor ? availableArmor : 0; const { current, max } = document.type === 'armor' ? document.system.armor : document.system.armorData;
acc.push({
effect: document,
marks: [...Array(max).keys()].reduce((acc, _, index) => {
const spent = index < current;
acc[foundry.utils.randomID()] = { selected: false, disabled: spent, spent };
return acc;
}, {})
});
const armor = [...Array(maxArmorMarks).keys()].reduce((acc, _) => {
acc[foundry.utils.randomID()] = { selected: false };
return acc; return acc;
}, {}); }, []);
const stress = [...Array(actor.system.rules.damageReduction.maxArmorMarked.stressExtra ?? 0).keys()].reduce( const stress = [...Array(actor.system.rules.damageReduction.maxArmorMarked.stressExtra ?? 0).keys()].reduce(
(acc, _) => { (acc, _) => {
acc[foundry.utils.randomID()] = { selected: false }; acc[foundry.utils.randomID()] = { selected: false };
@ -121,13 +128,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
context.thresholdImmunities = context.thresholdImmunities =
Object.keys(this.thresholdImmunities).length > 0 ? this.thresholdImmunities : null; Object.keys(this.thresholdImmunities).length > 0 ? this.thresholdImmunities : null;
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage } = const { selectedStressMarks, stressReductions, currentMarks, currentDamage, maxArmorUsed, availableArmor } =
this.getDamageInfo(); this.getDamageInfo();
context.armorScore = this.actor.system.armorScore; context.armorScore = this.actor.system.armorScore.max;
context.armorMarks = currentMarks; context.armorMarks = currentMarks;
context.basicMarksUsed =
selectedArmorMarks.length === this.actor.system.rules.damageReduction.maxArmorMarked.value;
const stressReductionStress = this.availableStressReductions const stressReductionStress = this.availableStressReductions
? stressReductions.reduce((acc, red) => acc + red.cost, 0) ? stressReductions.reduce((acc, red) => acc + red.cost, 0)
@ -141,16 +146,30 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
: null; : null;
const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value; context.maxArmorUsed = maxArmorUsed;
context.marks = { context.availableArmor = availableArmor;
armor: Object.keys(this.marks.armor).reduce((acc, key, index) => { context.basicMarksUsed = availableArmor === 0 || selectedStressMarks.length;
const mark = this.marks.armor[key];
if (!this.rulesOn || index + 1 <= maxArmor) acc[key] = mark;
return acc; const armorSources = [];
}, {}), for (const source of this.marks.armor) {
const parent = source.effect.origin
? await foundry.utils.fromUuid(source.effect.origin)
: source.effect.parent;
const useEffectName = parent.type === 'armor' || parent instanceof Actor;
const label = useEffectName ? source.effect.name : parent.name;
armorSources.push({
label: label,
uuid: source.effect.uuid,
marks: source.marks
});
}
context.marks = {
armor: armorSources,
stress: this.marks.stress stress: this.marks.stress
}; };
context.usesStressArmor = Object.keys(context.marks.stress).length;
context.availableStressReductions = this.availableStressReductions; context.availableStressReductions = this.availableStressReductions;
context.damage = getDamageLabel(this.damage); context.damage = getDamageLabel(this.damage);
@ -167,27 +186,31 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
getDamageInfo = () => { getDamageInfo = () => {
const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected); const selectedArmorMarks = this.marks.armor.flatMap(x => Object.values(x.marks).filter(x => x.selected));
const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected); const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
const stressReductions = this.availableStressReductions const stressReductions = this.availableStressReductions
? Object.values(this.availableStressReductions).filter(red => red.selected) ? Object.values(this.availableStressReductions).filter(red => red.selected)
: []; : [];
const currentMarks = const currentMarks = this.actor.system.armorScore.value + selectedArmorMarks.length;
this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length;
const maxArmorUsed = this.actor.system.rules.damageReduction.maxArmorMarked.value + selectedStressMarks.length;
const availableArmor =
maxArmorUsed -
this.marks.armor.reduce((acc, source) => {
acc += Object.values(source.marks).filter(x => x.selected).length;
return acc;
}, 0);
const armorMarkReduction = const armorMarkReduction =
selectedArmorMarks.length * this.actor.system.rules.damageReduction.increasePerArmorMark; selectedArmorMarks.length * this.actor.system.rules.damageReduction.increasePerArmorMark;
let currentDamage = Math.max( let currentDamage = Math.max(this.damage - armorMarkReduction - stressReductions.length, 0);
this.damage - armorMarkReduction - selectedStressMarks.length - stressReductions.length,
0
);
if (this.reduceSeverity) { if (this.reduceSeverity) {
currentDamage = Math.max(currentDamage - this.reduceSeverity, 0); currentDamage = Math.max(currentDamage - this.reduceSeverity, 0);
} }
if (this.thresholdImmunities[currentDamage]) currentDamage = 0; if (this.thresholdImmunities[currentDamage]) currentDamage = 0;
return { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage }; return { selectedStressMarks, stressReductions, currentMarks, currentDamage, maxArmorUsed, availableArmor };
}; };
static toggleRules() { static toggleRules() {
@ -195,13 +218,10 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value; const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value;
this.marks = { this.marks = {
armor: Object.keys(this.marks.armor).reduce((acc, key, index) => { armor: this.marks.armor.map((mark, index) => {
const mark = this.marks.armor[key];
const keepSelectValue = !this.rulesOn || index + 1 <= maxArmor; const keepSelectValue = !this.rulesOn || index + 1 <= maxArmor;
acc[key] = { ...mark, selected: keepSelectValue ? mark.selected : false }; return { ...mark, selected: keepSelectValue ? mark.selected : false };
}),
return acc;
}, {}),
stress: this.marks.stress stress: this.marks.stress
}; };
@ -209,8 +229,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
static setMarks(_, target) { static setMarks(_, target) {
const currentMark = this.marks[target.dataset.type][target.dataset.key]; const currentMark = foundry.utils.getProperty(this.marks, target.dataset.path);
const { selectedStressMarks, stressReductions, currentMarks, currentDamage } = this.getDamageInfo(); const { selectedStressMarks, stressReductions, currentDamage, availableArmor } = this.getDamageInfo();
if (!currentMark.selected && currentDamage === 0) { if (!currentMark.selected && currentDamage === 0) {
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.damageAlreadyNone')); ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.damageAlreadyNone'));
@ -218,12 +238,18 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
if (this.rulesOn) { if (this.rulesOn) {
if (!currentMark.selected && currentMarks === this.actor.system.armorScore) { if (target.dataset.type === 'armor' && !currentMark.selected && !availableArmor) {
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noAvailableArmorMarks')); ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noAvailableArmorMarks'));
return; return;
} }
} }
const stressUsed = selectedStressMarks.length;
if (target.dataset.type === 'armor' && stressUsed) {
const updateResult = this.updateStressArmor(target.dataset.id, !currentMark.selected);
if (updateResult === false) return;
}
if (currentMark.selected) { if (currentMark.selected) {
const currentDamageLabel = getDamageLabel(currentDamage); const currentDamageLabel = getDamageLabel(currentDamage);
for (let reduction of stressReductions) { for (let reduction of stressReductions) {
@ -232,8 +258,16 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
} }
if (target.dataset.type === 'armor' && selectedStressMarks.length > 0) { if (target.dataset.type === 'stress' && currentMark.armorMarkId) {
selectedStressMarks.forEach(mark => (mark.selected = false)); for (const source of this.marks.armor) {
const match = Object.keys(source.marks).find(key => key === currentMark.armorMarkId);
if (match) {
source.marks[match].selected = false;
break;
}
}
currentMark.armorMarkId = null;
} }
} }
@ -241,6 +275,25 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.render(); this.render();
} }
updateStressArmor(armorMarkId, select) {
let stressMarkKey = null;
if (select) {
stressMarkKey = Object.keys(this.marks.stress).find(
key => this.marks.stress[key].selected && !this.marks.stress[key].armorMarkId
);
} else {
stressMarkKey = Object.keys(this.marks.stress).find(
key => this.marks.stress[key].armorMarkId === armorMarkId
);
if (!stressMarkKey)
stressMarkKey = Object.keys(this.marks.stress).find(key => this.marks.stress[key].selected);
}
if (!stressMarkKey) return false;
this.marks.stress[stressMarkKey].armorMarkId = select ? armorMarkId : null;
}
static useStressReduction(_, target) { static useStressReduction(_, target) {
const damageValue = Number(target.dataset.reduction); const damageValue = Number(target.dataset.reduction);
const stressReduction = this.availableStressReductions[damageValue]; const stressReduction = this.availableStressReductions[damageValue];
@ -279,11 +332,18 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
} }
static async takeDamage() { static async takeDamage() {
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo(); const { selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo();
const armorSpent = selectedArmorMarks.length + selectedStressMarks.length; const armorChanges = this.marks.armor.reduce((acc, source) => {
const stressSpent = selectedStressMarks.length + stressReductions.reduce((acc, red) => acc + red.cost, 0); const amount = Object.values(source.marks).filter(x => x.selected).length;
if (amount) acc.push({ uuid: source.effect.uuid, amount });
this.resolve({ modifiedDamage: currentDamage, armorSpent, stressSpent }); return acc;
}, []);
const stressSpent =
selectedStressMarks.filter(x => x.armorMarkId).length +
stressReductions.reduce((acc, red) => acc + red.cost, 0);
this.resolve({ modifiedDamage: currentDamage, armorChanges, stressSpent });
await this.close(true); await this.close(true);
} }

View file

@ -1,4 +1,4 @@
import { refreshIsAllowed } from '../../helpers/utils.mjs'; import { expireActiveEffects, refreshIsAllowed } from '../../helpers/utils.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -203,7 +203,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
const msg = { const msg = {
user: game.user.id, user: game.user.id,
system: { system: {
moves: moves, moves: moves.map(move => ({ ...move, actions: Array.from(move.actions) })),
actor: this.actor.uuid actor: this.actor.uuid
}, },
speaker: cls.getSpeaker(), speaker: cls.getSpeaker(),
@ -264,6 +264,8 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
await feature.update({ 'system.resource.value': resetValue }); await feature.update({ 'system.resource.value': resetValue });
} }
expireActiveEffects(this.actor, [this.shortRest ? 'shortRest' : 'longRest']);
this.close(); this.close();
} else { } else {
this.render(); this.render();

View file

@ -1,5 +1,3 @@
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) { export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
@ -123,16 +121,8 @@ export default class RerollDamageDialog extends HandlebarsApplicationMixin(Appli
return acc; return acc;
}, {}) }, {})
}; };
await this.message.update(update); await this.message.update(update);
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
await this.close(); await this.close();
} }

File diff suppressed because it is too large Load diff

View file

@ -67,7 +67,7 @@ export default class DhCompanionLevelUp extends BaseLevelUp {
break; break;
case 'summary': case 'summary':
const levelKeys = Object.keys(this.levelup.levels); const levelKeys = Object.keys(this.levelup.levels);
const actorDamageDice = this.actor.system.attack.damage.parts[0].value.dice; const actorDamageDice = this.actor.system.attack.damage.parts.hitPoints.value.dice;
const actorRange = this.actor.system.attack.range; const actorRange = this.actor.system.attack.range;
let achievementExperiences = []; let achievementExperiences = [];

View file

@ -477,7 +477,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
const secondaryData = Object.keys( const secondaryData = Object.keys(
foundry.utils.getProperty(this.levelup, `${target.dataset.path}.secondaryData`) foundry.utils.getProperty(this.levelup, `${target.dataset.path}.secondaryData`)
).reduce((acc, key) => { ).reduce((acc, key) => {
acc[`-=${key}`] = null; acc[key] = _del;
return acc; return acc;
}, {}); }, {});
await this.levelup.updateSource({ await this.levelup.updateSource({
@ -511,9 +511,9 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
const current = foundry.utils.getProperty(this.levelup, `${basePath}.${button.dataset.option}`); const current = foundry.utils.getProperty(this.levelup, `${basePath}.${button.dataset.option}`);
if (Number(button.dataset.cost) > 1 || Object.keys(current).length === 1) { if (Number(button.dataset.cost) > 1 || Object.keys(current).length === 1) {
// Simple handling that doesn't cover potential Custom LevelTiers. // Simple handling that doesn't cover potential Custom LevelTiers.
update[`${basePath}.-=${button.dataset.option}`] = null; update[`${basePath}.${button.dataset.option}`] = _del;
} else { } else {
update[`${basePath}.${button.dataset.option}.-=${button.dataset.checkboxNr}`] = null; update[`${basePath}.${button.dataset.option}.${button.dataset.checkboxNr}`] = _del;
} }
} else { } else {
if (this.levelup.levels[this.levelup.currentLevel].nrSelections.available < Number(button.dataset.cost)) { if (this.levelup.levels[this.levelup.currentLevel].nrSelections.available < Number(button.dataset.cost)) {

View file

@ -62,7 +62,15 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
} }
async _onDrop(event) { async _onDrop(event) {
event.stopPropagation();
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event); const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
if (data.type === 'Level') {
const level = await foundry.documents.Level.fromDropData(data);
if (level?.parent === this.document) return this._onSortLevel(event, level);
return;
}
const item = await foundry.utils.fromUuid(data.uuid); const item = await foundry.utils.fromUuid(data.uuid);
if (item instanceof game.system.api.documents.DhpActor && item.type === 'environment') { if (item instanceof game.system.api.documents.DhpActor && item.type === 'environment') {
let sceneUuid = data.uuid; let sceneUuid = data.uuid;
@ -114,7 +122,7 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
for (const key of Object.keys(this.document._source.flags.daggerheart?.sceneEnvironments ?? {})) { for (const key of Object.keys(this.document._source.flags.daggerheart?.sceneEnvironments ?? {})) {
if (!submitData.flags.daggerheart.sceneEnvironments[key]) { if (!submitData.flags.daggerheart.sceneEnvironments[key]) {
submitData.flags.daggerheart.sceneEnvironments[`-=${key}`] = null; submitData.flags.daggerheart.sceneEnvironments[key] = _del;
} }
} }

View file

@ -298,7 +298,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
const isDowntime = ['shortRest', 'longRest'].includes(type); const isDowntime = ['shortRest', 'longRest'].includes(type);
const path = isDowntime ? `restMoves.${type}.moves` : `itemFeatures.${type}`; const path = isDowntime ? `restMoves.${type}.moves` : `itemFeatures.${type}`;
await this.settings.updateSource({ await this.settings.updateSource({
[`${path}.-=${id}`]: null [`${path}.${id}`]: _del
}); });
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject()); game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
@ -322,7 +322,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
const fields = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).schema.fields; const fields = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).schema.fields;
const removeUpdate = Object.keys(this.settings.restMoves[target.dataset.type].moves).reduce((acc, key) => { const removeUpdate = Object.keys(this.settings.restMoves[target.dataset.type].moves).reduce((acc, key) => {
acc[`-=${key}`] = null; acc[key] = _del;
return acc; return acc;
}, {}); }, {});
@ -382,7 +382,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
[`itemFeatures.${target.dataset.type}`]: Object.keys( [`itemFeatures.${target.dataset.type}`]: Object.keys(
this.settings.itemFeatures[target.dataset.type] this.settings.itemFeatures[target.dataset.type]
).reduce((acc, key) => { ).reduce((acc, key) => {
acc[`-=${key}`] = null; acc[key] = _del;
return acc; return acc;
}, {}) }, {})
@ -455,12 +455,12 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
if (!confirmed) return; if (!confirmed) return;
await this.settings.updateSource({ await this.settings.updateSource({
[`domains.-=${this.selected.domain}`]: null [`domains.${this.selected.domain}`]: _del
}); });
const currentSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew); const currentSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew);
if (currentSettings.domains[this.selected.domain]) { if (currentSettings.domains[this.selected.domain]) {
await currentSettings.updateSource({ [`domains.-=${this.selected.domain}`]: null }); await currentSettings.updateSource({ [`domains.${this.selected.domain}`]: _del });
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, currentSettings); await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, currentSettings);
} }
@ -507,7 +507,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
static async deleteAdversaryType(_, target) { static async deleteAdversaryType(_, target) {
const { key } = target.dataset; const { key } = target.dataset;
await this.settings.updateSource({ [`adversaryTypes.-=${key}`]: null }); await this.settings.updateSource({ [`adversaryTypes.${key}`]: _del });
this.selected.adversaryType = this.selected.adversaryType === key ? null : this.selected.adversaryType; this.selected.adversaryType = this.selected.adversaryType === key ? null : this.selected.adversaryType;
this.render(); this.render();
@ -563,7 +563,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
const { actorType, resourceKey } = target.dataset; const { actorType, resourceKey } = target.dataset;
await this.settings.updateSource({ await this.settings.updateSource({
[`resources.${actorType}.resources.-=${resourceKey}`]: null [`resources.${actorType}.resources.${resourceKey}`]: _del
}); });
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject()); game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject());

View file

@ -3,7 +3,6 @@ export { default as ActionSettingsConfig } from './action-settings-config.mjs';
export { default as CharacterSettings } from './character-settings.mjs'; export { default as CharacterSettings } from './character-settings.mjs';
export { default as AdversarySettings } from './adversary-settings.mjs'; export { default as AdversarySettings } from './adversary-settings.mjs';
export { default as CompanionSettings } from './companion-settings.mjs'; export { default as CompanionSettings } from './companion-settings.mjs';
export { default as SettingActiveEffectConfig } from './setting-active-effect-config.mjs';
export { default as SettingFeatureConfig } from './setting-feature-config.mjs'; export { default as SettingFeatureConfig } from './setting-feature-config.mjs';
export { default as EnvironmentSettings } from './environment-settings.mjs'; export { default as EnvironmentSettings } from './environment-settings.mjs';
export { default as ActiveEffectConfig } from './activeEffectConfig.mjs'; export { default as ActiveEffectConfig } from './activeEffectConfig.mjs';

View file

@ -1,3 +1,4 @@
import { getUnusedDamageTypes } from '../../helpers/utils.mjs';
import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs'; import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
const { ApplicationV2 } = foundry.applications.api; const { ApplicationV2 } = foundry.applications.api;
@ -104,7 +105,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
} }
}; };
static CLEAN_ARRAYS = ['damage.parts', 'cost', 'effects', 'summon']; static CLEAN_ARRAYS = ['cost', 'effects', 'summon'];
_getTabs(tabs) { _getTabs(tabs) {
for (const v of Object.values(tabs)) { for (const v of Object.values(tabs)) {
@ -153,8 +154,13 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
context.openSection = this.openSection; context.openSection = this.openSection;
context.tabs = this._getTabs(this.constructor.TABS); context.tabs = this._getTabs(this.constructor.TABS);
context.config = CONFIG.DH; context.config = CONFIG.DH;
if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack') if (this.action.hasDamage) {
context.hasBaseDamage = !!this.action.parent.attack; context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
context.hasBaseDamage = !!this.action.parent.attack;
}
context.costOptions = this.getCostOptions(); context.costOptions = this.getCostOptions();
context.getRollTypeOptions = this.getRollTypeOptions(); context.getRollTypeOptions = this.getRollTypeOptions();
context.disableOption = this.disableOption.bind(this); context.disableOption = this.disableOption.bind(this);
@ -291,18 +297,64 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
static addDamage(_event) { static addDamage(_event) {
if (!this.action.damage.parts) return; if (!this.action.damage.parts) return;
const data = this.action.toObject(),
part = {}; const choices = getUnusedDamageTypes(this.action.damage.parts);
if (this.action.actor?.isNPC) part.value = { multiplier: 'flat' }; const content = new foundry.data.fields.StringField({
data.damage.parts.push(part); label: game.i18n.localize('Damage Type'),
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); choices,
required: true
}).toFormGroup(
{},
{
name: 'type',
localize: true,
nameAttr: 'value',
labelAttr: 'label'
}
).outerHTML;
const callback = (_, button) => {
const data = this.action.toObject();
const type = choices[button.form.elements.type.value].value;
const part = this.action.schema.fields.damage.fields.parts.element.getInitialValue();
part.applyTo = type;
if (type === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
part.type = this.action.schema.fields.damage.fields.parts.element.fields.type.element.initial;
data.damage.parts[type] = part;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
};
const typeDialog = new foundry.applications.api.DialogV2({
buttons: [
foundry.utils.mergeObject(
{
action: 'ok',
label: 'Confirm',
icon: 'fas fa-check',
default: true
},
{ callback: callback }
)
],
content: content,
rejectClose: false,
modal: false,
window: {
title: game.i18n.localize('Add Damage')
},
position: { width: 300 }
});
typeDialog.render(true);
} }
static removeDamage(_event, button) { static removeDamage(_event, button) {
if (!this.action.damage.parts) return; if (!this.action.damage.parts) return;
const data = this.action.toObject(), const data = this.action.toObject();
index = button.dataset.index; const key = button.dataset.key;
data.damage.parts.splice(index, 1); delete data.damage.parts[key];
data.damage.parts[`${key}`] = _del;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
} }

View file

@ -24,12 +24,13 @@ export default class DHActionConfig extends DHActionBaseConfig {
const effectData = this._addEffectData.bind(this)(); const effectData = this._addEffectData.bind(this)();
const data = this.action.toObject(); const data = this.action.toObject();
const [created] = await this.action.item.createEmbeddedDocuments('ActiveEffect', [effectData], { const created = await this.action.item.createEmbeddedDocuments('ActiveEffect', [
render: false game.system.api.data.activeEffects.BaseEffect.getDefaultObject()
}); ]);
data.effects.push({ _id: created._id });
data.effects.push({ _id: created[0]._id });
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
this.action.item.effects.get(created._id).sheet.render(true); this.action.item.effects.get(created[0]._id).sheet.render(true);
} }
/** /**

View file

@ -55,7 +55,7 @@ export default class DHActionSettingsConfig extends DHActionBaseConfig {
static async editEffect(event) { static async editEffect(event) {
const id = event.target.closest('[data-effect-id]')?.dataset?.effectId; const id = event.target.closest('[data-effect-id]')?.dataset?.effectId;
const updatedEffect = await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure( const updatedEffect = await game.system.api.applications.sheetConfigs.ActiveEffectConfig.configureSetting(
this.getEffectDetails(id) this.getEffectDetails(id)
); );
if (!updatedEffect) return; if (!updatedEffect) return;

View file

@ -18,6 +18,7 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' }, settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' },
changes: { changes: {
template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs', template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs',
templates: ['systems/daggerheart/templates/sheets/activeEffect/change.hbs'],
scrollable: ['ol[data-changes]'] scrollable: ['ol[data-changes]']
}, },
footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' } footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' }
@ -149,6 +150,18 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
minLength: 0 minLength: 0
}); });
}); });
htmlElement
.querySelector('.stacking-change-checkbox')
?.addEventListener('change', this.stackingChangeToggle.bind(this));
htmlElement
.querySelector('.armor-change-checkbox')
?.addEventListener('change', this.armorChangeToggle.bind(this));
htmlElement
.querySelector('.armor-damage-thresholds-checkbox')
?.addEventListener('change', this.armorDamageThresholdToggle.bind(this));
} }
async _prepareContext(options) { async _prepareContext(options) {
@ -173,8 +186,166 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
})); }));
} }
break; break;
case 'settings':
const groups = {
time: _loc('EFFECT.DURATION.UNITS.GROUPS.time'),
combat: _loc('EFFECT.DURATION.UNITS.GROUPS.combat')
};
partContext.durationUnits = CONST.ACTIVE_EFFECT_DURATION_UNITS.map(value => ({
value,
label: _loc(`EFFECT.DURATION.UNITS.${value}`),
group: CONST.ACTIVE_EFFECT_TIME_DURATION_UNITS.includes(value) ? groups.time : groups.combat
}));
break;
case 'changes':
const singleTypes = ['armor'];
const typedChanges = context.source.changes.reduce((acc, change, index) => {
if (singleTypes.includes(change.type)) {
acc[change.type] = { ...change, index };
}
return acc;
}, {});
partContext.changes = partContext.changes.filter(c => !!c);
partContext.typedChanges = typedChanges;
break;
} }
return partContext; return partContext;
} }
stackingChangeToggle(event) {
const stackingFields = this.document.system.schema.fields.stacking.fields;
const systemData = {
stacking: event.target.checked
? { value: stackingFields.value.initial, max: stackingFields.max.initial }
: null
};
return this.submit({ updateData: { system: systemData } });
}
armorChangeToggle(event) {
if (event.target.checked) {
this.addArmorChange();
} else {
this.removeTypedChange(event.target.dataset.index);
}
}
/* Could be generalised if needed later */
addArmorChange() {
const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form));
const changes = Object.values(submitData.system?.changes ?? {});
changes.push(game.system.api.data.activeEffects.changeTypes.armor.getInitialValue());
return this.submit({ updateData: { system: { changes } } });
}
removeTypedChange(indexString) {
const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form));
const changes = Object.values(submitData.system.changes);
const index = Number(indexString);
changes.splice(index, 1);
return this.submit({ updateData: { system: { changes } } });
}
armorDamageThresholdToggle(event) {
const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form));
const changes = Object.values(submitData.system?.changes ?? {});
const index = Number(event.target.dataset.index);
if (event.target.checked) {
changes[index].value.damageThresholds = { major: 0, severe: 0 };
} else {
changes[index].value.damageThresholds = null;
}
return this.submit({ updateData: { system: { changes } } });
}
/** @inheritdoc */
_renderChange(context) {
const { change, index, defaultPriority } = context;
if (!(change.type in CONFIG.DH.GENERAL.baseActiveEffectModes)) return null;
const changeTypesSchema = this.document.system.schema.fields.changes.element.types;
const fields = context.fields ?? (changeTypesSchema[change.type] ?? changeTypesSchema.add).fields;
if (typeof change.value !== 'string') change.value = JSON.stringify(change.value);
Object.assign(
change,
['key', 'type', 'value', 'priority'].reduce((paths, fieldName) => {
paths[`${fieldName}Path`] = `system.changes.${index}.${fieldName}`;
return paths;
}, {})
);
return (
game.system.api.documents.DhActiveEffect.CHANGE_TYPES[change.type].render?.(
change,
index,
defaultPriority
) ??
foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/sheets/activeEffect/change.hbs',
{
change,
index,
defaultPriority,
fields,
types: Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, key) => {
r[key] = CONFIG.DH.GENERAL.baseActiveEffectModes[key].label;
return r;
}, {})
}
)
);
}
/** @inheritDoc */
_onChangeForm(_formConfig, event) {
if (foundry.utils.isElementInstanceOf(event.target, 'select') && event.target.name === 'system.duration.type') {
const durationSection = this.element.querySelector('.custom-duration-section');
if (event.target.value === 'custom') durationSection.classList.add('visible');
else durationSection.classList.remove('visible');
const durationDescription = this.element.querySelector('.duration-description');
if (event.target.value === 'temporary') durationDescription.classList.add('visible');
else durationDescription.classList.remove('visible');
}
}
/** @inheritDoc */
_processFormData(event, form, formData) {
const submitData = super._processFormData(event, form, formData);
if (submitData.start && !submitData.start.time) submitData.start.time = '0';
else if (!submitData) submitData.start = null;
return submitData;
}
/** @inheritDoc */
_processSubmitData(event, form, submitData, options) {
if (this.options.isSetting) {
// Settings should update source instead
this.document.updateSource(submitData);
this.render();
} else {
return super._processSubmitData(event, form, submitData, options);
}
}
/** Creates an active effect config for a setting */
static async configureSetting(effect, options = {}) {
const document = new CONFIG.ActiveEffect.documentClass({ ...foundry.utils.duplicate(effect), _id: effect.id });
return new Promise(resolve => {
const app = new this({ document, ...options, isSetting: true });
app.addEventListener(
'close',
() => {
const newEffect = app.document.toObject(true);
newEffect.id = newEffect._id;
delete newEffect._id;
resolve(newEffect);
},
{ once: true }
);
app.render({ force: true });
});
}
} }

View file

@ -95,7 +95,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
}); });
if (!confirmed) return; if (!confirmed) return;
await this.actor.update({ [`system.experiences.-=${target.dataset.experience}`]: null }); await this.actor.update({ [`system.experiences.${target.dataset.experience}`]: _del });
} }
async _onDragStart(event) { async _onDragStart(event) {

View file

@ -101,8 +101,8 @@ export default class DHCharacterSettings extends DHBaseActorSettings {
if (relinkAchievementData.length > 0) { if (relinkAchievementData.length > 0) {
relinkAchievementData.forEach(data => { relinkAchievementData.forEach(data => {
updates[`system.levelData.levelups.${data.levelKey}.achievements.experiences.-=${data.experience}`] = updates[`system.levelData.levelups.${data.levelKey}.achievements.experiences.${data.experience}`] =
null; _del;
}); });
} else if (relinkSelectionData.length > 0) { } else if (relinkSelectionData.length > 0) {
relinkSelectionData.forEach(data => { relinkSelectionData.forEach(data => {
@ -137,7 +137,7 @@ export default class DHCharacterSettings extends DHBaseActorSettings {
await this.actor.update({ await this.actor.update({
...updates, ...updates,
[`system.experiences.-=${target.dataset.experience}`]: null [`system.experiences.${target.dataset.experience}`]: _del
}); });
} }
} }

View file

@ -117,6 +117,6 @@ export default class DHCompanionSettings extends DHBaseActorSettings {
}); });
if (!confirmed) return; if (!confirmed) return;
await this.actor.update({ [`system.experiences.-=${target.dataset.experience}`]: null }); await this.actor.update({ [`system.experiences.${target.dataset.experience}`]: _del });
} }
} }

View file

@ -68,9 +68,9 @@ export default class DHEnvironmentSettings extends DHBaseActorSettings {
*/ */
static async #addCategory() { static async #addCategory() {
await this.actor.update({ await this.actor.update({
[`system.potentialAdversaries.${foundry.utils.randomID()}.label`]: game.i18n.localize( [`system.potentialAdversaries.${foundry.utils.randomID()}`]: {
'DAGGERHEART.ACTORS.Environment.newAdversary' label: game.i18n.localize('DAGGERHEART.ACTORS.Environment.newAdversary')
) }
}); });
} }
@ -79,7 +79,7 @@ export default class DHEnvironmentSettings extends DHBaseActorSettings {
* @type {ApplicationClickAction} * @type {ApplicationClickAction}
*/ */
static async #removeCategory(_, target) { static async #removeCategory(_, target) {
await this.actor.update({ [`system.potentialAdversaries.-=${target.dataset.categoryId}`]: null }); await this.actor.update({ [`system.potentialAdversaries.${target.dataset.categoryId}`]: _del });
} }
/** /**
@ -138,4 +138,8 @@ export default class DHEnvironmentSettings extends DHBaseActorSettings {
this.render(); this.render();
} }
} }
async _onDropItem(event, item) {
console.log(item);
}
} }

View file

@ -1,223 +0,0 @@
import autocomplete from 'autocompleter';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class SettingActiveEffectConfig extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(effect) {
super({});
this.effect = foundry.utils.deepClone(effect);
this.changeChoices = game.system.api.applications.sheetConfigs.ActiveEffectConfig.getChangeChoices();
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'sheet', 'dh-style', 'active-effect-config', 'standard-form'],
tag: 'form',
position: {
width: 560
},
form: {
submitOnChange: false,
closeOnSubmit: false,
handler: SettingActiveEffectConfig.#onSubmit
},
actions: {
editImage: SettingActiveEffectConfig.#editImage,
addChange: SettingActiveEffectConfig.#addChange,
deleteChange: SettingActiveEffectConfig.#deleteChange
}
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' },
tabs: { template: 'templates/generic/tab-navigation.hbs' },
details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] },
settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' },
changes: {
template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs',
scrollable: ['ol[data-changes]']
},
footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' }
};
static TABS = {
sheet: {
tabs: [
{ id: 'details', icon: 'fa-solid fa-book' },
{ id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' },
{ id: 'changes', icon: 'fa-solid fa-gears' }
],
initial: 'details',
labelPrefix: 'EFFECT.TABS'
}
};
/**@inheritdoc */
async _onFirstRender(context, options) {
await super._onFirstRender(context, options);
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.source = this.effect;
context.fields = game.system.api.documents.DhActiveEffect.schema.fields;
context.systemFields = game.system.api.data.activeEffects.BaseEffect._schema.fields;
return context;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const changeChoices = this.changeChoices;
htmlElement.querySelectorAll('.effect-change-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(changeChoices);
} else {
text = text.toLowerCase();
var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (item, search) {
const label = game.i18n.localize(item.label);
const matchIndex = label.toLowerCase().indexOf(search);
const beforeText = label.slice(0, matchIndex);
const matchText = label.slice(matchIndex, matchIndex + search.length);
const after = label.slice(matchIndex + search.length, label.length);
const element = document.createElement('li');
element.innerHTML =
`${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`.replaceAll(
' ',
'&nbsp;'
);
if (item.hint) {
element.dataset.tooltip = game.i18n.localize(item.hint);
}
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: function (item) {
element.value = `system.${item.value}`;
},
click: e => e.fetch(),
customize: function (_input, _inputRect, container) {
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
},
minLength: 0
});
});
}
async _preparePartContext(partId, context) {
if (partId in context.tabs) context.tab = context.tabs[partId];
switch (partId) {
case 'details':
context.statuses = CONFIG.statusEffects.map(s => ({ value: s.id, label: game.i18n.localize(s.name) }));
context.isActorEffect = false;
context.isItemEffect = true;
const useGeneric = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).showGenericStatusEffects;
if (!useGeneric) {
context.statuses = [
...context.statuses,
Object.values(CONFIG.DH.GENERAL.conditions).map(status => ({
value: status.id,
label: game.i18n.localize(status.name)
}))
];
}
break;
case 'changes':
context.modes = Object.entries(CONST.ACTIVE_EFFECT_MODES).reduce((modes, [key, value]) => {
modes[value] = game.i18n.localize(`EFFECT.MODE_${key}`);
return modes;
}, {});
context.priorities = ActiveEffectConfig.DEFAULT_PRIORITIES;
break;
}
return context;
}
static async #onSubmit(_event, _form, formData) {
this.data = foundry.utils.expandObject(formData.object);
this.close();
}
/**
* Edit a Document image.
* @this {DocumentSheetV2}
* @type {ApplicationClickAction}
*/
static async #editImage(_event, target) {
if (target.nodeName !== 'IMG') {
throw new Error('The editImage action is available only for IMG elements.');
}
const attr = target.dataset.edit;
const current = foundry.utils.getProperty(this.effect, attr);
const fp = new FilePicker.implementation({
current,
type: 'image',
callback: path => (target.src = path),
position: {
top: this.position.top + 40,
left: this.position.left + 10
}
});
await fp.browse();
}
/**
* Add a new change to the effect's changes array.
* @this {ActiveEffectConfig}
* @type {ApplicationClickAction}
*/
static async #addChange() {
const { changes, ...rest } = foundry.utils.expandObject(new FormDataExtended(this.form).object);
const updatedChanges = Object.values(changes ?? {});
updatedChanges.push({});
this.effect = { ...rest, changes: updatedChanges };
this.render();
}
/**
* Delete a change from the effect's changes array.
* @this {ActiveEffectConfig}
* @type {ApplicationClickAction}
*/
static async #deleteChange(event) {
const submitData = foundry.utils.expandObject(new FormDataExtended(this.form).object);
const updatedChanges = Object.values(submitData.changes);
const row = event.target.closest('li');
const index = Number(row.dataset.index) || 0;
updatedChanges.splice(index, 1);
this.effect = { ...submitData, changes: updatedChanges };
this.render();
}
static async configure(effect, options = {}) {
return new Promise(resolve => {
const app = new this(effect, options);
app.addEventListener('close', () => resolve(app.data), { once: true });
app.render({ force: true });
});
}
}

View file

@ -147,7 +147,7 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
const effectIndex = this.move.effects.findIndex(x => x.id === id); const effectIndex = this.move.effects.findIndex(x => x.id === id);
const effect = this.move.effects[effectIndex]; const effect = this.move.effects[effectIndex];
const updatedEffect = const updatedEffect =
await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(effect); await game.system.api.applications.sheetConfigs.ActiveEffectConfig.configureSetting(effect);
if (!updatedEffect) return; if (!updatedEffect) return;
await this.updateMove({ await this.updateMove({
@ -205,7 +205,7 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
} }
}); });
} else { } else {
await this.updateMove({ [`${this.actionsPath}.-=${target.dataset.id}`]: null }); await this.updateMove({ [`${this.actionsPath}.${target.dataset.id}`]: _del });
} }
this.render(); this.render();

View file

@ -67,9 +67,9 @@ export default function DHTokenConfigMixin(Base) {
changes.height = tokenSize; changes.height = tokenSize;
} }
const deletions = { '-=actorId': null, '-=actorLink': null }; // const deletions = { actorId: _del };
const mergeOptions = { inplace: false, performDeletions: true }; // const mergeOptions = { inplace: false, performDeletions: true, actorLink: false };
this._preview.updateSource(mergeObject(changes, deletions, mergeOptions)); this._preview.updateSource(changes);
if (this._preview?.object?.destroyed === false) { if (this._preview?.object?.destroyed === false) {
this._preview.object.initializeSources(); this._preview.object.initializeSources();

View file

@ -1,10 +1,9 @@
import DHBaseActorSheet from '../api/base-actor.mjs'; import DHBaseActorSheet from '../api/base-actor.mjs';
import DhDeathMove from '../../dialogs/deathMove.mjs'; import DhDeathMove from '../../dialogs/deathMove.mjs';
import { abilities } from '../../../config/actorConfig.mjs';
import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs'; import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
import DhCharacterCreation from '../../characterCreation/characterCreation.mjs'; import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
import FilterMenu from '../../ux/filter-menu.mjs'; import FilterMenu from '../../ux/filter-menu.mjs';
import { getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs'; import { getArmorSources, getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */ /**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
@ -35,7 +34,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
cancelBeastform: CharacterSheet.#cancelBeastform, cancelBeastform: CharacterSheet.#cancelBeastform,
toggleResourceManagement: CharacterSheet.#toggleResourceManagement, toggleResourceManagement: CharacterSheet.#toggleResourceManagement,
useDowntime: this.useDowntime, useDowntime: this.useDowntime,
viewParty: CharacterSheet.#viewParty viewParty: CharacterSheet.#viewParty,
toggleArmorMangement: CharacterSheet.#toggleArmorManagement
}, },
window: { window: {
resizable: true, resizable: true,
@ -639,12 +639,12 @@ export default class CharacterSheet extends DHBaseActorSheet {
} }
async updateArmorMarks(event) { async updateArmorMarks(event) {
const armor = this.document.system.armor; const inputValue = Number(event.currentTarget.value);
if (!armor) return; const { value, max } = this.document.system.armorScore;
const changeValue = Math.min(inputValue - value, max - value);
const maxMarks = this.document.system.armorScore; event.currentTarget.value = inputValue < 0 ? 0 : value + changeValue;
const value = Math.min(Math.max(Number(event.currentTarget.value), 0), maxMarks); this.document.system.updateArmorValue({ value: changeValue });
await armor.update({ 'system.marks.value': value });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -720,35 +720,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
* Rolls an attribute check based on the clicked button's dataset attribute. * Rolls an attribute check based on the clicked button's dataset attribute.
* @type {ApplicationClickAction} * @type {ApplicationClickAction}
*/ */
static async #rollAttribute(event, button) { static async #rollAttribute(_event, button) {
const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label); const result = await this.document.rollTrait(button.dataset.attribute);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this.document),
roll: {
trait: button.dataset.attribute,
type: 'trait'
},
hasRoll: true,
actionType: 'action',
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
})
};
const result = await this.document.diceRoll(config);
if (!result) return; if (!result) return;
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */ /* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
const costResources = const costResources =
result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) || result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) ||
{}; {};
config.resourceUpdates.addResources(costResources); result.resourceUpdates.addResources(costResources);
await config.resourceUpdates.updateResources(); await result.resourceUpdates.updateResources();
} }
//TODO: redo toggleEquipItem method //TODO: redo toggleEquipItem method
@ -823,10 +804,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
* Toggles ArmorScore resource value. * Toggles ArmorScore resource value.
* @type {ApplicationClickAction} * @type {ApplicationClickAction}
*/ */
static async #toggleArmor(_, button, element) { static async #toggleArmor(_, button, _element) {
const ArmorValue = Number.parseInt(button.dataset.value); const { value, max } = this.document.system.armorScore;
const newValue = this.document.system.armor.system.marks.value >= ArmorValue ? ArmorValue - 1 : ArmorValue; const inputValue = Number.parseInt(button.dataset.value);
await this.document.system.armor.update({ 'system.marks.value': newValue }); const newValue = value >= inputValue ? inputValue - 1 : inputValue;
const changeValue = Math.min(newValue - value, max - value);
this.document.system.updateArmorValue({ value: changeValue });
} }
/** /**
@ -952,6 +936,99 @@ export default class CharacterSheet extends DHBaseActorSheet {
}); });
} }
static async #toggleArmorManagement(_event, target) {
const existingTooltip = document.body.querySelector('.locked-tooltip .armor-management-container');
if (existingTooltip) {
game.tooltip.dismissLockedTooltips();
return;
}
const armorSources = getArmorSources(this.document)
.filter(s => !s.disabled)
.toReversed()
.map(({ name, document, data }) => ({
...data,
uuid: document.uuid,
name
}));
if (!armorSources.length) return;
const useResourcePips = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).useResourcePips;
const html = document.createElement('div');
html.innerHTML = await foundry.applications.handlebars.renderTemplate(
`systems/daggerheart/templates/ui/tooltip/armorManagement.hbs`,
{
sources: armorSources,
useResourcePips
}
);
game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, {
html,
locked: true,
cssClass: 'bordered-tooltip',
direction: 'DOWN'
});
html.querySelectorAll('.armor-slot').forEach(element => {
element.addEventListener('click', CharacterSheet.armorSourcePipUpdate);
});
}
static async armorSourceInput(event) {
const effect = await foundry.utils.fromUuid(event.target.dataset.uuid);
const value = Math.max(Math.min(Number.parseInt(event.target.value), effect.system.armorData.max), 0);
event.target.value = value;
const progressBar = event.target.closest('.status-bar.armor-slots').querySelector('progress');
progressBar.value = value;
}
/** Update specific armor source */
static async armorSourcePipUpdate(event) {
const target = event.target.closest('.armor-slot');
const { uuid, value } = target.dataset;
const document = await foundry.utils.fromUuid(uuid);
let inputValue = Number.parseInt(value);
let decreasing = false;
let newCurrent = 0;
if (document.type === 'armor') {
decreasing = document.system.armor.current >= inputValue;
newCurrent = decreasing ? inputValue - 1 : inputValue;
await document.update({ 'system.armor.current': newCurrent });
} else if (document.system.armorData) {
const { current } = document.system.armorData;
decreasing = current >= inputValue;
newCurrent = decreasing ? inputValue - 1 : inputValue;
const newChanges = document.system.changes.map(change => ({
...change,
value: change.type === 'armor' ? { ...change.value, current: newCurrent } : change.value
}));
await document.update({ 'system.changes': newChanges });
} else {
return;
}
const container = target.closest('.slot-bar');
for (const armorSlot of container.querySelectorAll('.armor-slot i')) {
const index = Number.parseInt(armorSlot.dataset.index);
if (decreasing && index >= newCurrent) {
armorSlot.classList.remove('fa-shield');
armorSlot.classList.add('fa-shield-halved');
} else if (!decreasing && index < newCurrent) {
armorSlot.classList.add('fa-shield');
armorSlot.classList.remove('fa-shield-halved');
}
}
}
static async #toggleResourceManagement(event, button) { static async #toggleResourceManagement(event, button) {
event.stopPropagation(); event.stopPropagation();
const existingTooltip = document.body.querySelector('.locked-tooltip .resource-management-container'); const existingTooltip = document.body.querySelector('.locked-tooltip .resource-management-container');
@ -985,7 +1062,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
); );
const target = button.closest('.resource-section'); const target = button.closest('.resource-section');
game.tooltip.dismissLockedTooltips(); game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, { game.tooltip.activate(target, {
html, html,

View file

@ -35,9 +35,7 @@ export default class Party extends DHBaseActorSheet {
refeshActions: Party.#refeshActions, refeshActions: Party.#refeshActions,
triggerRest: Party.#triggerRest, triggerRest: Party.#triggerRest,
tagTeamRoll: Party.#tagTeamRoll, tagTeamRoll: Party.#tagTeamRoll,
groupRoll: Party.#groupRoll, groupRoll: Party.#groupRoll
selectRefreshable: DaggerheartMenu.selectRefreshable,
refreshActors: DaggerheartMenu.refreshActors
}, },
dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }] dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
}; };
@ -120,6 +118,7 @@ export default class Party extends DHBaseActorSheet {
secrets: this.document.isOwner, secrets: this.document.isOwner,
relativeTo: this.document relativeTo: this.document
}); });
context.tagTeamActive = Boolean(this.document.system.tagTeam.initiator);
} }
/** /**
@ -190,11 +189,14 @@ export default class Party extends DHBaseActorSheet {
* Toggles a armor slot resource value. * Toggles a armor slot resource value.
* @type {ApplicationClickAction} * @type {ApplicationClickAction}
*/ */
static async #toggleArmorSlot(_, target, element) { static async #toggleArmorSlot(_, target) {
const armorItem = await foundry.utils.fromUuid(target.dataset.itemUuid); const actor = game.actors.get(target.dataset.actorId);
const armorValue = Number.parseInt(target.dataset.value); const { value, max } = actor.system.armorScore;
const newValue = armorItem.system.marks.value >= armorValue ? armorValue - 1 : armorValue; const inputValue = Number.parseInt(target.dataset.value);
await armorItem.update({ 'system.marks.value': newValue }); const newValue = value >= inputValue ? inputValue - 1 : inputValue;
const changeValue = Math.min(newValue - value, max - value);
await actor.system.updateArmorValue({ value: changeValue });
this.render(); this.render();
} }
@ -255,11 +257,7 @@ export default class Party extends DHBaseActorSheet {
} }
static async #tagTeamRoll() { static async #tagTeamRoll() {
new game.system.api.applications.dialogs.TagTeamDialog( new game.system.api.applications.dialogs.TagTeamDialog(this.document).render({ force: true });
this.document.system.partyMembers.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
).render({
force: true
});
} }
static async #groupRoll(_params) { static async #groupRoll(_params) {

View file

@ -72,19 +72,16 @@ const typeSettingsMap = {
*/ */
export default function DHApplicationMixin(Base) { export default function DHApplicationMixin(Base) {
class DHSheetV2 extends HandlebarsApplicationMixin(Base) { class DHSheetV2 extends HandlebarsApplicationMixin(Base) {
#nonHeaderAttribution = ['environment', 'ancestry', 'community', 'domainCard'];
/** /**
* @param {DHSheetV2Configuration} [options={}] * @param {DHSheetV2Configuration} [options={}]
*/ */
constructor(options = {}) { constructor(options = {}) {
super(options); super(options);
/**
* @type {foundry.applications.ux.DragDrop[]}
* @private
*/
this._dragDrop = this._createDragDropHandlers();
}
#nonHeaderAttribution = ['environment', 'ancestry', 'community', 'domainCard']; this._setupDragDrop();
}
/** /**
* The default options for the sheet. * The default options for the sheet.
@ -177,7 +174,9 @@ export default function DHApplicationMixin(Base) {
/**@inheritdoc */ /**@inheritdoc */
_attachPartListeners(partId, htmlElement, options) { _attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options); super._attachPartListeners(partId, htmlElement, options);
this._dragDrop.forEach(d => d.bind(htmlElement));
/* Core dragDrop from ActorDocument is always only 1. Possible we could refactor our own */
if (Array.isArray(this._dragDrop)) this._dragDrop.forEach(d => d.bind(htmlElement));
// Handle delta inputs // Handle delta inputs
for (const deltaInput of htmlElement.querySelectorAll('input[data-allow-delta]')) { for (const deltaInput of htmlElement.querySelectorAll('input[data-allow-delta]')) {
@ -355,14 +354,19 @@ export default function DHApplicationMixin(Base) {
* @returns {foundry.applications.ux.DragDrop[]} * @returns {foundry.applications.ux.DragDrop[]}
* @private * @private
*/ */
_createDragDropHandlers() { _setupDragDrop() {
return this.options.dragDrop.map(d => { if (this._dragDrop) {
d.callbacks = { this._dragDrop.callbacks.dragStart = this._onDragStart;
dragstart: this._onDragStart.bind(this), this._dragDrop.callback.drop = this._onDrop;
drop: this._onDrop.bind(this) } else {
}; this._dragDrop = this.options.dragDrop.map(d => {
return new foundry.applications.ux.DragDrop.implementation(d); d.callbacks = {
}); dragstart: this._onDragStart.bind(this),
drop: this._onDrop.bind(this)
};
return new foundry.applications.ux.DragDrop.implementation(d);
});
}
} }
/** /**
@ -499,7 +503,10 @@ export default function DHApplicationMixin(Base) {
icon: 'fa-solid fa-explosion', icon: 'fa-solid fa-explosion',
condition: target => { condition: target => {
const doc = getDocFromElementSync(target); const doc = getDocFromElementSync(target);
return doc?.system?.attack?.damage.parts.length || doc?.damage?.parts.length; return (
!foundry.utils.isEmpty(doc?.system?.attack?.damage.parts) ||
!foundry.utils.isEmpty(doc?.damage?.parts)
);
}, },
callback: async (target, event) => { callback: async (target, event) => {
const doc = await getDocFromElement(target), const doc = await getDocFromElement(target),
@ -742,11 +749,13 @@ export default function DHApplicationMixin(Base) {
const cls = const cls =
type === 'action' ? game.system.api.models.actions.actionsTypes.base : getDocumentClass(documentClass); type === 'action' ? game.system.api.models.actions.actionsTypes.base : getDocumentClass(documentClass);
const data = { const data = {
name: cls.defaultName({ type, parent }), name: cls.defaultName({ type, parent }),
type, type,
system: systemData system: systemData
}; };
if (inVault) data['system.inVault'] = true; if (inVault) data['system.inVault'] = true;
if (disabled) data.disabled = true; if (disabled) data.disabled = true;
if (type === 'domainCard' && parent?.system.domains?.length) { if (type === 'domainCard' && parent?.system.domains?.length) {

View file

@ -160,7 +160,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
inactives: [] inactives: []
}; };
for (const effect of this.actor.allApplicableEffects()) { for (const effect of this.actor.allApplicableEffects({ noTransferArmor: true })) {
const list = effect.active ? context.effects.actives : context.effects.inactives; const list = effect.active ? context.effects.actives : context.effects.inactives;
list.push(effect); list.push(effect);
} }

View file

@ -47,6 +47,15 @@ export default class ArmorSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
return context; return context;
} }
async updateArmorEffect(event) {
const value = Number.parseInt(event.target.value);
const armorEffect = this.document.system.armorEffect;
if (Number.isNaN(value) || !armorEffect) return;
await armorEffect.system.armorChange.updateArmorMax(value);
this.render();
}
/** /**
* Callback function used by `tagifyElement`. * Callback function used by `tagifyElement`.
* @param {Array<Object>} selectedOptions - The currently selected tag objects. * @param {Array<Object>} selectedOptions - The currently selected tag objects.

View file

@ -102,7 +102,7 @@ export default class BeastformSheet extends DHBaseItemSheet {
async advantageOnRemove(event) { async advantageOnRemove(event) {
await this.document.update({ await this.document.update({
[`system.advantageOn.-=${event.detail.data.value}`]: null [`system.advantageOn.${event.detail.data.value}`]: _del
}); });
} }
} }

View file

@ -108,14 +108,15 @@ export default class DhRollTableSheet extends foundry.applications.sheets.RollTa
getSystemFlagUpdate() { getSystemFlagUpdate() {
const deleteUpdate = Object.keys(this.document._source.flags.daggerheart?.altFormula ?? {}).reduce( const deleteUpdate = Object.keys(this.document._source.flags.daggerheart?.altFormula ?? {}).reduce(
(acc, formulaKey) => { (acc, formulaKey) => {
if (!this.daggerheartFlag.altFormula[formulaKey]) acc.altFormula[`-=${formulaKey}`] = null; if (!this.daggerheartFlag.altFormula[formulaKey]) acc.altFormula[formulaKey] = _del;
return acc; return acc;
}, },
{ altFormula: {} } { altFormula: {} }
); );
return { ['flags.daggerheart']: foundry.utils.mergeObject(this.daggerheartFlag.toObject(), deleteUpdate) }; const flagData = this.daggerheartFlag.toObject();
return { ...flagData, altFormula: { ...flagData.altFormula, ...deleteUpdate.altFormula } };
} }
static async #addFormula() { static async #addFormula() {
@ -127,7 +128,7 @@ export default class DhRollTableSheet extends foundry.applications.sheets.RollTa
static async #removeFormula(_event, target) { static async #removeFormula(_event, target) {
await this.daggerheartFlag.updateSource({ await this.daggerheartFlag.updateSource({
[`altFormula.-=${target.dataset.key}`]: null [`altFormula.${target.dataset.key}`]: _del
}); });
this.render({ internalRefresh: true }); this.render({ internalRefresh: true });
} }

View file

@ -1,52 +1,19 @@
export default class DhSidebar extends foundry.applications.sidebar.Sidebar { export default class DhSidebar extends foundry.applications.sidebar.Sidebar {
static buildTabs() {
const { settings, ...tabs } = super.TABS;
return {
...tabs,
daggerheartMenu: {
tooltip: 'DAGGERHEART.UI.Sidebar.daggerheartMenu.title',
img: 'systems/daggerheart/assets/logos/FoundryBorneLogoWhite.svg',
gmOnly: true
},
settings
};
}
/** @override */ /** @override */
static TABS = { static TABS = DhSidebar.buildTabs();
chat: {
documentName: 'ChatMessage'
},
combat: {
documentName: 'Combat'
},
scenes: {
documentName: 'Scene',
gmOnly: true
},
actors: {
documentName: 'Actor'
},
items: {
documentName: 'Item'
},
journal: {
documentName: 'JournalEntry',
tooltip: 'SIDEBAR.TabJournal'
},
tables: {
documentName: 'RollTable'
},
cards: {
documentName: 'Cards'
},
macros: {
documentName: 'Macro'
},
playlists: {
documentName: 'Playlist'
},
compendium: {
tooltip: 'SIDEBAR.TabCompendium',
icon: 'fa-solid fa-book-atlas'
},
daggerheartMenu: {
tooltip: 'DAGGERHEART.UI.Sidebar.daggerheartMenu.title',
img: 'systems/daggerheart/assets/logos/FoundryBorneLogoWhite.svg',
gmOnly: true
},
settings: {
tooltip: 'SIDEBAR.TabSettings',
icon: 'fa-solid fa-gears'
}
};
/** @override */ /** @override */
static PARTS = { static PARTS = {

View file

@ -7,3 +7,4 @@ export { default as DhFearTracker } from './fearTracker.mjs';
export { default as DhHotbar } from './hotbar.mjs'; export { default as DhHotbar } from './hotbar.mjs';
export { default as DhSceneNavigation } from './sceneNavigation.mjs'; export { default as DhSceneNavigation } from './sceneNavigation.mjs';
export { ItemBrowser } from './itemBrowser.mjs'; export { ItemBrowser } from './itemBrowser.mjs';
export { default as DhProgress } from './progress.mjs';

View file

@ -190,7 +190,24 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
const target = event.target.closest('[data-die-index]'); const target = event.target.closest('[data-die-index]');
if (target.dataset.type === 'damage') { if (target.dataset.type === 'damage') {
game.system.api.dice.DamageRoll.reroll(target, message); const { damageType, part, dice, result } = target.dataset;
const damagePart = message.system.damage[damageType].parts[part];
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(damagePart, dice, result);
const damageParts = message.system.damage[damageType].parts.map((damagePart, index) => {
if (index !== Number(part)) return damagePart;
return {
...damagePart,
total: parsedRoll.total,
dice: rerolledDice
};
});
const updateMessage = game.messages.get(message._id);
await updateMessage.update({
[`system.damage.${damageType}`]: {
total: parsedRoll.total,
parts: damageParts
}
});
} else { } else {
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0]; let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
const rollClass = const rollClass =
@ -204,20 +221,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message); const { newRoll, parsedRoll } = await rollClass.reroll(
originalRoll_parsed,
target.dataset.dieIndex,
target.dataset.type
);
await game.messages.get(message._id).update({ await game.messages.get(message._id).update({
'system.roll': newRoll, 'system.roll': newRoll,
'rolls': [parsedRoll] 'rolls': [parsedRoll]
}); });
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} }
} }

View file

@ -1,4 +1,5 @@
import { AdversaryBPPerEncounter } from '../../config/encounterConfig.mjs'; import { AdversaryBPPerEncounter } from '../../config/encounterConfig.mjs';
import { expireActiveEffects } from '../../helpers/utils.mjs';
export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker { export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
@ -177,6 +178,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
if (autoPoints) { if (autoPoints) {
update.system.actionTokens = Math.max(combatant.system.actionTokens - 1, 0); update.system.actionTokens = Math.max(combatant.system.actionTokens - 1, 0);
} }
if (combatant.actor) expireActiveEffects(combatant.actor, [CONFIG.DH.GENERAL.activeEffectDurations.act.id]);
} }
await this.viewed.update({ await this.viewed.update({

View file

@ -233,6 +233,6 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
} }
if (this.editingCountdowns.has(countdownId)) this.editingCountdowns.delete(countdownId); if (this.editingCountdowns.has(countdownId)) this.editingCountdowns.delete(countdownId);
this.updateSetting({ [`countdowns.-=${countdownId}`]: null }); this.updateSetting({ [`countdowns.${countdownId}`]: _del });
} }
} }

View file

@ -52,10 +52,6 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
} }
}; };
get element() {
return document.body.querySelector('.daggerheart.dh-style.countdowns');
}
/**@inheritdoc */ /**@inheritdoc */
async _renderFrame(options) { async _renderFrame(options) {
const frame = await super._renderFrame(options); const frame = await super._renderFrame(options);
@ -68,6 +64,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
const header = frame.querySelector('.window-header'); const header = frame.querySelector('.window-header');
header.querySelector('button[data-action="close"]').remove(); header.querySelector('button[data-action="close"]').remove();
header.querySelector('button[data-action="toggleControls"]').remove();
if (game.user.isGM) { if (game.user.isGM) {
const editTooltip = game.i18n.localize('DAGGERHEART.APPLICATIONS.CountdownEdit.editTitle'); const editTooltip = game.i18n.localize('DAGGERHEART.APPLICATIONS.CountdownEdit.editTitle');
@ -278,10 +275,8 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
return acc; return acc;
}, {}) }, {})
}; };
await emitAsGM(GMUpdateEvent.UpdateCountdowns, await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
DhCountdowns.gmSetSetting.bind(settings), refreshType: RefreshType.Countdown
settings, null, {
refreshType: RefreshType.Countdown
}); });
} }

View file

@ -1,3 +1,4 @@
import { getIconVisibleActiveEffects } from '../../helpers/utils.mjs';
import { RefreshType } from '../../systemRegistration/socket.mjs'; import { RefreshType } from '../../systemRegistration/socket.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -48,11 +49,9 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
_attachPartListeners(partId, htmlElement, options) { _attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options); super._attachPartListeners(partId, htmlElement, options);
for (const element of this.element?.querySelectorAll('.effect-container a') ?? []) {
if (this.element) { element.addEventListener('click', e => this.#onClickEffect(e));
this.element.querySelectorAll('.effect-container a').forEach(element => { element.addEventListener('contextmenu', e => this.#onClickEffect(e, -1));
element.addEventListener('contextmenu', this.removeEffect.bind(this));
});
} }
} }
@ -72,7 +71,7 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
? game.user.character ? game.user.character
: null : null
: canvas.tokens.controlled[0].actor; : canvas.tokens.controlled[0].actor;
return actor?.getActiveEffects() ?? []; return getIconVisibleActiveEffects(actor?.getActiveEffects() ?? []);
}; };
toggleHidden(token, focused) { toggleHidden(token, focused) {
@ -86,11 +85,21 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
this.render(); this.render();
} }
async removeEffect(event) { async #onClickEffect(event, delta = 1) {
const element = event.target.closest('.effect-container'); const element = event.target.closest('.effect-container');
const effects = DhEffectsDisplay.getTokenEffects(); const effects = DhEffectsDisplay.getTokenEffects();
const effect = effects.find(x => x.id === element.dataset.effectId); const effect = effects.find(x => x.id === element.dataset.effectId);
await effect.delete(); if (!effect || (delta >= 0 && !effect.system.stacking)) {
return;
}
const maxValue = effect.system.stacking?.max ?? Infinity;
const newValue = Math.clamp((effect.system.stacking?.value ?? 1) + delta, 0, maxValue);
if (newValue > 0) {
await effect.update({ 'system.stacking.value': newValue });
} else {
await effect.delete();
}
this.render(); this.render();
} }

View file

@ -0,0 +1,27 @@
export default class DhProgress {
#notification;
constructor({ max, label = '' }) {
this.max = max;
this.label = label;
this.#notification = ui.notifications.info(this.label, { progress: true });
}
updateMax(newMax) {
this.max = newMax;
}
advance({ by = 1, label = this.label } = {}) {
if (this.value === this.max) return;
this.value = (this.value ?? 0) + Math.abs(by);
this.#notification.update({ message: label, pct: this.value / this.max });
}
close({ label = '' } = {}) {
this.#notification.update({ message: label, pct: 1 });
}
static createMigrationProgress(max = 0) {
return new DhProgress({ max, label: game.i18n.localize('DAGGERHEART.UI.Progress.migrationLabel') });
}
}

View file

@ -31,7 +31,7 @@ export default class DhSceneNavigation extends foundry.applications.ui.SceneNavi
const environments = daggerheartInfo.sceneEnvironments.filter( const environments = daggerheartInfo.sceneEnvironments.filter(
x => x && x.testUserPermission(game.user, 'LIMITED') x => x && x.testUserPermission(game.user, 'LIMITED')
); );
const hasEnvironments = environments.length > 0 && x.isView; const hasEnvironments = environments.length > 0 && x.active;
return { return {
...x, ...x,
hasEnvironments, hasEnvironments,
@ -39,9 +39,10 @@ export default class DhSceneNavigation extends foundry.applications.ui.SceneNavi
environments: environments environments: environments
}; };
}); });
context.scenes.active = extendScenes(context.scenes.active); context.scenes.active = extendScenes(context.scenes.active);
context.scenes.inactive = extendScenes(context.scenes.inactive); context.scenes.inactive = extendScenes(context.scenes.inactive);
context.scenes.viewed = context.scenes.viewed ? extendScenes([context.scenes.viewed])[0] : null;
return context; return context;
} }

View file

@ -1,97 +1,4 @@
/**
* @typedef ContextMenuEntry
* @property {string} name The context menu label. Can be localized.
* @property {string} [icon] A string containing an HTML icon element for the menu item.
* @property {string} [classes] Additional CSS classes to apply to this menu item.
* @property {string} [group] An identifier for a group this entry belongs to.
* @property {ContextMenuJQueryCallback} callback The function to call when the menu item is clicked.
* @property {ContextMenuCondition|boolean} [condition] A function to call or boolean value to determine if this entry
* appears in the menu.
*/
/**
* @callback ContextMenuCondition
* @param {jQuery|HTMLElement} html The element of the context menu entry.
* @returns {boolean} Whether the entry should be rendered in the context menu.
*/
/**
* @callback ContextMenuCallback
* @param {HTMLElement} target The element that the context menu has been triggered for.
* @returns {unknown}
*/
/**
* @callback ContextMenuJQueryCallback
* @param {HTMLElement|jQuery} target The element that the context menu has been triggered for. Will
* either be a jQuery object or an HTMLElement instance, depending
* on how the ContextMenu was configured.
* @returns {unknown}
*/
/**
* @typedef ContextMenuOptions
* @property {string} [eventName="contextmenu"] Optionally override the triggering event which can spawn the menu. If
* the menu is using fixed positioning, this event must be a MouseEvent.
* @property {ContextMenuCallback} [onOpen] A function to call when the context menu is opened.
* @property {ContextMenuCallback} [onClose] A function to call when the context menu is closed.
* @property {boolean} [fixed=false] If true, the context menu is given a fixed position rather than being
* injected into the target.
* @property {boolean} [jQuery=true] If true, callbacks will be passed jQuery objects instead of HTMLElement
* instances.
*/
/**
* @typedef ContextMenuRenderOptions
* @property {Event} [event] The event that triggered the context menu opening.
* @property {boolean} [animate=true] Animate the context menu opening.
*/
/**
* A subclass of ContextMenu.
* @extends {foundry.applications.ux.ContextMenu}
*/
export default class DHContextMenu extends foundry.applications.ux.ContextMenu { export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
/**
* @param {HTMLElement|jQuery} container - The HTML element that contains the context menu targets.
* @param {string} selector - A CSS selector which activates the context menu.
* @param {ContextMenuEntry[]} menuItems - An Array of entries to display in the menu
* @param {ContextMenuOptions} [options] - Additional options to configure the context menu.
*/
constructor(container, selector, menuItems, options) {
super(container, selector, menuItems, options);
/** @deprecated since v13 until v15 */
this.#jQuery = options.jQuery;
}
/**
* Whether to pass jQuery objects or HTMLElement instances to callback.
* @type {boolean}
*/
#jQuery;
/**@inheritdoc */
activateListeners(menu) {
menu.addEventListener('click', this.#onClickItem.bind(this));
}
/**
* Handle click events on context menu items.
* @param {PointerEvent} event The click event
*/
#onClickItem(event) {
event.preventDefault();
event.stopPropagation();
const element = event.target.closest('.context-item');
if (!element) return;
const item = this.menuItems.find(i => i.element === element);
item?.callback(this.#jQuery ? $(this.target) : this.target, event);
this.close();
}
/* -------------------------------------------- */
/** /**
* Trigger a context menu event in response to a normal click on a additional options button. * Trigger a context menu event in response to a normal click on a additional options button.
* @param {PointerEvent} event * @param {PointerEvent} event

View file

@ -1,5 +1,6 @@
export { default as DhMeasuredTemplate } from './measuredTemplate.mjs'; export { default as DhMeasuredTemplate } from './measuredTemplate.mjs';
export { default as DhRuler } from './ruler.mjs'; export { default as DhRuler } from './ruler.mjs';
export { default as DhTemplateLayer } from './templateLayer.mjs'; export { default as DhRegion } from './region.mjs';
export { default as DhRegionLayer } from './regionLayer.mjs';
export { default as DhTokenPlaceable } from './token.mjs'; export { default as DhTokenPlaceable } from './token.mjs';
export { default as DhTokenRuler } from './tokenRuler.mjs'; export { default as DhTokenRuler } from './tokenRuler.mjs';

View file

@ -0,0 +1,12 @@
import DhMeasuredTemplate from './measuredTemplate.mjs';
export default class DhRegion extends foundry.canvas.placeables.Region {
/**@inheritdoc */
_formatMeasuredDistance(distance) {
const range = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement;
if (!range.enabled) return super._formatMeasuredDistance(distance);
const { distance: resultDistance, units } = DhMeasuredTemplate.getRangeLabels(distance, range);
return `${resultDistance} ${units}`;
}
}

View file

@ -0,0 +1,98 @@
export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
static prepareSceneControls() {
const sc = foundry.applications.ui.SceneControls;
const { tools, ...rest } = super.prepareSceneControls();
return {
...rest,
tools: {
select: tools.select,
templateMode: tools.templateMode,
rectangle: tools.rectangle,
circle: tools.circle,
ellipse: tools.ellipse,
cone: tools.cone,
inFront: {
name: 'inFront',
order: 7,
title: 'CONTROLS.inFront',
icon: 'fa-solid fa-eye',
toolclip: {
src: 'toolclips/tools/measure-cone.webm',
heading: 'CONTROLS.inFront',
items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete', 'rotate'])
}
},
ring: { ...tools.ring, order: 8 },
line: { ...tools.line, order: 9 },
emanation: { ...tools.emanation, order: 10 },
polygon: { ...tools.polygon, order: 11 },
hole: { ...tools.hole, order: 12 },
snap: { ...tools.snap, order: 13 },
clear: { ...tools.clear, order: 14 }
}
};
}
/** @inheritDoc */
_isCreationToolActive() {
return this.active && (game.activeTool === 'inFront' || game.activeTool in foundry.data.BaseShapeData.TYPES);
}
_createDragShapeData(event) {
const hole = ui.controls.controls[this.options.name].tools.hole?.active ?? false;
if (game.activeTool === 'inFront') return { type: 'cone', x: 0, y: 0, radius: 0, angle: 180, hole };
const shape = super._createDragShapeData(event);
const token =
shape?.type === 'emanation' && shape.base?.type === 'token'
? this.#findTokenInBounds(event.interactionData.origin)
: null;
if (token) {
shape.base.width = token.width;
shape.base.height = token.height;
event.interactionData.origin = token.getCenterPoint();
}
return shape;
}
async placeRegion(data, options = {}) {
const preConfirm = ({ _event, document, _create, _options }) => {
const shape = document.shapes[0];
const isEmanation = shape.type === 'emanation';
if (isEmanation) {
const token = this.#findTokenInBounds(shape.base.origin);
if (!token) return options.preConfirm?.() ?? true;
const shapeData = shape.toObject();
document.updateSource({
shapes: [
{
...shapeData,
base: {
...shapeData.base,
height: token.height,
width: token.width,
x: token.x,
y: token.y
}
}
]
});
}
return options?.preConfirm?.() ?? true;
};
super.placeRegion(data, { ...options, preConfirm });
}
/** Searches for token at origin point, returning null if there are no tokens or multiple overlapping tokens */
#findTokenInBounds(origin) {
const { x, y } = origin;
const gridSize = canvas.grid.size;
const inBounds = canvas.scene.tokens.filter(t => {
return x.between(t.x, t.x + t.width * gridSize) && y.between(t.y, t.y + t.height * gridSize);
});
return inBounds.length === 1 ? inBounds[0] : null;
}
}

View file

@ -1,116 +0,0 @@
export default class DhTemplateLayer extends foundry.canvas.layers.TemplateLayer {
static prepareSceneControls() {
const sc = foundry.applications.ui.SceneControls;
return {
name: 'templates',
order: 2,
title: 'CONTROLS.GroupMeasure',
icon: 'fa-solid fa-ruler-combined',
visible: game.user.can('TEMPLATE_CREATE'),
onChange: (event, active) => {
if (active) canvas.templates.activate();
},
onToolChange: () => canvas.templates.setAllRenderFlags({ refreshState: true }),
tools: {
circle: {
name: 'circle',
order: 1,
title: 'CONTROLS.MeasureCircle',
icon: 'fa-regular fa-circle',
toolclip: {
src: 'toolclips/tools/measure-circle.webm',
heading: 'CONTROLS.MeasureCircle',
items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete'])
}
},
cone: {
name: 'cone',
order: 2,
title: 'CONTROLS.MeasureCone',
icon: 'fa-solid fa-angle-left',
toolclip: {
src: 'toolclips/tools/measure-cone.webm',
heading: 'CONTROLS.MeasureCone',
items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete', 'rotate'])
}
},
inFront: {
name: 'inFront',
order: 3,
title: 'CONTROLS.inFront',
icon: 'fa-solid fa-eye',
toolclip: {
src: 'toolclips/tools/measure-cone.webm',
heading: 'CONTROLS.inFront',
items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete', 'rotate'])
}
},
rect: {
name: 'rect',
order: 4,
title: 'CONTROLS.MeasureRect',
icon: 'fa-regular fa-square',
toolclip: {
src: 'toolclips/tools/measure-rect.webm',
heading: 'CONTROLS.MeasureRect',
items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete', 'rotate'])
}
},
ray: {
name: 'ray',
order: 5,
title: 'CONTROLS.MeasureRay',
icon: 'fa-solid fa-up-down',
toolclip: {
src: 'toolclips/tools/measure-ray.webm',
heading: 'CONTROLS.MeasureRay',
items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete', 'rotate'])
}
},
clear: {
name: 'clear',
order: 6,
title: 'CONTROLS.MeasureClear',
icon: 'fa-solid fa-trash',
visible: game.user.isGM,
onChange: () => canvas.templates.deleteAll(),
button: true
}
},
activeTool: 'circle'
};
}
_onDragLeftStart(event) {
const interaction = event.interactionData;
// Snap the origin to the grid
if (!event.shiftKey) interaction.origin = this.getSnappedPoint(interaction.origin);
// Create a pending MeasuredTemplateDocument
const tool = game.activeTool === 'inFront' ? 'cone' : game.activeTool;
const previewData = {
user: game.user.id,
t: tool,
x: interaction.origin.x,
y: interaction.origin.y,
sort: Math.max(this.getMaxSort() + 1, 0),
distance: 1,
direction: 0,
fillColor: game.user.color || '#FF0000',
hidden: event.altKey
};
const defaults = CONFIG.MeasuredTemplate.defaults;
if (game.activeTool === 'cone') previewData.angle = defaults.angle;
else if (game.activeTool === 'inFront') previewData.angle = 180;
else if (game.activeTool === 'ray') previewData.width = defaults.width * canvas.dimensions.distance;
const cls = foundry.utils.getDocumentClass('MeasuredTemplate');
const doc = new cls(previewData, { parent: canvas.scene });
// Create a preview MeasuredTemplate object
const template = new this.constructor.placeableClass(doc);
doc._object = template;
interaction.preview = this.preview.addChild(template);
template.draw();
}
}

View file

@ -1,3 +1,4 @@
import { getIconVisibleActiveEffects } from '../../helpers/utils.mjs';
import DhMeasuredTemplate from './measuredTemplate.mjs'; import DhMeasuredTemplate from './measuredTemplate.mjs';
export default class DhTokenPlaceable extends foundry.canvas.placeables.Token { export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
@ -20,7 +21,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.effects.overlay = null; this.effects.overlay = null;
// Categorize effects // Categorize effects
const activeEffects = this.actor?.getActiveEffects() ?? []; const activeEffects = getIconVisibleActiveEffects(Array.from(this.actor?.allApplicableEffects() ?? []));
const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag?.('core', 'overlay')); const overlayEffect = activeEffects.findLast(e => e.img && e.getFlag?.('core', 'overlay'));
// Draw effects // Draw effects
@ -29,8 +30,8 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
if (!effect.img) continue; if (!effect.img) continue;
const promise = const promise =
effect === overlayEffect effect === overlayEffect
? this._drawOverlay(effect.img, effect.tint) ? this._drawOverlay(effect.img, effect.tint, effect)
: this._drawEffect(effect.img, effect.tint); : this._drawEffect(effect.img, effect.tint, effect);
promises.push( promises.push(
promise.then(e => { promise.then(e => {
if (e) e.zIndex = i; if (e) e.zIndex = i;
@ -44,6 +45,39 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.renderFlags.set({ refreshEffects: true }); this.renderFlags.set({ refreshEffects: true });
} }
/**@inheritdoc */
async _drawEffect(src, tint, effect) {
if (!src) return;
const tex = await foundry.canvas.loadTexture(src, { fallback: 'icons/svg/hazard.svg' });
const icon = new PIXI.Sprite(tex);
icon.tint = tint ?? 0xffffff;
if (effect.system.stacking?.value > 1) {
const stackOverlay = new PIXI.Text(effect.system.stacking.value, {
fill: '#f3c267',
stroke: '#000000',
fontSize: 96,
strokeThickness: 4
});
const nrDigits = Math.floor(Math.log10(effect.system.stacking.value)) + 1;
stackOverlay.y = -8;
/* This does not account for 1:s being much less wide than other digits. I don't think it's desired however as it makes it look jumpy */
stackOverlay.x = icon.width - 8 - nrDigits * 56;
stackOverlay.anchor.set(0, 0);
icon.addChild(stackOverlay);
}
return this.effects.addChild(icon);
}
async _drawOverlay(src, tint, effect) {
const icon = await this._drawEffect(src, tint, effect);
if (icon) icon.alpha = 0.8;
this.effects.overlay = icon ?? null;
return icon;
}
/** /**
* Returns the distance from this token to another token object. * Returns the distance from this token to another token object.
* This value is corrected to handle alternate token sizes and other grid types * This value is corrected to handle alternate token sizes and other grid types

View file

@ -70,8 +70,12 @@ export const range = {
} }
}; };
/* circle|cone|rect|ray used to be CONST.MEASURED_TEMPLATE_TYPES. Hardcoded for now */
export const templateTypes = { export const templateTypes = {
...CONST.MEASURED_TEMPLATE_TYPES, CIRCLE: 'circle',
CONE: 'cone',
RECTANGLE: 'rectangle',
LINE: 'line',
EMANATION: 'emanation', EMANATION: 'emanation',
INFRONT: 'inFront' INFRONT: 'inFront'
}; };
@ -241,8 +245,8 @@ export const defaultRestOptions = {
type: 'friendly' type: 'friendly'
}, },
damage: { damage: {
parts: [ parts: {
{ hitPoints: {
applyTo: healingTypes.hitPoints.id, applyTo: healingTypes.hitPoints.id,
value: { value: {
custom: { custom: {
@ -251,7 +255,7 @@ export const defaultRestOptions = {
} }
} }
} }
] }
} }
} }
}, },
@ -275,8 +279,8 @@ export const defaultRestOptions = {
type: 'self' type: 'self'
}, },
damage: { damage: {
parts: [ parts: {
{ stress: {
applyTo: healingTypes.stress.id, applyTo: healingTypes.stress.id,
value: { value: {
custom: { custom: {
@ -285,7 +289,7 @@ export const defaultRestOptions = {
} }
} }
} }
] }
} }
} }
}, },
@ -310,8 +314,8 @@ export const defaultRestOptions = {
type: 'friendly' type: 'friendly'
}, },
damage: { damage: {
parts: [ parts: {
{ armor: {
applyTo: healingTypes.armor.id, applyTo: healingTypes.armor.id,
value: { value: {
custom: { custom: {
@ -320,7 +324,7 @@ export const defaultRestOptions = {
} }
} }
} }
] }
} }
} }
}, },
@ -344,8 +348,8 @@ export const defaultRestOptions = {
type: 'self' type: 'self'
}, },
damage: { damage: {
parts: [ parts: {
{ hope: {
applyTo: healingTypes.hope.id, applyTo: healingTypes.hope.id,
value: { value: {
custom: { custom: {
@ -354,7 +358,7 @@ export const defaultRestOptions = {
} }
} }
} }
] }
} }
}, },
prepareWithFriends: { prepareWithFriends: {
@ -368,8 +372,8 @@ export const defaultRestOptions = {
type: 'self' type: 'self'
}, },
damage: { damage: {
parts: [ parts: {
{ hope: {
applyTo: healingTypes.hope.id, applyTo: healingTypes.hope.id,
value: { value: {
custom: { custom: {
@ -378,7 +382,7 @@ export const defaultRestOptions = {
} }
} }
} }
] }
} }
} }
}, },
@ -405,8 +409,8 @@ export const defaultRestOptions = {
type: 'friendly' type: 'friendly'
}, },
damage: { damage: {
parts: [ parts: {
{ hitPoints: {
applyTo: healingTypes.hitPoints.id, applyTo: healingTypes.hitPoints.id,
value: { value: {
custom: { custom: {
@ -415,7 +419,7 @@ export const defaultRestOptions = {
} }
} }
} }
] }
} }
} }
}, },
@ -439,8 +443,8 @@ export const defaultRestOptions = {
type: 'self' type: 'self'
}, },
damage: { damage: {
parts: [ parts: {
{ stress: {
applyTo: healingTypes.stress.id, applyTo: healingTypes.stress.id,
value: { value: {
custom: { custom: {
@ -449,7 +453,7 @@ export const defaultRestOptions = {
} }
} }
} }
] }
} }
} }
}, },
@ -474,8 +478,8 @@ export const defaultRestOptions = {
type: 'friendly' type: 'friendly'
}, },
damage: { damage: {
parts: [ parts: {
{ armor: {
applyTo: healingTypes.armor.id, applyTo: healingTypes.armor.id,
value: { value: {
custom: { custom: {
@ -484,7 +488,7 @@ export const defaultRestOptions = {
} }
} }
} }
] }
} }
} }
}, },
@ -508,8 +512,8 @@ export const defaultRestOptions = {
type: 'self' type: 'self'
}, },
damage: { damage: {
parts: [ parts: {
{ hope: {
applyTo: healingTypes.hope.id, applyTo: healingTypes.hope.id,
value: { value: {
custom: { custom: {
@ -518,7 +522,7 @@ export const defaultRestOptions = {
} }
} }
} }
] }
} }
}, },
prepareWithFriends: { prepareWithFriends: {
@ -532,8 +536,8 @@ export const defaultRestOptions = {
type: 'self' type: 'self'
}, },
damage: { damage: {
parts: [ parts: {
{ hope: {
applyTo: healingTypes.hope.id, applyTo: healingTypes.hope.id,
value: { value: {
custom: { custom: {
@ -542,7 +546,7 @@ export const defaultRestOptions = {
} }
} }
} }
] }
} }
} }
}, },
@ -954,3 +958,102 @@ export const sceneRangeMeasurementSetting = {
label: 'Custom' label: 'Custom'
} }
}; };
export const tagTeamRollTypes = {
trait: {
id: 'trait',
label: 'DAGGERHEART.CONFIG.TagTeamRollTypes.trait'
},
ability: {
id: 'ability',
label: 'DAGGERHEART.CONFIG.TagTeamRollTypes.ability'
},
damageAbility: {
id: 'damageAbility',
label: 'DAGGERHEART.CONFIG.TagTeamRollTypes.damageAbility'
}
};
export const baseActiveEffectModes = {
custom: {
id: 'custom',
priority: 0,
label: 'EFFECT.CHANGES.TYPES.custom'
},
multiply: {
id: 'multiply',
priority: 10,
label: 'EFFECT.CHANGES.TYPES.multiply'
},
add: {
id: 'add',
priority: 20,
label: 'EFFECT.CHANGES.TYPES.add'
},
subtract: {
id: 'subtract',
priority: 20,
label: 'EFFECT.CHANGES.TYPES.subtract'
},
downgrade: {
id: 'downgrade',
priority: 30,
label: 'EFFECT.CHANGES.TYPES.downgrade'
},
upgrade: {
id: 'upgrade',
priority: 40,
label: 'EFFECT.CHANGES.TYPES.upgrade'
},
override: {
id: 'override',
priority: 50,
label: 'EFFECT.CHANGES.TYPES.override'
}
};
export const activeEffectModes = {
armor: {
id: 'armor',
priority: 20,
label: 'TYPES.ActiveEffect.armor'
},
...baseActiveEffectModes
};
export const activeEffectArmorInteraction = {
none: { id: 'none', label: 'DAGGERHEART.CONFIG.ArmorInteraction.none.label' },
active: { id: 'active', label: 'DAGGERHEART.CONFIG.ArmorInteraction.active.label' },
inactive: { id: 'inactive', label: 'DAGGERHEART.CONFIG.ArmorInteraction.inactive.label' }
};
export const activeEffectDurations = {
temporary: {
id: 'temporary',
label: 'DAGGERHEART.CONFIG.ActiveEffectDuration.temporary'
},
act: {
id: 'act',
label: 'DAGGERHEART.CONFIG.ActiveEffectDuration.act'
},
scene: {
id: 'scene',
label: 'DAGGERHEART.CONFIG.ActiveEffectDuration.scene'
},
shortRest: {
id: 'shortRest',
label: 'DAGGERHEART.CONFIG.ActiveEffectDuration.shortRest'
},
longRest: {
id: 'longRest',
label: 'DAGGERHEART.CONFIG.ActiveEffectDuration.longRest'
},
session: {
id: 'session',
label: 'DAGGERHEART.CONFIG.ActiveEffectDuration.session'
},
custom: {
id: 'custom',
label: 'DAGGERHEART.CONFIG.ActiveEffectDuration.custom'
}
};

View file

@ -1,4 +1,5 @@
export const hooksConfig = { export const hooksConfig = {
effectDisplayToggle: 'DHEffectDisplayToggle', effectDisplayToggle: 'DHEffectDisplayToggle',
lockedTooltipDismissed: 'DHLockedTooltipDismissed' lockedTooltipDismissed: 'DHLockedTooltipDismissed',
tagTeamStart: 'DHTagTeamRollStart'
}; };

View file

@ -14,8 +14,8 @@ export const armorFeatures = {
type: 'hostile' type: 'hostile'
}, },
damage: { damage: {
parts: [ parts: {
{ stress: {
applyTo: 'stress', applyTo: 'stress',
value: { value: {
custom: { custom: {
@ -24,7 +24,7 @@ export const armorFeatures = {
} }
} }
} }
] }
} }
} }
] ]
@ -489,15 +489,18 @@ export const weaponFeatures = {
description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description', description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description',
img: 'icons/skills/melee/shield-block-bash-blue.webp', img: 'icons/skills/melee/shield-block-bash-blue.webp',
changes: [ changes: [
{
key: 'system.armorScore',
mode: 2,
value: 'ITEM.@system.tier + 1'
},
{ {
key: 'system.evasion', key: 'system.evasion',
mode: 2, mode: 2,
value: '-1' value: '-1'
},
{
key: 'Armor',
type: 'armor',
typeData: {
type: 'armor',
max: 'ITEM.@system.tier + 1'
}
} }
] ]
} }
@ -732,8 +735,8 @@ export const weaponFeatures = {
type: 'hostile' type: 'hostile'
}, },
damage: { damage: {
parts: [ parts: {
{ stress: {
applyTo: 'stress', applyTo: 'stress',
value: { value: {
custom: { custom: {
@ -742,7 +745,7 @@ export const weaponFeatures = {
} }
} }
} }
] }
} }
} }
], ],
@ -789,11 +792,6 @@ export const weaponFeatures = {
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description', description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
img: 'icons/skills/melee/sword-shield-stylized-white.webp', img: 'icons/skills/melee/sword-shield-stylized-white.webp',
changes: [ changes: [
{
key: 'system.armorScore',
mode: 2,
value: '1'
},
{ {
key: 'system.bonuses.damage.primaryWeapon.bonus', key: 'system.bonuses.damage.primaryWeapon.bonus',
mode: 2, mode: 2,
@ -808,6 +806,22 @@ export const weaponFeatures = {
type: 'withinRange' type: 'withinRange'
} }
} }
},
{
name: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
img: 'icons/skills/melee/sword-shield-stylized-white.webp',
changes: [
{
key: 'Armor',
type: 'armor',
value: 0,
typeData: {
type: 'armor',
max: 1
}
}
]
} }
] ]
}, },
@ -914,8 +928,8 @@ export const weaponFeatures = {
type: 'self' type: 'self'
}, },
damage: { damage: {
parts: [ parts: {
{ hitPoints: {
applyTo: 'hitPoints', applyTo: 'hitPoints',
value: { value: {
custom: { custom: {
@ -924,7 +938,7 @@ export const weaponFeatures = {
} }
} }
} }
] }
} }
} }
] ]
@ -1191,9 +1205,13 @@ export const weaponFeatures = {
img: 'icons/skills/melee/shield-block-gray-orange.webp', img: 'icons/skills/melee/shield-block-gray-orange.webp',
changes: [ changes: [
{ {
key: 'system.armorScore', key: 'Armor',
mode: 2, type: 'armor',
value: 'ITEM.@system.tier' value: 0,
typeData: {
type: 'armor',
max: 'ITEM.@system.tier'
}
} }
] ]
} }

View file

@ -1,3 +1,7 @@
export const keybindings = {
spotlight: 'DHSpotlight'
};
export const menu = { export const menu = {
Automation: { Automation: {
Name: 'GameSettingsAutomation', Name: 'GameSettingsAutomation',
@ -34,7 +38,6 @@ export const gameSettings = {
LevelTiers: 'LevelTiers', LevelTiers: 'LevelTiers',
Countdowns: 'Countdowns', Countdowns: 'Countdowns',
LastMigrationVersion: 'LastMigrationVersion', LastMigrationVersion: 'LastMigrationVersion',
TagTeamRoll: 'TagTeamRoll',
SpotlightRequestQueue: 'SpotlightRequestQueue', SpotlightRequestQueue: 'SpotlightRequestQueue',
CompendiumBrowserSettings: 'CompendiumBrowserSettings' CompendiumBrowserSettings: 'CompendiumBrowserSettings'
}; };

View file

@ -1,9 +1,9 @@
export { default as DhCombat } from './combat.mjs'; export { default as DhCombat } from './combat.mjs';
export { default as DhCombatant } from './combatant.mjs'; export { default as DhCombatant } from './combatant.mjs';
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
export { default as DhRollTable } from './rollTable.mjs'; export { default as DhRollTable } from './rollTable.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs'; export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs'; export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs';
export { default as TagTeamData } from './tagTeamData.mjs';
export * as countdowns from './countdowns.mjs'; export * as countdowns from './countdowns.mjs';
export * as actions from './action/_module.mjs'; export * as actions from './action/_module.mjs';

View file

@ -26,23 +26,23 @@ export default class DHAttackAction extends DHDamageAction {
return { return {
value: { value: {
multiplier: 'prof', multiplier: 'prof',
dice: this.item?.system?.attack.damage.parts[0].value.dice, dice: this.item?.system?.attack.damage.parts.hitPoints.value.dice,
bonus: this.item?.system?.attack.damage.parts[0].value.bonus ?? 0 bonus: this.item?.system?.attack.damage.parts.hitPoints.value.bonus ?? 0
}, },
type: this.item?.system?.attack.damage.parts[0].type, type: this.item?.system?.attack.damage.parts.hitPoints.type,
base: true base: true
}; };
} }
get damageFormula() { get damageFormula() {
const hitPointsPart = this.damage.parts.find(x => x.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id); const hitPointsPart = this.damage.parts.hitPoints;
if (!hitPointsPart) return '0'; if (!hitPointsPart) return '0';
return hitPointsPart.value.getFormula(); return hitPointsPart.value.getFormula();
} }
get altDamageFormula() { get altDamageFormula() {
const hitPointsPart = this.damage.parts.find(x => x.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id); const hitPointsPart = this.damage.parts.hitPoints;
if (!hitPointsPart) return '0'; if (!hitPointsPart) return '0';
return hitPointsPart.valueAlt.getFormula(); return hitPointsPart.valueAlt.getFormula();
@ -50,9 +50,8 @@ export default class DHAttackAction extends DHDamageAction {
async use(event, options) { async use(event, options) {
const result = await super.use(event, options); const result = await super.use(event, options);
if (!result.message) return;
if (result.message.system.action.roll?.type === 'attack') { if (result.message?.system.action.roll?.type === 'attack') {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns; const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id); await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
} }

View file

@ -207,10 +207,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {Event} event Event from the button used to trigger the Action * @param {Event} event Event from the button used to trigger the Action
* @returns {object} * @returns {object}
*/ */
async use(event) { async use(event, configOptions = {}) {
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context."); if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
let config = this.prepareConfig(event); let config = this.prepareConfig(event, configOptions);
if (!config) return; if (!config) return;
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item); config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item);
@ -231,7 +231,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return; if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
if (this.chatDisplay && !config.actionChatMessageHandled) await this.toChat(); if (this.chatDisplay && !config.skips.createMessage && !config.actionChatMessageHandled) await this.toChat();
return config; return config;
} }
@ -241,7 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {Event} event Event from the button used to trigger the Action * @param {Event} event Event from the button used to trigger the Action
* @returns {object} * @returns {object}
*/ */
prepareBaseConfig(event) { prepareBaseConfig(event, configOptions = {}) {
const isActor = this.item instanceof CONFIG.Actor.documentClass; const isActor = this.item instanceof CONFIG.Actor.documentClass;
const actionTitle = game.i18n.localize(this.name); const actionTitle = game.i18n.localize(this.name);
const itemTitle = isActor || this.item.name === actionTitle ? '' : `${this.item.name} - `; const itemTitle = isActor || this.item.name === actionTitle ? '' : `${this.item.name} - `;
@ -264,11 +264,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
hasSave: this.hasSave, hasSave: this.hasSave,
onSave: this.save?.damageMod, onSave: this.save?.damageMod,
isDirect: !!this.damage?.direct, isDirect: !!this.damage?.direct,
selectedRollMode: game.settings.get('core', 'rollMode'), selectedMessageMode: game.settings.get('core', 'messageMode'),
data: this.getRollData(), data: this.getRollData(),
evaluate: this.hasRoll, evaluate: this.hasRoll,
resourceUpdates: new ResourceUpdateMap(this.actor), resourceUpdates: new ResourceUpdateMap(this.actor),
targetUuid: this.targetUuid targetUuid: this.targetUuid,
...configOptions,
skips: {
resources: false,
triggers: false,
createMessage: false,
updateCountdowns: false,
reaction: false,
...(configOptions.skips ?? {})
}
}; };
DHBaseAction.applyKeybindings(config); DHBaseAction.applyKeybindings(config);
@ -280,8 +289,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {Event} event Event from the button used to trigger the Action * @param {Event} event Event from the button used to trigger the Action
* @returns {object} * @returns {object}
*/ */
prepareConfig(event) { prepareConfig(event, configOptions = {}) {
const config = this.prepareBaseConfig(event); const config = this.prepareBaseConfig(event, configOptions);
for (const clsField of Object.values(this.schema.fields)) { for (const clsField of Object.values(this.schema.fields)) {
if (clsField?.prepareConfig) if (clsField.prepareConfig.call(this, config) === false) return false; if (clsField?.prepareConfig) if (clsField.prepareConfig.call(this, config) === false) return false;
} }
@ -297,17 +306,19 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
static async getEffects(actor, effectParent) { static async getEffects(actor, effectParent) {
if (!actor) return []; if (!actor) return [];
return Array.from(await actor.allApplicableEffects()).filter(effect => { return Array.from(await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true })).filter(
/* Effects on weapons only ever apply for the weapon itself */ effect => {
if (effect.parent.type === 'weapon') { /* Effects on weapons only ever apply for the weapon itself */
/* Unless they're secondary - then they apply only to other primary weapons */ if (effect.parent.type === 'weapon') {
if (effect.parent.system.secondary) { /* Unless they're secondary - then they apply only to other primary weapons */
if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false; if (effect.parent.system.secondary) {
} else if (effectParent?.id !== effect.parent.id) return false; if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false;
} } else if (effectParent?.id !== effect.parent.id) return false;
}
return !effect.isSuppressed; return !effect.isSuppressed;
}); }
);
} }
/** /**
@ -326,6 +337,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {boolean} successCost * @param {boolean} successCost
*/ */
async consume(config, successCost = false) { async consume(config, successCost = false) {
config.resourceUpdates = new ResourceUpdateMap(config.actionActor);
await this.workflow.get('cost')?.execute(config, successCost); await this.workflow.get('cost')?.execute(config, successCost);
await this.workflow.get('uses')?.execute(config, successCost); await this.workflow.get('uses')?.execute(config, successCost);
@ -354,11 +366,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
} }
get hasDamage() { get hasDamage() {
return this.damage?.parts?.length && this.type !== 'healing'; return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type !== 'healing';
} }
get hasHealing() { get hasHealing() {
return this.damage?.parts?.length && this.type === 'healing'; return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type === 'healing';
} }
get hasSave() { get hasSave() {
@ -378,6 +390,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return tags; return tags;
} }
static migrateData(source) {
if (source.damage?.parts && Array.isArray(source.damage.parts)) {
source.damage.parts = source.damage.parts.reduce((acc, part) => {
acc[part.applyTo] = part;
return acc;
}, {});
}
}
} }
export class ResourceUpdateMap extends Map { export class ResourceUpdateMap extends Map {

View file

@ -2,84 +2,4 @@ import DHBaseAction from './baseAction.mjs';
export default class DhBeastformAction extends DHBaseAction { export default class DhBeastformAction extends DHBaseAction {
static extraSchemas = [...super.extraSchemas, 'beastform']; static extraSchemas = [...super.extraSchemas, 'beastform'];
/* async use(event, options) {
const beastformConfig = this.prepareBeastformConfig();
const abort = await this.handleActiveTransformations();
if (abort) return;
const calcCosts = game.system.api.fields.ActionFields.CostField.calcCosts.call(this, this.cost);
const hasCost = game.system.api.fields.ActionFields.CostField.hasCost.call(this, calcCosts);
if (!hasCost) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.insufficientResources'));
return;
}
const { selected, evolved, hybrid } = await BeastformDialog.configure(beastformConfig, this.item);
if (!selected) return;
const result = await super.use(event, options);
if (!result) return;
await this.transform(selected, evolved, hybrid);
}
prepareBeastformConfig(config) {
const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
const actorLevel = this.actor.system.levelData.level.current;
const actorTier =
Object.values(settingsTiers).find(
tier => actorLevel >= tier.levels.start && actorLevel <= tier.levels.end
) ?? 1;
return {
tierLimit: this.beastform.tierAccess.exact ?? actorTier
};
}
async transform(selectedForm, evolvedData, hybridData) {
const formData = evolvedData?.form ? evolvedData.form.toObject() : selectedForm.toObject();
const beastformEffect = formData.effects.find(x => x.type === 'beastform');
if (!beastformEffect) {
ui.notifications.error('DAGGERHEART.UI.Notifications.beastformMissingEffect');
return;
}
if (evolvedData?.form) {
const evolvedForm = selectedForm.effects.find(x => x.type === 'beastform');
if (!evolvedForm) {
ui.notifications.error('DAGGERHEART.UI.Notifications.beastformMissingEffect');
return;
}
beastformEffect.changes = [...beastformEffect.changes, ...evolvedForm.changes];
formData.system.features = [...formData.system.features, ...selectedForm.system.features.map(x => x.uuid)];
}
if (selectedForm.system.beastformType === CONFIG.DH.ITEM.beastformTypes.hybrid.id) {
formData.system.advantageOn = Object.values(hybridData.advantages).reduce((advantages, formCategory) => {
Object.keys(formCategory).forEach(advantageKey => {
advantages[advantageKey] = formCategory[advantageKey];
});
return advantages;
}, {});
formData.system.features = [
...formData.system.features,
...Object.values(hybridData.features).flatMap(x => Object.keys(x))
];
}
this.actor.createEmbeddedDocuments('Item', [formData]);
}
async handleActiveTransformations() {
const beastformEffects = this.actor.effects.filter(x => x.type === 'beastform');
const existingEffects = beastformEffects.length > 0;
await this.actor.deleteEmbeddedDocuments(
'ActiveEffect',
beastformEffects.map(x => x.id)
);
return existingEffects;
} */
} }

View file

@ -1,6 +1,7 @@
import BaseEffect from './baseEffect.mjs'; import BaseEffect from './baseEffect.mjs';
import BeastformEffect from './beastformEffect.mjs'; import BeastformEffect from './beastformEffect.mjs';
import HordeEffect from './hordeEffect.mjs'; import HordeEffect from './hordeEffect.mjs';
export { changeTypes, changeEffects } from './changeTypes/_module.mjs';
export { BaseEffect, BeastformEffect, HordeEffect }; export { BaseEffect, BeastformEffect, HordeEffect };

View file

@ -12,11 +12,50 @@
* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility) * "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
*/ */
export default class BaseEffect extends foundry.abstract.TypeDataModel { import { getScrollTextData } from '../../helpers/utils.mjs';
import { changeTypes } from './_module.mjs';
export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
const baseChanges = Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, type) => {
r[type] = new fields.SchemaField({
key: new fields.StringField({ required: true }),
type: new fields.StringField({
required: true,
choices: [type],
initial: type,
validate: BaseEffect.#validateType
}),
value: new fields.AnyField({
required: true,
nullable: true,
serializable: true,
initial: ''
}),
phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
priority: new fields.NumberField()
});
return r;
}, {});
return { return {
...super.defineSchema(),
changes: new fields.ArrayField(
new fields.TypedSchemaField(
{ ...changeTypes, ...baseChanges },
{ initial: baseChanges.add.getInitialValue() }
)
),
duration: new fields.SchemaField({
type: new fields.StringField({
choices: CONFIG.DH.GENERAL.activeEffectDurations,
blank: true,
label: 'DAGGERHEART.GENERAL.type'
}),
description: new fields.HTMLField({ label: 'DAGGERHEART.GENERAL.description' })
}),
rangeDependence: new fields.SchemaField({ rangeDependence: new fields.SchemaField({
enabled: new fields.BooleanField({ enabled: new fields.BooleanField({
required: true, required: true,
@ -41,10 +80,57 @@ export default class BaseEffect extends foundry.abstract.TypeDataModel {
initial: CONFIG.DH.GENERAL.range.melee.id, initial: CONFIG.DH.GENERAL.range.melee.id,
label: 'DAGGERHEART.GENERAL.range' label: 'DAGGERHEART.GENERAL.range'
}) })
}) }),
stacking: new fields.SchemaField(
{
value: new fields.NumberField({
initial: 1,
min: 1,
integer: true,
nullable: false,
label: 'DAGGERHEART.GENERAL.value'
}),
max: new fields.NumberField({ integer: true, label: 'DAGGERHEART.GENERAL.max' })
},
{ nullable: true, initial: null }
)
}; };
} }
/**
* Validate that an {@link EffectChangeData#type} string is well-formed.
* @param {string} type The string to be validated
* @returns {true}
* @throws {Error} An error if the type string is malformed
*/
static #validateType(type) {
if (type.length < 3) throw new Error('must be at least three characters long');
if (!/^custom\.-?\d+$/.test(type) && !type.split('.').every(s => /^[a-z0-9]+$/i.test(s))) {
throw new Error(
'A change type must either be a sequence of dot-delimited, alpha-numeric substrings or of the form' +
' "custom.{number}"'
);
}
return true;
}
get isSuppressed() {
for (const change of this.changes) {
if (change.isSuppressed) return true;
}
}
get armorChange() {
return this.changes.find(x => x.type === CONFIG.DH.GENERAL.activeEffectModes.armor.id);
}
get armorData() {
const armorChange = this.armorChange;
if (!armorChange) return null;
return armorChange.getArmorData();
}
static getDefaultObject() { static getDefaultObject() {
return { return {
name: 'New Effect', name: 'New Effect',
@ -64,4 +150,32 @@ export default class BaseEffect extends foundry.abstract.TypeDataModel {
} }
}; };
} }
async _preUpdate(changed, options, userId) {
const allowed = await super._preUpdate(changed, options, userId);
if (allowed === false) return false;
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (
autoSettings.resourceScrollTexts &&
this.parent.actor?.type === 'character' &&
this.parent.actor.system.resources.armor
) {
const armorEffect = changed.system?.changes?.find(x => x.type === 'armor');
const newArmorTotal =
armorEffect?.value?.current + (this.parent.actor.system.armor?.system?.armor?.current ?? 0);
if (armorEffect && newArmorTotal !== this.parent.actor.system.armorScore.value) {
const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor');
options.scrollingTextData = [armorData];
}
}
}
_onUpdate(changed, options, userId) {
super._onUpdate(changed, options, userId);
if (this.parent.actor && options.scrollingTextData)
this.parent.actor.queueScrollText(options.scrollingTextData);
}
} }

View file

@ -5,6 +5,7 @@ export default class BeastformEffect extends BaseEffect {
static defineSchema() { static defineSchema() {
const fields = foundry.data.fields; const fields = foundry.data.fields;
return { return {
...super.defineSchema(),
characterTokenData: new fields.SchemaField({ characterTokenData: new fields.SchemaField({
usesDynamicToken: new fields.BooleanField({ initial: false }), usesDynamicToken: new fields.BooleanField({ initial: false }),
tokenImg: new fields.FilePathField({ tokenImg: new fields.FilePathField({
@ -99,7 +100,7 @@ export default class BeastformEffect extends BaseEffect {
token.flags.daggerheart?.beastformSubjectTexture ?? this.characterTokenData.tokenRingImg token.flags.daggerheart?.beastformSubjectTexture ?? this.characterTokenData.tokenRingImg
} }
}, },
'flags.daggerheart': { '-=beastformTokenImg': null, '-=beastformSubjectTexture': null } 'flags.daggerheart': { beastformTokenImg: _del, beastformSubjectTexture: _del }
}; };
}; };

View file

@ -0,0 +1,9 @@
import Armor from './armor.mjs';
export const changeEffects = {
armor: Armor.changeEffect
};
export const changeTypes = {
armor: Armor
};

View file

@ -0,0 +1,206 @@
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
const fields = foundry.data.fields;
export default class ArmorChange extends foundry.abstract.DataModel {
static defineSchema() {
return {
type: new fields.StringField({ required: true, choices: ['armor'], initial: 'armor' }),
priority: new fields.NumberField(),
phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
value: new fields.SchemaField({
current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
max: new fields.StringField({
required: true,
nullable: false,
initial: '1',
label: 'DAGGERHEART.GENERAL.max'
}),
damageThresholds: new fields.SchemaField(
{
major: new fields.StringField({
initial: '0',
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
}),
severe: new fields.StringField({
initial: '0',
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
})
},
{ nullable: true, initial: null }
),
interaction: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.activeEffectArmorInteraction,
initial: CONFIG.DH.GENERAL.activeEffectArmorInteraction.none.id,
label: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label',
hint: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.hint'
})
})
};
}
static changeEffect = {
label: 'Armor',
defaultPriority: 20,
handler: (actor, change, _options, _field, replacementData) => {
const parsedMax = itemAbleRollParse(change.value.max, actor, change.effect.parent);
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.armorScore.value',
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
value: change.value.current
},
replacementData
);
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.armorScore.max',
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
value: parsedMax
},
replacementData
);
if (change.value.damageThresholds) {
const getThresholdValue = value => {
const parsed = itemAbleRollParse(value, actor, change.effect.parent);
const roll = new Roll(parsed).evaluateSync();
return roll ? (roll.isDeterministic ? roll.total : null) : null;
};
const major = getThresholdValue(change.value.damageThresholds.major);
const severe = getThresholdValue(change.value.damageThresholds.severe);
if (major) {
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.damageThresholds.major',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
priority: 50,
value: major
},
replacementData
);
}
if (severe) {
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.damageThresholds.severe',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
priority: 50,
value: severe
},
replacementData
);
}
}
return {};
},
render: null
};
get isSuppressed() {
switch (this.value.interaction) {
case CONFIG.DH.GENERAL.activeEffectArmorInteraction.active.id:
return !this.parent.parent?.actor.system.armor;
case CONFIG.DH.GENERAL.activeEffectArmorInteraction.inactive.id:
return Boolean(this.parent.parent?.actor.system.armor);
default:
return false;
}
}
static getInitialValue() {
return {
type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
value: {
current: 0,
max: 0
},
phase: 'initial',
priority: 20
};
}
static getDefaultArmorEffect() {
return {
name: game.i18n.localize('DAGGERHEART.EFFECTS.ChangeTypes.armor.newArmorEffect'),
img: 'icons/equipment/chest/breastplate-helmet-metal.webp',
system: {
changes: [ArmorChange.getInitialValue()]
}
};
}
/* Helpers */
getArmorData() {
const actor = this.parent.parent?.actor?.type === 'character' ? this.parent.parent.actor : null;
const maxParse = actor ? itemAbleRollParse(this.value.max, actor, this.parent.parent.parent) : null;
const maxRoll = maxParse ? new Roll(maxParse).evaluateSync() : null;
const maxEvaluated = maxRoll ? (maxRoll.isDeterministic ? maxRoll.total : null) : null;
return {
current: this.value.current,
max: maxEvaluated ?? this.value.max
};
}
async updateArmorMax(newMax) {
const newChanges = [
...this.parent.changes.map(change => ({
...change,
value:
change.type === 'armor'
? {
...change.value,
current: Math.min(change.value.current, newMax),
max: newMax
}
: change.value
}))
];
await this.parent.parent.update({ 'system.changes': newChanges });
}
static orderEffectsForAutoChange(armorEffects, increasing) {
const getEffectWeight = effect => {
switch (effect.parent.type) {
case 'class':
case 'subclass':
case 'ancestry':
case 'community':
case 'feature':
case 'domainCard':
return 2;
case 'armor':
return 3;
case 'loot':
case 'consumable':
return 4;
case 'weapon':
return 5;
case 'character':
return 6;
default:
return 1;
}
};
return armorEffects
.filter(x => !x.disabled && !x.isSuppressed)
.sort((a, b) =>
increasing ? getEffectWeight(b) - getEffectWeight(a) : getEffectWeight(a) - getEffectWeight(b)
);
}
}

View file

@ -85,14 +85,14 @@ export default class DhpAdversary extends DhCreature {
type: 'attack' type: 'attack'
}, },
damage: { damage: {
parts: [ parts: {
{ hitPoints: {
type: ['physical'], type: ['physical'],
value: { value: {
multiplier: 'flat' multiplier: 'flat'
} }
} }
] }
} }
} }
}), }),
@ -265,12 +265,12 @@ export default class DhpAdversary extends DhCreature {
} }
// Update damage in item actions // Update damage in item actions
// Parse damage, and convert all formula matches in the descriptions to the new damage
for (const action of Object.values(item.system.actions)) { for (const action of Object.values(item.system.actions)) {
if (!action.damage) continue;
// Parse damage, and convert all formula matches in the descriptions to the new damage
try { try {
const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' }); const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' });
if (!result) continue;
for (const { previousFormula, formula } of Object.values(result)) { for (const { previousFormula, formula } of Object.values(result)) {
const oldFormulaRegexp = new RegExp( const oldFormulaRegexp = new RegExp(
previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?') previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
@ -372,16 +372,14 @@ export default class DhpAdversary extends DhCreature {
/** /**
* Updates damage to reflect a specific value. * Updates damage to reflect a specific value.
* @throws if damage structure is invalid for conversion * @throws if damage structure is invalid for conversion
* @returns the converted formula and value as a simplified term * @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage
*/ */
#adjustActionDamage(action, damageMeta) { #adjustActionDamage(action, damageMeta) {
// The current algorithm only returns a value if there is a single damage part if (!action.damage?.parts.hitPoints) return null;
const hpDamageParts = action.damage.parts.filter(d => d.applyTo === 'hitPoints');
if (hpDamageParts.length !== 1) throw new Error('incorrect number of hp parts');
const result = {}; const result = {};
for (const property of ['value', 'valueAlt']) { for (const property of ['value', 'valueAlt']) {
const data = hpDamageParts[0][property]; const data = action.damage.parts.hitPoints[property];
const previousFormula = data.custom.enabled const previousFormula = data.custom.enabled
? data.custom.formula ? data.custom.formula
: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0] : [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0]

View file

@ -189,21 +189,6 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
return true; return true;
} }
async _preDelete() {
/* Clear all partyMembers from tagTeam setting.*/
/* Revisit this when tagTeam is improved for many parties */
if (this.parent.parties.size > 0) {
const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
await tagTeam.updateSource({
initiator: this.parent.id === tagTeam.initiator ? null : tagTeam.initiator,
members: Object.keys(tagTeam.members).find(x => x === this.parent.id)
? { [`-=${this.parent.id}`]: null }
: {}
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
}
}
async _preUpdate(changes, options, userId) { async _preUpdate(changes, options, userId) {
const allowed = await super._preUpdate(changes, options, userId); const allowed = await super._preUpdate(changes, options, userId);
if (allowed === false) return; if (allowed === false) return;

View file

@ -6,6 +6,7 @@ import DhCreature from './creature.mjs';
import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs'; import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import { ActionField } from '../fields/actionField.mjs'; import { ActionField } from '../fields/actionField.mjs';
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs'; import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
import { getArmorSources } from '../../helpers/utils.mjs';
export default class DhCharacter extends DhCreature { export default class DhCharacter extends DhCreature {
/**@override */ /**@override */
@ -41,17 +42,16 @@ export default class DhCharacter extends DhCreature {
label: 'DAGGERHEART.GENERAL.proficiency' label: 'DAGGERHEART.GENERAL.proficiency'
}), }),
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }), evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
damageThresholds: new fields.SchemaField({ damageThresholds: new fields.SchemaField({
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
}),
major: new fields.NumberField({ major: new fields.NumberField({
integer: true, integer: true,
initial: 0, initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold' label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
}),
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
}) })
}), }),
experiences: new fields.TypedObjectField( experiences: new fields.TypedObjectField(
@ -96,8 +96,8 @@ export default class DhCharacter extends DhCreature {
trait: 'strength' trait: 'strength'
}, },
damage: { damage: {
parts: [ parts: {
{ hitPoints: {
type: ['physical'], type: ['physical'],
value: { value: {
custom: { custom: {
@ -106,7 +106,7 @@ export default class DhCharacter extends DhCreature {
} }
} }
} }
] }
} }
} }
}), }),
@ -465,6 +465,101 @@ export default class DhCharacter extends DhCreature {
} }
} }
async updateArmorValue({ value: armorChange = 0, clear = false }) {
if (armorChange === 0 && !clear) return;
const increasing = armorChange >= 0;
let remainingChange = Math.abs(armorChange);
const orderedSources = getArmorSources(this.parent).filter(s => !s.disabled);
const handleArmorData = (embeddedUpdates, doc, armorData) => {
let usedArmorChange = 0;
if (clear) {
usedArmorChange -= armorData.current;
} else {
if (increasing) {
const remainingArmor = armorData.max - armorData.current;
usedArmorChange = Math.min(remainingChange, remainingArmor);
remainingChange -= usedArmorChange;
} else {
const changeChange = Math.min(armorData.current, remainingChange);
usedArmorChange -= changeChange;
remainingChange -= changeChange;
}
}
if (!usedArmorChange) return usedArmorChange;
else {
if (!embeddedUpdates[doc.id]) embeddedUpdates[doc.id] = { doc: doc, updates: [] };
return usedArmorChange;
}
};
const armorUpdates = [];
const effectUpdates = [];
for (const { document: armorSource } of orderedSources) {
const usedArmorChange = handleArmorData(
armorSource.type === 'armor' ? armorUpdates : effectUpdates,
armorSource.parent,
armorSource.type === 'armor' ? armorSource.system.armor : armorSource.system.armorData
);
if (!usedArmorChange) continue;
if (armorSource.type === 'armor') {
armorUpdates[armorSource.parent.id].updates.push({
'_id': armorSource.id,
'system.armor.current': armorSource.system.armor.current + usedArmorChange
});
} else {
effectUpdates[armorSource.parent.id].updates.push({
'_id': armorSource.id,
'system.changes': armorSource.system.changes.map(change => ({
...change,
value:
change.type === 'armor'
? {
...change.value,
current: armorSource.system.armorChange.value.current + usedArmorChange
}
: change.value
}))
});
}
if (remainingChange === 0 && !clear) break;
}
const armorUpdateValues = Object.values(armorUpdates);
for (const [index, { doc, updates }] of armorUpdateValues.entries())
await doc.updateEmbeddedDocuments('Item', updates, { render: index === armorUpdateValues.length - 1 });
const effectUpdateValues = Object.values(effectUpdates);
for (const [index, { doc, updates }] of effectUpdateValues.entries())
await doc.updateEmbeddedDocuments('ActiveEffect', updates, {
render: index === effectUpdateValues.length - 1
});
}
async updateArmorEffectValue({ uuid, value }) {
const source = await foundry.utils.fromUuid(uuid);
if (source.type === 'armor') {
await source.update({
'system.armor.current': source.system.armor.current + value
});
} else {
const effectValue = source.system.armorChange.value;
await source.update({
'system.changes': [
{
...source.system.armorChange,
value: { ...effectValue, current: effectValue.current + value }
}
]
});
}
}
get sheetLists() { get sheetLists() {
const ancestryFeatures = [], const ancestryFeatures = [],
communityFeatures = [], communityFeatures = [],
@ -588,6 +683,10 @@ export default class DhCharacter extends DhCreature {
prepareBaseData() { prepareBaseData() {
super.prepareBaseData(); super.prepareBaseData();
this.armorScore = {
max: this.armor?.system.armor.max ?? 0,
value: this.armor?.system.armor.current ?? 0
};
this.evasion += this.class.value?.system?.evasion ?? 0; this.evasion += this.class.value?.system?.evasion ?? 0;
const currentLevel = this.levelData.level.current; const currentLevel = this.levelData.level.current;
@ -637,14 +736,12 @@ export default class DhCharacter extends DhCreature {
} }
} }
const armor = this.armor;
this.armorScore = armor ? armor.system.baseScore : 0;
this.damageThresholds = { this.damageThresholds = {
major: armor major: this.armor
? armor.system.baseThresholds.major + this.levelData.level.current ? this.armor.system.baseThresholds.major + this.levelData.level.current
: this.levelData.level.current, : this.levelData.level.current,
severe: armor severe: this.armor
? armor.system.baseThresholds.severe + this.levelData.level.current ? this.armor.system.baseThresholds.severe + this.levelData.level.current
: this.levelData.level.current * 2 : this.levelData.level.current * 2
}; };
@ -677,13 +774,12 @@ export default class DhCharacter extends DhCreature {
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait; this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.resources.armor = { this.resources.armor = {
...this.armorScore,
label: 'DAGGERHEART.GENERAL.armor', label: 'DAGGERHEART.GENERAL.armor',
value: this.armor?.system?.marks?.value ?? 0,
max: this.armorScore,
isReversed: true isReversed: true
}; };
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`; this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
} }
getRollData() { getRollData() {

View file

@ -81,15 +81,15 @@ export default class DhCompanion extends DhCreature {
bonus: 0 bonus: 0
}, },
damage: { damage: {
parts: [ parts: {
{ hitPoints: {
type: ['physical'], type: ['physical'],
value: { value: {
dice: 'd6', dice: 'd6',
multiplier: 'prof' multiplier: 'prof'
} }
} }
] }
} }
} }
}), }),
@ -135,7 +135,9 @@ export default class DhCompanion extends DhCreature {
break; break;
case 'vicious': case 'vicious':
if (selection.data[0] === 'damage') { if (selection.data[0] === 'damage') {
this.attack.damage.parts[0].value.dice = adjustDice(this.attack.damage.parts[0].value.dice); this.attack.damage.parts.hitPoints.value.dice = adjustDice(
this.attack.damage.parts.hitPoints.value.dice
);
} else { } else {
this.attack.range = adjustRange(this.attack.range).id; this.attack.range = adjustRange(this.attack.range).id;
} }

View file

@ -75,10 +75,6 @@ export default class DhEnvironment extends BaseDataActor {
); );
scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => { scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => {
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene }); Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene });
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.TagTeamRoll }
});
}); });
} }
} }

View file

@ -1,5 +1,6 @@
import BaseDataActor from './base.mjs'; import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs'; import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs';
export default class DhParty extends BaseDataActor { export default class DhParty extends BaseDataActor {
/**@inheritdoc */ /**@inheritdoc */
@ -14,7 +15,8 @@ export default class DhParty extends BaseDataActor {
handfuls: new fields.NumberField({ initial: 1, integer: true }), handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }), bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true }) chests: new fields.NumberField({ initial: 0, integer: true })
}) }),
tagTeam: new fields.EmbeddedDataField(TagTeamData)
}; };
} }
@ -40,23 +42,6 @@ export default class DhParty extends BaseDataActor {
} }
} }
async _preDelete() {
/* Clear all partyMembers from tagTeam setting.*/
/* Revisit this when tagTeam is improved for many parties */
const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
await tagTeam.updateSource({
initiator: this.partyMembers.some(x => x.id === tagTeam.initiator) ? null : tagTeam.initiator,
members: Object.keys(tagTeam.members).reduce((acc, key) => {
if (this.partyMembers.find(x => x.id === key)) {
acc[`-=${key}`] = null;
}
return acc;
}, {})
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
}
_onDelete(options, userId) { _onDelete(options, userId) {
super._onDelete(options, userId); super._onDelete(options, userId);

View file

@ -1,7 +1,7 @@
export { ActionCollection } from './actionField.mjs'; export { ActionCollection } from './actionField.mjs';
export { default as IterableTypedObjectField } from './iterableTypedObjectField.mjs';
export { default as FormulaField } from './formulaField.mjs'; export { default as FormulaField } from './formulaField.mjs';
export { default as ForeignDocumentUUIDField } from './foreignDocumentUUIDField.mjs'; export { default as ForeignDocumentUUIDField } from './foreignDocumentUUIDField.mjs';
export { default as ForeignDocumentUUIDArrayField } from './foreignDocumentUUIDArrayField.mjs'; export { default as ForeignDocumentUUIDArrayField } from './foreignDocumentUUIDArrayField.mjs';
export { default as TriggerField } from './triggerField.mjs'; export { default as TriggerField } from './triggerField.mjs';
export { default as MappingField } from './mappingField.mjs';
export * as ActionFields from './action/_module.mjs'; export * as ActionFields from './action/_module.mjs';

View file

@ -1,5 +1,6 @@
import FormulaField from '../formulaField.mjs'; import FormulaField from '../formulaField.mjs';
import { setsEqual } from '../../../helpers/utils.mjs'; import { setsEqual } from '../../../helpers/utils.mjs';
import IterableTypedObjectField from '../iterableTypedObjectField.mjs';
const fields = foundry.data.fields; const fields = foundry.data.fields;
@ -12,7 +13,7 @@ export default class DamageField extends fields.SchemaField {
/** @inheritDoc */ /** @inheritDoc */
constructor(options, context = {}) { constructor(options, context = {}) {
const damageFields = { const damageFields = {
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)), parts: new IterableTypedObjectField(DHDamageData),
includeBase: new fields.BooleanField({ includeBase: new fields.BooleanField({
initial: false, initial: false,
label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label' label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
@ -49,9 +50,9 @@ export default class DamageField extends fields.SchemaField {
formulas = DamageField.formatFormulas.call(this, formulas, config); formulas = DamageField.formatFormulas.call(this, formulas, config);
const damageConfig = { const damageConfig = {
dialog: {},
...config, ...config,
roll: formulas, roll: formulas,
dialog: {},
data: this.getRollData() data: this.getRollData()
}; };
delete damageConfig.evaluate; delete damageConfig.evaluate;

View file

@ -27,7 +27,7 @@ export default class EffectsField extends fields.ArrayField {
static async execute(config, targets = null, force = false) { static async execute(config, targets = null, force = false) {
if (!config.hasEffect) return; if (!config.hasEffect) return;
let message = config.message ?? ui.chat.collection.get(config.parent?._id); let message = config.message ?? ui.chat.collection.get(config.parent?._id);
if (!message) { if (!message && !config.skips.createMessage) {
const roll = new CONFIG.Dice.daggerheart.DHRoll(''); const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true; roll._evaluated = true;
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config); message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
@ -106,22 +106,11 @@ export default class EffectsField extends fields.ArrayField {
} }
/** /**
* Apply an Effect to a target or enable it if already on it * Apply an Effect to a target
* @param {object} effect Effect object containing ActiveEffect UUID * @param {object} effect Effect object containing ActiveEffect UUID
* @param {object} actor Actor Document * @param {object} actor Actor Document
*/ */
static async applyEffect(effect, actor) { static async applyEffect(effect, actor) {
const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
if (existingEffect) {
return effect.update(
foundry.utils.mergeObject({
...effect.constructor.getInitialDuration(),
disabled: false
})
);
}
// Otherwise, create a new effect on the target
const effectData = foundry.utils.mergeObject({ const effectData = foundry.utils.mergeObject({
...(effect.toObject?.() ?? effect), ...(effect.toObject?.() ?? effect),
disabled: false, disabled: false,

View file

@ -38,7 +38,7 @@ export default class SaveField extends fields.SchemaField {
if (!config.hasSave) return; if (!config.hasSave) return;
let message = config.message ?? ui.chat.collection.get(config.parent?._id); let message = config.message ?? ui.chat.collection.get(config.parent?._id);
if (!message) { if (!message && !config.skips.createMessage) {
const roll = new CONFIG.Dice.daggerheart.DHRoll(''); const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true; roll._evaluated = true;
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config); message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);

View file

@ -1,6 +1,5 @@
import DHActionConfig from '../../applications/sheets-configs/action-config.mjs'; import DHActionConfig from '../../applications/sheets-configs/action-config.mjs';
import { itemAbleRollParse } from '../../helpers/utils.mjs'; import { itemAbleRollParse } from '../../helpers/utils.mjs';
import MappingField from './mappingField.mjs';
/** /**
* Specialized collection type for stored actions. * Specialized collection type for stored actions.
@ -11,9 +10,9 @@ export class ActionCollection extends Collection {
constructor(model, entries) { constructor(model, entries) {
super(); super();
this.#model = model; this.#model = model;
for (const entry of entries) { for (const [key, value] of entries) {
if (!(entry instanceof game.system.api.models.actions.actionsTypes.base)) continue; if (!(value instanceof game.system.api.models.actions.actionsTypes.base)) continue;
this.set(entry._id, entry); this.set(key, value);
} }
} }
@ -61,7 +60,7 @@ export class ActionCollection extends Collection {
/** /**
* Field that stores actions. * Field that stores actions.
*/ */
export class ActionsField extends MappingField { export class ActionsField extends foundry.data.fields.TypedObjectField {
constructor(options) { constructor(options) {
super(new ActionField(), options); super(new ActionField(), options);
} }
@ -70,7 +69,7 @@ export class ActionsField extends MappingField {
/** @inheritDoc */ /** @inheritDoc */
initialize(value, model, options) { initialize(value, model, options) {
const actions = Object.values(super.initialize(value, model, options)); const actions = Object.entries(super.initialize(value, model, options));
return new ActionCollection(model, actions); return new ActionCollection(model, actions);
} }
} }
@ -88,10 +87,11 @@ export class ActionField extends foundry.data.fields.ObjectField {
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
_cleanType(value, options) { _cleanType(value, options, _state) {
if (!(typeof value === 'object')) value = {}; if (!(typeof value === 'object')) value = {};
value = super._cleanType(value, options, _state);
const cls = this.getModel(value); const cls = this.getModel(value);
if (cls) return cls.cleanData(value, options); if (cls) return cls.cleanData(value, options, _state);
return value; return value;
} }
@ -111,9 +111,17 @@ export class ActionField extends foundry.data.fields.ObjectField {
* @param {object} sourceData Candidate source data of the root model. * @param {object} sourceData Candidate source data of the root model.
* @param {any} fieldData The value of this field within the source data. * @param {any} fieldData The value of this field within the source data.
*/ */
migrateSource(sourceData, fieldData) { _migrate(sourceData, _fieldData) {
const cls = this.getModel(fieldData); const source = sourceData ?? this.options.initial;
if (cls) cls.migrateDataSafe(fieldData); if (!source) return sourceData;
const cls = this.getModel(source);
if (cls) {
cls.migrateDataSafe(source);
return source;
}
return sourceData;
} }
} }
@ -237,11 +245,11 @@ export function ActionMixin(Base) {
: foundry.utils.getProperty(result, basePath); : foundry.utils.getProperty(result, basePath);
} }
delete() { async delete() {
if (!this.inCollection) return this.item; if (!this.inCollection) return this.item;
const action = foundry.utils.getProperty(this.item, `system.${this.systemPath}`)?.get(this.id); const action = foundry.utils.getProperty(this.item, `system.${this.systemPath}`)?.get(this.id);
if (!action) return this.item; if (!action) return this.item;
this.item.update({ [`system.${this.systemPath}.-=${this.id}`]: null }); await this.item.update({ [`system.${this.systemPath}.${this.id}`]: _del }); // Does not work. Unsure why. It worked in v13 <_<'
this.constructor._sheets.get(this.uuid)?.close(); this.constructor._sheets.get(this.uuid)?.close();
} }
@ -302,7 +310,7 @@ export function ActionMixin(Base) {
} }
}; };
ChatMessage.applyRollMode(msg, game.settings.get('core', 'rollMode')); ChatMessage.applyMode(msg, game.settings.get('core', 'messageMode'));
cls.create(msg); cls.create(msg);
} }
} }

View file

@ -52,8 +52,8 @@ class ResourcesField extends fields.TypedObjectField {
return key in CONFIG.DH.RESOURCE[this.actorType].all; return key in CONFIG.DH.RESOURCE[this.actorType].all;
} }
_cleanType(value, options) { _cleanType(value, options, _state) {
value = super._cleanType(value, options); value = super._cleanType(value, options, _state);
// If not partial, ensure all data exists // If not partial, ensure all data exists
if (!options.partial) { if (!options.partial) {

View file

@ -14,7 +14,7 @@ export default class ForeignDocumentUUIDArrayField extends foundry.data.fields.A
/** @inheritdoc */ /** @inheritdoc */
initialize(value, model, options = {}) { initialize(value, model, options = {}) {
const v = super.initialize(value, model, options); const v = super.initialize(value ?? [], model, options);
return () => { return () => {
const data = v.map(entry => (typeof entry === 'function' ? entry() : entry)); const data = v.map(entry => (typeof entry === 'function' ? entry() : entry));
return this.options.prune ? data.filter(d => !!d) : data; return this.options.prune ? data.filter(d => !!d) : data;

View file

@ -0,0 +1,32 @@
export default class IterableTypedObjectField extends foundry.data.fields.TypedObjectField {
constructor(model, options = { collectionClass: foundry.utils.Collection }, context = {}) {
super(new foundry.data.fields.EmbeddedDataField(model), options, context);
this.#elementClass = model;
}
#elementClass;
/** Initializes an object with an iterator. This modifies the prototype instead of */
initialize(values) {
const object = Object.create(IterableObjectPrototype);
for (const [key, value] of Object.entries(values)) {
object[key] = new this.#elementClass(value);
}
return object;
}
}
/**
* The prototype of an iterable object.
* This allows the functionality of a class but also allows foundry.utils.getType() to return "Object" instead of "Unknown".
*/
const IterableObjectPrototype = {
[Symbol.iterator]: function* () {
for (const value of Object.values(this)) {
yield value;
}
},
map: function (func) {
return Array.from(this, func);
}
};

View file

@ -1,128 +0,0 @@
/**
* A subclass of ObjectField that represents a mapping of keys to the provided DataField type.
*
* @param {DataField} model The class of DataField which should be embedded in this field.
* @param {MappingFieldOptions} [options={}] Options which configure the behavior of the field.
* @property {string[]} [initialKeys] Keys that will be created if no data is provided.
* @property {MappingFieldInitialValueBuilder} [initialValue] Function to calculate the initial value for a key.
* @property {boolean} [initialKeysOnly=false] Should the keys in the initialized data be limited to the keys provided
* by `options.initialKeys`?
*/
export default class MappingField extends foundry.data.fields.ObjectField {
constructor(model, options) {
if (!(model instanceof foundry.data.fields.DataField)) {
throw new Error('MappingField must have a DataField as its contained element');
}
super(options);
/**
* The embedded DataField definition which is contained in this field.
* @type {DataField}
*/
this.model = model;
model.parent = this;
}
/* -------------------------------------------- */
/** @inheritDoc */
static get _defaults() {
return foundry.utils.mergeObject(super._defaults, {
initialKeys: null,
initialValue: null,
initialKeysOnly: false
});
}
/* -------------------------------------------- */
/** @inheritDoc */
_cleanType(value, options) {
Object.entries(value).forEach(([k, v]) => {
if (k.startsWith('-=')) return;
value[k] = this.model.clean(v, options);
});
return value;
}
/* -------------------------------------------- */
/** @inheritDoc */
getInitialValue(data) {
let keys = this.initialKeys;
const initial = super.getInitialValue(data);
if (!keys || !foundry.utils.isEmpty(initial)) return initial;
if (!(keys instanceof Array)) keys = Object.keys(keys);
for (const key of keys) initial[key] = this._getInitialValueForKey(key);
return initial;
}
/* -------------------------------------------- */
/**
* Get the initial value for the provided key.
* @param {string} key Key within the object being built.
* @param {object} [object] Any existing mapping data.
* @returns {*} Initial value based on provided field type.
*/
_getInitialValueForKey(key, object) {
const initial = this.model.getInitialValue();
return this.initialValue?.(key, initial, object) ?? initial;
}
/* -------------------------------------------- */
/** @override */
_validateType(value, options = {}) {
if (foundry.utils.getType(value) !== 'Object') throw new Error('must be an Object');
const errors = this._validateValues(value, options);
if (!foundry.utils.isEmpty(errors)) {
const failure = new foundry.data.validation.DataModelValidationFailure();
failure.elements = Object.entries(errors).map(([id, failure]) => ({ id, failure }));
throw failure.asError();
}
}
/* -------------------------------------------- */
/**
* Validate each value of the object.
* @param {object} value The object to validate.
* @param {object} options Validation options.
* @returns {Record<string, Error>} An object of value-specific errors by key.
*/
_validateValues(value, options) {
const errors = {};
for (const [k, v] of Object.entries(value)) {
if (k.startsWith('-=')) continue;
const error = this.model.validate(v, options);
if (error) errors[k] = error;
}
return errors;
}
/* -------------------------------------------- */
/** @override */
initialize(value, model, options = {}) {
if (!value) return value;
const obj = {};
const initialKeys = this.initialKeys instanceof Array ? this.initialKeys : Object.keys(this.initialKeys ?? {});
const keys = this.initialKeysOnly ? initialKeys : Object.keys(value);
for (const key of keys) {
const data = value[key] ?? this._getInitialValueForKey(key, value);
obj[key] = this.model.initialize(data, model, options);
}
return obj;
}
/* -------------------------------------------- */
/** @inheritDoc */
_getField(path) {
if (path.length === 0) return this;
else if (path.length === 1) return this.model;
path.shift();
return this.model._getField(path);
}
}

View file

@ -19,7 +19,14 @@ export default class DHArmor extends AttachableItem {
...super.defineSchema(), ...super.defineSchema(),
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }), tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
equipped: new fields.BooleanField({ initial: false }), equipped: new fields.BooleanField({ initial: false }),
baseScore: new fields.NumberField({ integer: true, initial: 0 }), armor: new fields.SchemaField({
current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
max: new fields.NumberField({ required: true, integer: true, initial: 0 })
}),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
}),
armorFeatures: new fields.ArrayField( armorFeatures: new fields.ArrayField(
new fields.SchemaField({ new fields.SchemaField({
value: new fields.StringField({ value: new fields.StringField({
@ -28,14 +35,7 @@ export default class DHArmor extends AttachableItem {
effectIds: new fields.ArrayField(new fields.StringField({ required: true })), effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
actionIds: new fields.ArrayField(new fields.StringField({ required: true })) actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
}) })
), )
marks: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
})
}; };
} }
@ -84,7 +84,7 @@ export default class DHArmor extends AttachableItem {
} }
await this.parent.deleteEmbeddedDocuments('ActiveEffect', effectIds); await this.parent.deleteEmbeddedDocuments('ActiveEffect', effectIds);
changes.system.actions = actionIds.reduce((acc, id) => { changes.system.actions = actionIds.reduce((acc, id) => {
acc[`-=${id}`] = null; acc[id] = _del;
return acc; return acc;
}, {}); }, {});
@ -151,13 +151,20 @@ export default class DHArmor extends AttachableItem {
} }
} }
/** @inheritDoc */
static migrateDocumentData(source) {
if (!source.system.armor) {
source.system.armor = { current: source.system.marks?.value ?? 0, max: source.system.baseScore ?? 0 };
}
}
/** /**
* Generates a list of localized tags based on this item's type-specific properties. * Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings. * @returns {string[]} An array of localized tag strings.
*/ */
_getTags() { _getTags() {
const tags = [ const tags = [
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`, `${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`,
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}` `${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
]; ];
@ -169,9 +176,7 @@ export default class DHArmor extends AttachableItem {
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects. * @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/ */
_getLabels() { _getLabels() {
const labels = []; const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`];
if (this.baseScore)
labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`);
return labels; return labels;
} }

View file

@ -222,17 +222,22 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const armorChanged = const armorChanged =
changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value; changed.system?.armor?.current !== undefined && changed.system.armor.current !== this.armor.current;
if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') { if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
const armorData = getScrollTextData(this.parent.parent, changed.system.marks, 'armor'); const armorChangeValue = changed.system.armor.current - this.armor.current;
const armorData = getScrollTextData(
this.parent.parent,
{ value: armorChangeValue + this.parent.parent.system.armorScore.value },
'armor'
);
options.scrollingTextData = [armorData]; options.scrollingTextData = [armorData];
} }
if (changed.system?.actions) { if (changed.system?.actions) {
const triggersToRemove = Object.keys(changed.system.actions).reduce((acc, key) => { const triggersToRemove = Object.keys(changed.system.actions).reduce((acc, key) => {
if (!changed.system.actions[key]) { const action = changed.system.actions[key];
const strippedKey = key.replace('-=', ''); if (action && Object.keys(action).length === 0) {
acc.push(...this.actions.get(strippedKey).triggers.map(x => x.trigger)); acc.push(...this.actions.get(key).triggers.map(x => x.trigger));
} }
return acc; return acc;

View file

@ -100,13 +100,13 @@ export default class DHBeastform extends BaseDataItem {
static getBeastformAttackData(effect) { static getBeastformAttackData(effect) {
if (!effect) return null; if (!effect) return null;
const mainTrait = effect.changes.find(x => x.key === 'system.rules.attack.roll.trait')?.value; const mainTrait = effect.system.changes.find(x => x.key === 'system.rules.attack.roll.trait')?.value;
const traitBonus = effect.changes.find(x => x.key === `system.traits.${mainTrait}.value`)?.value ?? 0; const traitBonus = effect.system.changes.find(x => x.key === `system.traits.${mainTrait}.value`)?.value ?? 0;
const evasionBonus = effect.changes.find(x => x.key === 'system.evasion')?.value ?? 0; const evasionBonus = effect.system.changes.find(x => x.key === 'system.evasion')?.value ?? 0;
const damageDiceIndex = effect.changes.find(x => x.key === 'system.rules.attack.damage.diceIndex'); const damageDiceIndex = effect.system.changes.find(x => x.key === 'system.rules.attack.damage.diceIndex');
const damageDice = damageDiceIndex ? Object.keys(CONFIG.DH.GENERAL.diceTypes)[damageDiceIndex.value] : null; const damageDice = damageDiceIndex ? Object.keys(CONFIG.DH.GENERAL.diceTypes)[damageDiceIndex.value] : null;
const damageBonus = effect.changes.find(x => x.key === 'system.rules.attack.damage.bonus')?.value ?? 0; const damageBonus = effect.system.changes.find(x => x.key === 'system.rules.attack.damage.bonus')?.value ?? 0;
return { return {
trait: game.i18n.localize(CONFIG.DH.ACTOR.abilities[mainTrait]?.label), trait: game.i18n.localize(CONFIG.DH.ACTOR.abilities[mainTrait]?.label),
@ -169,17 +169,17 @@ export default class DHBeastform extends BaseDataItem {
const beastformEffect = this.parent.effects.find(x => x.type === 'beastform'); const beastformEffect = this.parent.effects.find(x => x.type === 'beastform');
await beastformEffect.updateSource({ await beastformEffect.updateSource({
changes: [
...beastformEffect.changes,
{
key: 'system.advantageSources',
mode: 2,
value: Object.values(this.advantageOn)
.map(x => x.value)
.join(', ')
}
],
system: { system: {
changes: [
...beastformEffect.system.changes,
{
key: 'system.advantageSources',
mode: 2,
value: Object.values(this.advantageOn)
.map(x => x.value)
.join(', ')
}
],
characterTokenData: { characterTokenData: {
usesDynamicToken: this.parent.parent.prototypeToken.ring.enabled, usesDynamicToken: this.parent.parent.prototypeToken.ring.enabled,
tokenImg: this.parent.parent.prototypeToken.texture.src, tokenImg: this.parent.parent.prototypeToken.texture.src,

View file

@ -52,6 +52,9 @@ export default class DHSubclass extends BaseDataItem {
} }
async _preCreate(data, options, user) { async _preCreate(data, options, user) {
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
if (this.actor?.type === 'character') { if (this.actor?.type === 'character') {
const dataUuid = data.uuid ?? data._stats.compendiumSource ?? `Item.${data._id}`; const dataUuid = data.uuid ?? data._stats.compendiumSource ?? `Item.${data._id}`;
if (this.actor.system.class.subclass) { if (this.actor.system.class.subclass) {
@ -86,9 +89,6 @@ export default class DHSubclass extends BaseDataItem {
} }
} }
} }
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
} }
/**@inheritdoc */ /**@inheritdoc */

View file

@ -63,15 +63,15 @@ export default class DHWeapon extends AttachableItem {
type: 'attack' type: 'attack'
}, },
damage: { damage: {
parts: [ parts: {
{ hitPoints: {
type: ['physical'], type: ['physical'],
value: { value: {
multiplier: 'prof', multiplier: 'prof',
dice: 'd8' dice: 'd8'
} }
} }
] }
} }
} }
}), }),
@ -148,7 +148,7 @@ export default class DHWeapon extends AttachableItem {
await this.parent.deleteEmbeddedDocuments('ActiveEffect', removedEffectsUpdate); await this.parent.deleteEmbeddedDocuments('ActiveEffect', removedEffectsUpdate);
changes.system.actions = removedActionsUpdate.reduce((acc, id) => { changes.system.actions = removedActionsUpdate.reduce((acc, id) => {
acc[`-=${id}`] = null; acc[id] = _del;
return acc; return acc;
}, {}); }, {});

View file

@ -196,6 +196,11 @@ export default class DhAutomation extends foundry.abstract.DataModel {
}) })
}) })
}), }),
autoExpireActiveEffects: new fields.BooleanField({
required: true,
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.autoExpireActiveEffects.label'
}),
triggers: new fields.SchemaField({ triggers: new fields.SchemaField({
enabled: new fields.BooleanField({ enabled: new fields.BooleanField({
nullable: false, nullable: false,

View file

@ -0,0 +1,47 @@
export default class TagTeamData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
initiator: new fields.SchemaField(
{
memberId: new fields.StringField({
required: true,
label: 'DAGGERHEART.APPLICATIONS.TagTeamSelect.FIELDS.initiator.memberId.label'
}),
cost: new fields.NumberField({
integer: true,
initial: 3,
label: 'DAGGERHEART.APPLICATIONS.TagTeamSelect.FIELDS.initiator.cost.label'
})
},
{ nullable: true, initial: null }
),
members: new fields.TypedObjectField(new fields.EmbeddedDataField(MemberData))
};
}
}
export class MemberData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
name: new fields.StringField({ required: true }),
img: new fields.StringField({ required: true }),
rollType: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.tagTeamRollTypes,
initial: CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id,
label: 'Roll Type'
}),
rollChoice: new fields.StringField({ nullable: true, initial: null }),
rollData: new fields.JSONField({ nullable: true, initial: null }),
selected: new fields.BooleanField({ initial: false })
};
}
get roll() {
return this.rollData ? CONFIG.Dice.daggerheart.DualityRoll.fromData(this.rollData) : null;
}
}

View file

@ -1,20 +0,0 @@
import { DhCharacter } from './actor/_module.mjs';
export default class DhTagTeamRoll extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
initiator: new fields.SchemaField({
id: new fields.StringField({ nullable: true, initial: null }),
cost: new fields.NumberField({ integer: true, min: 0, initial: 3 })
}),
members: new fields.TypedObjectField(
new fields.SchemaField({
messageId: new fields.StringField({ required: true, nullable: true, initial: null }),
selected: new fields.BooleanField({ required: true, initial: false })
})
)
};
}
}

View file

@ -1,6 +1,5 @@
import DamageDialog from '../applications/dialogs/damageDialog.mjs'; import DamageDialog from '../applications/dialogs/damageDialog.mjs';
import { parseRallyDice } from '../helpers/utils.mjs'; import { parseRallyDice } from '../helpers/utils.mjs';
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
import DHRoll from './dhRoll.mjs'; import DHRoll from './dhRoll.mjs';
export default class DamageRoll extends DHRoll { export default class DamageRoll extends DHRoll {
@ -34,7 +33,7 @@ export default class DamageRoll extends DHRoll {
static async buildPost(roll, config, message) { static async buildPost(roll, config, message) {
const chatMessage = config.source?.message const chatMessage = config.source?.message
? ui.chat.collection.get(config.source.message) ? ui.chat.collection.get(config.source.message)
: getDocumentClass('ChatMessage').applyRollMode({}, config.rollMode ?? CONST.DICE_ROLL_MODES.PUBLIC); : getDocumentClass('ChatMessage').applyMode({}, config.rollMode ?? 'public');
if (game.modules.get('dice-so-nice')?.active) { if (game.modules.get('dice-so-nice')?.active) {
const pool = foundry.dice.terms.PoolTerm.fromRolls( const pool = foundry.dice.terms.PoolTerm.fromRolls(
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll)) Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
@ -197,7 +196,7 @@ export default class DamageRoll extends DHRoll {
if (config.data.parent.appliedEffects) { if (config.data.parent.appliedEffects) {
// Bardic Rally // Bardic Rally
const rallyChoices = config.data?.parent?.appliedEffects.reduce((a, c) => { const rallyChoices = config.data?.parent?.appliedEffects.reduce((a, c) => {
const change = c.changes.find(ch => ch.key === 'system.bonuses.rally'); const change = c.system.changes.find(ch => ch.key === 'system.bonuses.rally');
if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) }); if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) });
return a; return a;
}, []); }, []);
@ -281,10 +280,7 @@ export default class DamageRoll extends DHRoll {
return mods; return mods;
} }
static async reroll(target, message) { static async reroll(rollPart, dice, result) {
const { damageType, part, dice, result } = target.dataset;
const rollPart = message.system.damage[damageType].parts[part];
let diceIndex = 0; let diceIndex = 0;
let parsedRoll = game.system.api.dice.DamageRoll.fromData({ let parsedRoll = game.system.api.dice.DamageRoll.fromData({
...rollPart.roll, ...rollPart.roll,
@ -353,29 +349,6 @@ export default class DamageRoll extends DHRoll {
}; };
}); });
const updateMessage = game.messages.get(message._id); return { parsedRoll, rerolledDice };
const damageParts = updateMessage.system.damage[damageType].parts.map((damagePart, index) => {
if (index !== Number(part)) return damagePart;
return {
...rollPart,
total: parsedRoll.total,
dice: rerolledDice
};
});
await updateMessage.update({
[`system.damage.${damageType}`]: {
...updateMessage,
total: parsedRoll.total,
parts: damageParts
}
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} }
} }

View file

@ -21,6 +21,9 @@ export default class DHRoll extends Roll {
static async build(config = {}, message = {}) { static async build(config = {}, message = {}) {
const roll = await this.buildConfigure(config, message); const roll = await this.buildConfigure(config, message);
if (!roll) return; if (!roll) return;
if (config.skips?.createMessage) config.messageRoll = roll;
await this.buildEvaluate(roll, config, (message = {})); await this.buildEvaluate(roll, config, (message = {}));
await this.buildPost(roll, config, (message = {})); await this.buildPost(roll, config, (message = {}));
return config; return config;
@ -30,12 +33,6 @@ export default class DHRoll extends Roll {
config.hooks = [...this.getHooks(), '']; config.hooks = [...this.getHooks(), ''];
config.dialog ??= {}; config.dialog ??= {};
const actorIdSplit = config.source?.actor?.split('.');
if (actorIdSplit) {
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
config.tagTeamSelected = Boolean(tagTeamSettings.members[actorIdSplit[actorIdSplit.length - 1]]);
}
for (const hook of config.hooks) { for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null; if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
} }
@ -120,10 +117,10 @@ export default class DHRoll extends Roll {
rolls: [roll] rolls: [roll]
}; };
config.selectedRollMode ??= game.settings.get('core', 'rollMode'); config.selectedMessageMode ??= game.settings.get('core', 'messageMode');
if (roll._evaluated) { if (roll._evaluated) {
const message = await cls.create(msgData, { rollMode: config.selectedRollMode }); const message = await cls.create(msgData, { messageMode: config.selectedMessageMode });
if (config.tagTeamSelected) { if (config.tagTeamSelected) {
game.system.api.applications.dialogs.TagTeamDialog.assignRoll(message.speakerActor, message); game.system.api.applications.dialogs.TagTeamDialog.assignRoll(message.speakerActor, message);
@ -269,12 +266,12 @@ export default class DHRoll extends Roll {
const changeKeys = this.getActionChangeKeys(); const changeKeys = this.getActionChangeKeys();
return ( return (
this.options.effects?.reduce((acc, effect) => { this.options.effects?.reduce((acc, effect) => {
if (effect.changes.some(x => changeKeys.some(key => x.key.includes(key)))) { if (effect.system.changes.some(x => changeKeys.some(key => x.key.includes(key)))) {
acc[effect.id] = { acc[effect.id] = {
id: effect.id, id: effect.id,
name: effect.name, name: effect.name,
description: effect.description, description: effect.description,
changes: effect.changes, changes: effect.system.changes,
origEffect: effect, origEffect: effect,
selected: !effect.disabled selected: !effect.disabled
}; };

View file

@ -67,7 +67,7 @@ export default class DualityRoll extends D20Roll {
setRallyChoices() { setRallyChoices() {
return this.data?.parent?.appliedEffects.reduce((a, c) => { return this.data?.parent?.appliedEffects.reduce((a, c) => {
const change = c.changes.find(ch => ch.key === 'system.bonuses.rally'); const change = c.system.changes.find(ch => ch.key === 'system.bonuses.rally');
if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) }); if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) });
return a; return a;
}, []); }, []);
@ -179,7 +179,7 @@ export default class DualityRoll extends D20Roll {
static async buildConfigure(config = {}, message = {}) { static async buildConfigure(config = {}, message = {}) {
config.dialog ??= {}; config.dialog ??= {};
config.guaranteedCritical = config.data?.parent?.appliedEffects.reduce((a, c) => { config.guaranteedCritical = config.data?.parent?.appliedEffects.reduce((a, c) => {
const change = c.changes.find(ch => ch.key === 'system.rules.roll.guaranteedCritical'); const change = c.system.changes.find(ch => ch.key === 'system.rules.roll.guaranteedCritical');
if (change) a = true; if (change) a = true;
return a; return a;
}, false); }, false);
@ -374,9 +374,9 @@ export default class DualityRoll extends D20Roll {
} }
} }
static async reroll(rollString, target, message) { static async reroll(rollBase, dieIndex, diceType) {
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false }); let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollBase, evaluated: false });
const term = parsedRoll.terms[target.dataset.dieIndex]; const term = parsedRoll.terms[dieIndex];
await term.reroll(`/r1=${term.total}`); await term.reroll(`/r1=${term.total}`);
const result = await parsedRoll.evaluate(); const result = await parsedRoll.evaluate();
@ -393,35 +393,35 @@ export default class DualityRoll extends D20Roll {
options: { appearance: {} } options: { appearance: {} }
}; };
const diceSoNicePresets = await getDiceSoNicePresets(result, `d${term._faces}`, `d${term._faces}`); const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
const type = target.dataset.type; if (diceSoNicePresets[diceType]) {
if (diceSoNicePresets[type]) { diceSoNiceRoll.dice[0].options = diceSoNicePresets[diceType];
diceSoNiceRoll.dice[0].options = diceSoNicePresets[type];
} }
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
} else {
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
} }
const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, { const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
targets: message.system.targets, targets: parsedRoll.options.targets ?? [],
roll: { roll: {
advantage: message.system.roll.advantage?.type, advantage: parsedRoll.options.roll.advantage?.type,
difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null difficulty: parsedRoll.options.roll.difficulty ? Number(parsedRoll.options.roll.difficulty) : null
} }
}); });
const extraIndex = newRoll.advantage ? 3 : 2; const extraIndex = newRoll.advantage ? 3 : 2;
newRoll.extra = newRoll.extra.slice(extraIndex); newRoll.extra = newRoll.extra.slice(extraIndex);
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll); const actor = parsedRoll.options.source.actor
? await foundry.utils.fromUuid(parsedRoll.options.source.actor)
const actor = message.system.source.actor ? await foundry.utils.fromUuid(message.system.source.actor) : null; : null;
const config = { const config = {
source: { actor: message.system.source.actor ?? '' }, source: { actor: parsedRoll.options.source.actor ?? '' },
targets: message.system.targets, targets: parsedRoll.targets,
tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
roll: newRoll, roll: newRoll,
rerolledRoll: message.system.roll, rerolledRoll: parsedRoll.roll,
resourceUpdates: new ResourceUpdateMap(actor) resourceUpdates: new ResourceUpdateMap(actor)
}; };

View file

@ -8,5 +8,4 @@ export { default as DhRollTable } from './rollTable.mjs';
export { default as DhScene } from './scene.mjs'; export { default as DhScene } from './scene.mjs';
export { default as DhToken } from './token.mjs'; export { default as DhToken } from './token.mjs';
export { default as DhTooltipManager } from './tooltipManager.mjs'; export { default as DhTooltipManager } from './tooltipManager.mjs';
export { default as DhTemplateManager } from './templateManager.mjs';
export { default as DhTokenManager } from './tokenManager.mjs'; export { default as DhTokenManager } from './tokenManager.mjs';

View file

@ -1,5 +1,5 @@
import { itemAbleRollParse } from '../helpers/utils.mjs'; import { itemAbleRollParse } from '../helpers/utils.mjs';
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs'; import { RefreshType } from '../systemRegistration/socket.mjs';
export default class DhActiveEffect extends foundry.documents.ActiveEffect { export default class DhActiveEffect extends foundry.documents.ActiveEffect {
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -8,6 +8,8 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
/**@override */ /**@override */
get isSuppressed() { get isSuppressed() {
if (this.system.isSuppressed === true) return true;
// If this is a copied effect from an attachment, never suppress it // If this is a copied effect from an attachment, never suppress it
// (These effects have attachmentSource metadata) // (These effects have attachmentSource metadata)
if (this.flags?.daggerheart?.attachmentSource) { if (this.flags?.daggerheart?.attachmentSource) {
@ -15,7 +17,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
} }
// Then apply the standard suppression rules // Then apply the standard suppression rules
if (['weapon', 'armor'].includes(this.parent?.type)) { if (['weapon', 'armor'].includes(this.parent?.type) && this.transfer) {
return !this.parent.system.equipped; return !this.parent.system.equipped;
} }
@ -50,10 +52,55 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
}); });
} }
/**
* Whether this Active Effect is eligible to be registered with the {@link ActiveEffectRegistry}
*/
get isExpiryTrackable() {
return (
this.persisted &&
!this.inCompendium &&
this.modifiesActor &&
this.start &&
this.isTemporary &&
!this.isExpired
);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Event Handlers */ /* Event Handlers */
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @inheritdoc */
static async createDialog(data = {}, createOptions = {}, options = {}) {
const { folders, types, template, context = {}, ...dialogOptions } = options;
if (types?.length === 0) {
throw new Error('The array of sub-types to restrict to must not be empty.');
}
const creatableEffects = types || ['base'];
const documentTypes = this.TYPES.filter(type => creatableEffects.includes(type)).map(type => {
const labelKey = `TYPES.ActiveEffect.${type}`;
const label = game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type;
return { value: type, label };
});
if (!documentTypes.length) {
throw new Error('No document types were permitted to be created.');
}
const sortedTypes = documentTypes.sort((a, b) => a.label.localeCompare(b.label, game.i18n.lang));
return await super.createDialog(data, createOptions, {
folders,
types,
template,
context: { types: sortedTypes, ...context },
...dialogOptions
});
}
/**@inheritdoc*/ /**@inheritdoc*/
async _preCreate(data, options, user) { async _preCreate(data, options, user) {
const update = {}; const update = {};
@ -61,6 +108,18 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
update.img = 'icons/magic/life/heart-cross-blue.webp'; update.img = 'icons/magic/life/heart-cross-blue.webp';
} }
const existingEffect = this.actor.effects.find(x => x.origin === data.origin);
const stacks = Boolean(data.system?.stacking);
if (existingEffect && !stacks) return false;
if (existingEffect && stacks) {
const incrementedValue = existingEffect.system.stacking.value + 1;
await existingEffect.update({
'system.stacking.value': Math.min(incrementedValue, existingEffect.system.stacking.max ?? Infinity)
});
return false;
}
const statuses = Object.keys(data.statuses ?? {}); const statuses = Object.keys(data.statuses ?? {});
const immuneStatuses = const immuneStatuses =
statuses.filter( statuses.filter(
@ -109,23 +168,24 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
/* -------------------------------------------- */ /* -------------------------------------------- */
/**@inheritdoc*/ /**@inheritdoc*/
static applyField(model, change, field) { static applyChangeField(model, change, field) {
change.value = DhActiveEffect.getChangeValue(model, change, change.effect); change.value = Number.isNumeric(change.value)
super.applyField(model, change, field); ? change.value
: DhActiveEffect.getChangeValue(model, change, change.effect);
super.applyChangeField(model, change, field);
} }
_applyLegacy(actor, change, changes) { static _applyChangeUnguided(actor, change, changes, options) {
change.value = DhActiveEffect.getChangeValue(actor, change, change.effect); change.value = DhActiveEffect.getChangeValue(actor, change, change.effect);
super._applyLegacy(actor, change, changes); super._applyChangeUnguided(actor, change, changes, options);
} }
/** */
static getChangeValue(model, change, effect) { static getChangeValue(model, change, effect) {
let value = change.value; let key = change.value.toString();
const isOriginTarget = value.toLowerCase().includes('origin.@'); const isOriginTarget = key.toLowerCase().includes('origin.@');
let parseModel = model; let parseModel = model;
if (isOriginTarget && effect.origin) { if (isOriginTarget && effect.origin) {
value = change.value.replaceAll(/origin\.@/gi, '@'); key = change.key.replaceAll(/origin\.@/gi, '@');
try { try {
const originEffect = foundry.utils.fromUuidSync(effect.origin); const originEffect = foundry.utils.fromUuidSync(effect.origin);
const doc = const doc =
@ -136,8 +196,11 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
} catch (_) {} } catch (_) {}
} }
const evalValue = this.effectSafeEval(itemAbleRollParse(value, parseModel, effect.parent)); const stackingParsedValue = effect.system.stacking
return evalValue ?? value; ? Roll.replaceFormulaData(key, { stacks: effect.system.stacking.value })
: key;
const evalValue = itemAbleRollParse(stackingParsedValue, parseModel, effect.parent);
return evalValue ?? key;
} }
/** /**

View file

@ -4,6 +4,7 @@ import DHFeature from '../data/item/feature.mjs';
import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs'; import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs'; import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs'; import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
import { abilities } from '../config/actorConfig.mjs';
export default class DhpActor extends Actor { export default class DhpActor extends Actor {
parties = new Set(); parties = new Set();
@ -29,6 +30,18 @@ export default class DhpActor extends Actor {
return this.system.metadata.isNPC; return this.system.metadata.isNPC;
} }
prepareData() {
super.prepareData();
// Update effects if it is the user's character or is controlled
if (canvas.ready) {
const controlled = canvas.tokens.controlled.some(t => t.actor === this);
if (game.user.character === this || controlled) {
ui.effectsDisplay.render();
}
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @inheritDoc */ /** @inheritDoc */
@ -142,7 +155,7 @@ export default class DhpActor extends Actor {
} }
const updatedLevelups = Object.keys(this.system.levelData.levelups).reduce((acc, level) => { const updatedLevelups = Object.keys(this.system.levelData.levelups).reduce((acc, level) => {
if (Number(level) > usedLevel) acc[`-=${level}`] = null; if (Number(level) > usedLevel) acc[level] = _del;
return acc; return acc;
}, {}); }, {});
@ -187,7 +200,7 @@ export default class DhpActor extends Actor {
if (experiences.length > 0) { if (experiences.length > 0) {
const getUpdate = () => ({ const getUpdate = () => ({
'system.experiences': experiences.reduce((acc, key) => { 'system.experiences': experiences.reduce((acc, key) => {
acc[`-=${key}`] = null; acc[key] = _del;
return acc; return acc;
}, {}) }, {})
}); });
@ -509,6 +522,30 @@ export default class DhpActor extends Actor {
return await rollClass.build(config); return await rollClass.build(config);
} }
async rollTrait(trait, options = {}) {
const abilityLabel = game.i18n.localize(abilities[trait].label);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this),
roll: {
trait: trait,
type: 'trait'
},
hasRoll: true,
actionType: 'action',
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
...options
};
return await this.diceRoll(config);
}
get rollClass() { get rollClass() {
return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll']; return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll'];
} }
@ -573,8 +610,7 @@ export default class DhpActor extends Actor {
const availableStress = this.system.resources.stress.max - this.system.resources.stress.value; const availableStress = this.system.resources.stress.max - this.system.resources.stress.value;
const canUseArmor = const canUseArmor =
this.system.armor && this.system.armorScore.value < this.system.armorScore.max &&
this.system.armor.system.marks.value < this.system.armorScore &&
type.every(t => this.system.armorApplicableDamageTypes[t] === true); type.every(t => this.system.armorApplicableDamageTypes[t] === true);
const canUseStress = Object.keys(stressDamageReduction).reduce((acc, x) => { const canUseStress = Object.keys(stressDamageReduction).reduce((acc, x) => {
const rule = stressDamageReduction[x]; const rule = stressDamageReduction[x];
@ -614,12 +650,7 @@ export default class DhpActor extends Actor {
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id); const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
if (hpDamage?.value) { if (hpDamage?.value) {
hpDamage.value = this.convertDamageToThreshold(hpDamage.value); hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
if ( if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
this.type === 'character' &&
!isDirect &&
this.system.armor &&
this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
) {
const armorSlotResult = await this.owner.query( const armorSlotResult = await this.owner.query(
'armorSlot', 'armorSlot',
{ {
@ -632,12 +663,10 @@ export default class DhpActor extends Actor {
} }
); );
if (armorSlotResult) { if (armorSlotResult) {
const { modifiedDamage, armorSpent, stressSpent } = armorSlotResult; const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult;
updates.find(u => u.key === 'hitPoints').value = modifiedDamage; updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
if (armorSpent) { for (const armorChange of armorChanges) {
const armorUpdate = updates.find(u => u.key === 'armor'); updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid });
if (armorUpdate) armorUpdate.value += armorSpent;
else updates.push({ value: armorSpent, key: 'armor' });
} }
if (stressSpent) { if (stressSpent) {
const stressUpdate = updates.find(u => u.key === 'stress'); const stressUpdate = updates.find(u => u.key === 'stress');
@ -774,12 +803,8 @@ export default class DhpActor extends Actor {
); );
break; break;
case 'armor': case 'armor':
if (this.system.armor?.system?.marks) { if (!r.uuid) this.system.updateArmorValue(r);
updates.armor.resources['system.marks.value'] = Math.max( else this.system.updateArmorEffectValue(r);
Math.min(valueFunc(this.system.armor.system.marks, r), this.system.armorScore),
0
);
}
break; break;
default: default:
if (this.system.resources?.[r.key]) { if (this.system.resources?.[r.key]) {
@ -995,4 +1020,20 @@ export default class DhpActor extends Actor {
return allTokens; return allTokens;
} }
/**@inheritdoc */
*allApplicableEffects({ noSelfArmor, noTransferArmor } = {}) {
for (const effect of this.effects) {
if (!noSelfArmor || effect.type !== 'armor') yield effect;
}
for (const item of this.items) {
for (const effect of item.effects) {
if (effect.transfer && (!noTransferArmor || effect.type !== 'armor')) yield effect;
}
}
}
applyActiveEffects(phase) {
super.applyActiveEffects(phase);
}
} }

View file

@ -177,14 +177,6 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item); config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
await this.system.action.workflow.get('damage')?.execute(config, this._id, true); await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
} }
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} }
async onApplyDamage(event) { async onApplyDamage(event) {

View file

@ -230,4 +230,14 @@ export default class DHItem extends foundry.documents.Item {
async _preDelete() { async _preDelete() {
this.deleteTriggers(); this.deleteTriggers();
} }
/** @inheritDoc */
static migrateData(source) {
const documentClass = game.system.api.data.items[`DH${source.type?.capitalize()}`];
if (documentClass?.migrateDocumentData) {
documentClass.migrateDocumentData(source);
}
return super.migrateData(source);
}
} }

View file

@ -76,7 +76,7 @@ export default class DhRollTable extends foundry.documents.RollTable {
} }
async toMessage(results, { roll, messageData = {}, messageOptions = {} } = {}) { async toMessage(results, { roll, messageData = {}, messageOptions = {} } = {}) {
messageOptions.rollMode ??= game.settings.get('core', 'rollMode'); messageOptions.rollMode ??= game.settings.get('core', 'messageMode');
// Construct chat data // Construct chat data
messageData = foundry.utils.mergeObject( messageData = foundry.utils.mergeObject(

View file

@ -1,105 +0,0 @@
/**
* A singleton class that handles preview templates.
*/
export default class DhTemplateManager {
#activePreview;
/**
* Create a template preview, deactivating any existing ones.
* @param {object} data
*/
async createPreview(data) {
const template = await canvas.templates._createPreview(data, { renderSheet: false });
this.#activePreview = {
document: template.document,
object: template,
origin: { x: template.document.x, y: template.document.y }
};
this.#activePreview.events = {
contextmenu: this.#cancelTemplate.bind(this),
mousedown: this.#confirmTemplate.bind(this),
mousemove: this.#onDragMouseMove.bind(this),
wheel: this.#onMouseWheel.bind(this)
};
canvas.stage.on('mousemove', this.#activePreview.events.mousemove);
canvas.stage.on('mousedown', this.#activePreview.events.mousedown);
canvas.app.view.addEventListener('wheel', this.#activePreview.events.wheel, true);
canvas.app.view.addEventListener('contextmenu', this.#activePreview.events.contextmenu);
}
/**
* Handles the movement of the temlate preview on mousedrag.
* @param {mousemove Event} event
*/
#onDragMouseMove(event) {
event.stopPropagation();
const { moveTime, object } = this.#activePreview;
const update = {};
const now = Date.now();
if (now - (moveTime || 0) <= 16) return;
this.#activePreview.moveTime = now;
let cursor = event.getLocalPosition(canvas.templates);
Object.assign(update, canvas.grid.getCenterPoint(cursor));
object.document.updateSource(update);
object.renderFlags.set({ refresh: true });
}
/**
* Handles the rotation of the preview template on scrolling.
* @param {wheel Event} event
*/
#onMouseWheel(event) {
if (!this.#activePreview) {
return;
}
if (!event.shiftKey && !event.ctrlKey) return;
event.stopPropagation();
event.preventDefault();
const { moveTime, object } = this.#activePreview;
const now = Date.now();
if (now - (moveTime || 0) <= 16) return;
this.#activePreview.moveTime = now;
const multiplier = event.shiftKey ? 0.2 : 0.1;
object.document.updateSource({
direction: object.document.direction + event.deltaY * multiplier
});
object.renderFlags.set({ refresh: true });
}
/**
* Cancels the preview template on right-click.
* @param {contextmenu Event} event
*/
#cancelTemplate(event) {
const { mousemove, mousedown, contextmenu, wheel } = this.#activePreview.events;
canvas.templates._onDragLeftCancel(event);
canvas.stage.off('mousemove', mousemove);
canvas.stage.off('mousedown', mousedown);
canvas.app.view.removeEventListener('contextmenu', contextmenu);
canvas.app.view.removeEventListener('wheel', wheel);
}
/**
* Creates a real MeasuredTemplate at the preview location and cancels the preview.
* @param {click Event} event
*/
#confirmTemplate(event) {
event.stopPropagation();
this.#cancelTemplate(event);
canvas.scene.createEmbeddedDocuments('MeasuredTemplate', [this.#activePreview.document.toObject()]);
this.#activePreview = undefined;
}
}

View file

@ -494,4 +494,62 @@ export default class DHToken extends CONFIG.Token.documentClass {
game.system.registeredTriggers.unregisterItemTriggers(this.actor.items); game.system.registeredTriggers.unregisterItemTriggers(this.actor.items);
} }
} }
/* V14 TEMP until foundry fixes: https://discord.com/channels/170995199584108546/1421197211194228907/1467296028700049566 */
_onRelatedUpdate(update = {}, operation = {}) {
this.#refreshOverrides(operation);
this._prepareBars();
// Update tracked Combat resource
const combatant = this.combatant;
if (combatant) {
const isActorUpdate = [this, null, undefined].includes(operation.parent);
const resource = game.combat.settings.resource;
const updates = Array.isArray(update) ? update : [update];
if (isActorUpdate && resource && updates.some(u => foundry.utils.hasProperty(u.system ?? {}, resource))) {
combatant.updateResource();
}
ui.combat.render();
}
// Trigger redraws on the token
if (this.parent.isView) {
if (this.object?.hasActiveHUD) canvas.tokens.hud.render();
this.object?.renderFlags.set({ redrawEffects: true });
for (const key of ['bar1', 'bar2']) {
const name = `${this.object?.objectId}.animate${key.capitalize()}`;
const easing = foundry.canvas.animation.CanvasAnimation.easeInOutCosine;
this.object?.animate({ [key]: this[key] }, { name, easing });
}
for (const app of foundry.applications.sheets.TokenConfig.instances()) {
app._preview?.updateSource({ delta: this.toObject().delta }, { diff: false, recursive: false });
app._preview?.object?.renderFlags.set({ refreshBars: true, redrawEffects: true });
}
}
}
/* V14 TEMP until foundry fixes: https://discord.com/channels/170995199584108546/1421197211194228907/1467296028700049566 */
#refreshOverrides(operation) {
if (!this.actor) return;
const { deepClone, mergeObject, equals, isEmpty } = foundry.utils;
const oldOverrides = deepClone(this._overrides) ?? {};
const newOverrides = deepClone(this.actor?.tokenOverrides ?? {}, { prune: true });
if (!equals(oldOverrides, newOverrides)) {
this._overrides = newOverrides;
this.reset();
// Send emulated update data to the PlaceableObject
if (!canvas.ready || canvas.scene !== this.scene) return;
const { width, height, depth, ...changes } = mergeObject(
mergeObject(oldOverrides, this, { insertKeys: false, insertValues: false }),
this._overrides
);
this.object?._onUpdate(changes, {}, game.user.id);
// Hand off size changes to a secondary handler requiring downstream implementation.
const sizeChanges = deepClone({ width, height, depth }, { prune: true });
if (!isEmpty(sizeChanges)) this._onOverrideSize(sizeChanges, operation);
}
}
} }

View file

@ -49,6 +49,8 @@ export default function DhTemplateEnricher(match, _options) {
} }
export const renderMeasuredTemplate = async event => { export const renderMeasuredTemplate = async event => {
const { LINE, RECTANGLE, INFRONT, CONE } = CONFIG.DH.GENERAL.templateTypes;
const button = event.currentTarget, const button = event.currentTarget,
type = button.dataset.type, type = button.dataset.type,
range = button.dataset.range, range = button.dataset.range,
@ -57,13 +59,9 @@ export const renderMeasuredTemplate = async event => {
if (!type || !range || !game.canvas.scene) return; if (!type || !range || !game.canvas.scene) return;
const usedType = type === 'inFront' ? 'cone' : type === 'emanation' ? 'circle' : type; const usedType = type === 'inFront' ? 'cone' : type;
const usedAngle = const usedAngle =
type === CONST.MEASURED_TEMPLATE_TYPES.CONE type === CONE ? (angle ?? CONFIG.MeasuredTemplate.defaults.angle) : type === INFRONT ? '180' : undefined;
? (angle ?? CONFIG.MeasuredTemplate.defaults.angle)
: type === CONFIG.DH.GENERAL.templateTypes.INFRONT
? '180'
: undefined;
let baseDistance = range; let baseDistance = range;
if (Number.isNaN(Number(range))) { if (Number.isNaN(Number(range))) {
@ -71,18 +69,49 @@ export const renderMeasuredTemplate = async event => {
range range
]; ];
} }
const distance = type === CONFIG.DH.GENERAL.templateTypes.EMANATION ? baseDistance + 2.5 : baseDistance;
const dimensionConstant = game.scenes.active.grid.size / game.scenes.active.grid.distance;
baseDistance *= dimensionConstant;
const length = baseDistance;
const radius = length;
const shapeWidth = type === LINE ? 5 * dimensionConstant : type === RECTANGLE ? length : undefined;
const { width, height } = game.canvas.scene.dimensions; const { width, height } = game.canvas.scene.dimensions;
const data = { const shapeData = {
x: width / 2, x: width / 2,
y: height / 2, y: height / 2,
base: {
type: 'token',
x: 0,
y: 0,
width: 1,
height: 1,
shape: game.canvas.grid.isHexagonal ? CONST.TOKEN_SHAPES.ELLIPSE_1 : CONST.TOKEN_SHAPES.RECTANGLE_1
},
t: usedType, t: usedType,
distance: distance, length: length,
width: type === CONST.MEASURED_TEMPLATE_TYPES.RAY ? 5 : undefined, width: shapeWidth,
height: length,
angle: usedAngle, angle: usedAngle,
direction: direction radius: radius,
direction: direction,
type: usedType
}; };
CONFIG.ux.TemplateManager.createPreview(data); await canvas.regions.placeRegion(
{
name: usedType.capitalize(),
shapes: [shapeData],
restriction: { enabled: false, type: 'move', priority: 0 },
behaviors: [],
displayMeasurements: true,
locked: false,
ownership: { default: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE },
visibility: CONST.REGION_VISIBILITY.ALWAYS
},
{ create: true }
);
}; };

View file

@ -49,9 +49,8 @@ export default class RegisterHandlebarsHelpers {
} }
static damageSymbols(damageParts) { static damageSymbols(damageParts) {
const symbols = [...new Set(damageParts.reduce((a, c) => a.concat([...c.type]), []))].map( const allTypes = [...new Set([...damageParts].flatMap(x => Array.from(x.type)))];
p => CONFIG.DH.GENERAL.damageTypes[p].icon const symbols = allTypes.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
);
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`)); return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
} }

View file

@ -177,10 +177,10 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
[innerProperty]: innerPropertyDefaultValue [innerProperty]: innerPropertyDefaultValue
}; };
} else { } else {
acc[`${key}.-=${innerProperty}`] = null; acc[`${key}.${innerProperty}`] = _del;
} }
} else { } else {
acc[`-=${key}`] = null; acc[`${key}`] = _del;
} }
return acc; return acc;
@ -422,7 +422,12 @@ export async function createEmbeddedItemWithEffects(actor, baseData, update) {
...baseData, ...baseData,
id: data.id, id: data.id,
uuid: data.uuid, uuid: data.uuid,
effects: data.effects?.map(effect => effect.toObject()) _uuid: data.uuid,
effects: data.effects?.map(effect => effect.toObject()),
_stats: {
...data._stats,
compendiumSource: data.pack ? `Compendium.${data.pack}.Item.${data.id}` : null
}
} }
]); ]);
@ -475,6 +480,8 @@ export async function waitForDiceSoNice(message) {
} }
export function refreshIsAllowed(allowedTypes, typeToCheck) { export function refreshIsAllowed(allowedTypes, typeToCheck) {
if (!allowedTypes) return true;
switch (typeToCheck) { switch (typeToCheck) {
case CONFIG.DH.GENERAL.refreshTypes.scene.id: case CONFIG.DH.GENERAL.refreshTypes.scene.id:
case CONFIG.DH.GENERAL.refreshTypes.session.id: case CONFIG.DH.GENERAL.refreshTypes.session.id:
@ -491,9 +498,38 @@ export function refreshIsAllowed(allowedTypes, typeToCheck) {
} }
} }
function expireActiveEffectIsAllowed(allowedTypes, typeToCheck) {
if (typeToCheck === CONFIG.DH.GENERAL.activeEffectDurations.act.id) return true;
return refreshIsAllowed(allowedTypes, typeToCheck);
}
export function expireActiveEffects(actor, allowedTypes = null) {
const shouldExpireEffects = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Automation
).autoExpireActiveEffects;
if (!shouldExpireEffects) return;
const effectsToExpire = actor
.getActiveEffects()
.filter(effect => {
if (!effect.system?.duration.type) return false;
const { temporary, custom } = CONFIG.DH.GENERAL.activeEffectDurations;
if ([temporary.id, custom.id].includes(effect.system.duration.type)) return false;
return expireActiveEffectIsAllowed(allowedTypes, effect.system.duration.type);
})
.map(x => x.id);
actor.deleteEmbeddedDocuments('ActiveEffect', effectsToExpire);
}
export async function getCritDamageBonus(formula) { export async function getCritDamageBonus(formula) {
const critRoll = new Roll(formula); const critRoll = new Roll(formula);
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.number, 0); await critRoll.evaluate();
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.results.filter(r => r.active).length, 0);
} }
export function htmlToText(html) { export function htmlToText(html) {
@ -503,6 +539,16 @@ export function htmlToText(html) {
return tempDivElement.textContent || tempDivElement.innerText || ''; return tempDivElement.textContent || tempDivElement.innerText || '';
} }
export function getIconVisibleActiveEffects(effects) {
return effects.filter(effect => {
if (!(effect instanceof game.system.api.documents.DhActiveEffect)) return true;
const alwaysShown = effect.showIcon === CONST.ACTIVE_EFFECT_SHOW_ICON.ALWAYS;
const conditionalShown = effect.showIcon === CONST.ACTIVE_EFFECT_SHOW_ICON.CONDITIONAL && !effect.transfer; // TODO: system specific logic
return !effect.disabled && (alwaysShown || conditionalShown);
});
}
export async function getFeaturesHTMLData(features) { export async function getFeaturesHTMLData(features) {
const result = []; const result = [];
for (const feature of features) { for (const feature of features) {
@ -588,6 +634,8 @@ export async function RefreshFeatures(
const refreshedActors = {}; const refreshedActors = {};
for (let actor of game.actors) { for (let actor of game.actors) {
if (actorTypes.includes(actor.type) && actor.prototypeToken.actorLink) { if (actorTypes.includes(actor.type) && actor.prototypeToken.actorLink) {
expireActiveEffects(actor, refreshTypes);
const updates = {}; const updates = {};
for (let item of actor.items) { for (let item of actor.items) {
if ( if (
@ -682,3 +730,79 @@ export async function RefreshFeatures(
return refreshedActors; return refreshedActors;
} }
export function getUnusedDamageTypes(parts) {
const usedKeys = Object.keys(parts);
return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
if (!usedKeys.includes(key))
acc.push({
value: key,
label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
});
return acc;
}, []);
}
/** Returns resolved armor sources ordered by application order */
export function getArmorSources(actor) {
const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
if (actor.system.armor) rawArmorSources.push(actor.system.armor);
const data = rawArmorSources.map(doc => {
// Get the origin item. Since the actor is already loaded, it should already be cached
// Consider the relative function versions if this causes an issue
const origin = doc.origin ? foundry.utils.fromUuidSync(doc.origin) : doc;
return {
origin,
name: origin.name,
document: doc,
data: doc.system.armor ?? doc.system.armorData,
disabled: !!doc.disabled || !!doc.isSuppressed
};
});
return sortBy(data, ({ origin }) => {
switch (origin?.type) {
case 'class':
case 'subclass':
case 'ancestry':
case 'community':
case 'feature':
case 'domainCard':
return 2;
case 'loot':
case 'consumable':
return 3;
case 'character':
return 4;
case 'weapon':
return 5;
case 'armor':
return 6;
default:
return 1;
}
});
}
/**
* Returns an array sorted by a function that returns a thing to compare, or an array to compare in order
* Similar to lodash's sortBy function.
*/
export function sortBy(arr, fn) {
const directCompare = (a, b) => (a < b ? -1 : a > b ? 1 : 0);
const cmp = (a, b) => {
const resultA = fn(a);
const resultB = fn(b);
if (Array.isArray(resultA) && Array.isArray(resultB)) {
for (let idx = 0; idx < Math.min(resultA.length, resultB.length); idx++) {
const result = directCompare(resultA[idx], resultB[idx]);
if (result !== 0) return result;
}
return 0;
}
return directCompare(resultA, resultB);
};
return arr.sort(cmp);
}

View file

@ -0,0 +1 @@
export { default as spotlightCombatant } from './spotlightCombatant.mjs';

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