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Add Trait choice in roll dialog
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6 changed files with 55 additions and 25 deletions
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@ -2015,6 +2015,7 @@
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},
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"title": "Title",
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"total": "Total",
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"traitModifier": "Trait Modifier",
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"true": "True",
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"type": "Type",
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"unarmed": "Unarmed",
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@ -1,3 +1,5 @@
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import { abilities } from "../../config/actorConfig.mjs";
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class D20RollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -113,15 +115,21 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.isLite = this.config.roll?.lite;
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context.extraFormula = this.config.extraFormula;
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context.formula = this.roll.constructFormula(this.config);
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if(this.actor.system.traits) context.abilities = this.getTraitModifiers();
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context.showReaction = !context.config.roll?.type && context.rollType === 'DualityRoll';
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context.showReaction = !this.config.roll?.type && context.rollType === 'DualityRoll';
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context.reactionOverride = this.reactionOverride;
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}
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return context;
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}
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getTraitModifiers() {
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return Object.values(abilities).map(a => ({ id: a.id, label: `${game.i18n.localize(a.label)} (${this.actor.system.traits[a.id]?.value.signedString() ?? 0})` }))
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}
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static updateRollConfiguration(event, _, formData) {
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const { ...rest } = foundry.utils.expandObject(formData.object);
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this.config.selectedRollMode = rest.selectedRollMode;
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if (this.config.costs) {
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@ -133,6 +141,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.roll[key] = value;
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});
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}
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if(rest.trait) this.config.roll.trait = rest.trait;
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this.config.extraFormula = rest.extraFormula;
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this.render();
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}
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@ -72,27 +72,27 @@ export class DHActionRollData extends foundry.abstract.DataModel {
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if (!this.parent?.actor) return modifiers;
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switch (this.parent.actor.type) {
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case 'character':
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const spellcastingTrait =
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this.type === 'spellcast'
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? (this.parent.actor?.system?.spellcastModifierTrait?.key ?? 'agility')
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: null;
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const trait =
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this.useDefault || !this.trait
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? (spellcastingTrait ?? this.parent.item.system.attack?.roll?.trait ?? 'agility')
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: this.trait;
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if (
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this.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
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this.type === CONFIG.DH.GENERAL.rollTypes.trait.id
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)
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modifiers.push({
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label: `DAGGERHEART.CONFIG.Traits.${trait}.name`,
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value: this.parent.actor.system.traits[trait].value
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});
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else if (this.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id)
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modifiers.push({
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label: `DAGGERHEART.CONFIG.RollTypes.spellcast.name`,
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value: this.parent.actor.system.spellcastModifier
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});
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// const spellcastingTrait =
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// this.type === 'spellcast'
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// ? (this.parent.actor?.system?.spellcastModifierTrait?.key ?? 'agility')
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// : null;
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// const trait =
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// this.useDefault || !this.trait
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// ? (spellcastingTrait ?? this.parent.item.system.attack?.roll?.trait ?? 'agility')
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// : this.trait;
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// if (
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// this.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
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// this.type === CONFIG.DH.GENERAL.rollTypes.trait.id
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// )
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// modifiers.push({
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// label: `DAGGERHEART.CONFIG.Traits.${trait}.name`,
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// value: this.parent.actor.system.traits[trait].value
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// });
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// else if (this.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id)
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// modifiers.push({
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// label: `DAGGERHEART.CONFIG.RollTypes.spellcast.name`,
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// value: this.parent.actor.system.spellcastModifier
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// });
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break;
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case 'companion':
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case 'adversary':
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@ -107,6 +107,21 @@ export class DHActionRollData extends foundry.abstract.DataModel {
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}
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return modifiers;
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}
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get rollTrait() {
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if(this.parent?.actor?.type !== "character") return null;
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switch (this.type) {
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case CONFIG.DH.GENERAL.rollTypes.spellcast.id:
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return this.parent.actor?.system?.spellcastModifierTrait?.key ?? 'agility';
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case CONFIG.DH.GENERAL.rollTypes.attack.id:
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case CONFIG.DH.GENERAL.rollTypes.trait.id:
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return this.useDefault || !this.trait
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? this.parent.item.system.attack?.roll?.trait ?? 'agility'
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: this.trait;
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default:
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return null;
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}
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}
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}
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export default class RollField extends fields.EmbeddedDataField {
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@ -145,6 +160,7 @@ export default class RollField extends fields.EmbeddedDataField {
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baseModifiers: this.roll.getModifier(),
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label: 'Attack',
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type: this.roll?.type,
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trait: this.roll?.rollTrait,
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difficulty: this.roll?.difficulty,
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formula: this.roll.getFormula(),
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advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
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@ -153,10 +153,10 @@ export default class DualityRoll extends D20Roll {
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applyBaseBonus() {
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const modifiers = super.applyBaseBonus();
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if (this.options.roll.trait && this.data.traits[this.options.roll.trait])
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modifiers.unshift({
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label: `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`,
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label: this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id ? "DAGGERHEART.CONFIG.RollTypes.spellcast.name" : `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`,
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value: this.data.traits[this.options.roll.trait].value
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});
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@ -1,5 +1,5 @@
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<fieldset class="flex">
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<legend>{{localize "DAGGERHEART.GENERAL.save"}}</legend>
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<legend>{{localize "DAGGERHEART.GENERAL.Roll.reaction"}}</legend>
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{{formField fields.trait label="Trait" name="save.trait" value=source.trait localize=true}}
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{{formField fields.difficulty label="Difficulty" name="save.difficulty" value=source.difficulty disabled=(not source.trait) placeholder=@root.baseSaveDifficulty}}
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{{formField fields.damageMod label="Damage on Save" name="save.damageMod" value=source.damageMod localize=true disabled=(not source.trait)}}
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@ -126,6 +126,10 @@
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{{selectOptions diceOptions selected=@root.roll.dAdvantage.denomination}}
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</select>
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</div>
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<span>{{localize "DAGGERHEART.GENERAL.traitModifier"}}</span>
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<select name="trait">
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{{selectOptions abilities selected=@root.rollConfig.roll.trait valueAttr="id" labelAttr="label" localize=true}}
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</select>
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{{/unless}}
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{{#if @root.rallyDie.length}}
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<span class="formula-label">{{localize "DAGGERHEART.CLASS.Feature.rallyDice"}}</span>
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