Add Trait choice in roll dialog

This commit is contained in:
Dapoolp 2025-08-24 11:30:29 +02:00
parent b5ba7e7fba
commit 6b7912f3f4
6 changed files with 55 additions and 25 deletions

View file

@ -1,3 +1,5 @@
import { abilities } from "../../config/actorConfig.mjs";
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class D20RollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
@ -113,15 +115,21 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.isLite = this.config.roll?.lite;
context.extraFormula = this.config.extraFormula;
context.formula = this.roll.constructFormula(this.config);
if(this.actor.system.traits) context.abilities = this.getTraitModifiers();
context.showReaction = !context.config.roll?.type && context.rollType === 'DualityRoll';
context.showReaction = !this.config.roll?.type && context.rollType === 'DualityRoll';
context.reactionOverride = this.reactionOverride;
}
return context;
}
getTraitModifiers() {
return Object.values(abilities).map(a => ({ id: a.id, label: `${game.i18n.localize(a.label)} (${this.actor.system.traits[a.id]?.value.signedString() ?? 0})` }))
}
static updateRollConfiguration(event, _, formData) {
const { ...rest } = foundry.utils.expandObject(formData.object);
this.config.selectedRollMode = rest.selectedRollMode;
if (this.config.costs) {
@ -133,6 +141,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.roll[key] = value;
});
}
if(rest.trait) this.config.roll.trait = rest.trait;
this.config.extraFormula = rest.extraFormula;
this.render();
}