Initial push to test

First implementation for classes and subclasses
This commit is contained in:
Nikhil Nagarajan 2025-08-01 11:06:02 -04:00
parent 7bbbdce739
commit 6b1b4f45d5
123 changed files with 4848 additions and 2 deletions

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{
"name": "Arcane Sense",
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"description": "<p>You can sense the presence of magical people and objects within Close range.</p>",
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{
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"description": "<p>When an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed:</p><p>• They cant move from where they are.</p><p>• You deal damage to them equal to your primary weapons damage.</p><p>• You move with them.</p>",
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{
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"description": "<p>Mark a Stress to magically transform into a creature of your tier or lower from the Beastform list. You can drop out of this form at any time. While transformed, you cant use weapons or cast spells from domain cards, but you can still use other features or abilities you have access to. Spells you cast before you transform stay active and last for their normal duration, and you can talk and communicate as normal. Additionally, you gain the Beastforms features, add their Evasion bonus to your Evasion, and use the trait specified in their statistics for your attack. While youre in a Beastform, your armor becomes part of your body and you mark Armor Slots as usual; when you drop out of a Beastform, those marked Armor Slots remain marked. If you mark your last Hit Point, you automatically drop out of this form.</p>",
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{
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"description": "<p>Once per long rest, you can place a domain card from your loadout into your vault and choose to either:</p><p>• Gain Hope equal to the level of the card.</p><p>• Enhance a spell that deals damage, gaining a bonus to your damage roll equal to twice the level of the card.</p>",
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{
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"description": "<p>Any time you would be Hidden, you are instead Cloaked. In addition to the benefits of the Hidden condition, while Cloaked you remain unseen if you are stationary when an adversary moves to where they would normally see you. After you make an attack or end a move within line of sight of an adversary, you are no longer Cloaked.</p>",
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{
"name": "Combat Training",
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"description": "<p>You ignore burden when equipping weapons. When you deal physical damage, you gain a bonus to your damage roll equal to your level.</p>",
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{
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"description": "<p>Spend 3 Hope to transform into a Beastform without marking a Stress. When you do, choose one trait to raise by +1 until you drop out of that Beastform.</p>",
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{
"name": "Frontline Tank",
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"description": "<p>Spend 3 Hope to clear 2 Armor Slots</p>",
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{
"name": "Hold Them Off",
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"description": "<p>Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack</p>",
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{
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"description": "<p>Spend 3 Hope to clear a Hit Point on an ally within Close range.</p>",
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{
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"description": "<p>Spend 3 Hope to temporarily Distract a target within Close range, giving them a -2 penalty to their Difficulty.</p>",
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{
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"description": "<p>Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within Close range. This illusion is convincing to anyone at Close range or farther.</p>",
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{
"name": "No Mercy",
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"description": "<p>Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.</p>",
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{
"name": "Not This Time",
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"description": "<p>Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll</p>",
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{
"name": "Prayer Dice",
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{
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"description": "<p>You can perform harmless, subtle magical effects at will. For example, you can change an objects color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object.</p>",
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{
"name": "Rally",
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"description": "<p>Once per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a d6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll, damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice.</p><p>At level 5, your Rally Die increases to a d8.</p>",
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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"description": "<p>Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the dies value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.</p><p>While Unstoppable, you gain the following benefits:</p><ul><li><p>You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).</p></li><li><p>You add the current value of the Unstoppable Die to your damage roll.</p></li><li><p>You cant be Restrained or Vulnerable.</p></li></ul><blockquote><p>Tip: If your Unstoppable Die is a d4 and the 4 is currently facing up, you remove the die the next time you would increase it. However, if your Unstoppable Die has increased to a d6 and the 4 is currently facing up, youll turn it to 5 the next time you would increase it. In this case, youll remove the die after you would need to increase it higher than 6</p></blockquote>",
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{
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View file

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{
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{
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{
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{
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{
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{
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{
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View file

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{
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View file

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{
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{
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{
"name": "Privilege",
"type": "feature",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "passive",
"featureType": {
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}
},
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"disabled": false,
"description": "<p>You have advantage on rolls to consort with nobles, negotiate prices, or leverage your reputation to get what you want.</p>",
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},
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@ -0,0 +1,45 @@
{
"name": "Scoundrel",
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},
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@ -0,0 +1,45 @@
{
"name": "Steady",
"type": "feature",
"img": "icons/svg/item-bag.svg",
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},
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@ -0,0 +1,46 @@
{
"name": "Well-Read",
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"numbers": {},
"value": "d4"
}
},
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"description": "<p>You have advantage on rolls that involve the history, culture, or politics of a prominent person or place.</p>",
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@ -0,0 +1,31 @@
{
"name": "Airblade Charm",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/airblade_charm.png",
"system": {
"description": "<p>You can attach this charm to a weapon with a Melee range. Three times per rest, you can activate the charm and attack a target within Close range.</p>",
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},
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@ -0,0 +1,31 @@
{
"name": "Alistairs Torch",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/alistairs_torch.png",
"system": {
"description": "<p>You can light this magic torch at will. The flames light fills a much larger space than it should, enough to illuminate a cave bright as day.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Arcane Cloak",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/arcane_cloak.png",
"system": {
"description": "<p>A creature with a Spellcast trait wearing this cloak can adjust its color, texture, and size at will.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Arcane Prism",
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"img": "systems/daggerheart/assets/icons/loot/arcane_prism.png",
"system": {
"description": "<p>Position this prism in a location of your choosing and activate it. All allies within Close range of it gain a +1 bonus to their Spellcast Rolls. While activated, the prism cant be moved. Once the prism is deactivated, it cant be activated again until your next long rest.</p>",
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},
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@ -0,0 +1,31 @@
{
"name": "Attune Relic",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/attune_relic.png",
"system": {
"description": "<p>You gain a +1 bonus to your Instinct. You can only carry one relic.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Bag of Ficklesand",
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"img": "systems/daggerheart/assets/icons/loot/bag_of_ficklesand.png",
"system": {
"description": "<p>You can convince this small bag of sand to be much heavier or lighter with a successful Presence Roll (10). Additionally, on a successful Finesse Roll (10), you can blow a bit of sand into a targets face to make them temporarily Vulnerable.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Belt of Unity",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/belt_of_unity.png",
"system": {
"description": "<p>Once per session, you can spend 5 Hope to lead a Tag Team Roll with three PCs instead of two.</p>",
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},
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@ -0,0 +1,31 @@
{
"name": "Bloodstone",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/bloodstone.png",
"system": {
"description": "<p>You can attach this stone to a weapon that doesnt already have a feature. The weapon gains the following feature.</p><p><strong>Brutal</strong>: When you roll the maximum value on a damage die, roll an additional damage die.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Bolster Relic",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/bolster_relic.png",
"system": {
"description": "<p>You gain a +1 bonus to your Strength. You can only carry one relic.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Box of Many Goods",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/box_of_many_goods.png",
"system": {
"description": "<p>Once per long rest, you can open this small box and roll a [[d12]]. On a result of 16, its empty. On a result of 710, it contains one random common consumable. On a result of 1112, it contains two random common consumables.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Calming Pendant",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/calming_pendant.png",
"system": {
"description": "<p>When you would mark your last Stress, roll a [[d6]]. On a result of 5 or higher, dont mark it.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Charging Quiver",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/charging_quiver.png",
"system": {
"description": "<p>When you succeed on an attack with an arrow stored in this quiver, gain a bonus to the damage roll equal to your current tier.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Charm Relic",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/charm_relic.png",
"system": {
"description": "<p>You gain a +1 bonus to your Presence. You can only carry one relic.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Clay Companion",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/clay_companion.png",
"system": {
"description": "<p>When you sculpt this ball of clay into a clay animal companion, it behaves as that animal. For example, a clay spider can spin clay webs, while a clay bird can fly. The clay companion retains memory and identity across different shapes, but they can adopt new mannerisms with each form.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Companion Case",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/companion_case.png",
"system": {
"description": "<p>This case can fit a small animal companion. While the companion is inside, the animal and case are immune to all damage and harmful effects.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Control Relic",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/control_relic.png",
"system": {
"description": "<p>You gain a +1 bonus to your Finesse. You can only carry one relic.</p>",
"quantity": 1
},
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{
"name": "Corrector Sprite",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/corrector_sprite.png",
"system": {
"description": "<p>This tiny sprite sits in the curve of your ear canal and whispers helpful advice during combat. Once per short rest, you can gain advantage on an attack roll.</p>",
"quantity": 1
},
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View file

@ -0,0 +1,31 @@
{
"name": "Dual Flask",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/dual_flask.png",
"system": {
"description": "<p>This flask can hold two different liquids. You can swap between them by flipping a small switch on the flasks side.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Elusive Amulet",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/elusive_amulet.png",
"system": {
"description": "<p>Once per long rest, you can activate this amulet to become Hidden until you move. While Hidden in this way, you remain unseen even if an adversary moves to where they would normally see you.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Empty Chest",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/empty_chest.png",
"system": {
"description": "<p>This magical chest appears empty. When you speak a specific trigger word or action and open the chest, you can see the items stored within it.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Enlighten Relic",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/enlighten_relic.png",
"system": {
"description": "<p>You gain a +1 bonus to your Knowledge. You can only carry one relic.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Fire Jar",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/fire_jar.png",
"system": {
"description": "<p>You can pour out the strange liquid contents of this jar to instantly produce fire. The contents regenerate when you take a long rest.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Flickerfly Pendant",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/flickerfly_pendant.png",
"system": {
"description": "<p>While you carry this pendant, your weapons with a Melee range that deal physical damage have a gossamer sheen and can attack targets within Very Close range.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Gecko Gloves",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/gecko_gloves.png",
"system": {
"description": "<p>You can climb up vertical surfaces and across ceilings.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Gem of Alacrity",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/gem_of_alacrity.png",
"system": {
"description": "<p>You can attach this gem to a weapon, allowing you to use your Agility when making an attack with that weapon.</p>",
"quantity": 1
},
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{
"name": "Gem of Audacity",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/gem_of_audacity.png",
"system": {
"description": "<p>You can attach this gem to a weapon, allowing you to use your Presence when making an attack with that weapon.</p>",
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},
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@ -0,0 +1,31 @@
{
"name": "Gem of Insight",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/gem_of_insight.png",
"system": {
"description": "<p>You can attach this gem to a weapon, allowing you to use your Instinct when making an attack with that weapon.</p>",
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},
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{
"name": "Gem of Might",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/gem_of_might.png",
"system": {
"description": "<p>You can attach this gem to a weapon, allowing you to use your Strength when making an attack with that weapon.</p>",
"quantity": 1
},
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{
"name": "Gem of Precision",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/gem_of_precision.png",
"system": {
"description": "<p>You can attach this gem to a weapon, allowing you to use your Finesse when making an attack with that weapon.</p>",
"quantity": 1
},
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{
"name": "Gem of Sagacity",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/gem_of_sagacity.png",
"system": {
"description": "<p>You can attach this gem to a weapon, allowing you to use your Knowledge when making an attack with that weapon.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Glamour Stone",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/glamour_stone.png",
"system": {
"description": "<p>Activate this pebble-sized stone to memorize the appearance of someone you can see. Spend a Hope to magically recreate this guise on yourself as an illusion.</p>",
"quantity": 1
},
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View file

@ -0,0 +1,31 @@
{
"name": "Glider",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/glider.png",
"system": {
"description": "<p>While falling, you can mark a Stress to deploy this small parachute and glide safely to the ground.</p>",
"quantity": 1
},
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{
"name": "Greatstone",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/greatstone.png",
"system": {
"description": "<p>You can attach this stone to a weapon that doesnt already have a feature. The weapon gains the following feature.</p><p><strong>Powerful</strong>: On a successful attack, roll an additional damage die and discard the lowest result.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Homing Compasses",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/homing_compass.png",
"system": {
"description": "<p>These two compasses point toward each other no matter how far apart they are.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Honing Relic",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/honing_relic.png",
"system": {
"description": "<p>You gain a +1 bonus to an Experience of your choice. You can only carry one relic.</p>",
"quantity": 1
},
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@ -0,0 +1,31 @@
{
"name": "Hopekeeper Locket",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/hopekeeper_locket.png",
"system": {
"description": "<p>During a long rest, if you have 6 Hope, you can spend a Hope to imbue this locket with your bountiful resolve. When you have 0 Hope, you can use the locket to immediately gain a Hope. The locket must be re-imbued before it can be used this way again.</p>",
"quantity": 1
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View file

@ -0,0 +1,31 @@
{
"name": "Infinite Bag",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/infinite_bag.png",
"system": {
"description": "<p>When you store items in this bag, they are kept in a pocket dimension that never runs out of space. You can retrieve an item at any time.</p>",
"quantity": 1
},
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View file

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{
"name": "Lakestrider Boots",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/lakestrider_boots.png",
"system": {
"description": "<p>You can walk on the surface of water as if it were soft ground.</p>",
"quantity": 1
},
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View file

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{
"name": "Lorekeeper",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/lorekeeper.png",
"system": {
"description": "<p>You can store the name and details of up to three hostile creatures inside this book. You gain a +1 bonus to action rolls against those creatures.</p>",
"quantity": 1
},
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View file

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{
"name": "Manacles",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/manacles.png",
"system": {
"description": "<p>This pair of locking cuffs comes with a key.</p>",
"quantity": 1
},
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View file

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{
"name": "Minor Health Potion Recipe",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/minor_health_potion_recipe.png",
"system": {
"description": "<p>As a downtime move, you can use a vial of blood to craft a Minor Health Potion.</p>",
"quantity": 1
},
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"lastModifiedBy": "JKaKJsbixtjbUa07"
},
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"_id": "XkvYkna8SF1x0sep",
"sort": 3300000,
"_key": "!items!XkvYkna8SF1x0sep"
}

View file

@ -0,0 +1,31 @@
{
"name": "Minor Stamina Potion Recipe",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/minor_stamina_potion_recipe.png",
"system": {
"description": "<p>As a downtime move, you can use the bone of a creature to craft a Minor Stamina Potion.</p>",
"quantity": 1
},
"effects": [],
"folder": null,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748009101832,
"modifiedTime": 1748009143602,
"lastModifiedBy": "JKaKJsbixtjbUa07"
},
"ownership": {
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"NqO2eQGMjrvUO6v9": 3,
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},
"_id": "YO4E2pVHAmrODPtF",
"sort": 3200000,
"_key": "!items!YO4E2pVHAmrODPtF"
}

View file

@ -0,0 +1,31 @@
{
"name": "Mythic Dust Recipe",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/mythic_dust_recipe.png",
"system": {
"description": "<p>As a downtime move, you can use a handful of fine gold dust to craft Mythic Dust.</p>",
"quantity": 1
},
"effects": [],
"folder": null,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
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"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748009099533,
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"lastModifiedBy": "JKaKJsbixtjbUa07"
},
"ownership": {
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"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"_id": "mVX1FUiEe3jRiuGQ",
"sort": 4100000,
"_key": "!items!mVX1FUiEe3jRiuGQ"
}

View file

@ -0,0 +1,31 @@
{
"name": "Paragon's Chain",
"type": "miscellaneous",
"img": "systems/daggerheart/assets/icons/loot/paragons_chain.png",
"system": {
"description": "<p>As a downtime move, you can meditate on an ideal or principle you hold dear and focus your will into this chain. Once per long rest, you can spend a Hope to roll a [[d20]] as your Hope Die for rolls that directly align with that principle.</p>",
"quantity": 1
},
"effects": [],
"folder": null,
"flags": {},
"_stats": {
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"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748009098183,
"modifiedTime": 1748009143602,
"lastModifiedBy": "JKaKJsbixtjbUa07"
},
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
"_id": "uZnJM4VHUg1JHQ6z",
"sort": 4500000,
"_key": "!items!uZnJM4VHUg1JHQ6z"
}

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