Merged with v14-Dev

This commit is contained in:
WBHarry 2026-03-07 01:58:47 +01:00
commit 6a5c6d6908
30 changed files with 338 additions and 314 deletions

View file

@ -1048,7 +1048,8 @@
},
"vulnerable": {
"name": "Vulnerable",
"description": "While a creature is Vulnerable, all rolls targeting them have advantage.\nA creature who is already Vulnerable cant be made to take the condition again."
"description": "While a creature is Vulnerable, all rolls targeting them have advantage.\nA creature who is already Vulnerable cant be made to take the condition again.",
"autoAppliedByLabel": "Max Stress"
}
},
"CountdownType": {
@ -1183,12 +1184,12 @@
},
"far": {
"name": "Far",
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.",
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility roll to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.",
"short": "Far"
},
"veryFar": {
"name": "Very Far",
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.",
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility roll to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.",
"short": "V. Far"
}
},
@ -1311,6 +1312,7 @@
"triggerTexts": {
"strangePatternsContentTitle": "Matched {nr} times.",
"strangePatternsContentSubTitle": "Increase hope and stress to a total of {nr}.",
"strangePatternsActionExplanation": "Left click to increase, right click to decrease",
"ferocityContent": "Spend 2 Hope to gain {bonus} bonus Evasion until after the next attack against you?",
"ferocityEffectDescription": "Your evasion is increased by {bonus}. This bonus lasts until after the next attack made against you."
},
@ -2586,6 +2588,10 @@
"gm": { "label": "GM" },
"players": { "label": "Players" }
},
"vulnerableAutomation": {
"label": "Vulnerable Automation",
"hint": "Automatically apply the Vulnerable condition when a actor reaches max stress"
},
"countdownAutomation": {
"label": "Countdown Automation",
"hint": "Automatically progress countdowns based on their progression settings"
@ -2836,7 +2842,7 @@
"title": "Domain Card"
},
"dualityRoll": {
"abilityCheckTitle": "{ability} Check"
"abilityCheckTitle": "{ability} Roll"
},
"effectSummary": {
"title": "Effects Applied",
@ -2851,7 +2857,7 @@
"selectLeader": "Select a Leader",
"selectMember": "Select a Member",
"rerollTitle": "Reroll Group Roll",
"rerollContent": "Are you sure you want to reroll your {trait} check?",
"rerollContent": "Are you sure you want to reroll your {trait} roll?",
"rerollTooltip": "Reroll",
"wholePartySelected": "The whole party is selected"
},
@ -3018,6 +3024,7 @@
"tokenActorsMissing": "[{names}] missing Actors",
"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used",
"knowTheTide": "Know The Tide gained a token",
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}",
"cannotAlterArmorEffectChanges": "You cannot alter the changes length of an armor effect",
"cannotAlterArmorEffectType": "You cannot alter the type of armor effect changes",
"cannotAlterArmorEffectKey": "You cannot alter they key of armor effect changes"