Added optional summon render to chat message

This commit is contained in:
WBHarry 2026-01-09 15:39:13 +01:00
parent 47b9be0f01
commit 69da660bfa
8 changed files with 128 additions and 43 deletions

View file

@ -71,7 +71,9 @@
"name": "Summon",
"tooltip": "Create tokens in the scene.",
"error": "You do not have permission to summon tokens or there is no active scene.",
"invalidDrop": "You can only drop Actor entities to summon."
"invalidDrop": "You can only drop Actor entities to summon.",
"chatMessageTitle": "Test2",
"chatMessageHeaderTitle": "Summoning"
}
},
"Config": {
@ -2180,6 +2182,10 @@
"stress": "Stress",
"subclasses": "Subclasses",
"success": "Success",
"summon": {
"single": "Summon",
"plural": "Summons"
},
"take": "Take",
"Target": {
"single": "Target",

View file

@ -111,7 +111,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
context.source = this.action.toObject(true);
context.summons = [];
for (const summon of context.source.summon) {
for (const summon of context.source.summon ?? []) {
const actor = await foundry.utils.fromUuid(summon.actorUUID);
context.summons.push({ actor, count: summon.count });
}
@ -261,7 +261,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
const wrapper = event.target.closest('.summon-count-wrapper');
const index = wrapper.dataset.index;
const data = this.action.toObject();
data.summon[index].count = Number.parseInt(event.target.value);
data.summon[index].count = event.target.value;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}

View file

@ -163,15 +163,13 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
*/
getRollData(data = {}) {
const actorData = this.actor ? this.actor.getRollData(false) : {};
actorData.result = data.roll?.total ?? 1;
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
? (data.costs.find(c => c.scalable)?.total ?? 1)
: 1;
actorData.roll = {};
return {
...actorData,
result: data.roll?.total ?? 1,
scale: data.costs?.length // Right now only return the first scalable cost.
? (data.costs.find(c => c.scalable)?.total ?? 1)
: 1,
roll: {}
};
return actorData;
}
/**

View file

@ -1,3 +1,5 @@
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
export default class DHSummonField extends fields.ArrayField {
@ -12,11 +14,9 @@ export default class DHSummonField extends fields.ArrayField {
type: 'Actor',
required: true
}),
count: new fields.NumberField({
count: new FormulaField({
required: true,
default: 1,
min: 1,
integer: true
default: '1'
})
});
super(summonFields, options, context);
@ -33,38 +33,57 @@ export default class DHSummonField extends fields.ArrayField {
return;
}
this.actor.sheet?.minimize();
const rolls = [];
const summonData = [];
for (const summon of this.summon) {
/* Possibly check for any available instances in the world with prepared images */
let actor = await foundry.utils.fromUuid(summon.actorUUID);
/* Check for any available instances of the actor present in the world if we're missing artwork in the compendium */
const dataType = game.system.api.data.actors[`Dh${actor.type.capitalize()}`];
if (actor.inCompendium && dataType && actor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === actor.name);
actor = worldActorCopy ?? actor;
let count = summon.count;
const roll = new Roll(summon.count);
if (!roll.isDeterministic) {
await roll.evaluate();
if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
count = roll.total;
}
summonData.push({ actor, count: summon.count });
const actor = DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
summon.rolledCount = count;
summon.actor = actor.toObject();
summonData.push({ actor, count: count });
}
const handleSummon = async summonIndex => {
const summon = summonData[summonIndex];
const result = await CONFIG.ux.TokenManager.createPreviewAsync(summon.actor, {
name: `${summon.actor.prototypeToken.name}${summon.count > 1 ? ` (${summon.count}x)` : ''}`
});
if (!result) return this.actor.sheet?.maximize();
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
summon.count--;
if (summon.count === 0) {
summonIndex++;
if (summonIndex === summonData.length) return this.actor.sheet?.maximize();
}
this.actor.sheet?.minimize();
DHSummonField.handleSummon(summonData, this.actor);
}
handleSummon(summonIndex);
};
/* Check for any available instances of the actor present in the world if we're missing artwork in the compendium */
static getWorldActor(baseActor) {
const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
if (baseActor.inCompendium && dataType && baseActor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
return worldActorCopy ?? baseActor;
}
handleSummon(0);
return baseActor;
}
static async handleSummon(summonData, actionActor, summonIndex = 0) {
const summon = summonData[summonIndex];
const result = await CONFIG.ux.TokenManager.createPreviewAsync(summon.actor, {
name: `${summon.actor.prototypeToken.name}${summon.count > 1 ? ` (${summon.count}x)` : ''}`
});
if (!result) return actionActor.sheet?.maximize();
summon.actor = result.actor;
summon.count--;
if (summon.count === 0) {
summonIndex++;
if (summonIndex === summonData.length) return actionActor.sheet?.maximize();
}
DHSummonField.handleSummon(summonData, actionActor, summonIndex);
}
}

View file

@ -267,7 +267,8 @@ export function ActionMixin(Base) {
action: {
name: this.name,
img: this.baseAction ? this.parent.parent.img : this.img,
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10']
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'],
summon: this.summon
},
itemOrigin: this.item,
description: this.description || (this.item instanceof Item ? this.item.system.description : '')

View file

@ -94,11 +94,11 @@ export default class DhTokenManager {
? await game.system.api.documents.DhpActor.create(this.#actor.toObject())
: this.#actor;
const tokenData = await actor.getTokenDocument();
const token = await canvas.scene.createEmbeddedDocuments('Token', [
const result = await canvas.scene.createEmbeddedDocuments('Token', [
{ ...tokenData, x: this.#activePreview.document.x, y: this.#activePreview.document.y }
]);
this.#activePreview = undefined;
if (this.#resolve) this.#resolve(token);
if (this.#resolve && result.length) this.#resolve(result[0]);
}
}

View file

@ -98,6 +98,51 @@
.description {
padding: 8px;
.summons-header {
font-size: var(--font-size-14);
text-align: center;
span::before,
span::after {
color: @dark-blue;
}
&:before {
background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, @dark-blue 100%);
}
&:after {
background: linear-gradient(90deg, @dark-blue 0%, rgba(0, 0, 0, 0) 100%);
}
}
.summons-container {
display: flex;
flex-direction: column;
gap: 4px;
.summon-container {
display: flex;
align-items: center;
justify-content: space-between;
.summon-label-container {
flex: 1;
display: flex;
align-items: center;
gap: 4px;
img {
height: 32px;
}
label {
display: flex;
flex-wrap: wrap;
}
}
}
}
}
.ability-card-footer {

View file

@ -8,6 +8,22 @@
</div>
<i class="fa-solid fa-chevron-down"></i>
</summary>
<div class="description">{{{description}}}</div>
<div class="description">
{{{description}}}
{{#if action.summon}}
<div class="summons-header"><span>{{localize "DAGGERHEART.GENERAL.summon.plural"}}</span></div>
<div class="summons-container">
{{#each action.summon}}
<div class="summon-container">
<div class="summon-label-container">
<img src="{{this.actor.img}}" />
<label>{{this.actor.name}}</label>
</div>
<span># {{this.rolledCount}}</span>
</div>
{{/each}}
</div>
{{/if}}
</div>
</details>
</div>