Add eslint and run linter in workflow

This commit is contained in:
Carlos Fernandez 2026-04-20 17:47:37 -04:00
parent f850cbda76
commit 69adeb7e0e
23 changed files with 974 additions and 36 deletions

View file

@ -200,7 +200,6 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
static effectSafeEval(expression) {
let result;
try {
// eslint-disable-next-line no-new-func
const evl = new Function('sandbox', `with (sandbox) { return ${expression}}`);
result = evl(Roll.MATH_PROXY);
} catch (err) {

View file

@ -602,7 +602,7 @@ export default class DhpActor extends Actor {
rollData.system = this.system.getRollData();
rollData.prof = this.system.proficiency ?? 1;
rollData.cast = this.system.spellcastModifier ?? 1;
return rollData;
}

View file

@ -3,7 +3,7 @@ export default class DhActorCollection extends foundry.documents.collections.Act
get party() {
const id = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty);
const actor = game.actors.get(id);
return actor?.type === "party" ? actor : null;
return actor?.type === 'party' ? actor : null;
}
/** Ensure companions are initialized after all other subtypes. */