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Iss4 - create a way to attach attach items to armor and weapons (#310)
* add basic drag drop window * add better field * make effects copy onto actor on attachment * make items from inventory draggable * working drop from inventory * remove duplication issue * add attachment only flag and logic * add weapons to attachables * remove debug logs * try to make it drier * remove unecessary try catch * remove extra configs * remove superfluous comments * remove spurious defenses * make drier * remove unecessary code * deduplicate and simplify * its a desert * standardize to be more similar to class item code * fix bug of duplicate effects being created * fix localization string * fix bug of item equiping and un equiping * remove this since were not going to be using attachmentonly * update attachment tab with comments * remove attachment only logic in favor of just transfer * change flags * change armor and weapon to be attachableItem * change armor and weapon to be attachableItem * change weapon to use mixin * add mixin to armor * move everything to mixin sheet * refactor code for review comments * cleanup and somehow git is ignoring some changes * see if this picks up the changes now * Import/Export updates --------- Co-authored-by: psitacus <walther.johnson@ucalgary.ca> Co-authored-by: WBHarry <williambjrklund@gmail.com>
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18 changed files with 357 additions and 18 deletions
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@ -30,7 +30,12 @@ export default class CharacterSheet extends DHBaseActorSheet {
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window: {
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resizable: true
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},
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dragDrop: [],
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dragDrop: [
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{
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dragSelector: '[data-item-id][draggable="true"]',
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dropSelector: null
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}
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],
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contextMenus: [
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{
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handler: CharacterSheet._getContextMenuOptions,
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@ -665,11 +670,24 @@ export default class CharacterSheet extends DHBaseActorSheet {
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}
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}
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async _onDragStart(_, event) {
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async _onDragStart(event) {
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const item = this.getItem(event);
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const dragData = {
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type: item.documentName,
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uuid: item.uuid
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};
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event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
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super._onDragStart(event);
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}
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async _onDrop(event) {
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// Prevent event bubbling to avoid duplicate handling
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event.preventDefault();
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event.stopPropagation();
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super._onDrop(event);
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this._onDropItem(event, TextEditor.getDragEventData(event));
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}
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