mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Hotfix 1.0.1 (#823)
* Updated the background image for the system * Fixed so Weapon/Armor features are added again * Fixed so fear is available as a resource to be deducted by actions (#757) * Changed to use the config labels and src * Updated Weapons * Fixed so the decrease button of simple fear tracker is not visible when not hovered * Fixed so armor preUpdate doesn't fail if no system changes are made * Updated .gitignore and author details (#777) * Add author details and name mapping for chrisryan10 (#773) Co-authored-by: Chris Ryan <chrisr@blackhole> * Add build to ignore for my linux dev (#775) Co-authored-by: Chris Ryan <chrisr@blackhole> --------- Co-authored-by: Chris Ryan <chrisr@blackhole> * Corrected sneak attack active effect (#780) * Fixed a spelling error (#779) * Fix bardic rally showing in damage dialog when it should not (#783) * update spelling (#786) * Translating inventory descriptions (#782) * updated credits for 1.0.1 release (#797) * updated credits for 1.0.1 release * further updated artwork credits * Chagned handlebarhelper rollparsed to be more defensive (#794) * Added missing scene refreshType (#790) * Remove ability use buttons for not owned abilities (#795) * [Fix] PrayerDice Fixed (#799) * Fixed prayer dice, and wheelchair images * Fixed -settings data sources * Dragging features from one adversary to another (#788) * [Fix] Levelup Fixes (#787) * Fixed crash on experience selection. Fixed subclass error on multiclassing * Fixed so multiclasses do not gain the hope feature for the class * Fixed so Class/Subclass features are properly deleted on delevel * Removed automatic deletion of features on delevel when not using levelup auto * Fixed so custom domains can be selected in levelup when multiclassing * Changed so encounter countdowns is a button (#804) * Fixed so that dropping on class/subclass...creates the item on the character (#803) * [BUG] - Importing All Adversaries/Environments (#814) Fixes #774 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Bug/671 reaction roll chat title (#809) * Update Reaction Roll Chat Message Title * Removed console log --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Improve Trait tooltip display (#817) Fixes #806 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * [BUG] - Combat Tracker d12 logo not found (#812) Fixes #764 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Compendium Browser (#821) * Corrected timbending description localization (#816) * [Fix] Compendium Item (#810) * Corrected Emberwoven Armor * Fixed subclass regression * Fixed so character's with wildcard images don't break beastform (#815) * Fix roll result based duality damage (#822) --------- Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com> Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com> Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com> Co-authored-by: Josh Q. <jshqntnr13@gmail.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
This commit is contained in:
parent
300719c116
commit
67d3b6c0e3
90 changed files with 918 additions and 659 deletions
|
|
@ -159,25 +159,28 @@ export default class DamageRoll extends DHRoll {
|
|||
if (config.data?.parent) {
|
||||
if (config.data.parent.appliedEffects) {
|
||||
// Bardic Rally
|
||||
mods.rally = {
|
||||
label: 'DAGGERHEART.CLASS.Feature.rallyDice',
|
||||
values: config.data?.parent?.appliedEffects.reduce((a, c) => {
|
||||
const rallyChoices = config.data?.parent?.appliedEffects.reduce((a, c) => {
|
||||
const change = c.changes.find(ch => ch.key === 'system.bonuses.rally');
|
||||
if (change) a.push({ value: c.id, label: change.value });
|
||||
return a;
|
||||
}, []),
|
||||
value: null,
|
||||
beforeCrit: true,
|
||||
callback: part => {
|
||||
const rallyFaces = config.modifiers.rally.values.find(
|
||||
r => r.value === config.modifiers.rally.value
|
||||
)?.label;
|
||||
part.roll.terms.push(
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.parse(`1${rallyFaces}`)
|
||||
);
|
||||
}
|
||||
};
|
||||
}, [])
|
||||
if(rallyChoices.length) {
|
||||
mods.rally = {
|
||||
label: 'DAGGERHEART.CLASS.Feature.rallyDice',
|
||||
values: rallyChoices,
|
||||
value: null,
|
||||
beforeCrit: true,
|
||||
callback: part => {
|
||||
const rallyFaces = config.modifiers.rally.values.find(
|
||||
r => r.value === config.modifiers.rally.value
|
||||
)?.label;
|
||||
part.roll.terms.push(
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.parse(`1${rallyFaces}`)
|
||||
);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
const item = config.data.parent.items?.get(config.source.item);
|
||||
|
|
|
|||
|
|
@ -238,7 +238,7 @@ export const registerRollDiceHooks = () => {
|
|||
|
||||
if (updates.length) {
|
||||
const target = actor.system.partner ?? actor;
|
||||
if (!['dead', 'unconcious'].some(x => actor.statuses.has(x))) {
|
||||
if (!['dead', 'unconscious'].some(x => actor.statuses.has(x))) {
|
||||
setTimeout(() => {
|
||||
target.modifyResource(updates);
|
||||
}, 50);
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
get title() {
|
||||
return game.i18n.localize(
|
||||
"DAGGERHEART.GENERAL.dualityRoll"
|
||||
`DAGGERHEART.GENERAL.${this.options?.roll?.type === CONFIG.DH.ITEM.actionTypes.reaction.id ? 'reactionRoll' : 'dualityRoll'}`
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -125,10 +125,7 @@ export default class DualityRoll extends D20Roll {
|
|||
}
|
||||
|
||||
createBaseDice() {
|
||||
if (
|
||||
this.dice[0] instanceof foundry.dice.terms.Die &&
|
||||
this.dice[1] instanceof foundry.dice.terms.Die
|
||||
) {
|
||||
if (this.dice[0] instanceof foundry.dice.terms.Die && this.dice[1] instanceof foundry.dice.terms.Die) {
|
||||
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue