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Hotfix 1.0.1 (#823)
* Updated the background image for the system * Fixed so Weapon/Armor features are added again * Fixed so fear is available as a resource to be deducted by actions (#757) * Changed to use the config labels and src * Updated Weapons * Fixed so the decrease button of simple fear tracker is not visible when not hovered * Fixed so armor preUpdate doesn't fail if no system changes are made * Updated .gitignore and author details (#777) * Add author details and name mapping for chrisryan10 (#773) Co-authored-by: Chris Ryan <chrisr@blackhole> * Add build to ignore for my linux dev (#775) Co-authored-by: Chris Ryan <chrisr@blackhole> --------- Co-authored-by: Chris Ryan <chrisr@blackhole> * Corrected sneak attack active effect (#780) * Fixed a spelling error (#779) * Fix bardic rally showing in damage dialog when it should not (#783) * update spelling (#786) * Translating inventory descriptions (#782) * updated credits for 1.0.1 release (#797) * updated credits for 1.0.1 release * further updated artwork credits * Chagned handlebarhelper rollparsed to be more defensive (#794) * Added missing scene refreshType (#790) * Remove ability use buttons for not owned abilities (#795) * [Fix] PrayerDice Fixed (#799) * Fixed prayer dice, and wheelchair images * Fixed -settings data sources * Dragging features from one adversary to another (#788) * [Fix] Levelup Fixes (#787) * Fixed crash on experience selection. Fixed subclass error on multiclassing * Fixed so multiclasses do not gain the hope feature for the class * Fixed so Class/Subclass features are properly deleted on delevel * Removed automatic deletion of features on delevel when not using levelup auto * Fixed so custom domains can be selected in levelup when multiclassing * Changed so encounter countdowns is a button (#804) * Fixed so that dropping on class/subclass...creates the item on the character (#803) * [BUG] - Importing All Adversaries/Environments (#814) Fixes #774 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Bug/671 reaction roll chat title (#809) * Update Reaction Roll Chat Message Title * Removed console log --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Improve Trait tooltip display (#817) Fixes #806 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * [BUG] - Combat Tracker d12 logo not found (#812) Fixes #764 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Compendium Browser (#821) * Corrected timbending description localization (#816) * [Fix] Compendium Item (#810) * Corrected Emberwoven Armor * Fixed subclass regression * Fixed so character's with wildcard images don't break beastform (#815) * Fix roll result based duality damage (#822) --------- Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com> Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com> Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com> Co-authored-by: Josh Q. <jshqntnr13@gmail.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
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90 changed files with 918 additions and 659 deletions
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@ -208,7 +208,14 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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async consume(config, successCost = false) {
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const usefulResources = foundry.utils.deepClone(this.actor.system.resources);
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const usefulResources = {
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...foundry.utils.deepClone(this.actor.system.resources),
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fear: {
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value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
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reversed: false
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}
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};
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for (var cost of config.costs) {
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if (cost.keyIsID) {
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@ -6,7 +6,8 @@ export default class DHDamageAction extends DHBaseAction {
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getFormulaValue(part, data) {
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let formulaValue = part.value;
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if (data.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
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if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
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const isAdversary = this.actor.type === 'adversary';
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if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
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@ -35,7 +36,7 @@ export default class DHDamageAction extends DHBaseAction {
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const systemData = data.system ?? data;
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let formulas = this.damage.parts.map(p => ({
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formula: this.getFormulaValue(p, data).getFormula(this.actor),
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formula: this.getFormulaValue(p, systemData).getFormula(this.actor),
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damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
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applyTo: p.applyTo
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}));
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@ -32,7 +32,7 @@ export default class BeastformEffect extends BaseEffect {
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if (this.parent.parent?.type === 'character') {
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this.parent.parent.system.primaryWeapon?.update?.({ 'system.equipped': false });
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this.parent.parent.system.secondayWeapon?.update?.({ 'system.equipped': false });
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this.parent.parent.system.secondaryWeapon?.update?.({ 'system.equipped': false });
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}
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}
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@ -351,6 +351,17 @@ export default class DhCharacter extends BaseDataActor {
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return [...classDomains, ...multiclassDomains];
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}
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get domainData() {
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const allDomainData = CONFIG.DH.DOMAIN.allDomains();
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return this.domains.map(key => {
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const domain = allDomainData[key];
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return {
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...domain,
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label: game.i18n.localize(domain.label)
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};
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});
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}
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get domainCards() {
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const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
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const loadout = domainCards.filter(x => !x.system.inVault);
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@ -60,7 +60,7 @@ export default class DHArmor extends AttachableItem {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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if (changes.system.armorFeatures) {
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if (changes.system?.armorFeatures) {
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const removed = this.armorFeatures.filter(x => !changes.system.armorFeatures.includes(x));
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const added = changes.system.armorFeatures.filter(x => !this.armorFeatures.includes(x));
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@ -134,6 +134,7 @@ export default class DHBeastform extends BaseDataItem {
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this.parent.effects.filter(x => x.type !== 'beastform').map(x => x.toObject())
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);
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const tokenImages = await this.parent.parent.getTokenImages();
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const beastformEffect = this.parent.effects.find(x => x.type === 'beastform');
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await beastformEffect.updateSource({
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changes: [
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@ -148,7 +149,7 @@ export default class DHBeastform extends BaseDataItem {
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],
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system: {
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characterTokenData: {
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tokenImg: this.parent.parent.prototypeToken.texture.src,
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tokenImg: tokenImages[0],
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tokenRingImg: this.parent.parent.prototypeToken.ring.subject.texture,
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tokenSize: {
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height: this.parent.parent.prototypeToken.height,
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@ -33,6 +33,11 @@ export default class DHDomainCard extends BaseDataItem {
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};
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}
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get domainLabel() {
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const allDomainData = CONFIG.DH.DOMAIN.allDomains();
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return game.i18n.localize(allDomainData[this.domain].label);
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}
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/* -------------------------------------------- */
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/**@override */
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@ -71,7 +76,7 @@ export default class DHDomainCard extends BaseDataItem {
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_getTags() {
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const tags = [
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game.i18n.localize(`DAGGERHEART.CONFIG.DomainCardTypes.${this.type}`),
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game.i18n.localize(`DAGGERHEART.GENERAL.Domain.${this.domain}.label`),
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this.domainLabel,
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`${game.i18n.localize('DAGGERHEART.ITEMS.DomainCard.recallCost')}: ${this.recallCost}`
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];
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@ -85,7 +90,7 @@ export default class DHDomainCard extends BaseDataItem {
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_getLabels() {
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const labels = [
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game.i18n.localize(`DAGGERHEART.CONFIG.DomainCardTypes.${this.type}`),
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game.i18n.localize(`DAGGERHEART.GENERAL.Domain.${this.domain}.label`),
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this.domainLabel,
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{
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value: `${this.recallCost}`, //converts the number to a string
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icons: ['fa-bolt']
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@ -21,7 +21,7 @@ export default class DHSubclass extends BaseDataItem {
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integer: false,
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nullable: true,
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initial: null,
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label: "DAGGERHEART.ITEMS.Subclass.spellcastingTrait"
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label: 'DAGGERHEART.ITEMS.Subclass.spellcastingTrait'
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}),
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features: new ItemLinkFields(),
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featureState: new fields.NumberField({ required: true, initial: 1, min: 1 }),
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@ -50,7 +50,8 @@ export default class DHSubclass extends BaseDataItem {
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async _preCreate(data, options, user) {
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if (this.actor?.type === 'character') {
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const dataUuid = data.uuid ?? data._stats?.compendiumSource ?? `Item.${data._id}`;
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const dataUuid =
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data.uuid ?? (data.folder ? `Compendium.daggerheart.subclasses.Item.${data._id}` : `Item.${data._id}`);
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if (this.actor.system.class.subclass) {
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if (this.actor.system.multiclass.subclass) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
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