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Hotfix 1.0.1 (#823)
* Updated the background image for the system * Fixed so Weapon/Armor features are added again * Fixed so fear is available as a resource to be deducted by actions (#757) * Changed to use the config labels and src * Updated Weapons * Fixed so the decrease button of simple fear tracker is not visible when not hovered * Fixed so armor preUpdate doesn't fail if no system changes are made * Updated .gitignore and author details (#777) * Add author details and name mapping for chrisryan10 (#773) Co-authored-by: Chris Ryan <chrisr@blackhole> * Add build to ignore for my linux dev (#775) Co-authored-by: Chris Ryan <chrisr@blackhole> --------- Co-authored-by: Chris Ryan <chrisr@blackhole> * Corrected sneak attack active effect (#780) * Fixed a spelling error (#779) * Fix bardic rally showing in damage dialog when it should not (#783) * update spelling (#786) * Translating inventory descriptions (#782) * updated credits for 1.0.1 release (#797) * updated credits for 1.0.1 release * further updated artwork credits * Chagned handlebarhelper rollparsed to be more defensive (#794) * Added missing scene refreshType (#790) * Remove ability use buttons for not owned abilities (#795) * [Fix] PrayerDice Fixed (#799) * Fixed prayer dice, and wheelchair images * Fixed -settings data sources * Dragging features from one adversary to another (#788) * [Fix] Levelup Fixes (#787) * Fixed crash on experience selection. Fixed subclass error on multiclassing * Fixed so multiclasses do not gain the hope feature for the class * Fixed so Class/Subclass features are properly deleted on delevel * Removed automatic deletion of features on delevel when not using levelup auto * Fixed so custom domains can be selected in levelup when multiclassing * Changed so encounter countdowns is a button (#804) * Fixed so that dropping on class/subclass...creates the item on the character (#803) * [BUG] - Importing All Adversaries/Environments (#814) Fixes #774 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Bug/671 reaction roll chat title (#809) * Update Reaction Roll Chat Message Title * Removed console log --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Improve Trait tooltip display (#817) Fixes #806 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * [BUG] - Combat Tracker d12 logo not found (#812) Fixes #764 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Compendium Browser (#821) * Corrected timbending description localization (#816) * [Fix] Compendium Item (#810) * Corrected Emberwoven Armor * Fixed subclass regression * Fixed so character's with wildcard images don't break beastform (#815) * Fix roll result based duality damage (#822) --------- Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com> Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com> Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com> Co-authored-by: Josh Q. <jshqntnr13@gmail.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
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90 changed files with 918 additions and 659 deletions
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@ -359,6 +359,11 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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context.community = { ...this.setup.community, compendium: 'communities' };
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context.class = { ...this.setup.class, compendium: 'classes' };
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context.subclass = { ...this.setup.subclass, compendium: 'subclasses' };
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const allDomainData = CONFIG.DH.DOMAIN.allDomains();
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context.classDomains = context.class.uuid
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? context.class.system.domains.map(key => game.i18n.localize(allDomainData[key].label))
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: [];
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context.domainCards = Object.keys(this.setup.domainCards).reduce((acc, x) => {
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acc[x] = { ...this.setup.domainCards[x], compendium: 'domains' };
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return acc;
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@ -378,7 +383,7 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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uuid: suggestions.armor?.uuid,
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taken: suggestions.armor?.uuid === this.equipment.armor?.uuid
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},
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compendium: 'armors'
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compendium: 'armor'
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};
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context.primaryWeapon = {
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...this.equipment.primaryWeapon,
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@ -387,7 +392,7 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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uuid: suggestions.primaryWeapon?.uuid,
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taken: suggestions.primaryWeapon?.uuid === this.equipment.primaryWeapon?.uuid
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},
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compendium: 'weapons'
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compendium: 'weapon'
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};
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context.secondaryWeapon = {
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...this.equipment.secondaryWeapon,
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@ -397,7 +402,7 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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taken: suggestions.secondaryWeapon?.uuid === this.equipment.secondaryWeapon?.uuid
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},
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disabled: this.equipment.primaryWeapon?.system?.burden === burden.twoHanded.value,
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compendium: 'weapons'
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compendium: 'weapon'
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};
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context.inventory = {
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take: suggestions.inventory.take,
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@ -495,11 +500,12 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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}
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static async viewCompendium(event, target) {
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const type = target.dataset.compendium ?? target.dataset.type;
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const type = target.dataset.compendium ?? target.dataset.type,
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equipment = ['armor', 'weapon'];
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const presets = {
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compendium: 'daggerheart',
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folder: type,
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folder: equipment.includes(type) ? "equipments" : type,
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render: {
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noFolder: true
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}
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@ -511,6 +517,12 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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'system.domain': { key: 'system.domain', value: this.setup.class?.system.domains ?? null }
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};
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if (equipment.includes(type))
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presets.filter = {
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'system.tier': { key: 'system.tier', value: 1 },
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'type': { key: 'type', value: type }
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};
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return (this.itemBrowser = await new ItemBrowser({ presets }).render({ force: true }));
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}
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