Added migration for existing actor features

This commit is contained in:
WBHarry 2025-08-23 18:14:50 +02:00
parent 9b332c3681
commit 672a7dd999
3 changed files with 35 additions and 3 deletions

View file

@ -444,7 +444,8 @@ export default class DhCharacter extends BaseDataActor {
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
if (this.class.subclass) {
const prop = item.system.multiclassOrigin ? 'multiclass' : 'class';
const subclassState = this[prop].subclass.system.featureState;
const subclassState = this[prop].subclass?.system?.featureState;
if (!subclassState) continue;
if (
item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||

View file

@ -102,6 +102,15 @@ export default class DHClass extends BaseDataItem {
if (allowed === false) return;
}
_onDelete(options, userId) {
super._onDelete(options, userId);
if (options.parent?.type === 'character') {
const path = `system.${this.isMulticlass ? 'multiclass' : 'class'}`;
foundry.utils.getProperty(options.parent, `${path}.subclass`)?.delete();
}
}
async _preUpdate(changed, options, userId) {
const allowed = await super._preUpdate(changed, options, userId);
if (allowed === false) return false;

View file

@ -37,14 +37,36 @@ export async function runMigrations() {
if (foundry.utils.isNewerVersion('1.1.1', lastMigrationVersion)) {
const compendiumClasses = [];
const compendiumActors = [];
for (let pack of game.packs) {
const documents = await pack.getDocuments();
compendiumClasses.push(...documents.filter(x => x.type === 'class'));
compendiumActors.push(...documents.filter(x => x.type === 'character'));
}
for (let classVal of [...compendiumClasses, ...game.items]) {
if (classVal.type !== 'class') continue;
[...compendiumActors, ...game.actors.filter(x => x.type === 'character')].forEach(char => {
const multiclass = char.items.find(x => x.type === 'class' && x.system.isMulticlass);
const multiclassSubclass = multiclass.system.subclasses.length > 0 ? multiclass.system.subclasses[0] : null;
char.items.forEach(item => {
if (item.type === 'feature' && item.system.identifier === 'multiclass') {
const base = item.system.originItemType === 'class' ? multiclass : multiclassSubclass;
if (base) {
const baseFeature = base.system.features.find(x => x.item.name === item.name);
if (baseFeature) {
item.update({
system: {
multiclassOrigin: true,
identifier: baseFeature.type
}
});
}
}
}
});
});
const worldClasses = game.items.filter(x => x.type === 'class');
for (let classVal of [...compendiumClasses, ...worldClasses]) {
for (let subclass of classVal.system.subclasses) {
await subclass.update({ 'system.linkedClass': classVal.uuid });
}