mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Fixed loading of custom diceSoNice presets (#587)
This commit is contained in:
parent
3c470a2d2e
commit
66d3b11408
2 changed files with 15 additions and 2 deletions
|
|
@ -2313,7 +2313,8 @@
|
||||||
"domainMaxReached": "You've reached the maximum domains for the class. Increase the limit in homebrew settings if desired.",
|
"domainMaxReached": "You've reached the maximum domains for the class. Increase the limit in homebrew settings if desired.",
|
||||||
"insufficientResources": "You have insufficient resources",
|
"insufficientResources": "You have insufficient resources",
|
||||||
"multiclassAlreadyPresent": "You already have a class and multiclass",
|
"multiclassAlreadyPresent": "You already have a class and multiclass",
|
||||||
"subclassesAlreadyPresent": "You already have a class and multiclass subclass"
|
"subclassesAlreadyPresent": "You already have a class and multiclass subclass",
|
||||||
|
"noDiceSystem": "Your selected dice {system} does not have a {faces} dice"
|
||||||
},
|
},
|
||||||
"Tooltip": {
|
"Tooltip": {
|
||||||
"disableEffect": "Disable Effect",
|
"disableEffect": "Disable Effect",
|
||||||
|
|
|
||||||
|
|
@ -451,8 +451,20 @@ export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces
|
||||||
const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
|
const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
|
||||||
const getPreset = async (type, faces) => {
|
const getPreset = async (type, faces) => {
|
||||||
const system = game.dice3d.DiceFactory.systems.get(type.system).dice.get(faces);
|
const system = game.dice3d.DiceFactory.systems.get(type.system).dice.get(faces);
|
||||||
if (!system.modelLoaded) {
|
if (!system) {
|
||||||
|
ui.notifications.error(
|
||||||
|
game.i18n.format('DAGGERHEART.UI.Notifications.noDiceSystem', {
|
||||||
|
system: game.dice3d.DiceFactory.systems.get(type.system).name,
|
||||||
|
faces: faces
|
||||||
|
})
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (system.modelFile && !system.modelLoaded) {
|
||||||
await system.loadModel(game.dice3d.DiceFactory.loaderGLTF);
|
await system.loadModel(game.dice3d.DiceFactory.loaderGLTF);
|
||||||
|
} else {
|
||||||
|
await system.loadTextures();
|
||||||
}
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue