Fixed so Pack handling works recursively for deep compendium folders (#47)

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WBHarry 2025-05-25 01:33:07 +02:00 committed by GitHub
parent ad1e968888
commit 6672fa467c
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GPG key ID: B5690EEEBB952194
355 changed files with 16040 additions and 5064 deletions

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@ -1,44 +1,44 @@
{
"name": "Combo Strikes",
"type": "feature",
"_id": "RNC8NT8F6x73gRZi",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>After making a damage roll with a Melee weapon but before dealing that damage to the target, mark a Stress to start a combo strike.</p><p>When you do, roll a Combo Die and note its value. Then, roll another Combo Die. If the value of the second die is equal to or greater than your first Combo Die, continue rolling additional dice until the latest Combo Dies value is less than the roll that preceeded it. Total all rolled Combo Dice and add the value to your weapons damage.</p><p>Your Combo Die starts as a d4. When you level up, once per tier you may use one of your advancement options to increase your Combo Die instead.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Combo Strikes",
"type": "feature",
"_id": "RNC8NT8F6x73gRZi",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"ei8OkswTzyDp4IGC": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748031102847,
"modifiedTime": 1748031132259,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_key": "!items!RNC8NT8F6x73gRZi"
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>After making a damage roll with a Melee weapon but before dealing that damage to the target, mark a Stress to start a combo strike.</p><p>When you do, roll a Combo Die and note its value. Then, roll another Combo Die. If the value of the second die is equal to or greater than your first Combo Die, continue rolling additional dice until the latest Combo Dies value is less than the roll that preceeded it. Total all rolled Combo Dice and add the value to your weapons damage.</p><p>Your Combo Die starts as a d4. When you level up, once per tier you may use one of your advancement options to increase your Combo Die instead.</p>",
"effects": {},
"actions": [],
"type": "class"
},
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"ei8OkswTzyDp4IGC": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1748031102847,
"modifiedTime": 1748031132259,
"lastModifiedBy": "ei8OkswTzyDp4IGC"
},
"_key": "!items!RNC8NT8F6x73gRZi"
}