[Fix] 1453 - Async Resource Generation Errors (#1454)

* Fixed so that we do not run separate actor.modifyResource calls during actions and dice rolls

* .

* Simplified resourcemap
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WBHarry 2025-12-22 13:56:49 +01:00 committed by GitHub
parent e8dd38fbfa
commit 659f73116a
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7 changed files with 153 additions and 96 deletions

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@ -2,6 +2,7 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import D20Roll from './d20Roll.mjs';
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
export default class DualityRoll extends D20Roll {
_advantageFaces = 6;
@ -219,6 +220,88 @@ export default class DualityRoll extends D20Roll {
return data;
}
static async buildPost(roll, config, message) {
await super.buildPost(roll, config, message);
await DualityRoll.dualityUpdate(config);
}
static async addDualityResourceUpdates(config) {
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const hopeFearAutomation = automationSettings.hopeFear;
if (
!config.source?.actor ||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
config.actionType === 'reaction' ||
config.tagTeamSelected ||
config.skips?.resources
)
return;
const actor = await fromUuid(config.source.actor);
let updates = [];
if (!actor) return;
if (config.rerolledRoll) {
if (config.roll.result.duality != config.rerolledRoll.result.duality) {
const hope =
(config.roll.isCritical || config.roll.result.duality === 1 ? 1 : 0) -
(config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1 ? 1 : 0);
const stress = (config.roll.isCritical ? 1 : 0) - (config.rerolledRoll.isCritical ? 1 : 0);
const fear =
(config.roll.result.duality === -1 ? 1 : 0) - (config.rerolledRoll.result.duality === -1 ? 1 : 0);
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
}
} else {
if (config.roll.isCritical || config.roll.result.duality === 1)
updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
if (config.roll.isCritical) updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
}
if (updates.length) {
// const target = actor.system.partner ?? actor;
if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
config.resourceUpdates.addResources(updates);
}
}
}
static async dualityUpdate(config) {
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (
automationSettings.countdownAutomation &&
config.actionType !== 'reaction' &&
!config.tagTeamSelected &&
!config.skips?.updateCountdowns
) {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
if (config.roll.result.duality === -1) {
await updateCountdowns(
CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id,
CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id
);
} else {
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id);
}
}
await DualityRoll.addDualityResourceUpdates(config);
if (!config.roll.hasOwnProperty('success') && !config.targets?.length) return;
const rollResult = config.roll.success || config.targets.some(t => t.hit),
looseSpotlight = !rollResult || config.roll.result.duality === -1;
if (looseSpotlight && game.combat?.active) {
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
}
static async reroll(rollString, target, message) {
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false });
const term = parsedRoll.terms[target.dataset.dieIndex];
@ -257,13 +340,20 @@ export default class DualityRoll extends D20Roll {
newRoll.extra = newRoll.extra.slice(2);
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
Hooks.call(`${CONFIG.DH.id}.postRollDuality`, {
const actor = message.system.source.actor ? await foundry.utils.fromUuid(message.system.source.actor) : null;
const config = {
source: { actor: message.system.source.actor ?? '' },
targets: message.system.targets,
tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
roll: newRoll,
rerolledRoll: message.system.roll
});
rerolledRoll: message.system.roll,
resourceUpdates: new ResourceUpdateMap(actor)
};
await DualityRoll.addDualityResourceUpdates(config);
await config.resourceUpdates.updateResources();
return { newRoll, parsedRoll };
}
}