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[Fix] 1453 - Async Resource Generation Errors (#1454)
* Fixed so that we do not run separate actor.modifyResource calls during actions and dice rolls * . * Simplified resourcemap
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7 changed files with 153 additions and 96 deletions
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@ -675,16 +675,21 @@ export default class CharacterSheet extends DHBaseActorSheet {
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roll: {
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trait: button.dataset.attribute
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},
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hasRoll: true
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};
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const result = await this.document.diceRoll({
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...config,
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hasRoll: true,
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actionType: 'action',
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headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
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title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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})
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});
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};
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const result = await this.document.diceRoll(config);
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/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
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const costResources = result.costs
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.filter(x => x.enabled)
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.map(cost => ({ ...cost, value: -cost.value, total: -cost.total }));
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config.resourceUpdates.addResources(costResources);
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await config.resourceUpdates.updateResources();
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}
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//TODO: redo toggleEquipItem method
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