[V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-03-24 17:33:17 +01:00 committed by GitHub
parent f119daff07
commit 64ce615116
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GPG key ID: B5690EEEBB952194
3 changed files with 25 additions and 18 deletions

View file

@ -154,8 +154,13 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
context.openSection = this.openSection;
context.tabs = this._getTabs(this.constructor.TABS);
context.config = CONFIG.DH;
if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack')
context.hasBaseDamage = !!this.action.parent.attack;
if (this.action.hasDamage) {
context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
context.hasBaseDamage = !!this.action.parent.attack;
}
context.costOptions = this.getCostOptions();
context.getRollTypeOptions = this.getRollTypeOptions();
context.disableOption = this.disableOption.bind(this);
@ -173,7 +178,6 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
revealed: this.openTrigger === index
};
});
context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
context.tierOptions = [
@ -312,8 +316,8 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
const callback = (_, button) => {
const data = this.action.toObject();
const type = choices[button.form.elements.type.value].value;
const part = { applyTo: type };
if (this.action.actor?.isNPC) part.value = { multiplier: 'flat' };
const part = this.action.schema.fields.damage.fields.parts.element.getInitialValue();
part.applyTo = type;
data.damage.parts[type] = part;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
};

View file

@ -89,6 +89,7 @@ export class ActionField extends foundry.data.fields.ObjectField {
/** @override */
_cleanType(value, options, _state) {
if (!(typeof value === 'object')) value = {};
value = super._cleanType(value, options, _state);
const cls = this.getModel(value);
if (cls) return cls.cleanData(value, options, _state);
return value;

View file

@ -16,50 +16,52 @@
{{formField directField value=source.direct name=(concat path "damage.direct") localize=true classes="checkbox"}}
{{/unless}}
</div>
{{#each source.parts as |dmg key|}}
{{!-- Handlebars uses Symbol.Iterator to produce index|key. This isn't compatible with our parts object, so we instead use applyTo, which is the same value --}}
{{#each source.parts as |dmg|}}
<div class="nest-inputs">
<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column{{#if ../path}} no-style{{/if}}">
<legend class="with-icon">
{{localize (concat "DAGGERHEART.CONFIG.HealingType." key ".name")}}
{{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}}
{{#unless (or dmg.base ../path)}}
<a data-action="removeDamage" data-key="{{key}}"><i class="fas fa-trash"></i></a>
<a data-action="removeDamage" data-key="{{dmg.applyTo}}"><i class="fas fa-trash"></i></a>
{{/unless}}
</legend>
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." key ".resultBased") localize=true classes="checkbox"}}
{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}}
{{/if}}
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base) dmg.resultBased)}}
<div class="nest-inputs">
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=key path=../path}}
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
</fieldset>
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
{{> formula fields=../fields.valueAlt.fields type=../fields.type dmg=dmg source=dmg.valueAlt target="valueAlt" key=key path=../path}}
{{> formula fields=../fields.valueAlt.fields type=../fields.type dmg=dmg source=dmg.valueAlt target="valueAlt" key=dmg.applyTo path=../path}}
</fieldset>
</div>
{{else}}
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=key path=../path}}
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
{{/if}}
{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." key ".type") localize=true}}
{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." dmg.applyTo ".type") localize=true}}
{{/if}}
{{#if ../horde}}
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
<div class="nest-inputs">
<input type="hidden" name="{{../path}}damage.parts.{{key}}.valueAlt.multiplier" value="flat">
{{formField ../fields.valueAlt.fields.flatMultiplier value=dmg.valueAlt.flatMultiplier name=(concat ../path "damage.parts." key ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
{{formField ../fields.valueAlt.fields.dice value=dmg.valueAlt.dice name=(concat ../path "damage.parts." key ".valueAlt.dice") classes="inline-child" localize=true}}
{{formField ../fields.valueAlt.fields.bonus value=dmg.valueAlt.bonus name=(concat ../path "damage.parts." key ".valueAlt.bonus") localize=true classes="inline-child"}}
<input type="hidden" name="{{../path}}damage.parts.{{dmg.applyTo}}.valueAlt.multiplier" value="flat">
{{formField ../fields.valueAlt.fields.flatMultiplier value=dmg.valueAlt.flatMultiplier name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
{{formField ../fields.valueAlt.fields.dice value=dmg.valueAlt.dice name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.dice") classes="inline-child" localize=true}}
{{formField ../fields.valueAlt.fields.bonus value=dmg.valueAlt.bonus name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.bonus") localize=true classes="inline-child"}}
</div>
</fieldset>
{{/if}}
<input type="hidden" name="damage.parts.{{key}}.base" value="{{dmg.base}}">
<input type="hidden" name="{{concat ../path "damage.parts." dmg.applyTo ".base"}}" value="{{dmg.base}}">
</fieldset>
</div>
{{/each}}