Make the spotlight queue feature a toggle (default off) (#1418)

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Carlos Fernandez 2025-12-13 06:05:44 -08:00 committed by GitHub
parent 46a9aea029
commit 64caff6fb2
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GPG key ID: B5690EEEBB952194
4 changed files with 20 additions and 4 deletions

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@ -2504,6 +2504,11 @@
"hint": "Apply variant rules from the Daggerheart system",
"name": "Variant Rules",
"actionTokens": "Action Tokens"
},
"SpotlightRequestQueue": {
"name": "Spotlight Request Queue",
"label": "Spotlight Request Queue",
"hint": "Adds more structure to spotlight requests by ordering them from oldest to newest"
}
},
"Resources": {

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@ -57,21 +57,21 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
const adversaries = context.turns?.filter(x => x.isNPC) ?? [];
const characters = context.turns?.filter(x => !x.isNPC) ?? [];
const spotlightQueueEnabled = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightRequestQueue);
const spotlightRequests = characters
?.filter(x => !x.isNPC)
?.filter(x => !x.isNPC && spotlightQueueEnabled)
.filter(x => x.system.spotlight.requestOrderIndex > 0)
.sort((a, b) => {
const valueA = a.system.spotlight.requestOrderIndex;
const valueB = b.system.spotlight.requestOrderIndex;
return valueA - valueB;
});
Object.assign(context, {
actionTokens: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).actionTokens,
adversaries,
characters: characters?.filter(x => !x.isNPC).filter(x => x.system.spotlight.requestOrderIndex == 0),
characters: characters?.filter(x => !x.isNPC).filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
spotlightRequests
});
}

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@ -28,7 +28,8 @@ export const gameSettings = {
LevelTiers: 'LevelTiers',
Countdowns: 'Countdowns',
LastMigrationVersion: 'LastMigrationVersion',
TagTeamRoll: 'TagTeamRoll'
TagTeamRoll: 'TagTeamRoll',
SpotlightRequestQueue: 'SpotlightRequestQueue',
};
export const actionAutomationChoices = {

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@ -13,6 +13,16 @@ export const registerDHSettings = () => {
registerMenuSettings();
registerMenus();
registerNonConfigSettings();
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightRequestQueue, {
name: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.SpotlightRequestQueue.name'),
label: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.SpotlightRequestQueue.label'),
hint: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.SpotlightRequestQueue.hint'),
scope: 'world',
config: true,
type: Boolean,
onChange: () => ui.combat.render(),
})
};
const registerMenuSettings = () => {