Removed neutral split

This commit is contained in:
WBHarry 2026-05-10 21:41:00 +02:00
parent 3f9f4fac17
commit 63b986f6e4
2 changed files with 1 additions and 8 deletions

View file

@ -57,11 +57,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
await super._prepareTrackerContext(context, options);
const npcs = context.turns?.filter(x => x.isNPC) ?? [];
const adversaries = npcs.filter(x => x.disposition === CONST.TOKEN_DISPOSITIONS.HOSTILE);
const adversaries = npcs.filter(x => x.disposition !== CONST.TOKEN_DISPOSITIONS.FRIENDLY);
const friendlies = npcs.filter(x => x.disposition === CONST.TOKEN_DISPOSITIONS.FRIENDLY);
const neutrals = npcs.filter(x =>
[CONST.TOKEN_DISPOSITIONS.SECRET, CONST.TOKEN_DISPOSITIONS.NEUTRAL].includes(x.disposition)
);
const characters = context.turns?.filter(x => !x.isNPC) ?? [];
const spotlightQueueEnabled = game.settings.get(
CONFIG.DH.id,
@ -81,7 +78,6 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
actionTokens: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).actionTokens,
adversaries,
friendlies,
neutrals,
allCharacters: characters,
characters: characters.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
spotlightRequests