mirror of
https://github.com/Foundryborne/daggerheart.git
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[Feature] Allow Dice Reroll in ChatMessage (#395)
* Troubleshooting Created test button in 'duality-roll.hbs' and functionality in chatLog.mjs * Updated functionality dialog recheck. * Update duality-roll.hbs testing toggle on specific areas so only tooltip is triggered. Rest of CSS functionality not affected. * Redoing Dice Reroll functionality Attempting something new * The rise of NaNs Resolved Dice Parsing Errors, now dealing with parsing errors from system values. * Forcing string evaluation for testing * Fixed rerolling of duality dice * Fixed message.rolls not being updated * Added support for d20 rolls * PR fixes --------- Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
This commit is contained in:
parent
2721dfe417
commit
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13 changed files with 593 additions and 490 deletions
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@ -2,14 +2,14 @@ import { SYSTEM } from './module/config/system.mjs';
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import * as applications from './module/applications/_module.mjs';
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import * as applications from './module/applications/_module.mjs';
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import * as models from './module/data/_module.mjs';
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import * as models from './module/data/_module.mjs';
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import * as documents from './module/documents/_module.mjs';
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import * as documents from './module/documents/_module.mjs';
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import * as dice from './module/dice/_module.mjs';
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import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
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import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
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import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs';
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import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs';
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import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
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import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
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import { NarrativeCountdowns } from './module/applications/ui/countdowns.mjs';
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import { NarrativeCountdowns } from './module/applications/ui/countdowns.mjs';
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import { DualityRollColor } from './module/data/settings/Appearance.mjs';
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import { DualityRollColor } from './module/data/settings/Appearance.mjs';
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import { DHRoll, DualityRoll, D20Roll, DamageRoll, DualityDie } from './module/dice/_module.mjs';
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import { DHRoll, DualityRoll, D20Roll, DamageRoll, DualityDie } from './module/dice/_module.mjs';
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import { enrichedDualityRoll, renderDualityButton } from './module/enrichers/DualityRollEnricher.mjs';
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import { enrichedDualityRoll } from './module/enrichers/DualityRollEnricher.mjs';
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import { renderMeasuredTemplate } from './module/enrichers/TemplateEnricher.mjs';
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import { registerCountdownHooks } from './module/data/countdowns.mjs';
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import { registerCountdownHooks } from './module/data/countdowns.mjs';
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import {
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import {
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handlebarsRegistration,
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handlebarsRegistration,
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@ -20,14 +20,14 @@ import { placeables } from './module/canvas/_module.mjs';
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import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
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import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
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import { registerDHActorHooks } from './module/documents/actor.mjs';
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import { registerDHActorHooks } from './module/documents/actor.mjs';
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import './node_modules/@yaireo/tagify/dist/tagify.css';
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import './node_modules/@yaireo/tagify/dist/tagify.css';
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import { renderDamageButton } from './module/enrichers/DamageEnricher.mjs';
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Hooks.once('init', () => {
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Hooks.once('init', () => {
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CONFIG.DH = SYSTEM;
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CONFIG.DH = SYSTEM;
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game.system.api = {
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game.system.api = {
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applications,
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applications,
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models,
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models,
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documents
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documents,
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dice
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};
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};
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CONFIG.TextEditor.enrichers.push(...enricherConfig);
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CONFIG.TextEditor.enrichers.push(...enricherConfig);
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@ -49,7 +49,12 @@ Hooks.once('init', () => {
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DamageRoll: DamageRoll
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DamageRoll: DamageRoll
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};
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};
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CONFIG.Dice.rolls = [...CONFIG.Dice.rolls, ...[DHRoll, DualityRoll, D20Roll, DamageRoll]];
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CONFIG.Dice.terms = {
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...CONFIG.Dice.terms,
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DualityDie
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};
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CONFIG.Dice.rolls = [...CONFIG.Dice.rolls, DHRoll, DualityRoll, D20Roll, DamageRoll];
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CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
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CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
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const { DocumentSheetConfig } = foundry.applications.apps;
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const { DocumentSheetConfig } = foundry.applications.apps;
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@ -1339,6 +1339,8 @@
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"quantity": "Quantity",
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"quantity": "Quantity",
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"range": "Range",
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"range": "Range",
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"recovery": "Recovery",
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"recovery": "Recovery",
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"reroll": "Reroll",
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"rerollThing": "Reroll {thing}",
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"resource": "Resource",
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"resource": "Resource",
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"roll": "Roll",
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"roll": "Roll",
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"rollAll": "Roll All",
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"rollAll": "Roll All",
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@ -1615,6 +1617,10 @@
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"title": "Heal - {healing}",
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"title": "Heal - {healing}",
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"heal": "Heal"
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"heal": "Heal"
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},
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},
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"reroll": {
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"confirmTitle": "Reroll Dice",
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"confirmText": "Are you sure you want to reroll?"
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},
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"resourceRoll": {
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"resourceRoll": {
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"playerMessage": "{user} rerolled their {name}"
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"playerMessage": "{user} rerolled their {name}"
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}
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}
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@ -46,17 +46,14 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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html.querySelectorAll('.target-indicator').forEach(element =>
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html.querySelectorAll('.target-indicator').forEach(element =>
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element.addEventListener('click', this.onToggleTargets)
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element.addEventListener('click', this.onToggleTargets)
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);
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);
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('mouseenter', this.hoverAdvantage)
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);
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('click', event => this.selectAdvantage.call(this, event, data.message))
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);
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html.querySelectorAll('.ability-use-button').forEach(element =>
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html.querySelectorAll('.ability-use-button').forEach(element =>
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element.addEventListener('click', event => this.abilityUseButton.call(this, event, data.message))
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element.addEventListener('click', event => this.abilityUseButton(this, event, data.message))
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);
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);
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html.querySelectorAll('.action-use-button').forEach(element =>
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html.querySelectorAll('.action-use-button').forEach(element =>
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element.addEventListener('click', event => this.actionUseButton.call(this, event, data.message))
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element.addEventListener('click', event => this.actionUseButton(this, event, data.message))
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);
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html.querySelectorAll('.reroll-button').forEach(element =>
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element.addEventListener('click', event => this.rerollEvent(this, event, data.message))
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);
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);
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};
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};
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@ -70,7 +67,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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}
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async getActor(id) {
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async getActor(id) {
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// return game.actors.get(id);
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return await fromUuid(id);
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return await fromUuid(id);
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}
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}
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@ -85,7 +81,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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return action;
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return action;
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}
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}
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onRollDamage = async (event, message) => {
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async onRollDamage(event, message) {
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event.stopPropagation();
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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const actor = await this.getActor(message.system.source.actor);
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if (game.user.character?.id !== actor.id && !game.user.isGM) return true;
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if (game.user.character?.id !== actor.id && !game.user.isGM) return true;
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@ -94,9 +90,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (!action || !action?.rollDamage) return;
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if (!action || !action?.rollDamage) return;
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await action.rollDamage(event, message);
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await action.rollDamage(event, message);
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}
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}
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};
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}
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onRollHealing = async (event, message) => {
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async onRollHealing(event, message) {
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event.stopPropagation();
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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if (!actor || !game.user.isGM) return true;
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@ -105,9 +101,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (!action || !action?.rollHealing) return;
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if (!action || !action?.rollHealing) return;
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await action.rollHealing(event, message);
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await action.rollHealing(event, message);
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}
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}
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};
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}
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onRollSave = async (event, message) => {
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async onRollSave(event, message) {
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event.stopPropagation();
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor),
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const actor = await this.getActor(message.system.source.actor),
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tokenId = event.target.closest('[data-token]')?.dataset.token,
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tokenId = event.target.closest('[data-token]')?.dataset.token,
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if (!action || !action?.hasSave) return;
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if (!action || !action?.hasSave) return;
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action.rollSave(token, event, message);
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action.rollSave(token, event, message);
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}
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}
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};
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}
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onRollAllSave = async (event, message) => {
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onRollAllSave(event, _message) {
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event.stopPropagation();
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event.stopPropagation();
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const targets = event.target.parentElement.querySelectorAll(
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const targets = event.target.parentElement.querySelectorAll(
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'.target-section > [data-token] .target-save-container'
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'.target-section > [data-token] .target-save-container'
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targets.forEach(el => {
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targets.forEach(el => {
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el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
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el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
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});
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});
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};
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}
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onApplyEffect = async (event, message) => {
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async onApplyEffect(event, message) {
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event.stopPropagation();
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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if (!actor || !game.user.isGM) return true;
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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await action.applyEffects(event, message, targets);
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await action.applyEffects(event, message, targets);
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}
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}
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};
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}
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onTargetSelection = async (event, message) => {
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onTargetSelection(event, message) {
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event.stopPropagation();
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event.stopPropagation();
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const targetSelection = Boolean(event.target.dataset.targetHit),
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const targetSelection = Boolean(event.target.dataset.targetHit),
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msg = ui.chat.collection.get(message._id);
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msg = ui.chat.collection.get(message._id);
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@ -154,9 +150,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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msg.system.targetSelection = targetSelection;
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msg.system.targetSelection = targetSelection;
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msg.system.prepareDerivedData();
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msg.system.prepareDerivedData();
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ui.chat.updateMessage(msg);
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ui.chat.updateMessage(msg);
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};
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}
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getTargetList = (event, message) => {
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getTargetList(event, message) {
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const targetSelection = event.target
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const targetSelection = event.target
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.closest('.message-content')
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.closest('.message-content')
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.querySelector('.button-target-selection.target-selected'),
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.querySelector('.button-target-selection.target-selected'),
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@ -167,20 +163,20 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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? message.system.targets.filter(t => t.hit === true).map(target => game.canvas.tokens.get(target.id))
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? message.system.targets.filter(t => t.hit === true).map(target => game.canvas.tokens.get(target.id))
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: Array.from(game.user.targets)
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: Array.from(game.user.targets)
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};
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};
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};
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}
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hoverTarget = event => {
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hoverTarget(event) {
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event.stopPropagation();
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
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if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
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};
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}
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unhoverTarget = event => {
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unhoverTarget(event) {
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token?.controlled) token._onHoverOut(event);
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if (!token?.controlled) token._onHoverOut(event);
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};
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}
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clickTarget = event => {
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clickTarget(event) {
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event.stopPropagation();
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token) {
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if (!token) {
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return;
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return;
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}
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}
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game.canvas.pan(token);
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game.canvas.pan(token);
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};
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}
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onDamage = async (event, message) => {
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async onDamage(event, message) {
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event.stopPropagation();
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event.stopPropagation();
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const { isHit, targets } = this.getTargetList(event, message);
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const { isHit, targets } = this.getTargetList(event, message);
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target.actor.takeDamage(damages);
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target.actor.takeDamage(damages);
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}
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}
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};
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}
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onHealing = async (event, message) => {
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async onHealing(event, message) {
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event.stopPropagation();
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event.stopPropagation();
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const targets = Array.from(game.user.targets);
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const targets = Array.from(game.user.targets);
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for (var target of targets) {
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for (var target of targets) {
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target.actor.takeHealing(message.system.roll);
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target.actor.takeHealing(message.system.roll);
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}
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}
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};
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}
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/**
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/**
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* Toggle visibility of target containers.
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* Toggle visibility of target containers.
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.forEach(el => el.classList.toggle('hidden'));
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.forEach(el => el.classList.toggle('hidden'));
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}
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}
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/**
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async abilityUseButton(event, message) {
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* Highlight advantage icons on hover.
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* @param {MouseEvent} event
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*/
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hoverAdvantage(event) {
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const parent = event.currentTarget.parentElement;
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if (!parent) return;
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parent.querySelectorAll('.advantage').forEach(el => {
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if (el !== event.currentTarget) {
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el.classList.toggle('unused');
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}
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});
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}
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/**
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* Handle selecting an advantage and disable further selection.
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* @param {MouseEvent} event
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* @param {object} message
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*/
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async selectAdvantage(event, message) {
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event.stopPropagation();
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const updateMessage = game.messages.get(message._id);
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await updateMessage?.update({
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system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 }
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});
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const parent = event.currentTarget.parentElement;
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if (!parent) return;
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parent.querySelectorAll('.advantage').forEach(el => {
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el.replaceWith(el.cloneNode(true));
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});
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}
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abilityUseButton = async (event, message) => {
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event.stopPropagation();
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event.stopPropagation();
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const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)];
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const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)];
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const actor = game.actors.get(message.system.source.actor);
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const actor = game.actors.get(message.system.source.actor);
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await actor.useAction(action);
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await actor.useAction(action);
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};
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}
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actionUseButton = async (event, message) => {
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async actionUseButton(event, message) {
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const { moveIndex, actionIndex } = event.currentTarget.dataset;
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const { moveIndex, actionIndex } = event.currentTarget.dataset;
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const parent = await foundry.utils.fromUuid(message.system.actor);
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const parent = await foundry.utils.fromUuid(message.system.actor);
|
||||||
const actionType = message.system.moves[moveIndex].actions[actionIndex];
|
const actionType = message.system.moves[moveIndex].actions[actionIndex];
|
||||||
|
|
@ -308,5 +268,30 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
||||||
);
|
);
|
||||||
|
|
||||||
action.use(event);
|
action.use(event);
|
||||||
};
|
}
|
||||||
|
|
||||||
|
async rerollEvent(event, message) {
|
||||||
|
if (!event.shiftKey) {
|
||||||
|
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||||
|
window: {
|
||||||
|
title: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmTitle')
|
||||||
|
},
|
||||||
|
content: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmText')
|
||||||
|
});
|
||||||
|
if (!confirmed) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const target = event.target.closest('button[data-die-index]');
|
||||||
|
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
|
||||||
|
const rollClass =
|
||||||
|
game.system.api.dice[
|
||||||
|
message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll'
|
||||||
|
];
|
||||||
|
const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
|
||||||
|
|
||||||
|
await game.messages.get(message._id).update({
|
||||||
|
'system.roll': newRoll,
|
||||||
|
'rolls': [parsedRoll]
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@ export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
|
||||||
static defineSchema() {
|
static defineSchema() {
|
||||||
return {
|
return {
|
||||||
title: new fields.StringField(),
|
title: new fields.StringField(),
|
||||||
roll: new fields.DataField(),
|
roll: new fields.ObjectField(),
|
||||||
targets: new fields.ArrayField(
|
targets: new fields.ArrayField(
|
||||||
new fields.SchemaField({
|
new fields.SchemaField({
|
||||||
id: new fields.StringField({}),
|
id: new fields.StringField({}),
|
||||||
|
|
|
||||||
|
|
@ -26,10 +26,7 @@ const stressDamageReductionRule = localizationPath =>
|
||||||
const bonusField = label =>
|
const bonusField = label =>
|
||||||
new fields.SchemaField({
|
new fields.SchemaField({
|
||||||
bonus: new fields.NumberField({ integer: true, initial: 0, label: `${game.i18n.localize(label)} Value` }),
|
bonus: new fields.NumberField({ integer: true, initial: 0, label: `${game.i18n.localize(label)} Value` }),
|
||||||
dice: new fields.ArrayField(
|
dice: new fields.ArrayField(new fields.StringField(), { label: `${game.i18n.localize(label)} Dice` })
|
||||||
new fields.StringField(),
|
|
||||||
{ label: `${game.i18n.localize(label)} Dice` }
|
|
||||||
)
|
|
||||||
});
|
});
|
||||||
|
|
||||||
export { attributeField, resourceField, stressDamageReductionRule, bonusField };
|
export { attributeField, resourceField, stressDamageReductionRule, bonusField };
|
||||||
|
|
|
||||||
|
|
@ -147,7 +147,10 @@ export default class D20Roll extends DHRoll {
|
||||||
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
|
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
|
||||||
target.hit = this.isCritical || roll.total >= difficulty;
|
target.hit = this.isCritical || roll.total >= difficulty;
|
||||||
});
|
});
|
||||||
} else if (config.roll.difficulty) data.success = roll.isCritical || roll.total >= config.roll.difficulty;
|
} else if (config.roll.difficulty) {
|
||||||
|
data.difficulty = config.roll.difficulty;
|
||||||
|
data.success = roll.isCritical || roll.total >= config.roll.difficulty;
|
||||||
|
}
|
||||||
data.advantage = {
|
data.advantage = {
|
||||||
type: config.roll.advantage,
|
type: config.roll.advantage,
|
||||||
dice: roll.dAdvantage?.denomination,
|
dice: roll.dAdvantage?.denomination,
|
||||||
|
|
@ -169,4 +172,22 @@ export default class D20Roll extends DHRoll {
|
||||||
resetFormula() {
|
resetFormula() {
|
||||||
return (this._formula = this.constructor.getFormula(this.terms));
|
return (this._formula = this.constructor.getFormula(this.terms));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async reroll(rollString, _target, message) {
|
||||||
|
let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
|
||||||
|
parsedRoll = await parsedRoll.reroll();
|
||||||
|
const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
|
||||||
|
targets: message.system.targets,
|
||||||
|
roll: {
|
||||||
|
advantage: message.system.roll.advantage?.type,
|
||||||
|
difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
if (game.modules.get('dice-so-nice')?.active) {
|
||||||
|
await game.dice3d.showForRoll(parsedRoll, game.user, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
return { newRoll, parsedRoll };
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||||
import D20Roll from './d20Roll.mjs';
|
import D20Roll from './d20Roll.mjs';
|
||||||
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
||||||
|
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
|
||||||
|
|
||||||
export default class DualityRoll extends D20Roll {
|
export default class DualityRoll extends D20Roll {
|
||||||
_advantageFaces = 6;
|
_advantageFaces = 6;
|
||||||
|
|
@ -110,6 +111,13 @@ export default class DualityRoll extends D20Roll {
|
||||||
return [...(hooks ?? []), 'Duality'];
|
return [...(hooks ?? []), 'Duality'];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @inheritDoc */
|
||||||
|
static fromData(data) {
|
||||||
|
data.terms[0].class = game.system.api.dice.DualityDie.name;
|
||||||
|
data.terms[2].class = game.system.api.dice.DualityDie.name;
|
||||||
|
return super.fromData(data);
|
||||||
|
}
|
||||||
|
|
||||||
createBaseDice() {
|
createBaseDice() {
|
||||||
if (
|
if (
|
||||||
this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie &&
|
this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie &&
|
||||||
|
|
@ -186,4 +194,44 @@ export default class DualityRoll extends D20Roll {
|
||||||
|
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async reroll(rollString, target, message) {
|
||||||
|
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false });
|
||||||
|
const term = parsedRoll.terms[target.dataset.dieIndex];
|
||||||
|
await term.reroll(`/r1=${term.total}`);
|
||||||
|
if (game.modules.get('dice-so-nice')?.active) {
|
||||||
|
const diceSoNiceRoll = {
|
||||||
|
_evaluated: true,
|
||||||
|
dice: [
|
||||||
|
new foundry.dice.terms.Die({
|
||||||
|
...term,
|
||||||
|
faces: term._faces,
|
||||||
|
results: term.results.filter(x => !x.rerolled)
|
||||||
|
})
|
||||||
|
],
|
||||||
|
options: { appearance: {} }
|
||||||
|
};
|
||||||
|
|
||||||
|
const diceSoNicePresets = getDiceSoNicePresets();
|
||||||
|
const type = target.dataset.type;
|
||||||
|
if (diceSoNicePresets[type]) {
|
||||||
|
diceSoNiceRoll.dice[0].options = { appearance: diceSoNicePresets[type] };
|
||||||
|
}
|
||||||
|
|
||||||
|
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
await parsedRoll.evaluate();
|
||||||
|
|
||||||
|
const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
|
||||||
|
targets: message.system.targets,
|
||||||
|
roll: {
|
||||||
|
advantage: message.system.roll.advantage?.type,
|
||||||
|
difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
|
||||||
|
}
|
||||||
|
});
|
||||||
|
newRoll.extra = newRoll.extra.slice(2);
|
||||||
|
|
||||||
|
return { newRoll, parsedRoll };
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -48,7 +48,7 @@ function getDualityMessage(roll) {
|
||||||
>
|
>
|
||||||
<i class="fa-solid fa-circle-half-stroke"></i>
|
<i class="fa-solid fa-circle-half-stroke"></i>
|
||||||
${label}
|
${label}
|
||||||
${roll.difficulty || advantageLabel ? `(${[roll.difficulty, game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`)].filter(x => x).join(' ')})` : ''}
|
${roll.difficulty || advantageLabel ? `(${[roll.difficulty, advantageLabel ? game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`) : null].filter(x => x).join(' ')})` : ''}
|
||||||
</button>
|
</button>
|
||||||
`;
|
`;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -33,7 +33,8 @@
|
||||||
font-style: normal;
|
font-style: normal;
|
||||||
font-weight: 700;
|
font-weight: 700;
|
||||||
font-display: swap;
|
font-display: swap;
|
||||||
src: url(https://fonts.gstatic.com/s/cinzeldecorative/v18/daaHSScvJGqLYhG8nNt8KPPswUAPniZoaelD.ttf) format('truetype');
|
src: url(https://fonts.gstatic.com/s/cinzeldecorative/v18/daaHSScvJGqLYhG8nNt8KPPswUAPniZoaelD.ttf)
|
||||||
|
format('truetype');
|
||||||
}
|
}
|
||||||
@font-face {
|
@font-face {
|
||||||
font-family: 'Montserrat';
|
font-family: 'Montserrat';
|
||||||
|
|
@ -384,7 +385,9 @@
|
||||||
opacity: 1;
|
opacity: 1;
|
||||||
transform: translateY(0);
|
transform: translateY(0);
|
||||||
grid-column: 1/-1;
|
grid-column: 1/-1;
|
||||||
transition: opacity 0.3s ease-out, transform 0.3s ease-out;
|
transition:
|
||||||
|
opacity 0.3s ease-out,
|
||||||
|
transform 0.3s ease-out;
|
||||||
}
|
}
|
||||||
.application.dh-style .item-description.invisible {
|
.application.dh-style .item-description.invisible {
|
||||||
height: 0;
|
height: 0;
|
||||||
|
|
@ -578,10 +581,18 @@
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
}
|
}
|
||||||
.application .component.dh-style.card-preview-container .preview-empty-container .preview-empty-inner-container .preview-add-icon {
|
.application
|
||||||
|
.component.dh-style.card-preview-container
|
||||||
|
.preview-empty-container
|
||||||
|
.preview-empty-inner-container
|
||||||
|
.preview-add-icon {
|
||||||
font-size: 48px;
|
font-size: 48px;
|
||||||
}
|
}
|
||||||
.application .component.dh-style.card-preview-container .preview-empty-container .preview-empty-inner-container .preview-empty-subtext {
|
.application
|
||||||
|
.component.dh-style.card-preview-container
|
||||||
|
.preview-empty-container
|
||||||
|
.preview-empty-inner-container
|
||||||
|
.preview-empty-subtext {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
top: 10%;
|
top: 10%;
|
||||||
font-size: 18px;
|
font-size: 18px;
|
||||||
|
|
|
||||||
|
|
@ -44,7 +44,35 @@
|
||||||
&.duality {
|
&.duality {
|
||||||
display: flex;
|
display: flex;
|
||||||
gap: 0.25rem;
|
gap: 0.25rem;
|
||||||
|
|
||||||
|
> .roll {
|
||||||
|
background-image: none;
|
||||||
|
|
||||||
|
.reroll-button {
|
||||||
|
border: none;
|
||||||
|
background: initial;
|
||||||
|
width: 42px;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: var(--button-background-color);
|
||||||
|
border: 1px solid var(--button-border-color);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&.rerollable {
|
||||||
|
.reroll-button {
|
||||||
|
border: none;
|
||||||
|
background: initial;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
background: var(--button-background-color);
|
||||||
|
border: 1px solid var(--button-border-color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// margin: 0;
|
// margin: 0;
|
||||||
> .roll {
|
> .roll {
|
||||||
display: flex;
|
display: flex;
|
||||||
|
|
@ -52,6 +80,7 @@
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
gap: 4px;
|
gap: 4px;
|
||||||
margin-bottom: 4px;
|
margin-bottom: 4px;
|
||||||
|
|
||||||
.dice-container {
|
.dice-container {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
|
|
|
||||||
|
|
@ -12,16 +12,13 @@
|
||||||
<span class="part-total">{{total}}</span>
|
<span class="part-total">{{total}}</span>
|
||||||
</header>
|
</header>
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<ol class="dice-rolls">
|
<ol class="dice-rolls rerollable">
|
||||||
{{#each results}}
|
<button type="checkbox" class="reroll-button" data-die-index="0" data-tooltip="{{localize "DAGGERHEART.GENERAL.reroll"}}">
|
||||||
<li class="roll die {{../dice}}{{#if discarded}} discarded{{/if}} min">{{result}}</li>
|
{{#each results as |result index|}}
|
||||||
|
<li class="roll die {{../dice}}{{#if discarded}} discarded{{/if}} min">{{result.result}}</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
</button>
|
||||||
</ol>
|
</ol>
|
||||||
{{#if (eq index 0)}}
|
|
||||||
<div class="attack-roll-advantage-container">
|
|
||||||
{{#if (eq ../roll.advantage.type 1)}}{{localize "DAGGERHEART.GENERAL.Advantage.full"}}{{/if}}{{#if (eq ../roll.advantage.type -1)}}{{localize "DAGGERHEART.GENERAL.Disadvantage.full"}}{{/if}}
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
</div>
|
</div>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
|
<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
|
||||||
<div class="dice-flavor">{{title}}</div>
|
<div class="dice-flavor" data-action="expandRoll">{{title}}</div>
|
||||||
<div class="duality-modifiers">
|
<div class="duality-modifiers" data-action="expandRoll">
|
||||||
{{#each roll.modifiers}}
|
{{#each roll.modifiers}}
|
||||||
<div class="duality-modifier">
|
<div class="duality-modifier">
|
||||||
{{localize label}} {{#if (gte value 0)}}+{{/if}}{{value}}
|
{{localize label}} {{#if (gte value 0)}}+{{/if}}{{value}}
|
||||||
|
|
@ -23,11 +23,11 @@
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="dice-result">
|
<div class="dice-result">
|
||||||
<div class="dice-formula">{{roll.formula}}</div>
|
<div class="dice-formula" data-action="expandRoll">{{roll.formula}}</div>
|
||||||
<div class="dice-tooltip">
|
<div class="dice-tooltip">
|
||||||
<div class="wrapper">
|
<div class="wrapper">
|
||||||
<section class="tooltip-part">
|
<section class="tooltip-part">
|
||||||
<div class="dice">
|
<div class="dice" data-action="expandRoll">
|
||||||
<header class="part-header flexrow">
|
<header class="part-header flexrow">
|
||||||
<span class="part-formula">
|
<span class="part-formula">
|
||||||
<span>1{{roll.hope.dice}}</span>
|
<span>1{{roll.hope.dice}}</span>
|
||||||
|
|
@ -38,25 +38,29 @@
|
||||||
</header>
|
</header>
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<ol class="dice-rolls duality">
|
<ol class="dice-rolls duality">
|
||||||
<li class="roll die {{roll.hope.dice}}" title="{{localize "DAGGERHEART.GENERAL.hope"}}">
|
<li class="roll die {{roll.hope.dice}}">
|
||||||
<div class="dice-container">
|
<div class="dice-container">
|
||||||
<div class="dice-title">{{localize "DAGGERHEART.GENERAL.hope"}}</div>
|
<div class="dice-title">{{localize "DAGGERHEART.GENERAL.hope"}}</div>
|
||||||
<div class="dice-inner-container hope" title="{{localize "DAGGERHEART.GENERAL.hope"}}">
|
<div class="dice-inner-container hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
|
||||||
|
<button type="checkbox" class="reroll-button" data-die-index="0" data-type="hope">
|
||||||
<div class="dice-wrapper">
|
<div class="dice-wrapper">
|
||||||
<img class="dice" src="../icons/svg/{{roll.hope.dice}}-grey.svg"/>
|
<img class="dice" src="../icons/svg/{{roll.hope.dice}}-grey.svg"/>
|
||||||
</div>
|
</div>
|
||||||
<div class="dice-value">{{roll.hope.value}}</div>
|
<div class="dice-value">{{roll.hope.value}}</div>
|
||||||
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
<li class="roll die {{roll.fear.dice}}" title="{{localize "DAGGERHEART.GENERAL.fear"}}">
|
<li class="roll die {{roll.fear.dice}}">
|
||||||
<div class="dice-container">
|
<div class="dice-container">
|
||||||
<div class="dice-title">{{localize "DAGGERHEART.GENERAL.fear"}}</div>
|
<div class="dice-title">{{localize "DAGGERHEART.GENERAL.fear"}}</div>
|
||||||
<div class="dice-inner-container fear" title="{{localize "DAGGERHEART.GENERAL.fear"}}">
|
<div class="dice-inner-container fear" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
|
||||||
|
<button type="checkbox" class="reroll-button" data-die-index="2" data-type="fear">
|
||||||
<div class="dice-wrapper">
|
<div class="dice-wrapper">
|
||||||
<img class="dice" src="../icons/svg/{{roll.fear.dice}}-grey.svg"/>
|
<img class="dice" src="../icons/svg/{{roll.fear.dice}}-grey.svg"/>
|
||||||
</div>
|
</div>
|
||||||
<div class="dice-value">{{roll.fear.value}}</div>
|
<div class="dice-value">{{roll.fear.value}}</div>
|
||||||
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
|
|
@ -64,7 +68,7 @@
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{#if roll.advantage.type}}
|
{{#if roll.advantage.type}}
|
||||||
<div class="dice">
|
<div class="dice" data-action="expandRoll">
|
||||||
<header class="part-header flexrow">
|
<header class="part-header flexrow">
|
||||||
<span class="part-formula">
|
<span class="part-formula">
|
||||||
<span>1{{roll.advantage.dice}}</span>
|
<span>1{{roll.advantage.dice}}</span>
|
||||||
|
|
@ -112,7 +116,7 @@
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#each roll.extra as | extra | }}
|
{{#each roll.extra as | extra | }}
|
||||||
<div class="dice">
|
<div class="dice" data-action="expandRoll">
|
||||||
<header class="part-header flexrow">
|
<header class="part-header flexrow">
|
||||||
<span class="part-formula">
|
<span class="part-formula">
|
||||||
<span>1{{extra.dice}}</span>
|
<span>1{{extra.dice}}</span>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue