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https://github.com/Foundryborne/daggerheart.git
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[Feature] Allow Dice Reroll in ChatMessage (#395)
* Troubleshooting Created test button in 'duality-roll.hbs' and functionality in chatLog.mjs * Updated functionality dialog recheck. * Update duality-roll.hbs testing toggle on specific areas so only tooltip is triggered. Rest of CSS functionality not affected. * Redoing Dice Reroll functionality Attempting something new * The rise of NaNs Resolved Dice Parsing Errors, now dealing with parsing errors from system values. * Forcing string evaluation for testing * Fixed rerolling of duality dice * Fixed message.rolls not being updated * Added support for d20 rolls * PR fixes --------- Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
This commit is contained in:
parent
2721dfe417
commit
6301e575e3
13 changed files with 593 additions and 490 deletions
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@ -46,17 +46,14 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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html.querySelectorAll('.target-indicator').forEach(element =>
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element.addEventListener('click', this.onToggleTargets)
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);
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('mouseenter', this.hoverAdvantage)
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);
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('click', event => this.selectAdvantage.call(this, event, data.message))
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);
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html.querySelectorAll('.ability-use-button').forEach(element =>
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element.addEventListener('click', event => this.abilityUseButton.call(this, event, data.message))
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element.addEventListener('click', event => this.abilityUseButton(this, event, data.message))
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);
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html.querySelectorAll('.action-use-button').forEach(element =>
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element.addEventListener('click', event => this.actionUseButton.call(this, event, data.message))
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element.addEventListener('click', event => this.actionUseButton(this, event, data.message))
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);
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html.querySelectorAll('.reroll-button').forEach(element =>
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element.addEventListener('click', event => this.rerollEvent(this, event, data.message))
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);
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};
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@ -70,7 +67,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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async getActor(id) {
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// return game.actors.get(id);
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return await fromUuid(id);
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}
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@ -85,7 +81,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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return action;
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}
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onRollDamage = async (event, message) => {
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async onRollDamage(event, message) {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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if (game.user.character?.id !== actor.id && !game.user.isGM) return true;
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@ -94,9 +90,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (!action || !action?.rollDamage) return;
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await action.rollDamage(event, message);
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}
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};
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}
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onRollHealing = async (event, message) => {
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async onRollHealing(event, message) {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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@ -105,9 +101,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (!action || !action?.rollHealing) return;
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await action.rollHealing(event, message);
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}
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};
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}
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onRollSave = async (event, message) => {
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async onRollSave(event, message) {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor),
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tokenId = event.target.closest('[data-token]')?.dataset.token,
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@ -118,9 +114,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (!action || !action?.hasSave) return;
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action.rollSave(token, event, message);
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}
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};
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}
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onRollAllSave = async (event, message) => {
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onRollAllSave(event, _message) {
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event.stopPropagation();
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const targets = event.target.parentElement.querySelectorAll(
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'.target-section > [data-token] .target-save-container'
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@ -128,9 +124,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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targets.forEach(el => {
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el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
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});
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};
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}
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onApplyEffect = async (event, message) => {
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async onApplyEffect(event, message) {
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event.stopPropagation();
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const actor = await this.getActor(message.system.source.actor);
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if (!actor || !game.user.isGM) return true;
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@ -142,9 +138,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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await action.applyEffects(event, message, targets);
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}
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};
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}
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onTargetSelection = async (event, message) => {
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onTargetSelection(event, message) {
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event.stopPropagation();
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const targetSelection = Boolean(event.target.dataset.targetHit),
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msg = ui.chat.collection.get(message._id);
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@ -154,9 +150,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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msg.system.targetSelection = targetSelection;
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msg.system.prepareDerivedData();
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ui.chat.updateMessage(msg);
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};
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}
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getTargetList = (event, message) => {
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getTargetList(event, message) {
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const targetSelection = event.target
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.closest('.message-content')
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.querySelector('.button-target-selection.target-selected'),
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@ -167,20 +163,20 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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? message.system.targets.filter(t => t.hit === true).map(target => game.canvas.tokens.get(target.id))
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: Array.from(game.user.targets)
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};
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};
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}
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hoverTarget = event => {
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hoverTarget(event) {
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
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};
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}
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unhoverTarget = event => {
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unhoverTarget(event) {
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token?.controlled) token._onHoverOut(event);
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};
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}
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clickTarget = event => {
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clickTarget(event) {
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token) {
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@ -188,9 +184,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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return;
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}
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game.canvas.pan(token);
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};
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}
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onDamage = async (event, message) => {
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async onDamage(event, message) {
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event.stopPropagation();
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const { isHit, targets } = this.getTargetList(event, message);
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@ -228,9 +224,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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target.actor.takeDamage(damages);
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}
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};
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}
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onHealing = async (event, message) => {
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async onHealing(event, message) {
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event.stopPropagation();
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const targets = Array.from(game.user.targets);
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@ -240,7 +236,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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for (var target of targets) {
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target.actor.takeHealing(message.system.roll);
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}
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};
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}
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/**
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* Toggle visibility of target containers.
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@ -253,51 +249,15 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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.forEach(el => el.classList.toggle('hidden'));
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}
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/**
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* Highlight advantage icons on hover.
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* @param {MouseEvent} event
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*/
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hoverAdvantage(event) {
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const parent = event.currentTarget.parentElement;
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if (!parent) return;
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parent.querySelectorAll('.advantage').forEach(el => {
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if (el !== event.currentTarget) {
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el.classList.toggle('unused');
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}
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});
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}
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/**
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* Handle selecting an advantage and disable further selection.
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* @param {MouseEvent} event
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* @param {object} message
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*/
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async selectAdvantage(event, message) {
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event.stopPropagation();
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const updateMessage = game.messages.get(message._id);
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await updateMessage?.update({
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system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 }
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});
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const parent = event.currentTarget.parentElement;
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if (!parent) return;
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parent.querySelectorAll('.advantage').forEach(el => {
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el.replaceWith(el.cloneNode(true));
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});
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}
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abilityUseButton = async (event, message) => {
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async abilityUseButton(event, message) {
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event.stopPropagation();
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const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)];
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const actor = game.actors.get(message.system.source.actor);
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await actor.useAction(action);
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};
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}
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actionUseButton = async (event, message) => {
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async actionUseButton(event, message) {
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const { moveIndex, actionIndex } = event.currentTarget.dataset;
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const parent = await foundry.utils.fromUuid(message.system.actor);
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const actionType = message.system.moves[moveIndex].actions[actionIndex];
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@ -308,5 +268,30 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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);
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action.use(event);
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};
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}
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async rerollEvent(event, message) {
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if (!event.shiftKey) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmTitle')
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},
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content: game.i18n.localize('DAGGERHEART.UI.Chat.reroll.confirmText')
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});
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if (!confirmed) return;
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}
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const target = event.target.closest('button[data-die-index]');
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let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
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const rollClass =
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game.system.api.dice[
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message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll'
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];
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const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
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await game.messages.get(message._id).update({
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'system.roll': newRoll,
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'rolls': [parsedRoll]
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});
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}
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}
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@ -6,7 +6,7 @@ export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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title: new fields.StringField(),
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roll: new fields.DataField(),
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roll: new fields.ObjectField(),
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targets: new fields.ArrayField(
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new fields.SchemaField({
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id: new fields.StringField({}),
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@ -26,10 +26,7 @@ const stressDamageReductionRule = localizationPath =>
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const bonusField = label =>
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new fields.SchemaField({
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bonus: new fields.NumberField({ integer: true, initial: 0, label: `${game.i18n.localize(label)} Value` }),
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dice: new fields.ArrayField(
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new fields.StringField(),
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{ label: `${game.i18n.localize(label)} Dice` }
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)
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dice: new fields.ArrayField(new fields.StringField(), { label: `${game.i18n.localize(label)} Dice` })
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});
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export { attributeField, resourceField, stressDamageReductionRule, bonusField };
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@ -147,7 +147,10 @@ export default class D20Roll extends DHRoll {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
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target.hit = this.isCritical || roll.total >= difficulty;
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});
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} else if (config.roll.difficulty) data.success = roll.isCritical || roll.total >= config.roll.difficulty;
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} else if (config.roll.difficulty) {
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data.difficulty = config.roll.difficulty;
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data.success = roll.isCritical || roll.total >= config.roll.difficulty;
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}
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data.advantage = {
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type: config.roll.advantage,
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dice: roll.dAdvantage?.denomination,
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@ -169,4 +172,22 @@ export default class D20Roll extends DHRoll {
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resetFormula() {
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return (this._formula = this.constructor.getFormula(this.terms));
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}
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static async reroll(rollString, _target, message) {
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let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
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parsedRoll = await parsedRoll.reroll();
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const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
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targets: message.system.targets,
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roll: {
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advantage: message.system.roll.advantage?.type,
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difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
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}
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});
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if (game.modules.get('dice-so-nice')?.active) {
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await game.dice3d.showForRoll(parsedRoll, game.user, true);
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}
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return { newRoll, parsedRoll };
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}
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}
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@ -1,6 +1,7 @@
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import D20Roll from './d20Roll.mjs';
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import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
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export default class DualityRoll extends D20Roll {
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_advantageFaces = 6;
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@ -110,6 +111,13 @@ export default class DualityRoll extends D20Roll {
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return [...(hooks ?? []), 'Duality'];
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}
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/** @inheritDoc */
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static fromData(data) {
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data.terms[0].class = game.system.api.dice.DualityDie.name;
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data.terms[2].class = game.system.api.dice.DualityDie.name;
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return super.fromData(data);
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}
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createBaseDice() {
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if (
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this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie &&
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@ -186,4 +194,44 @@ export default class DualityRoll extends D20Roll {
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return data;
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}
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static async reroll(rollString, target, message) {
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let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false });
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const term = parsedRoll.terms[target.dataset.dieIndex];
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await term.reroll(`/r1=${term.total}`);
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if (game.modules.get('dice-so-nice')?.active) {
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const diceSoNiceRoll = {
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_evaluated: true,
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dice: [
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new foundry.dice.terms.Die({
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...term,
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faces: term._faces,
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results: term.results.filter(x => !x.rerolled)
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})
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],
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options: { appearance: {} }
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};
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const diceSoNicePresets = getDiceSoNicePresets();
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const type = target.dataset.type;
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if (diceSoNicePresets[type]) {
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diceSoNiceRoll.dice[0].options = { appearance: diceSoNicePresets[type] };
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}
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await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
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}
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await parsedRoll.evaluate();
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const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
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targets: message.system.targets,
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roll: {
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advantage: message.system.roll.advantage?.type,
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difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
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}
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});
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newRoll.extra = newRoll.extra.slice(2);
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return { newRoll, parsedRoll };
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}
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}
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@ -48,7 +48,7 @@ function getDualityMessage(roll) {
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>
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<i class="fa-solid fa-circle-half-stroke"></i>
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${label}
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${roll.difficulty || advantageLabel ? `(${[roll.difficulty, game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`)].filter(x => x).join(' ')})` : ''}
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${roll.difficulty || advantageLabel ? `(${[roll.difficulty, advantageLabel ? game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`) : null].filter(x => x).join(' ')})` : ''}
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</button>
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`;
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