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Fixed ArmorManagement pip syle
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parent
8f0b1f6ed3
commit
6176c3265d
5 changed files with 121 additions and 21 deletions
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@ -966,11 +966,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
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if (armorSources.length <= 1) return;
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const useResourcePips = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.appearance
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).useResourcePips;
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const html = document.createElement('div');
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html.innerHTML = await foundry.applications.handlebars.renderTemplate(
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`systems/daggerheart/templates/ui/tooltip/armorManagement.hbs`,
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{
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sources: armorSources
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sources: armorSources,
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useResourcePips
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}
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);
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@ -986,6 +991,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
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element.addEventListener('blur', CharacterSheet.armorSourceUpdate);
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element.addEventListener('input', CharacterSheet.armorSourceInput);
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});
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html.querySelectorAll('.armor-slot').forEach(element => {
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element.addEventListener('click', CharacterSheet.armorSourcePipUpdate);
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});
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}
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static async armorSourceInput(event) {
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@ -1000,12 +1009,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
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static async armorSourceUpdate(event) {
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const effect = await foundry.utils.fromUuid(event.target.dataset.uuid);
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if (effect.system.changes.length !== 1) return;
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const armorEffect = effect.system.changes[0];
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const value = Math.max(Math.min(Number.parseInt(event.target.value), effect.system.armorData.max), 0);
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const newChanges = [
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{
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...armorEffect,
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...effect.system.changes[0],
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value
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}
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];
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@ -1017,6 +1025,38 @@ export default class CharacterSheet extends DHBaseActorSheet {
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await effect.update({ 'system.changes': newChanges });
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}
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static async armorSourcePipUpdate(event) {
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const target = event.target.closest('.armor-slot');
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const effect = await foundry.utils.fromUuid(target.dataset.uuid);
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if (effect.system.changes.length !== 1) return;
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const { value, max } = effect.system.armorData;
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const inputValue = Number.parseInt(target.dataset.value);
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const decreasing = value >= inputValue;
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const newValue = decreasing ? inputValue - 1 : inputValue;
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const newChanges = [
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{
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...effect.system.changes[0],
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value: newValue
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}
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];
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const container = target.closest('.slot-bar');
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for (const armorSlot of container.querySelectorAll('.armor-slot i')) {
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const index = Number.parseInt(armorSlot.dataset.index);
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if (decreasing && index >= newValue) {
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armorSlot.classList.remove('fa-shield');
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armorSlot.classList.add('fa-shield-halved');
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} else if (!decreasing && index < newValue) {
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armorSlot.classList.add('fa-shield');
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armorSlot.classList.remove('fa-shield-halved');
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}
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}
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await effect.update({ 'system.changes': newChanges });
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}
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/**
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* Open the downtime application.
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* @type {ApplicationClickAction}
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@ -276,6 +276,23 @@
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}
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}
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.slot-label {
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.slot-value-container {
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position: relative;
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display: flex;
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align-items: center;
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justify-content: center;
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width: 100%;
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i {
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position: absolute;
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right: 0;
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font-size: 12px;
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color: light-dark(@beige, @dark-blue);
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}
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}
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}
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.status-value {
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padding: 0 5px;
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}
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@ -97,4 +97,27 @@
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}
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}
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}
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.slot-bar {
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display: flex;
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flex-wrap: wrap;
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gap: 4px;
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padding: 5px;
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border: 1px solid light-dark(@dark-blue, @golden);
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border-radius: 6px;
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z-index: 1;
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background: @dark-blue;
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justify-content: center;
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color: light-dark(@dark-blue, @golden);
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.armor-slot {
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cursor: pointer;
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transition: all 0.3s ease;
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font-size: var(--font-size-12);
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.fa-shield-halved {
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color: light-dark(@dark-blue-40, @golden-40);
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}
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}
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}
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}
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@ -45,10 +45,13 @@
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</a>
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{{/times}}
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</div>
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<div class="slot-label">
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<a class="slot-label" data-action="toggleArmorMangement">
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<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
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<div class="slot-value-container">
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<span class="value">{{document.system.armorScore.value}} / {{document.system.armorScore.max}}</span>
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<i class="fa-solid fa-gear"></i>
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</div>
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</a>
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</div>
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{{else}}
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<div class='status-value'>
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@ -61,10 +64,10 @@
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value='{{document.system.armorScore.value}}'
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max='{{document.system.armorScore.max}}'
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></progress>
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<div class="status-label" data-action="toggleArmorMangement">
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<a class="status-label" data-action="toggleArmorMangement">
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<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
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<i class="fa-solid fa-gear"></i>
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</div>
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</a>
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{{/if}}
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</div>
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{{else}}
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@ -1,5 +1,21 @@
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<div class="daggerheart armor-management-container">
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{{#each sources as |source|}}
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{{#if ../useResourcePips}}
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<div class="armor-source-container">
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<label class="armor-source-label">{{source.name}}</label>
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<div class="slot-bar">
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{{#times source.max}}
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<a class='armor-slot' data-value="{{add this 1}}" data-uuid="{{source.uuid}}">
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{{#if (gte ../value (add this 1))}}
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<i class="fa-solid fa-shield" data-index="{{this}}"></i>
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{{else}}
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<i class="fa-solid fa-shield-halved" data-index="{{this}}"></i>
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{{/if}}
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</a>
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{{/times}}
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</div>
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</div>
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{{else}}
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<div class="armor-source-container">
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<label class="armor-source-label">{{source.name}}</label>
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<div class="status-bar armor-slots">
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@ -15,5 +31,6 @@
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></progress>
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</div>
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</div>
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{{/if}}
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{{/each}}
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</div>
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