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Fixed ArmorManagement pip syle
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parent
8f0b1f6ed3
commit
6176c3265d
5 changed files with 121 additions and 21 deletions
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@ -966,11 +966,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
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if (armorSources.length <= 1) return;
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const useResourcePips = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.appearance
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).useResourcePips;
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const html = document.createElement('div');
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html.innerHTML = await foundry.applications.handlebars.renderTemplate(
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`systems/daggerheart/templates/ui/tooltip/armorManagement.hbs`,
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{
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sources: armorSources
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sources: armorSources,
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useResourcePips
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}
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);
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@ -986,6 +991,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
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element.addEventListener('blur', CharacterSheet.armorSourceUpdate);
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element.addEventListener('input', CharacterSheet.armorSourceInput);
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});
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html.querySelectorAll('.armor-slot').forEach(element => {
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element.addEventListener('click', CharacterSheet.armorSourcePipUpdate);
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});
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}
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static async armorSourceInput(event) {
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@ -1000,12 +1009,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
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static async armorSourceUpdate(event) {
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const effect = await foundry.utils.fromUuid(event.target.dataset.uuid);
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if (effect.system.changes.length !== 1) return;
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const armorEffect = effect.system.changes[0];
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const value = Math.max(Math.min(Number.parseInt(event.target.value), effect.system.armorData.max), 0);
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const newChanges = [
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{
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...armorEffect,
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...effect.system.changes[0],
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value
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}
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];
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@ -1017,6 +1025,38 @@ export default class CharacterSheet extends DHBaseActorSheet {
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await effect.update({ 'system.changes': newChanges });
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}
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static async armorSourcePipUpdate(event) {
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const target = event.target.closest('.armor-slot');
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const effect = await foundry.utils.fromUuid(target.dataset.uuid);
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if (effect.system.changes.length !== 1) return;
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const { value, max } = effect.system.armorData;
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const inputValue = Number.parseInt(target.dataset.value);
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const decreasing = value >= inputValue;
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const newValue = decreasing ? inputValue - 1 : inputValue;
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const newChanges = [
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{
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...effect.system.changes[0],
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value: newValue
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}
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];
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const container = target.closest('.slot-bar');
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for (const armorSlot of container.querySelectorAll('.armor-slot i')) {
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const index = Number.parseInt(armorSlot.dataset.index);
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if (decreasing && index >= newValue) {
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armorSlot.classList.remove('fa-shield');
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armorSlot.classList.add('fa-shield-halved');
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} else if (!decreasing && index < newValue) {
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armorSlot.classList.add('fa-shield');
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armorSlot.classList.remove('fa-shield-halved');
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}
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}
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await effect.update({ 'system.changes': newChanges });
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}
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/**
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* Open the downtime application.
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* @type {ApplicationClickAction}
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