[PR] [Feature] 652 Allow override range measurement settings (#1030)

* Look for rangeMeasurementSettingsOverride on the scene to switch off DH global range measurement settings.

* Part progress on adding config tab to scene config

* Hard coded template; no value applied/saved

* Flag fix

* Use the flags setting

* Clean up

* Remove import

* Better initialisation of PARTS and TABS

* Fix localisation

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
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Chris Ryan 2025-08-22 01:05:09 +10:00 committed by GitHub
parent 7a6bbe3488
commit 60b55619e1
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10 changed files with 82 additions and 15 deletions

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@ -10,29 +10,41 @@ export default class DhMeasuredTemplate extends foundry.canvas.placeables.Measur
const splitRulerText = this.ruler.text.split(' ');
if (splitRulerText.length > 0) {
const rulerValue = Number(splitRulerText[0]);
const vagueLabel = this.constructor.getDistanceLabel(rulerValue, rangeMeasurementSettings);
this.ruler.text = vagueLabel;
const result = this.constructor.getRangeLabels(rulerValue, rangeMeasurementSettings);
this.ruler.text = result.distance + result.units ? (' ' + result.units) : '';
}
}
}
static getDistanceLabel(distance, settings) {
static getRangeLabels(distance, settings) {
let result = { distance: '', units: null }
const rangeMeasurementOverride = canvas.scene.flags.daggerheart?.rangeMeasurementOverride;
if (rangeMeasurementOverride === true) {
result.distance = distance;
result.units = canvas.scene?.grid?.units;
return result
}
if (distance <= settings.melee) {
return game.i18n.localize('DAGGERHEART.CONFIG.Range.melee.name');
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.melee.name');
return result;
}
if (distance <= settings.veryClose) {
return game.i18n.localize('DAGGERHEART.CONFIG.Range.veryClose.name');
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryClose.name');
return result;
}
if (distance <= settings.close) {
return game.i18n.localize('DAGGERHEART.CONFIG.Range.close.name');
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.close.name');
return result;
}
if (distance <= settings.far) {
return game.i18n.localize('DAGGERHEART.CONFIG.Range.far.name');
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.far.name');
return result;
}
if (distance > settings.far) {
return game.i18n.localize('DAGGERHEART.CONFIG.Range.veryFar.name');
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryFar.name');
}
return '';
return result;
}
}