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[Feature] 155 - New Adversary Sheet (#228)
* rework adversary templates, add setting dialog to adversary and fix erratas * fix errata in adversary data model * developing experience setting page * Experience settings update * finish actions setting tab * Fixed Notes enriched path and adversary-settings form id * Fixed UseItem and ToChat * Fixed Firefox progress bar (HP/Stress) (#230) * insert prose-mirror style and inicial implement to damage settings * fix character import relative paths and remove effects from standard adversary attack --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: GyroFalc <43814421+GyroFalc@users.noreply.github.com>
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42 changed files with 2123 additions and 254 deletions
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@ -34,6 +34,11 @@
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{{> 'systems/daggerheart/templates/sheets/global/partials/inventory-item.hbs' item=effect type=../type}}
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{{/if}}
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{{/each}}
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{{#each document.system.actions as |action|}}
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{{#if (or (eq ../type 'action'))}}
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{{> 'systems/daggerheart/templates/sheets/global/partials/inventory-item.hbs' item=action type=../type}}
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{{/if}}
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{{/each}}
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{{#each document.system.features as |feature|}}
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{{#if (or (eq ../type 'features'))}}
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{{> 'systems/daggerheart/templates/sheets/global/partials/inventory-item.hbs' item=feature}}
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@ -100,6 +100,16 @@
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{{/each}}
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</div>
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{{/if}}
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{{#if (eq type 'action')}}
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<div class="item-tags">
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<div class="tag">
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{{localize (concat 'DAGGERHEART.Actions.Types.' item.type '.name')}}
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.ActionType.' item.actionType)}}
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</div>
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</div>
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{{/if}}
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</div>
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<div class="controls">
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{{#if (eq type 'weapon')}}
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