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[Feature] 155 - New Adversary Sheet (#228)
* rework adversary templates, add setting dialog to adversary and fix erratas * fix errata in adversary data model * developing experience setting page * Experience settings update * finish actions setting tab * Fixed Notes enriched path and adversary-settings form id * Fixed UseItem and ToChat * Fixed Firefox progress bar (HP/Stress) (#230) * insert prose-mirror style and inicial implement to damage settings * fix character import relative paths and remove effects from standard adversary attack --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: GyroFalc <43814421+GyroFalc@users.noreply.github.com>
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42 changed files with 2123 additions and 254 deletions
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@ -4,33 +4,26 @@
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data-group='{{tabs.main.group}}'
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>
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<div class="adversary-container">
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<button data-action="reactionRoll">Reaction Test</button>
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<fieldset class="two-columns even">
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.General"}}</legend>
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{{formGroup systemFields.tier value=source.system.tier localize=true}}
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{{formGroup systemFields.type value=source.system.type localize=true}}
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<div class="full-width">{{formGroup systemFields.difficulty value=source.system.difficulty}}</div>
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<fieldset>
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.DamageThresholds"}}</legend>
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{{formGroup systemFields.damageThresholds.fields.major value=source.system.damageThresholds.major}}
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{{formGroup systemFields.damageThresholds.fields.severe value=source.system.damageThresholds.severe}}
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</fieldset>
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<fieldset>
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.HitPoints"}}</legend>
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<!--
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{{formGroup systemFields.resources.fields.hitPoints.fields.value value=source.system.resources.hitPoints.value}}
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{{formGroup systemFields.resources.fields.hitPoints.fields.max value=source.system.resources.hitPoints.max}}
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-->
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</fieldset>
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<fieldset>
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.Stress"}}</legend>
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<!--
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{{formGroup systemFields.resources.fields.stress.fields.value value=source.system.resources.stress.value}}
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{{formGroup systemFields.resources.fields.stress.fields.max value=source.system.resources.stress.max}}
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-->
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</fieldset>
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<fieldset>
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@ -46,35 +39,5 @@
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{{/each}}
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</fieldset>
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</fieldset>
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<fieldset class="two-columns even">
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<legend>{{localize "DAGGERHEART.Sheets.Adversary.Attack"}}</legend>
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<button data-action="attackConfigure">Configure</button>
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<button data-action="attackRoll">Attack</button>
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<fieldset class="action-category" style="grid-column: 1 / -1;">
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<legend class="action-category-label" data-action="toggleSection" data-section="range">
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<div>Name</div>
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</legend>
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<div class="action-category-data open">
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{{formGroup systemFields.attack.fields.name value=source.system.attack.name name="system.attack.name"}}
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{{formGroup systemFields.attack.fields.img value=source.img label="Icon" name="system.attack.img"}}
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</div>
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</fieldset>
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<div>
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<fieldset class="action-category">
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<legend class="action-category-label" data-action="toggleSection" data-section="range">
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<div>Bonus to Hit</div>
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</legend>
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<div class="action-category-data open">
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{{formField systemFields.attack.fields.roll.fields.bonus value=source.system.attack.roll.bonus name="system.attack.roll.bonus"}}
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</div>
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</fieldset>
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{{> 'systems/daggerheart/templates/views/actionTypes/range-target.hbs' fields=(object range=systemFields.attack.fields.range target=systemFields.attack.fields.target.fields) source=(object target=source.system.attack.target range=source.system.attack.range) path="system.attack."}}
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</div>
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{{> 'systems/daggerheart/templates/views/actionTypes/damage.hbs' fields=systemFields.attack.fields.damage.fields.parts.element.fields source=source.system.attack.damage path="system.attack."}}
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<div style="grid-column: 1 / -1;">
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{{> 'systems/daggerheart/templates/views/actionTypes/effect.hbs' fields=systemFields.attack.fields.effects.element.fields source=source.system.attack.effects}}
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</div>
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</fieldset>
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</div>
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</section>
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